Swords and Dust

Creatures
Beowolf
Hit Points: 25
Hit Score: 16
To Hit Modifier: +2
Speed Modifier:+3
Attacks:
Claws-1d6+1 DMG
Lunge-1d6 DMG Special Ability-Enemy must roll with a DC of 18 to not be knocked prone
Special Abilities:
Claws Double Attack-A Beowulf can attack twice, once with each hand, on its turn
Quick Footed-A Beowulf can roll with a DC 15 to half damage by doing a slight dodge

Sword Golem
Hit Points: 10
Hit Score: 13
To Hit Modifier: +0
Speed Modifier: +0
Attacks:
Sword Swing-1d6+1
Smack-1d4
Special Abilities:
Swing then Smack-A Sword Golem can attack with his sword then smack directly after

Nevermore
Hit Points: 100
Hit Score: 17
To Hit Modifier: +1
Speed Modifier: +4
Attacks:
Bite-1d8+2 DMG
Slash-1d6+2 DMG
Swoop-2d6+2 DMG
Feather Arrows-3d4+2 DMG
Battering Ram-2d8+2 DMG Special Ability-Enemy must roll with a DC of 20 to not be knocked prone, also if the Nevermore misses it is dazed for a turn
Special Abilities:
Carrying Momentum-A Nevermore can utilize its Battering Ram ability before using the Swoop directly after, as long as Battering Ram was successful
Peck Peck-A Nevermore can utilize a bite directly after another bite

Death Stalker
Hit Points: 100
Hit Score: 18
To Hit Modifier: +0
Speed Modifier: +3
Attacks:
Bite-1d8+4 DMG
Claw Sting-1d6+4 DMG
Stinger-2d4+4 DMG Special Ability-If an enemy gets hit with this the enemy must roll with a DC of 16 to not get poisoned. If poisoned, they take 1d6+2 Poison DMG each turn they take
Special Ability:
Bite then Sting-The Death Stalker can use its bite attack and then its claw sting attack in a row
 
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Hakuno's Sheet
Name: Hakuno Kishinami
Strength: E-
Endurance: E-
Agility: C
Intangible Statistics:
Will: C+
Charisma: B
Aura: A++
Semblance Use: C
Luck: B
Skills:
Basic Medicine: A- -Hakuno knows quite a bit about how to use Basic Medicine and Medical Techniques to help people even in almost life threatening situations
Tactician: A -Hakuno is actually a fairly good tactician, able to control a full army and lead them to success
Hacker: D -Hakuno knows how to hack into most things, but more complex and secure targets will be almost impossible until he gets better
Semblance:
Heroic Images-Heroic Images allows Hakuno to create golems that are based upon heroes from fairytales. However, he needs to know someone who he knows and is close to that could act as a 'vessel' for the golem, a copy of their being appearing to act as the vessel for the spirit. Some people can actually become one of these golems with their own story.
Perks:
Survivor-Hakuno Kishinami is a survivor, through and through. Should Hakuno be at at least half health, all rolls will be given his endurance modifier added to it
Programer-Hakuno Kishinami has taken multiple programming courses, and gets a +1 to all programming rolls
Standstill-Should Hakuno be trying to hide, he gets a +3 to his stealth rolls if he's standing still
Flaws:
Medically Ill-Hakuno is not very physical at all due to a condition that he's gotten that no cure has been found for. He has a -1 to all physical rolls
Too Eager-Hakuno finds himself too eager to get to know people and so he gets a -2 to Charisma rolls if he's trying to speak with someone he's never talked to before
Away from Society-Hakuno has been away from society for a long time, and as such, he gets a -2 to all rolls that have to do with new things
Equipment:
Switchblade
Slingshot
 
A Grim Trial
[X] Plan One by One

"Right, keep one of them distracted. I'll take care of the other then come to help," Shirou quickly states, his brain already rushing to make a strategy. Suddenly, one of the golems that was carrying Hakuno before appears, as Shirou and the Golem get ready for battle.

Speed Rolls:
Beowolf #1-4
Beowolf #2-11
Shirou-17
Sword Golem-6
Hakuno-14
Order:
#1 Shirou
#2 Hakuno
#3 Beowolf #2
#4 Sword Golem
#5 Beowolf #1
Turn One:
Shirou /w Crescent Rose Fires at Beowolf #1-17-SUCCESS-DMG-10
Hakuno skips his turn
Beowolf #2 lunges at Shirou-Beowolf rolls 19-HITS-5 DMG-Shirou rolls 22-Passes-Not Knocked Prone
Sword Golem attacks Beowolf #2-19-HIT-2 DMG-Swipes-7 FAILS
Beowolf #1 slashes at Shirou-Beowolf rolls 14-FAILS-Slashes again-3-FAILS
Health:
Shirou-17/22
Hakuno-21/21
Beowolf #1 15/25
Beowolf #2 23/25
Sword Golem 10/10

Shirou quickly twists Crescent Rose in his hands, fighting off the shock that the projection is still holding strong. The scythe transforms in his hands into a gun as he fires at one of the Beowolf. The creature of Grim screams in pain as the bullet rips through it. Shirou doesn't get to do much to capitalize on the attack however. The other Beowolf jumps at him, his claws digging into the teen. Shirou grunts, holding his position and not falling, the Beowolf getting off him and retreating slightly with a snarl. However, as it retreated, it gets slashed by the golem, grunting in pain before dodging the next swipe. Shirou doesn't get to see this, as the other Beowolf comes at him, Shirou dodging both slashes.

