SuperQuest: Even Kal-El Thinks You're Broken

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Welcome to SuperQuest! SV will be taking on the role of a horribly broken superpowered...

Rokoran

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Welcome to SuperQuest! SV will be taking on the role of a horribly broken superpowered individual, for good or ill.

When submitting a character build, please only submit and vote for complete builds. Partial votes are a pain and I don't want to spend agest tallying them up.

This Quest will be using the Worm CYOA for character generation and rules. If you want a Reincarnation, you must specify who is reincarnated and into whom. For a Self-Insert, it will be me, or as close as I wish to get to my real self, in deference to internet anonymity. For Endbringer, specify form and appearance, preferably with picture.

The CYOA, in this quest, functions with the following alterations and additions:

Shattered Limiter
This is the single most broken thing in the whole CYOA when combined with Inspired Inventor, Eidolon, or Power Manipulator. It doubles your charges/slots every six months, assuming you're involved in conflict (and, in a world of superheroes, when won't you be?)

At first glance, that doesn't sound too bad. But look at the fine print - for a Self-Insert, you get to go home after ten years. For a Reincarnation, you stay there until you die. So let's take a look at the minimum number of slots you're going to end up with. That means you're a hermit in a cave, never using your power at all, and you're a Self-Insert.

So: 10 years, doubling each year, from five slots. That's 5x210​ slots/charges by the end of it, or 5,120. That's broken enough even without considering it will more likely be 5x220​, because people with superpowers never get away with not using them, and if you're a Reincarnation, you're going to be living ~50 to 60 years before you die of old age, assuming you don't find a way around it. That means up to or over 5x2120​ power slots by the time you return home. That is, in normal notation, 5,242,880

Just nope.

For this reason, Shattered Limiter now has the following description:

Most powers cap out at a certain point – even the ones listed above, as strong as they are, go only so far. Except, with this perk, they just keep on getting stronger. Every year, your powers increase in strength by a significant margin. For the Eidolon, this means you can choose between increasing the cap on your available powers or your slots. For the Power Manipulator and Inspired Inventor, this means you gain an extra charge every day. For all other powers, you simply get stronger by a noticeable margin.

If you are involved in constant minor or infrequent major conflict, this interval is reduced to 9 months. If you are involved in constant major conflict, this interval is reduced to 6 months.

Your powers start out twice as effective as a one-time boost.

This means that, at best, you'll end up with 25 power slots over a ten-year period, which is much more reasonable.​

Companions
The mechanic for Companions has been altered as follows:

Companions come in groups of up to three. Each group of companions costs one point, except for Friends (see below.) Companions will find and join you within six months of arrival, except for Friends (see below.)

Group of One: Quality over Quantity
By gaining only a single companion, their power is a very strong one, ranking 7-9 on the Worm PRT scale. You may customise their cosmetic details as you wish.

Sample Character: Warlock
Power | Demon's Form
  • Highly enhanced strength, stamina, speed and reflexes
  • Hellfire creation, projection and control.
    • Disintegrates
  • Supernatural Senses
    • See through walls
    • Track by scent up to a week old
    • Hear heartbeats
Master of Stealth
Master of Unarmed Combat
Scary as Fuck

Group of Two: A Balance
By taking two companions, you have a balanced team. Their powers are of middling strength, roughly a 4-6 on the Worm PRT scale, but synergise well and they have experience working together. You may customise their cosmetic details as you wish.

Sample Characters: The Bodyguards (James & Michael)

James' Power: Perfect Analysis
  • Perfect awareness & analysis of situation
  • Ability to perfectly apply skills
    • Small movements leave bullets missing
    • Nullifying threats to allies is more reflex than conscious thought
    • All actions completed in minimum time with maximum efficiency

Michael's Power: Object Patterning
  • Can perfectly analyze and commit to memory an object if given a moment. Works on tinkertech. Accurate down to atomic structure.
  • Can assemble anything he's studied from ambient matter.
  • Power extends slightly to living beings, giving him knowledge of weakpoints.
Masters of Tactics
Experts in Unarmed Combat & Firearms



Group of Three: Quantity over Quality

By taking three companions, you acquire the rough equivalent of henchmen, with relatively weak powers (rating just 1-3 on the Worm PRT Scale), but a great deal of experience with mundane combat measures and the ability to work as an utterly seamless team.

