Survive the Walking Dead (Civ Quest)

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Last time, on Survive the Walking Dead-
Resurrection

Inkbones

No Glory Save Honor
Location
Where you can still smell the sky
Doing this because writing is better than not writing. I don't expect this quest to survive for very long. So, without further ado:


As you may know, the world has gone to hell.

People don't die anymore, they just...come back.

Society's collapsed, the cities are overrun, almost everyone you know is dead, and it seems like the only people left are marauding killers.

This is a world where everything seems determined to kill you, you've only survived this far because-

Starting Perk(choose one):

[ ]
-you've been lucky. You shouldn't be alive, but more than one coincidence spared you, even as others died. [If you take this, do not take a Malus]

[ ]
-you've been protected. You found a safe place, well stocked, safe from the dead, and so far the living haven't bothered you. You're running out of supplies though, you'll probably need to start scavenging soon. [Gain 1 Weeks worth of food, defensible shelter]

[ ]
-you're prepared. You saw this coming, it was only a matter of time before society fell. The undead were a bit of a surprise, but you've persevered. You know how to survive, and how to protect yourself. [+50 to scavenging and medicine rolls, one extra starting equipment]

[ ]
-you're not alone. You have a partner, someone you trust. Sure, they're a bit of a handful, but you've saved each other too many times to care about that. [Gain companion. See Addendum concerning votes.]

[ ]
-you're willing to do what it takes. You've gone through too much shit to be squeamish or remorseful. If someone is a threat to you and yours, you will not hesitate to kill them. You don't go looking for trouble, but you're more than capable of causing it if need be. [+20 to combat, +40 to initiative rolls]


But even with that, it hasn't been easy. Unfortunately, on top of the undead hoard, you also have to deal with-

Starting Malus(Choose one):

[ ]
-missing a god-damn arm. You won't go into how you lost it, let's just say it hurt. You can still fight, and everything else, its just that much harder. [-30 to combat, -10 to physical rolls]

[ ]
-a kid. You've got a kid with you, a real brat. They're helpful sometimes, but if you're honest you still have to put a lot of effort into keeping them alive. Damned if you'll let them die, though. [Gain a ten-year-old companion. They will require as much time and attention as you would expect]

[ ]
-anger issues. Let's just say you don't suffer fools lightly, and if other people are doing something stupid you have a tendency to explode on them. [-10 on social rolls, -30 to bond with people you disagree with]

[ ]
-an enemy. You've pissed someone off, someone willing to hunt you down and make you regret it. You've managed to give them the slip, but it's only a manner of time until they find you again. [Gain an enemy. They will make an action once every turn. You will see their roll, but not what they did with it]

[ ]
...well, that would be telling, wouldn't it? [Sign the QM a blank check. Something is wrong, and you don't know what it is. Take an extra Perk]


Well, at least you're not empty-handed. Before everything went to hell, you managed to grab-

Starting Equipment(choose three):

[ ] A pistol (20 bullets)

[ ] A revolver (50 bullets, one round to reload)

[ ] An Automatic Rifle (50 bullets, fires 10/round)

[ ] A Shotgun (20 shells, 1 round to fire, +50 to hit in close range)

[ ] A Crossbow (5 arrows)

[ ] Sniper Rifle(20 bullets, with scope)

[ ] A Sword

[ ] A Boar Spear

[ ] A Knife

[ ] A Baseball Bat

[ ] A Helmet

[ ] A Leather Jacket

[ ] A Bullet-Proof Vest

[ ] A Map & Compass

[ ] A Car

[ ] Three Walkie Talkies

[ ] A Medical Kit


You can only hope it'll be enough. You might find more on the way, of course, but that just opens up more questions. Where are you, and where are you going?

Starting Location:

[ ] A city (Many more undead, but also more resources to scavenge)

[ ] The woods (Less dead, less food, more people)

[ ] The coast (medium undead, plenty of food, medium amount of people)

[ ] Frozen wilderness (much less food, dead are slower, harder to survive climate)

[ ] Desert (much less food, much less dead, harder to survive climate)


Starting Objective:

[ ] Bunker: find a place to settle, survive there for as long as you can.