Turn Two:
Shirou /w Crescent Rose slashes at Beowolf #2-12-FAILS
Hakuno skips his turn
Beowolf #2 slashes at Sword Golem-17-SUCCESS-3 DMG-Slashes Again-5-FAILS
Sword Golem slashes at Beowolf #2-FAILS-Sword Golem Smacks at Beowolf-18-SUCCESS-1 DMG
Beowolf #1 slashes at Shirou-21-SUCCESS-7 DMG-Slashes at Shirou-10-FAILS
Health:
Shirou-10/22
Hakuno-21/21
Beowolf #1 15/25
Beowolf #2 22/25
Sword Golem 7/10

Shirou quickly swaps his sniper into a scythe with the target now right in front of him. However, the beast was already jumping back by the time Shirou goes to slash at it. While that happens, the other Beowolf snarls as it slashes across the Sword Golem's body. The Golem tries to get revenge with a slash, but the Beowolf dodges, only for a smack to slam into it. As that happens, the Beowolf fighting Shirou goes on the offensive, getting a fairly deep slash in.

"Damnit," Shirou mutters as he walks back, his eyes heating up with rage. If he can't even take down one Beowolf then how was he going to win this and end up getting his semblance unlocked! He needed to be a Hero damnit! Shirou felt his reinforcement heating up without even thinking about it.

Dust Reinforcement & Hero of Justice have activated

Turn Three:
Shirou /w Crescent Rose, Reinforcement, & HoJ slashes at Beowolf #1-20-SUCCESS-16 DMG-Beowolf #1 Falls
Hakuno skips his turn
Beowolf #2 goes to lunge at Shirou-Sword Golem gets Opportunity of Attack-17-SUCCESS-Beowolf #2 takes 3 DMG-Beowolf #2 loses it's turn
Sword Golem slashes at Beowolf #2-10-FAILS-goes to smack-14-FAILS
Health:
Shirou-10/22
Hakuno-21/21
Beowolf #1-0/25
Beowolf #2-19/25
Sword Golem-7/10

With circuits heating up under his skin, Shirou slashes once again at the Beowolf infront of him. His slash hits true, getting stuck under the skin, but the weapon glows the same as Shirou's skin and it pushes through the wolf like butter. With the Beowolf cut in half, it disappears leaving nothing behind. The other Beowolf roars and tries to lunge at the enemy it sees as the stronger of the two. However, the Sword Golem is able to smash it into the ground with it's sword. Shirou just grins as he gets ready to continue fighting.

Turn Four:
Shirou /w Crescent Rose, Reinforcement, & HoJ fires at Beowolf #2-9-FAIL
Hakuno Skips his Turn
Beowolf #2 slashes at Sword Golem-20-SUCCESS-2 DMG-Beowolf goes to slash again-13-SUCCESS-2 DMG
Sword Golem slashes at Beowolf #2-4-FAILS-Sword Golem goes to smack Beowolf #2-16-2 DMG
Health:
Shirou-10/22
Hakuno-21/21
Beowolf #2-17/25
Sword Golem-3/10

Shirou groans as soon as the bullet passes by the Beowolf. Said Beowolf ignores it as it gives a roar of rage and slashes the golem twice down it's chest. That doesn't stop the Semblance Made automaton as it goes to slash at the Beowolf, missing, but hitting it with the smack that comes not long after.

Turn Five:
Shirou /w Crescent Rose, Reinforcement, & HoJ fires at Beowolf #2-16-SUCCESS-14 DMG
Hakuno Skips his Turn
Beowolf #2 slashes at Sword Golem-12-FAILS-Beowolf slashes again-7-FAILS
Sword Golem slashes at Beowolf #2-16-SUCCESS-6 DMG-Beowolf #2 Dies
Health:
Shirou-10/22
Hakuno-21/21
Beowolf #2-0/25
Sword Golem-3/10

One more shot, and the Beowolf's fate is sealed. It roars in pain as the bullet shoots through it, but growls and continues it's assault. It misses both of the slashes to the Sword Golem before ending up decapitated in a second by said Golem. Shirou gives a breath of relief, as his circuits start to cool.
"Oh, you're hurt! Let me help!" Hakuno shouts as he rushes over to the redhead. Shirou looks up, about to say it's okay, but doesn't get the chance as the brown haired boy is already tending to his wounds.

Roll: 3+9 = 12
Shirou is healed by 12 points
Shirou is now at max

"Huh," Shirou mutters as he feels almost better than fine, before shaking his head and getting up. "Alright, we should probably get going," Shirou states as he stands with a smile. Hakuno nods, before he speaks.

"Sorry I couldn't help much, I'm not really cut out for combat, but my Semblance can help," Hakuno states as he rubs his neck. Already, they're walking as Shirou let the scythe he was using disappear.

"It's alright. What even is your semblance, some kind of summoning right?" The redhead asks his partner. The brown haired boy nods before replying.

"Yea, I can summon my golems. Although, they're not really supposed to be like that," Hakuno states, rubbing the back of his neck with a red face. Shirou simply raises an eyebrow and it prompts the boy to continue. "Well, I can summon Golems of Legendary Heroes of a sort, but I need to know someone really well, so I can use them as a base to summon the hero into," The summoner continues explaining.

"Oh man, that's really powerful," Shirou responds, thinking about the strange semblance. Thinking about it makes a part of him jealous about the Semblances that everyone has.

"Unfortunately there's only really one guy I've gotten to know like that and he told me not to use him for it," Hakuno replies with a small blush continuing to paint his smile.