Sample Characters: The Freaks (Slither, Crag and Chitin)
Case 53


Universal Powers
  • Minor durability and strength enhancement.
  • Minor regeneration, but capable of fixing anything short of death if given enough time.

Chitin's Powers
  • Multiple limbs. Bladed, supernaturally sharp.
  • Powerful bite, enough to break stone.
  • Can burrow.

Crag's Powers
  • Can spit magma.
  • Very hot, burns to touch.
  • Stronger and tougher

Chitin's Powers
  • Only one of the three who can talk
  • Can glide
  • Can fire organic spikes laced with venom
  • Fast
  • Claws strong enough to break bones
Experts at Intimidation


Special: Friends

You aren't alone – some of your friends have arrived with you. Each friend costs two points, and may customize their build using a third of your total points (base + complications), rounding down, minimum two. If it is a Self Insert, then your friends arrive in the same alley as you. If it's a Reincarnation, you all know which life everyone has chosen, and you all arrive close enough to be able to meet up conveniently. If you're Endbringers, your friends get to choose their forms and emerge as normal, but you all have a mental bond that lets you communicate regardless of distance. Note that Endbringers usually work alone, so collaborating might cause a lot of panic and attention.


Your friends share your complications, but must choose their own perks and powers. They may not take Companions.

Being Taylor is Suffering
Locks setting to the Wormverse. Locks difficulty on Skitter Mode.​

Quarantined, Golden Morning and all other Wormverse-Specific Complications & Perks
All Wormverse-specific things (Scion, Canberra Quarantine Zone etc.) are replaced by local equivalents, or local equivalents are created where none exist.​

New Powers:
Cosmic Being
You are a host of the Power Cosmic, capable of unleashing devastating forces upon your foes, protecting your allies with impenetrable barriers, healing mortal wounds, transmuting objects, creating matter from nothing, and more. You can become intangible and invisible, and your physical capabilities are enhanced to incredible levels. You no longer need sleep, food, water or air, and are immune to disease, poison, and atmospheric hazards, as well as any damage below the level of top-tier superheroes. You are capable of teleportation, intergalactic flight, understanding and speaking any language, and much, much more.

Essentially, Silver Surfer up to eleven.
Elemental
You are intrinsically tied to one of the fundamental elements, chosen from any system – fire, water, earth, air, lightning, metal or wood are all good examples. You have absolute control over your element in a massive radius (~Australia-ish), can sense through and teleport to your element anywhere on the planet, and have a perfect understanding of everything to do with your element – for example, a Lightning elemental intrinsically knows everything there is to know about electronics, and a Fire elemental naturally understands everything about thermodynamics. Your mental capacity is enhanced to make dealing with the large number of inputs trivial, and you never forget anything you do not wish to. You can displace any and all mental functions and stresses into your element. This has the side-effect of mind-affecting or mind-control powers requiring the user to overcome the sum total of the planetary presence of your element, rendering you functionally immune to mind-altering powers.

You are capable of transforming into your element, and can reconstitute yourself even from death as long as some of your element is still present on the planet.​

Basic Character Sheet

Plan Taylor is the God-Emperor
Reincarnation: Paragade Soldier Fem-Shep as Taylor Hebert
Standard Difficulty

Complications: -7pts
Being Taylor is Suffering
The Slaughterhouse is Hiring
Marked: E88

Perks: 8pts
Blank
Shattered Limiter
Inspiration
Invictus
First Impressions
Bottled Superpowers
Cloak and Dagger
Manpower

Companions: 1pt
The Bodyguards

Powers: 4pts
Alexandria
Emperor of Man

Totals
Base: 6pts
Complications: 7pts
Perks: -8pts
Companions: -1pt
Powers: -4pts
Remaining: 0pts

Stats

Physical Control 20/100
Psychic Control 50/100

Skills

Hmm. You don't seem to remember anything.