[ ] Exodus: you have an place you're trying to reach, you can't afford to stay in one place for very long.

[ ] Stronger Together: you need more people if you're going to survive. You're going to find a group, or create one.

[ ] Me & Mine: you were with someone, for a time, but you got separated. You'll do whatever it takes to find them again, assuming they're still alive.


[ ] The New Age: civilization fell, but humanity did not. Nothing was lost that cannot be found again. Death itself may have turned traitor, but that shall not be the end. You will not let it be the end. From the ashes of the old world you will build a new one, an empire that will stand against any foe, even it's own dead. [This becomes a Civ Quest]
Please pick this one.
 
[X] Plan Wasteland Knight
- [X]
-you're prepared. You saw this coming, it was only a matter of time before society fell. The undead were a bit of a surprise, but you've persevered. You know how to survive, and how to protect yourself. [+50 to scavenging and medicine rolls, one extra starting equipment]
- [X] -anger issues. Let's just say you don't suffer fools lightly, and if other people are doing something stupid you have a tendency to explode on them. [-10 on social rolls, -30 to bond with people you disagree with]
- [X] A Sword
- [X] A Bullet-Proof Vest
- [X] A Leather Jacket
- [X] A Medical Kit
- [X] A city (Many more undead, but also more resources to scavenge)
- [X] Stronger Together: you need more people if you're going to survive. You're going to find a group, or create one.


A character I'd like to see out in the world, just for how bizarrely funny it is.
 
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[X] Plan Wasteland Knight
- [X]
-you're prepared. You saw this coming, it was only a matter of time before society fell. The undead were a bit of a surprise, but you've persevered. You know how to survive, and how to protect yourself. [+50 to scavenging and medicine rolls, one extra starting equipment]
- [X] -anger issues. Let's just say you don't suffer fools lightly, and if other people are doing something stupid you have a tendency to explode on them. [-10 on social rolls, -30 to bond with people you disagree with]
- [X] A Sword
- [X] A Bullet-Proof Vest
- [X] A Leather Jacket
- [X] A Medical Kit
- [X] A city (Many more undead, but also more resources to scavenge)
- [X] Stronger Together: you need more people if you're going to survive. You're going to find a group, or create one.


A character I'd like to see out in the world, just for how bizarrely funny it is.

Bless you.
 
[X] plan neo america
[X] -you've been protected. You found a safe place, well stocked, safe from the dead, and so far the living haven't bothered you. You're running out of supplies though, you'll probably need to start scavenging soon. [Gain 1 Weeks worth of food, defensible shelter]
[X]
-you're not alone. You have a partner, someone you trust. Sure, they're a bit of a handful, but you've saved each other too many times to care about that. [Gain companion. See Addendum concerning votes.]
[X]
...well, that would be telling, wouldn't it? [Sign the QM a blank check. Something is wrong, and you don't know what it is. Take an extra Perk]
[X] A Crossbow (5 arrows)
[x] A Boar Spear
[X] Three Walkie Talkies

[X] The woods (Less dead, less food, more people)

[X] The New Age: civilization fell, but humanity did not. Nothing was lost that cannot be found again. Death itself may have turned traitor, but that shall not be the end. You will not let it be the end. From the ashes of the old world you will build a new one, an empire that will stand against any foe, even it's own dead. [This becomes a Civ Quest] Please pick this one.

i see you!

well crossbow because arrow are cheap to make and i like the unknow malus

and naturaly rebuld the work i love civ quest!
 