"Well if we're gonna be partners, you can use me for it if you want," Shirou responds without even thinking about it. His partner just stares for a couple seconds, before giving a nod with a smile. "Now then, let's keep going!" Shirou exclaims, giving a determined smile. Hakuno nods, as the two start going as fast as they can.

.
.
.

"Chess Pieces?" Shirou asks, as the two huntsman in training are now standing in the ruins, where multiple relics sit. Shirou doesn't forget to notice that some of the pieces are already gone. "Guess we're supposed to take one?" He asks before grabbing a random piece.

"Ah, Shirou!" A familiar voice calls, but before he could greet that familiar voice, another familiar voice sounds.

"Woah! What's the chess pieces about? Imma take this one!" Ruby shouts off as she grabs the same piece as Shirou had, but a different color. A tired looking Artoria sighs as she follows after her partner.

"She is very...excitable," Artoria says with a tired expression. Shirou almost lets out a laugh at the situation, but is able to hide it behind his hands. Hakuno gives a small laugh. Before anymore could be said, there's a roar as the trees start to part. The four there all get into battle stances, as an Ursa comes from the forest. Yet, they all stop in shock.

"YEEHAW!" A red haired girl shouts as she was riding on the back of the Ursa. The ursa lights up in purple light and falls. "Awww, it's broken," The girl whines as she gets of of the creature which disintigrates.

"Nora, never do that again," A black haired boy gasps out between breaths, but by the time he looks up, she's gone. Everyone stares numbly as the girl starts going on about something about being the queen of the castle. Before anyone can snap out of it and say anything, there's a roar. Everyone turns, to see the trees part with a Deathstalker chasing after a red haired girl. Shirou instantly is ready to fight, but before they can, they hear a shout.

"Why don't you just jump off!" A pink haired girl in a strange black dress shouts as she flies next to something using Dragon Wings that are coming out of her back. She was shouting at a girl in white hair screams as she holds onto a giant Nevermore. Shirou blinks twice, as he looks at the scene.


"What is going on here?" A girl with black hair and a bow asks as her and a girl with blonde hair and fox ears in a school uniform walk out from the forest.


"LOL, looks like Lizzy got in trouble again," The blonde says with a smirk, before she takes a photo with her scroll.

What Plan could you Possibly have?
[ ] Write-In
 
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Alright, let's see...

The Sword Golems kinda suck, but the Semblance... Now, with Heroic Spirits popping up in Remnant, and with Shirou as a Partner, I'm interested on how much potential this thing has!

Also, Hakuno is confirmed as a support, and those Boons are looking rather nice.

His Flaws are kinda easy to bypass, though his 'Away From Society' makes me wonder about his Backstory In-Universe... Also, you made him too eager to meet new people, so I'll guess that it has do with that Trair. (Also, that's kinda cute, so his Husbando Points go up. Good Work.)

Now... Artoria and Ruby in the Team. Nice!

Liz, huh? Now that's something unexpected, and paired with Weiss of all people, I don't have a good enough idea about how this relationship might go, but I believe that she is going to have many issues with Volume 1!Weiss, though I think that they will probably be able to work on that...

I'm going to take a shot in the dark and say that Liz is a noble or from an ex-noble house in this Remnant.

Now, Blake and Suzuka... Now that's another unexpected thing, I believe that they might have a rocky start considering their personalities and issues (principally Blake's issues with the White Fang), but with Suzuka being a Faunus, that might soften Blake a little compared to how it would be with a human.

I don't have time to formulate a plan right now, sorry! D:
 
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[X] Plan: Not Dying is Important.
-[X] Attempt to move into the Forest, it may provide some difficulties for the Nevermore to attack, and it may help to evade the Deathstalker.
-[X] Some information about the newcomers would be good, you know about Ruby's and Hakuno's Semblance and you know about Artoria's equipment, but you don't know about the rest, and that's not good when it comes to fighting against Grimm.
-[X] Once in the forest, attempt to scape from both the Nevermore and the Deathstalker.
--[X] Use the cover given by the trees to evade the sight of the Nevermore, and if that fails, use the trees as a cover to evade it's attacks.
--[X] Try to get away from the Deathstalker, attempt to confuse it using the forest as a hedge.

Not many ideas until I know better about the rest, and we should get some IC knowledge for Shirou.
 
Some useful information hidden in an announcement
Soooooooo, the character sheets are almost done, and after they are I'm going to post them & update the enemies tab b4 working on the next chapter. Just to give you guys some content. (BTW, this doesn't mean plans can be changed, it's locked in until update comes out). As I was doing it, there was some stuff I wanted to mention:

1-Both Shirou and other characters can gain, lose, upgrade, or downgrade their stats, skills, perks, & flaws. Shirou will have options to do so, but other characters may do it naturally. It will take longer naturally, but Shirou can also interact with them in such ways to cause these things to happen.
2-Equipment for the character sheets outside of Shirou isn't too in-depth. This is going to stay the same except for your team once it is official. This will be due to the fact that you will have some choices in the equipment your teammates will get.
 