 
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10 years, doubling each year, from five slots. That's 5x1010​
That math is a tad off. It's actually 5x210​ which is still potentially ginormous, but a bit more reasonable. A lot more reasonable, actually. It comes out to 1024, which is unreasonably high, but I don't think this setup is designed to last 5 years, which is the minimum needed to get that high. instead of 1 1/2 years to get 5000 which is the way your math would've had it.

Edit: Also, I think you're underestimating the power of Infinite Tinkertech
  • Can perfectly analyze and commit to memory an object if given a moment. Works on tinkertech. Accurate down to atomic structure.
  • Can assemble anything he's studied from ambient matter.
I would prefer someone with just this power to the single companion you had listed. Or even the other partner in the Bodyguard Duo. Holy fuck those guys are overpowered.
 
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That math is a tad off. It's actually 5x210​ which is still potentially ginormous, but a bit more reasonable. A lot more reasonable, actually. It comes out to 1024, which is unreasonably high, but I don't think this setup is designed to last 5 years, which is the minimum needed to get that high. instead of 1 1/2 years to get 5000 which is the way your math would've had it.

Edit: Also, I think you're underestimating the power of Infinite Tinkertech

I would prefer someone with just this power to the single companion you had listed. Or even the other partner in the Bodyguard Duo. Holy fuck those guys are overpowered.

5x2x​: That... is what I meant. Derp. Edited.

Also, the Infinite Tinkertech thing, as well as the other companions, are direct exports from the CYOA sheet linked in the OP. I judged it as 'middling' because it doesn't have direct application and requires access to other parahumans to work, so it's limited, but it's also very powerful in the right circumstances.
 
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[X] Reincarnation
-[X] The Emperor of Mankind
[X] Power: God Emperor of Mankind

[X] Difficulty: Standard

[X] TheBodyguards (James & Michael)

[X]Perks
-[X] Blank
-[X] Shattered Limiter
-[X] Invictus
-[X] Inspiration

[X] Complications
-[X] The Slaughterhouse is Hiring
 
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[X] Plan: Praise the Sun

[X] Reincarnation
-[X]Lancer of Red: Karna, Son of the Sun God

[X] Difficulty: Standard

[X] The Freaks (Crag and Slither)

[X]Perks
-[X] Blank
-[X] Invictus
-[X] Shattered Limiter

I'm going for the Freaks since Karna's Discernment of the Poor is going to let him understand them better. And he's the friendly and loyal sort, once you get to really know him.

How many points do we start out with?
 
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Since the CYOA doesn't say you have any I assume you have to take a complication to get points for perks. Also Sol Invictus from Exalted would make a much better reincarnation for praising the sun.
 
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[X] Plan all yet nothing

"Savior, conqueror, hero, villain. You are all things Revan… and yet you are nothing."
―Darth Malak

[X] Reincarnation
-[X] http://starwars.wikia.com/wiki/Revan
[X] Difficulty: Standard

[X] Kaleidoscope

[X] The Steel Demons

[X]Perks
-[X] Blank
-[X] Invictus
-[X] Inspiration
-[X] first Impressions

[X] Marked: Empire 88
[X] Marked: Merchants
[X] Marked: The Teeth
 
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it doesn't have direct application and requires access to other parahumans to work, so it's limited, but it's also very powerful in the right circumstances.
You just described both Dragon and Glaistig Uaine's powers, and they're considered (with good reason) among the most powerful parahumans in the world. In fact, this infinite tinkertech guy is actually very similar to Dragon (both need tinkertech made by actual tinkers, and then use their thinker powers to understand said tech, and can thereafter reproduce it). And the other guy, with perfect awareness and analysis of a situation (not good, but perfect. He's never wrong) and then able to deal with said situation with perfectly applied skills in a minimum timeperiod... that's basically Combat Contessa (a more specific version of Contessa that's only good for combat, isn't a precog but lacks her blindspots). I think you might be underestimating Thinkers (never a good thing in Worm) and people that aren't immediately obviously powerful.
 