[X] Plan Family Trip Gone Wrong
-[X] -you're not alone. You have a partner, someone you trust. Sure, they're a bit of a handful, but you've saved each other too many times to care about that. [Gain companion. See Addendum concerning votes.]
-[X] -a kid. You've got a kid with you, a real brat. They're helpful sometimes, but if you're honest you still have to put a lot of effort into keeping them alive. Damned if you'll let them die, though. [Gain a ten-year-old companion. They will require as much time and attention as you would expect]
-[X] A Map & Compass
-[X] A Boar Spear
-[X] Three Walkie Talkies
-[X] The coast (medium undead, plenty of food, medium amount of people)
-[X] The New Age: civilization fell, but humanity did not. Nothing was lost that cannot be found again. Death itself may have turned traitor, but that shall not be the end. You will not let it be the end. From the ashes of the old world you will build a new one, an empire that will stand against any foe, even it's own dead. [This becomes a Civ Quest] Please pick this one.
 
[X] Plan Wasteland Knight But Empire Builder
-[X]
-you're prepared. You saw this coming, it was only a matter of time before society fell. The undead were a bit of a surprise, but you've persevered. You know how to survive, and how to protect yourself. [+50 to scavenging and medicine rolls, one extra starting equipment]
-[X]
-anger issues. Let's just say you don't suffer fools lightly, and if other people are doing something stupid you have a tendency to explode on them. [-10 on social rolls, -30 to bond with people you disagree with]
-[X] A Sword
-[X] A Bullet-Proof Vest
-[X] A Leather Jacket
-[X] A Medical Kit
-[X] A city (Many more undead, but also more resources to scavenge)
-[X] The New Age:
civilization fell, but humanity did not. Nothing was lost that cannot be found again. Death itself may have turned traitor, but that shall not be the end. You will not let it be the end. From the ashes of the old world you will build a new one, an empire that will stand against any foe, even it's own dead. [This becomes a Civ Quest] Please pick this one.

Interesting quest idea, hopefully it might last longer if we choose New Age.
 
[X] Plan Family Trip Gone Wrong
 
[x] Plan Wasteland Knight

Not my first choice of inventory, but the same character concept I wanted to try out.
 
Looks like we're going with family trip gone wrong.
 
Drowning on land(1.01)
[X] Plan Family Trip Gone Wrong
-[X] -you're not alone. You have a partner, someone you trust. Sure, they're a bit of a handful, but you've saved each other too many times to care about that. [Gain companion]
-[X] -a kid. You've got a kid with you, a real brat. They're helpful sometimes, but if you're honest you still have to put a lot of effort into keeping them alive. Damned if you'll let them die, though. [Gain a ten-year-old companion. They will require as much time and attention as you would expect]
-[X] A Map & Compass
-[X] A Boar Spear
-[X] Three Walkie Talkies
-[X] The coast (medium undead, plenty of food, medium amount of people)
-[X] The New Age: civilization fell, but humanity did not. Nothing was lost that cannot be found again. Death itself may have turned traitor, but that shall not be the end. You will not let it be the end. From the ashes of the old world you will build a new one, an empire that will stand against any foe, even it's own dead. [This becomes a Civ Quest]
-----------------------------------------------------------------------------------------------------------------

You awake to a feeling of suffocation, as if a horrible weight is crushing your chest. You jerk awake, taking in the sight of two hazelnut eyes held mere centimeters from your own. Ah. Turns out that there is a horrible weight squatting on your chest, and her name is Sophie.

You turn over on the sofa, depositing your daughter onto the floor. Amid shrieks of laughter you sit up to glare at your husband, who sits there grinning like the unrepentant jackass he is.

"I thought you'd prefer being woken up by your daughter's beautiful face, instead of me." he says as Sophie runs out of the room. You feel a spike of panic as she leaves, before remembering that you've already scouted out the house(and dealt with what remains of the occupants).

"Theo," you say in the most acidly sweet voice you can muster "soon, you won't know when, but soon, I'm going to leave a very special present in one of your boots for you to find in the morning."

He has the nerve to actually laugh at that, the bastard. A sunbeam hits the side of his jaw as his head tilts back, and for a moment he looks so beautiful you want to punch him through a wall.

"Come on Alex, you should have seen her. She put so much effort into not waking you up, I didn't have the heart to stop her."

"Fu-udge you Theo." You say as you sit up. Three years since the adoption and you still barely catch yourself swearing. "I felt like I couldn't breath. I had a nightmare about it."