Artoria's Character Sheet
Name: Artoria Pendragon
Strength: C
Endurance: C
Agility: B
Intangible Statistics:
Will: A
Charisma: B
Aura: A
Semblance Use: B
Luck: A+
Skills:
Riding: C -The Pendragons are taught how to ride vehicles, even if the original horses are no longer widely used, there are still many other vehicles Artoria would know how to ride
Instinct: B -Artoria Pendragon has been in many practice fights, and fighting techniques have been permanently ingrained into her instincts.
Aura Resistance: B -A special ability that the Pendragons have. It allows them to resist some Aura techniques and cut through a small bit of Aura when fighting if they so choose.
Semblance:
Aura Burst-Artoria's Semblance allows her to burst her Aura around her. This drains her Aura, but she has a large amount which helps this semblance greatly. This increases her Strength & Speed Greatly.
Perks:
Knightly Training-Artoria has been trained as a Knight for years by her family. As such, when she's fighting with a sword she gains a further +2 to her to hit and DMG rolls.
Magical Teacher-Artoria was taught by a great mage, even if she was taught as a knight, she'd pick some magical things up. When magic is related, Artoria gets advantage on rolls.
Leader in Training-Artoria was trained to be a leader, to take her brother's spot when he's gone. As such, when she gives orders, everyone following them get an advantage on their first three rolls in accordance with the plan.
Flaws:
Princess in a Castle-Artoria's whole life has been in one main area, where she was trained and taught. As such, she doesn't know much outside of it. She gets a -2 on rolls that have to do with History/Worldly events
Duty Calls-Artoria was trained from a young age to help people. As such, when someone asks for it, it is hard for her to turn them down. She gets disadvantage on rolls if she isn't helping someone when she could be.
Chivalrous-All knights are trained in Chivalry, and Artoria is no less. She follows the codes of Chivalry and as such takes -2 to any rolls that go against it.
Equipment:
Caliburn
Knightly Armor
Pendragon Branded Scroll
Carnewennan
 
Ruby's Character Sheet
Name: Ruby Rose
Strength: D
Endurance: D
Agility: A+
Intangible Statistics:
Will: B
Charisma: D
Aura: C
Semblance Use: A
Luck: B
Skills:
Eye of the Mind: C -Ruby has been training to be a Huntress for years, and is actually fairly good at coming up with combat strategies on the fly
Charismatic Presence: B -Despite being slightly social anxious, Ruby is actually fairly charismatic when she slows down. She does best when she's trying to help someone.
Eye for Art (Weapon): EX -Ruby is able to get even the smallest idea of what a weapon she's never seen before can do simply by looking at it
Semblance:
Petal Burst-Ruby is able to utilize her semblance to give herself bursts of speed that leave petals in her wake
Perks:
Weaponsmith-Ruby is a Weapon Nerd, and a Weapon Creator. As such, she gets a +4 to any rolls that have to do with making, repairing, or sustaining a weapon.
Prodigy Huntress-Ruby is a natural born prodigy when it comes to fighting. As such, when she's fighting she gets a +2 to combat rolls altogether as long as she isn't tired.
Sharpshooter-Ruby uses a Sniper, and has been using it for a number of years. As such, she is fairly good with guns. This gives her a +2 to any combat rolls when using a firearm.
Flaws:
Too Fast to Keep Up-Ruby speaks, really fast. As such, she gets a disadvantage on charisma rolls that do not have to do with helping someone.
Weapon Nerd-Ruby really, really likes weapons. As such, when she sees a weapon, she goes on and on about it. She gets a -2 to Charisma rolls that have to do with weapons.
Good Luck, unless you're asking about running into bad guys-While Ruby has a fairly high Luck Stat, this does not apply to Encounter rolls. In fact, Ruby will naturally add a +3 to any encounter rolls.
Equipment:
Crescent Rose
Ammunition (20 Rounds)
A Cookie (Wait, where did she get this?!)
 
Other Allies' Character Sheets
Name: Nora Valkyrie
Strength: A+
Endurance: A
Agility: D
Intangible Statistics:
Will: B
Charisma: D
Aura: A
Semblance Use: A+
Luck: A+
Skills:
Instinct: A -Nora isn't really a planning type, but when she's in a battle she does fairly well against enemies. As well, when given plans, she is really good at following her part.
Madness Enhancement: B -Nora is a little...much. When she is acting like her normal self in that muchness, she gains a boost in battle.
Semblance Burst (Lightning): A+ -When charged with her semblance, Nora is able to burst the lightning out around her in a way similar to the Pendragons. Born from watching a Pendragon fight.
Semblance:
High Voltage-High Voltage allows Nora to absorb Lightning, which increases her strength heavily.
Perks:
A Beast of a Girl-Nora is a powerful and wild person. As such, when in combat her strength increases with a +2 as long as she isn't tired.
Partnership (Ren)-When Nora and Ren work together, they both gain a +2 to anything they do during.
Lightning Luck-If Nora is in a storm, the chance of getting hit by lightning is greatly increased. To what amount is discrete to the Author.
Flaws:
OverHyper-Nora is a lot, even to the most hyper of people. This means that when she is in social situations, she doesn't just get one disadvantage, she gets two, to Charisma.
Pancakes!-Nora ends up becoming exhausted faster if she does not have pancakes in the morning.
Relying on (Ren)-Nora has spent a lot of time with Ren, and as such, when they are far away, she gets a -2 to all rolls
Equipment:
Magnhild
Pancakes (x5) (WHERE ARE THESE PEOPLE GETTING THESE?!)