Is it wrong I want to be an Endbringer Shaper, solely because it allows us to Brofist Godzilla if we kill all the other Endbringers?

Godzilla Brofist is Best Reward.

[X] Endbringer
-[X] Difficulty: Standard
[X] Power: Shaper

[X] The Freaks.


[X] Perks
-[X] Blank
-[X] Shattered Limiter
-[X] Invictus
-[X] Inspiration
-[X] Additional Core x 2
-[X] Alien Nature
-[X] Unbound Form

[X] Complications
-[X] Destructive Impulse


with this build, were an Endbringer Supreme, baby!

All the Endbringer perks, three full cores, Precog immunity, exponentially growing powers, and Both Invictus and Inspiration.

Yes, this build is OP as fuck. We're an Endbringer, it's allowed. And were ere connected to Eidolin's command line to Endbringers, meaning if he dies, were free, and can then concentrate on our siblings.

Would look like Eidolins death fueled him turning one Endbringer against the others, and possibly lead to Legitamacy.

What at do people think?
 
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Since the CYOA doesn't say you have any I assume you have to take a complication to get points for perks. Also Sol Invictus from Exalted would make a much better reincarnation for praising the sun.

:facepalm: It's right there on the first page, where the difficulties are listed.

Easy is 9, Standard 6, Hard 3 and Skitter 0.

You just described both Dragon and Glaistig Uaine's powers, and they're considered (with good reason) among the most powerful parahumans in the world. In fact, this infinite tinkertech guy is actually very similar to Dragon (both need tinkertech made by actual tinkers, and then use their thinker powers to understand said tech, and can thereafter reproduce it). And the other guy, with perfect awareness and analysis of a situation (not good, but perfect. He's never wrong) and then able to deal with said situation with perfectly applied skills in a minimum timeperiod... that's basically Combat Contessa (a more specific version of Contessa that's only good for combat, isn't a precog but lacks her blindspots). I think you might be underestimating Thinkers (never a good thing in Worm) and people that aren't immediately obviously powerful.

Quite possibly, but
  1. They come as a pair on the CYOA and I like the theme.
  2. I enjoy munckinry, and this is a good way to encourage it.
  3. This is not intended to be serious. So maybe some of the stuff is a little off or unbalanced - so what? Let us not forget the time Superman punched through dimensions.
Also - none of you have bought powers! Buy powers!
 
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You just described both Dragon and Glaistig Uaine's powers, and they're considered (with good reason) among the most powerful parahumans in the world. In fact, this infinite tinkertech guy is actually very similar to Dragon (both need tinkertech made by actual tinkers, and then use their thinker powers to understand said tech, and can thereafter reproduce it). And the other guy, with perfect awareness and analysis of a situation (not good, but perfect. He's never wrong) and then able to deal with said situation with perfectly applied skills in a minimum timeperiod... that's basically Combat Contessa (a more specific version of Contessa that's only good for combat, isn't a precog but lacks her blindspots). I think you might be underestimating Thinkers (never a good thing in Worm) and people that aren't immediately obviously powerful.
Now imagine them as Space Marines as well, sounds pretty awesome right?
 
:facepalm: It's right there on the first page, where the difficulties are listed.

Easy is 9, Standard 6, Hard 3 and Skitter 0.