Like a light-switch, he goes from jovial to concerned. "Was it about the basement?" He immediately comes and sits beside you on the sofa as you shudder.

Three months, since it happened. Still makes you chest feel tight. The military had bombed the hospital you worked at, some desperate attempt to contain the outbreak. You'd been crushed under the rubble, in the dark. The only sound the dry rasping that they make as they hobble towards their prey. You've never been as close to dying as you'd been that day, but you got yourself out of it.

You pull yourself out of those dark memories, shaking your head.

"No, it wasn't that. It was my old nightmare about drowning at sea, you know the one. I haven't had a nightmare about the basement in months, Theo."

He pulls you into a hug anyway, the supportive jerk. You're still mad at him, damnit. Now is not the time to remind you why you married him.

[Alex-Theo-Sophie social bond= Lv. 10(Max.)]

You eventually push away, wiping your eyes.

"C'mon," you say, getting up "let's go do the morning chores."

The sun lances your eyes as you walk outside. Must be late morning, at least. You stand on the porch blinking for a few seconds.

Finding a remote beach-side house was a lovely change of luck. Its not exactly defensible, but it was nice to sleep in something resembling a bed for the night. Looks like the lights in the windows have attracted some attention.

3d6= 6,3,1
1 Success
1d4=2

Looks like there's just two of them today. Thank goodness there isn't a herd, you hate dealing with those in the morning.

Z1=Hex 1
Alex=Hex 1
Theo=Hex 1
Z2=Hex 2

Theo Strength roll(3d6)= 1, 5, 5 Success
Alex Agility roll(2d6)= 6,6 Crit!
Alex +1 Bonus action

Z1=dead
Z2 moves to Hex 1

Alex Agility roll(2d6)= 4,6 Success

Z2=dead*

Theo, of course, sticks the closest one through the chest with the boar spear(I got it from a weird uncle, don't ask). A zombie will push themselves along a spear if it means getting closer to you, but the little cross guard at the end meant it was pretty much stuck waving its arms at him.

Anyway, I slice through the thing's head as Theo holds it there, then go and dealt with the other one for good measure. We've been doing this song and dance for months, so we've gotten pretty good at it, all things considered.

I wipe the machete clean with my handkerchief as I step inside. It looks like Sopie had been watching at the window. She's trembling a little.

I reach down and put my hand on her shoulder.

"You alright, sweetie?"

After a second, she nods.

"I know you don't like it when me and Theo fight the bad things, but we need to do it to protect all of us."

"I know, dad." finally, some good old-fashioned eye-rolling. You know you're being a good parent when your kid is constantly embarrassed by you.

"You still have your knife, right?"

She begrudgingly takes out the switchblade.

"And you're not supposed to use it unless-" you recite for the umpteenth time.

"Unless running isn't an option." she finishes for you, putting the weapon back in her pocket. "How come you and Theo can fight the monsters, but I can't?"

Because you are not raising a child soldier, that's why.

"Because you're not old enough yet. Ask me again in a year." and you'll get the same answer 'till you're at least 18. "Now, I believe there's another comic book in my backpack. Why don't you go check for me?"

That gets a smile, and more importantly gets her out of the room. You turn around to face Theo, who looks decidedly nonplussed.

"We can't stay here Alex."

"Well, of course not. Not indefinitely. We'd have to set up a fence, find a supply of ammunition-"

"No. Let me put it this way: We. Aren't. Staying here. There were just two dead today, Al. What about tomorrow, when there's thirty? What if we get found by another gang, like those bikers?

You wince and rub your shoulder. Still have a burn there from when one of those assholes put out his cigarette on it.

"We'd have to deal with problems wherever we go, Theo."

"Why? The whole plan was to get a boat and find an island. No dead, no marauders. We could give Sophie something resembling an actual childhood."