Name: Lie Ren
Strength: D
Endurance: D
Agility: A+
Intangible Statistics:
Will: C
Charisma: B-
Aura: B
Semblance Use: C
Luck: D
Skills:
Eye of the Mind: B -Ren is a good strategist, especially when he is working alone or with Nora.
Presence Concealment: A -Ren's Semblance lends him to more stealth based fighting, and he didn't not use that to his advantage.
Disengage: A -Running away as fast as you can is a good skill for those who are traveling between a Grimm infested world
Semblance:
Tranquility-Tranquility allows Ren to hide his own negative emotions, effectively hiding him from the Grimm
Perks:
Decent Cook-While Ren wouldn't be on the same level as Shirou, he is a fairly good cook. Especially when it comes to pancakes. He gets a +2 to Cooking rolls.
Stealthy Boi-Ren is really good at stealth. Like terrifyingly good. As such, he gets an advantage on all stealth rolls.
Partnership (Nora)--When Nora and Ren work together, they both gain a +2 to anything they do during.
Flaws:
Silent Voice-Ren is normally a fan of the quiet that he can get when he's not with Nora. As such, when someone interrupts it, he naturally takes a -2 to Charisma rolls.
Book Nerd-Ren is a Book Nerd, and as such, when questioned about books, he can get a little excited, even if he still talks like normal. He takes a disadvantage to Charisma rolls then.
Repressed Emotions-Ren's semblance is all about repressing his emotions, so he even does it outside of using his semblance. So, when strong emotions are shown, he takes a disadvantage to all rolls as he breaks slightly.
Equipment:
StormFlower
Ammunition (x20)
Special Dagger

Name: Jaune Arc
Strength: E
Endurance: E
Agility: E
Intangible Statistics:
Will: A+
Charisma: C
Aura: N/A
Semblance Use: N/A
Luck: A
Skills:
Natural Born Leader: B -Jaune is naturally good at being a Leader, even if he's never been in such a position before
Motivated: A -Jaune is someone who is able to get Motivated very easily.
Semblance: LOCKED
Perks:
Learner -Jaune is able to quickly pick up skills he learns as long as he has a teacher willing to teach him. This means his learning rate for skills is doubled.
Only Son -Jaune is the only son of a large family of mainly girls. This means that he is able to do things that other people in his situation don't normally have the skills for. This means that Jaune gets a +2 to strange skills.
Hero Lover -Jaune loves the idea of Heroes and Heroes in media, and that's why he went to Beacon. This means that he gets an advantage on rolls as long as he's acting heroic.
Flaws:
Only Son -Jaune has been around woman that is his family for too long. As such, sometimes he kind of ends up doing stuff that will embarrass him too much.
Hero Lover -Jaune loves heroes, and as such, he may of ended up developing a small amount of a hero complex
Bullying Victim -Despite Jaune trying to do the best he can to be a hero, he finds that he can't hold up his will when someone starts bullying him. He is an easy target for such bullies.
Equipment:
Crocea Mors
Picture of his Family

Name: Pyrrha Nikos
Strength: B
Endurance: B-
Agility: B
Intangible Statistics:
Will: A+
Charisma: C-
Aura: A+
Semblance Use: A++
Luck: A-
Skills:
Eye of the Mind: A+ -Pyrrha has been fighting for a long time, and knows how to strategize both in and out of a fight.
Eternal Arms Mastery: A+ -Pyrrha is one of the best fighters of her time, a prodigy when she's young, and would be one of the best once she's gained all her training
Bravery: EX -Pyrrha is one of the bravest people currently alive. Able to do things others would be far too scared to do so. Unless it's things that have to do with non-fighting/world ending situations. Then she can't even tell a guy how she feels...
Semblance:
Polarity-Polarity is a fairly simple to understand semblance. Pyrrha is able to control metal via magnetism.
Perks:
Well Known-Pyrrha is a well known fighter. As such, when she is interacting with someone, she gets a +2 to charisma rolls, as long as the character doesn't have a flaw that makes it so that they don't know who she is.
Prodigy Fighter-Pyrrha has been a prodigy when it comes to fighting since she was super young. As such, in any combat encounter, she's able to roll with advantage, it cancels disadvantage as well.
Complete Control-Pyrrha has used her semblance to it's max since she first started fighting. This means that she gets a +2 to any rolls to do with her semblance.
Flaws:
Well Known-When Pyrrha's reputation is brought up, she gets uncomfortable due to the fact that she doesn't like her popularity. This means she gets a disadvantage on charisma rolls. (The perk doesn't have to have the person state her reputation, this needs her reputation to be mentioned. Both can work at the same time)
Child Fighter-Pyrrha has been fighting since she was little. When one has been fighting for so long, you find yourself longing for other things in life. If Pyrrha has had three days which each held combat, she gains a -1 to all combat rolls, each following day that has combat adds. Only one day of no combat resets it to null.
Duty Calls-Pyrrha has an immense feeling of duty. She feels that she must help people as much as she can. If she's being held back from doing some kind of duty that is made to help people, she will gain a -2 to all rolls.
Equipment:
Miló and Akoúo̱