Quite possibly, but
  1. They come as a pair on the CYOA and I like the theme.
  2. I enjoy munckinry, and this is a good way to encourage it.
  3. This is not intended to be serious. So maybe some of the stuff is a little off or unbalanced - so what? Let us not forget the time Superman punched through dimensions.
If we spend more points on our companions, can we bump up their power level?

Also tempted to do an SI!Endbringer plan now...
 
Here's a different plan, one I find hilarious, yet with potential.

[X] Plan Taylor is the God Emperor.

[X] Reincarnation
-[X] Paragade Fem! Shepard.
[X] Difficulty: Standard
[X] Power: God Emperor of Mankind

[X] The Bodygaurds

[X] Perks
-[X] Blank
-[X] Shattered Limiter
-[X] Invictus
-[X] Inspiration
-[X] First Impressions
-[X] Bottled Superpowers
-[X] Cloak and Dagger
-[X] Manpower

[X] Complications
-[X] Being Taylor is Suffering


this build. This build is Evil. Taylor Hebert wakes up in the hospital, the memories of her past life awakened by the trauma of her ordeal. And with it, the Might an Power of the God Emperor of Mankind flows within her. She is Literally a God amongst Men here.

those vials? The magically created ones? Each contains a power in theme for the nine Loyal Primarchs, and the tenth contains a power similar in scope to the Emperrs closest confidant, the Sigilite.

This is build is where we take Taylor, have her recall her past life, and awaken with the power off the God Emperor of Mankind.

also, those perks, there awesome.this build is Glorious, yes.

and her past life being Shepard, who Paragon'd her way through the setting, going for Synthesis end at the end, seems like it would be neat as well.
 
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Make it renegade shep and I'd vote for it, gene moding and 40k any really work better with a renegade mind set
 
Ehhhh.

Generally speaking, Renegade Shepard's was fuck stupid the first game, and didn't really get better in the next two games. It basically devolved into being evil for the sake of evil, to start with .

now, I admit, I can be persuaded to go Paragade Shep, but only because there Were several minor and not so minor renegade choices in the second and third game that were just too Fun to pass up. Like stabbing the mechanic in the back when you move to save Archangel, launching the Merc out the window when he tries to scream for help, or even ignoring the burning facility and helping Zaed kill his life long enemy, and getting a sadistic chuckle out when he burns the bastard alive with an ejected heat clip.

Renegade de was just not done well, in my opinion. Could have been Much better.
 
Right, I just read through it and think I understand everything. Gonna make the strongest character I can now.

[X] Plan Godmode

[X] Reincarnation
-[X] Rokoran into Aster (age 1 second after umbilical cord is cut)
[X] Difficulty: Skitter
[X] Power: Kaleidoscope

[X] Perks
-[X] Who needs 'em?

[X] Complications
-[X] Everything gets worse
-[X] Marked: Cauldron
-[X] Marked: PRT/Protectorate
-[X] Marked: The Guild
-[X] Leviathan (Self Insert)
-[X] The Slaughterhouse is Hiring
-[X] Golden Morning (Self Insert) for 8 points
-[X] The Cycle Begins Anew

So I imagine we'll have all our problems sorted out within a day or so.
 
It's the Kaleidoscope. Using it we can get World Breaker plus Maximum Shattered Limiter level Kaleidoscope power, then get World Breaker plus MSL level power on all the other powers, Tinker infinite level power for every specialty, every possible Eidolon power simultaneiously (powered by MSL of course), MSL powered Cosmic Being and Elemental of every possible element (air, earth, fire, gravity, light, time, void, etc) all the perks at once... Basically all the power and perks it's theoretically possible for us to get (including every possible power we could copy/steal using Power Manipulation... so all of them), and then use time manipulation to solve all possible problems (including killing Scion or even turning him into a Waifu if we want) within 30 seconds.

Edit: Don't forget we could have reincarnated into anyone anywhere, so we have everyone's memories if we want them as well.
 
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