Zedalb
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- Location
- Washington
The forest is calm and as the sun rises over a stream onto a clearing so do large groups of people start to rise. Confusion and a mild panic hits the crowd, they are in a new time and place taken from there lives, there homes, everything. They have only the clothes on there back, and there is no sign of the technological wonders that have dominated there lives in the past. Leaders start to emerge from the panic, people who have more than there clothes and who step up to organize this chaos to start gathering food and water to build shelter and do whatever else is necessary for survival. Though many people scatter, many others remain and work with them to start a colony of sorts. In time these people will learn that the land around them is more than forest and more threats and opportunity exist than they could of ever thought possible.
All right welcome to an experiment I have been wanting to run for a long time. In this game it will be both a role play and a quest. There will be four main players, the heroes and leaders, they will act as role players in a sort of council like game. They will work together to lead the other players to victory, those players being every follower and citizen of there group. Those players will be playing in a riot quest fashion, where they have 3 actions a day each. Every persons actions matter in this way and more players questing will directly help the heroes, though if they can't organize people properly they may bring upon there own ruin.
Scattered around the players are all types of mysteries, treasures, monsters, technology and so much more. If they can survive to gather it.
Hero application!(I plan to take four)
Name:
Age:
AppearancePicture preferred)
Greatest strength:
Greatest weakness:
Skill:Choose two or write in(will earn more IC)
Medicine: Help people recover from injury or sickness helps keep the comfort level up and combat the spread of disease.
Carpentry: The knowledge on how to build things with wood, with only the most basic of tools it is still highly limited though.
Hunting: The knowledge and skill in stealth to kill deer and other animals for food.
Melee:Stabbing really good like brah
Leadership: Gives a small bonus per follower helping you in a task
Athletics: Allows you to make much more progress on labor intensive projects like construction when you put yourself to work
Bowyer: The basic knowledge of bow and arrow crafting.
Fishing: How to catch, clean and prepare fish
Survival: Knowledge on edible plants and berries and basic techniques for shelter.
Teaching: Increase your community skill ranks much faster by putting in dedicated work yourself.
Item: Choose one
Lighter
K-Bar
Machete
Hatchet
Incomplete local map
Bolt action rifle with five bullets
Book:Emergency care and transportation of the sick and injured (EMT Study book)
Survival Clothing
Local Language Cipher
Colony Sheet:
Size: (Voters last turn)
Comfort: 1.00 (Multiplier to all voter work, will move by 0.1 per turn)
Food:
Wood:
Stone:
Resources to be added as found
Structures:
Housing:none
Production:None
Stock pile:None
Farm:none
Colony Skills:
Ranged Combat:0
Melee Combat:0
Medicine:0
Lumber gathering:0
Stone gathering:0
Foraging:0
Hunting:0
Fishing:0
Construction:0
Tool making:0
All right welcome to an experiment I have been wanting to run for a long time. In this game it will be both a role play and a quest. There will be four main players, the heroes and leaders, they will act as role players in a sort of council like game. They will work together to lead the other players to victory, those players being every follower and citizen of there group. Those players will be playing in a riot quest fashion, where they have 3 actions a day each. Every persons actions matter in this way and more players questing will directly help the heroes, though if they can't organize people properly they may bring upon there own ruin.
Scattered around the players are all types of mysteries, treasures, monsters, technology and so much more. If they can survive to gather it.
Hero application!(I plan to take four)
Name:
Age:
AppearancePicture preferred)
Greatest strength:
Greatest weakness:
Skill:Choose two or write in(will earn more IC)
Medicine: Help people recover from injury or sickness helps keep the comfort level up and combat the spread of disease.
Carpentry: The knowledge on how to build things with wood, with only the most basic of tools it is still highly limited though.
Hunting: The knowledge and skill in stealth to kill deer and other animals for food.
Melee:Stabbing really good like brah
Leadership: Gives a small bonus per follower helping you in a task
Athletics: Allows you to make much more progress on labor intensive projects like construction when you put yourself to work
Bowyer: The basic knowledge of bow and arrow crafting.
Fishing: How to catch, clean and prepare fish
Survival: Knowledge on edible plants and berries and basic techniques for shelter.
Teaching: Increase your community skill ranks much faster by putting in dedicated work yourself.
Item: Choose one
Lighter
K-Bar
Machete
Hatchet
Incomplete local map
Bolt action rifle with five bullets
Book:Emergency care and transportation of the sick and injured (EMT Study book)
Survival Clothing
Local Language Cipher
Colony Sheet:
Size: (Voters last turn)
Comfort: 1.00 (Multiplier to all voter work, will move by 0.1 per turn)
Food:
Wood:
Stone:
Resources to be added as found
Structures:
Housing:none
Production:None
Stock pile:None
Farm:none
Colony Skills:
Ranged Combat:0
Melee Combat:0
Medicine:0
Lumber gathering:0
Stone gathering:0
Foraging:0
Hunting:0
Fishing:0
Construction:0
Tool making:0
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