Name: Weiss Schnee
Strength: C-
Endurance: D
Agility: A-
Intangible Statistics:
Will: B
Charisma: C
Aura: B
Semblance Use: C+
Luck: E
Skills:
Rune Magic: C -This is simply a part of Weiss's Semblance
Golden Rule: C -Weiss is the heiress of the Schnee company, and of course has access to a lot of money
High-Speed Incantations: B -This is simply a part of Weiss's Semblance
Semblance:
Glyphs-The Schnee family semblance is known as Glyphs. It is practically the innate knowledge and potential for using a specific style of Runecraft. Weiss has not mastered this yet, however.
Perks:
Schnee Heiress -Weiss is the heiress of the Schnee. This not only naturally gives her a +2 to Charisma as long as the other person knows who she is, but also gives her access to a lot of money & resources.
Fated Encounters -Weiss has the strange luck that she runs into people that will be important pretty easily. This gives her a +2 to Luck when she is doing nothing.
Atlas Connections -Weiss's sister, Winter is part of the Atlas Military. This means that Weiss has connection to the Atlas Military. This gives her a possible access to more resources. Also gives her a +1 to Strength & Endurance when fighting by herself.
Flaws:
Arrogant -Should one not care for Weiss's last name, they would realize how arrogant she is. This means that she gets a -2 to Charisma when dealing with people who do not care who she is.
Sort of Racist -So, uh, Weiss is kind of racist. This is due to White Fang attacks from when she was a child (which is due to her father's own malpractice). This gives her a -2 to Charisma whenever she speaks with a Faunus.
Looking for Attention -Weiss looks for attention really whenever she can. Chances to prove herself, as the 'obvious best'. However, when she goes to do so, she gets a -2 to all Luck rolls.
Equipment:
Myrtenaster
Ammunition, in different types of dust (Five rounds each)
Dust for Dummies

Name: Elizabeth Bathory
Strength: C
Endurance: D
Agility: E
Intangible Statistics:
Will: A-
Charisma: C
Aura: A
Semblance Use: D
Luck: B
Skills:
Battle Continuation: B -Elizabeth has had some pretty torturous training, and as such is used to pain. This means she can keep fighting through most pain, as long as it isn't a critical hit.
Breath of the Dragon: E -This is part of Elizabeth's Semblance.
Torture Techniques: A -Elizabeth has a very large sadistic nature, and started learning Torture Technqiues from her family. This was to feed her sadistic nature.
Semblance:
Draconic Traits-Elizabeth is able to manifest the traits of a dragon. This includes wings and a breath attack. However, these traits are currently not very powerful, the wings only lasting a couple of minutes, and the breath attack barely harming a weak Grimm.
Perks:
Charismatic 'Idol' -Elizabeth really tries to act like your typical 'idol'. While most could say she fails, just her antics do well at making people laugh. This gives her a +2 Charisma whenever she is trying to act like an idol.
Sadistic Nature -Elizabeth is a sadist. Not something she wants, but something true to her nature. As such, she knows how to inflict maximum pain with a blow, giving her +2 DMG to any attack that lands.
Recurring Character -For some reason, Elizabeth always just appears. This is due to her luck, which has a growing +1 for every day after three days, that she's not in the story.
Flaws:
Sadistic Nature -Elizabeth is a sadist. She hates it. As such, she gains a -2 Charisma for a minute after she A-Inflicts Pain or B-sees someone in pain. It lasts longer if she's around the person in pain for longer.
Awful Singer, Persists Anyways -Elizabeth tries to sing, a lot, but fails, a lot. If Elizabeth ever sings for fun, everyone near gets a -1 to all rolls for a minute.
Easily Manipulated -Elizabeth is not a very structurally sound cookie in the head. She has disadvantage on any rolls that would stop her from being manipulated by other people,
Equipment:
Kilenc Sárkány
Ammunition (Five Rounds)

Name: Blake Belladonna
Strength: C+
Endurance: C
Agility: A-
Intangible Statistics:
Will: D
Charisma: C
Aura: B
Semblance Use: B
Luck: D
Skills:
Presence Concealment: A -Blake has been trained in how to be stealthy, and as such is very good at disappearing into the shadows
Disengage: B -The same reasonings as to why Blake has Presence Concealment applies here as well.
Eye of the Mind: B -Blake has had fighting experience, and as such is fairly good at strategizing for a fight.
Semblance:
Shadow-Blake can use her semblance to make Shadow Clones of herself. The clones can have many options to what they can do.
Perks:
Past Connections -Blake has some...questionable past connections. As such, when she's investigating something she can roll her rolls with advantage while she's actively looking.
Enhanced Sight & Hearing -Blake has some enhanced Sight and Hearing. As such, she gains a +2 to noticing anything. This would technically be a base roll as she has no other skills that help with noticing things.
Ninja Like Reflexes -Blake has been mainly taught how to sneak, attack when you need to, and get away. As such, when rolling anything to do with her speed, she gets a +3 to the rolls.
Flaws:
Past Connections --Blake has some...questionable past connections. When she has to use this, she gets a -2 to her luck, a specific encounter getting a higher chance of happening to her.
Hold Inside -Blake has the unfortunate issue of having secrets. Due to having secrets, she's used to hiding stuff from everyone, so she gets a -2 to her Charisma while she's holding secrets from the person she's talking to.
Fishy Instincts -Blake has some 'fishy' behaviors. Such as her love for fish. When she is doing anything outside of fights, she has disadvantages on any rolls someone does to try and notice something about her.
Equipment:
Gambol Shroud
A lot of raunchy books