"The more I think about the island idea, the less sense it makes. We'd have to farm our own food, for starters. Do you know anything about farming? Cause I don't. But I do know that we'd need-" you start counting off on my fingers "soil, fertilizer, seeds, an irrigation system, and who knows what else. We'd still have to grab all that stuff, which won't be easy, and bring it with us on the boat. And we'd still have to go back to the mainland from time to time."

Theo is a tall S.O.B., if you hadn't made that clear. When he gets mad, he can be damn terrifying.

"Alex-" unfortunately, you're too engrossed in your argument to listen.

"What if one us gets sick, we'll need medical supplies. We're running our of epipens, and there's a chance Sophie'll eat something with peanuts-"

"Alex!" Theo almost(almost) shouts, grabbing your shoulders and forcing you to meet his eyes. "I'm scared about Sophie too. But let's not pretend that's what this is really about. I know you have this fantasy about becoming god-emperor of mankind, or something like that, but it isn't happening. The world ended. It's never going to be like it was. You have to accept that you aren't going to personally rebuild civilization."

God, he makes you so angry sometimes.

"Theo, it isn't like that. You're right, Sophie deserves a childhood. And she deserves to grow up into a world worth living in. We can't just hide in a hole somewhere and hide from the world, we have to do something. Everything I do, I do for her. And besides, do I really look like a 40K fan to you?"

He snorts, despite himself, surrendering your shoulders.

"Look," he said as he grabs the spear and moves past you further into the house. "whatever we do, we need to decide now. I still think we should shoot for the island, but if you really want to stay here...I guess I could get behind that as well."

Well, he's right. Time to make your choice.

[ ] Stay here: the house is completely out in the open, but it's raised off the ground enough to protect against the undead. Sophie seems to like it here.[Gain Territory: beach house. House Layout]

[ ] Keep going: you can see a city in the distance, with a port. You can probably find a boat there. Your map includes the location of nearby islands.

[ ] Write in


*Combat rules will be explained in a later post, consider this a tutorial.
 
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[X] Stay here: the house is completely out in the open, but it's raised off the ground enough to protect against the undead. Sophie seems to like it here.[Gain Territory: beach house. Image: the house. House Layout (yes, I know it doesn't match the picture)]

The house seems defensible, and the 2nd story makes for a very good choke point. Add some barricades there, and possibly replace the staircase with a ladder like in World War Z, and it can hold for a long time. The main issue is food, but that's a problem everywhere.
 
[X] Stay here: the house is completely out in the open, but it's raised off the ground enough to protect against the undead. Sophie seems to like it here.[Gain Territory: beach house. Image: the house. House Layout (yes, I know it doesn't match the picture)]

The house seems defensible, and the 2nd story makes for a very good choke point. Add some barricades there, and possibly replace the staircase with a ladder like in World War Z, and it can hold for a long time. The main issue is food, but that's a problem everywhere.

Fishing is also an option, keep in mind.
 
[X] Stay here: the house is completely out in the open, but it's raised off the ground enough to protect against the undead. Sophie seems to like it here.[Gain Territory: beach house. Image: the house. House Layout (yes, I know it doesn't match the picture)]
 
Does the rear deck face out towards the ocean? Because if it does, we could make an enclosed corridor going out to the ocean and build a high pier out there, to fish from without ever having to leave safety. Would probably have to build ramps over top of the corridor, so that the zombies don't get stuck, unless we also make that a purpose of the corridor? Line it with barbed spikes that the zombies will force themselves onto? Honestly probably don't have to be barbed, that would just make it hard to get them off.

Could also just completely blockade the front deck's door and windows and the back deck's stairs, and dangle a rope ladder from the Media room's window, so that we can just climb up that instead of barricading the lower floor. Or could just rip the entire front deck off and have the rope ladder dangle all the way to the ground. Make it basically impossible for the zombies to get in.

By the way, what is that central X pillar with the door by the stairs? A dumbwaiter or something?

[X] Stay here: the house is completely out in the open, but it's raised off the ground enough to protect against the undead. Sophie seems to like it here.[Gain Territory: beach house. Image: the house. House Layout (yes, I know it doesn't match the picture)]
 
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