Name: Suzuka Gozen
Strength: D
Endurance: D
Agility: A
Intangible Statistics:
Will: B
Charisma: A
Aura: A
Semblance Use: EX
Luck: B
Skills:
Riding: B -Suzuka really, really wanted a horse. Her parents gave in while she was still young, and she has learned how to ride one pretty well.
Mystic Eyes: B+ -Suzuka has an aspect of her blood that gives her strange eyes that charm men
Blessing of Wisdom: C -This is part of Suzuka's semblance
Semblance:
Trichiliocosm-This gives Suzuka the ability to empower three swords with separate effects. The first is called Daitsuuren and is able to summon up to 250 copies of itself in a raining attack. The second is called Shoutouren which gives her wisdom unmatched by most. The final one is Kenmyouren, which allows her to look into alternate worldlines to see the most probable outcomes. It takes her a lot of time and energy to prepare the blades, and the base blades need to be made of high quality materials, but when prepared the effects can be used fairly easily.
Perks:
Typical Teenager -Suzuka acts like the first thing you'd think of of a typical teenaged girl in highschool. Some can find this charming, and should this be the within the first five times that they've known her she gets a +2 on charisma rolls.
Legend Semblance -Suzuka's bloodline gives her a semblance that many know of. The semblance of the first Suzuka Gozen. This means that when another is strategizing with her using her semblance, then they get advantages on the plan when using the semblance.
Following -Suzuka has a rather large following due to her actions on social media. This gives her an advantage on trying to find any information.
Flaws:
Typical Teenager -Once someone has known Suzuka for a long enough time, they might end up starting to get annoyed by her antics. There are three days in between the perk & flaw where there is a +0 on charisma rolls. Then, four five more days there's a -2 to Charisma rolls.
Legend Semblance -Due to the legend behind Suzuka's semblance, most people would know how it works. When a human/faunus enemy fights Suzuka they get an advantage on a plan against her.
Following -Suzuka may have a bit of a following. This means that she has at least a small amount of annoying fans. This means she gets a -2 to luck when she's out and about in a city.
Equipment:
Three different high quality Katanna
Various different pins
 
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Run! Plan! Don't Die!
[X] Plan: Not Dying is Important.

"Quick, to the forest!" You shout, formulating a plan the minute that you saw the two different beasts coming at everyone. Most of everyone just quickly follows the plan, Ruby rushing in with petals after her, Artoria being covered with strange blue energy then blasting off into the forest, everyone else starts running normally into the forest. However, there is one person that couldn't.

"Hello! Still stuck on the-AH?!" The girl in white started speaking before the girl with dragon wings just picked her up and flew away, sticking a tongue out at the flying Grim. As you run through the forest, the girl lands, looking tired, with the white-haired one. The minute that happened, you notice that the red-haired girl had disappeared, now running back to the group with a blonde-haired boy.

"We're going to run in a weird path, try to stick as well as you can with the group, and explain what you can do as we run!" You shout as you start to run. As the group runs, multiple feathers shoot into the forest. Two barely miss the group, almost hitting the blonde boy and the pink girl.

"I can enhance myself with Aura, I have a dagger that cloaks me in shadows, and my sword can use my Semblance to shoot beams of concentrated Aura!" Artoria starts the explanations with a shout. Everyone can hear the Deathstalker ramming into the trees, the trees taking a couple of hits before being blown away. They could also see it throwing others with its massive pincers.

"I have super speed and Crescent Rose is a scythe and sniper!" Ruby follows the path of Artoria in shouting what her semblance and weapon can do. As she does, the Grimm continues trying to attack the group of students. Once again, feathers fall from the treetops, being close to impaling the same people again.

"Ack! I have normal sword and shield and my semblance...wouldn't work here!" The blonde shouts right after a scream of fear from the feather being close to hitting him. The one at the back of the pack, Hakuno, is almost pierced by the Deathstalker, and so the path is changed, confusing the Grimm and continuing forwards. Everyone continues shouting their abilities and equipment as everyone runs. They also give their names for ease of planning when at one point the Grimm seems to of stopped attacking before a combined attack almost gets you. Now, with all the information in hand, you-

[ ] Make a plan!
-[ ] Write-In your plan!​
[ ] Have someone else make a plan!
-[ ] Write-In their plan (gets some advantages if the plan is in character for the character!)​

A/N: Sorry for how long this update took, only for it to be so short. I didn't want to try to pad with everyone saying their abilities and equipment when it's all really on the sheets I posted. If you have any questions about planning, go ahead and ask. One thing I can think of off the bat is Elizabeth's weapon. It's a normal spear-type weapon, but can also be used as a mic for a screaming attack similar to Present Mic from MHA. I'll try to get the next chapter out as soon as voting is over, and as fast as possible, but my sleep schedule has been awful lately and has been affecting my progress on a lot of things. However, thanks for your continued support!
 
Huh... Alright, I have something!

[X] Plan: Break and Crash
-[X] That Deathstalker has a really though armor and it seems that only powerful strikes will break through it... Nora is perfect for this job.
--[X] Ren, Elizabeth and Weiss will work as supports.
---[X] Ren will distract and confuse the Deatstalker using his Semblance to make him lose track of where he is and strike him while he is confused.
---[X] Elizabeth's weapon is a Spear-Microphone, right? And she can turn her voice into a (Dragon) roar... She should be able to at least stun it into position.
---[X] Weiss will shot one of her Lightning rounds at Nora, powering her up, and will make sure that the Deathstalker stays still, freezing his legs will probably do the deed, while Nora crushes him with her mace.
-[X] Alright, that Nevermore is a menace, and it's hard to reach him and provoke him a serious damage for as long as he can fly, right? Well... Then the solution is to make sure that he can fly no longer.
--[X] Anyone who can shot will focus on the Nevermore to make him fly lower, make Hakuno use his Archer Golem and get Ruby and Artoria prepared for the next step.
---[X] Have Ruby use her Semblance to climb onto it's back and use her scythe to attempt to cut off one of his wings and disrupt his fly to make him crash before jumping off him.
----[X] Artoria said that she can shot a beam of Aura, so have her ready to use it on the Nevermore and try to cleave him in half.


...So, that's what I have, I wasn't able to give everyone a role due to them not being on their element (Shirou lacks any strong ranged weapon at this moment, and I always saw him better for either one-on-one or against hordes; Blake doesn't have nearly as much room to manuver due to still being on the forest and Suzuka isn't nearly as useful in this situation due to the type of enemies), or not being as good right now (Jaune).

Sorry for that! :(
 
@BlankIsNotHere Want to let you know, that Suzuka's Character Sheet doesn't have a Name below her picture like the others.

while Nora crushes him with her mace.
Nora has a hammer not a mace. Other than that, it is a good plan. Maybe have the others provide support in anyway they can, like prevent the smaller Grimm from interfering to getting ready to bail out anyone in danger. Blake could use her clones to tank an incoming hit and Yang could just tank a hit, they could cover Weiss while she does her magic. Suzuka could launch a Sword Barrage to pin the Nevermore and Pyrrha could help with distracting the DeathStalker by hitting it's weak points like eyes like in canon.
 
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A Trial's End
[X] Plan: Break and Crash

"Right! I think I have a plan!" You quickly shout as you all continue running away from the chasing Grim. "Ren, distract the Deathstalker. Elizabeth, when you have the chance use your roar to stun it, and while that's happening power Nora's Semblance, Weiss. Then, when it's stunned, freeze it. Once that's done, Nora hit it as hard as you can," You explain the first part of your plan. While the Schnee's face scrunches up like she wants to say something, you move on before there's room for argument. "Meanwhile, everyone else with long-ranged weapons will focus on keeping Nevermore's attention. While that's happening, Ruby, you try and climb up onto it and slice off one of its wings. The minute it comes down, Artoria, use that beam of yours to slice it in half," You finish stating your plan. The rest of the participants of the test nod as the Deathstalker team rush off to said enemy. Meanwhile, You and the rest of the long-range fighters left take out your weapons to fire.

Long Ranged Fighters Go to Distract-Rolling 1d20+Amount of People firing vs Nevermore's Hit Score-13+4=17-SUCCESS
Ruby goes to Climb Nevermore-Agility+Semblance Use vs Hit Score-8+10+1+10=29-SUCCESS
Ruby goes to Slice Nevermore-Straight Attack with Crescent Rose-5+4+6+2=17-SUCCESS
Ruby goes to Slice Nevermore off-Damage Has to be Over 25-6+4+6+2=18-FAILURE
Ruby Improvises, Using a Gunshot to Continue-Eye of the Mind vs 10+Difference in roll vs 25-19+6=25. DMG-10+4+6+2=22
Nevermore Takes 40 DMG Altogether+Distraction Damage Equals=6+4=10
Nevermore Takes 50 DMG in Total
Nevermore has 50/100 DMG

Quickly the distraction part of the Nevermore team starts firing. A couple ends up hitting, and the Nevermore roars as it specifically focuses on us. The trees worked as a good enough shield from the feathers to fire and dodge enough to make sure we didn't get hit. Meanwhile, Ruby instantly flew across the forest, jumping from tree to tree. She shoots into the sky, going above the Nevermore for a second, before falling onto the creature. It looks like it might notice her before one of your arrows slam right into its face. It roars as it focuses specifically on you, but before it can do anything a scythe cuts into its wing. It roars in pain as Ruby pulls down, but isn't able to get through the wing. She looks panicked, and so does everyone else, certain the plan failed. That is, until Ruby's face lights up with thought, as she fires the sniper function into the wound she made, the bullet making a clean hole for her to slash through to cut the wing off. The beast starts falling, and-

Ruby goes for a Landing!-Luck Roll & Agility Roll!-Luck Roll DC-12, Ruby rolls 17+8=25. SUCCEED. Agility Roll DC-18. Ruby Rolls 16+10+1=27. SUCCEED.
Artoria Shoots out Mana Burst!-Instinct+Semblance Use vs Hit Score to Hit-16+8+8=32. SUCCEED. Damage-26+8+8=42 DMG
Nevermore takes DMG from its fall-9 DMG!
Nevermore-0/100

In a display of flowers, Ruby's suddenly on a branch nearby. Meanwhile, the world lights up with pure white heat as a beam flies from Artoria's sword, destroying the creature in front of her in brilliant light. At least, that's what it seems like it should do, but the Nevermore is still alive until it hits the ground, disappearing as most others do. The others start sighing in relief, panting in exhaustion, or cheering in happiness. You quickly turn to the other group, just in time to-

[SPOILER-Success Roll!]
When a Team goes to do a plan outside of Shirou or Shirou's watch, they roll a 1d100 with team-based skills coming into play!
Team Roll-50+2=52-Near Success!
[/SPOILER]

The Deathstalker break the ice, everything looking like the plan failed, that the Nevermore team would have to head off to help. However, it is stunned by Ren firing into its many eyes. That is all the time Nora needs to slam her charged-up hammer onto the Grim's head, and for it to obliterate from the pressure. Everyone gives a sigh of relief with both Grim defeated.

Shirou has Defeated Two Challenging Grim and Properly Led a Team! He gains two +s! These can either be put into stats/skills as a +, or be saved! Four +s=A Rank Up or can be used to Upgrade a Perk or Get rid of a Flaw! Five Saved +s can also be used to
A-Force Succeed on a Social Encounter
B-Force Succeed a fight
C-Cause an Interaction to Happen
D-Give Shirou a new Weapon

[ ] Where do you place the +s?
[ ] Do you save the +s Instead
 
[X] Do you save the +s Instead

I would prefer to have them in hand if the need arises.
 
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