[X] Stay with Hell's forces. After all, you want to meet with the mech-piloting heroes of Japan (or at least you think you do?) and these guys will almost certainly take you straight to them! And, of course, you'll turn on these mooks as soon as the fighting starts.
-[X] Stick to the rear, and be ready to sow chaos with a huge lightning-rune attack (under the guise of powering up the units). Create a second flank to disorient and confuse the army.
You decide to stick with Doctor Hell's invasion force for now. While it might cause issues at first, you're sure that inevitably Mazinger Z will come to stop these assholes, which'd save you the effort of running around Japan to find him. You make sure to stick to the rear of the pack next to the unique Mechabeasts while the ranks of the mass-produced Talos statues, each armed with a simple sword and shield, lead the way.
As you walk through the ruined city, you make sure to pass by each of the unique Mechabeasts, taking note of their abilities as you do so. There's Chigul E7, a slender preying mantis robot that's, well, exactly what you'd expect a preying mantis robot to be. Those sickles on its arms look quite dangerous, as do its...nipple drills. Goronko S2, resembling a sword-wielding Roman soldier with a giant, ridiculous-looking soccer ball replacing its torso. You're aware that inside its body are a variety of weapons which can emerge from any of the holes on that ball, but it still looks silly.
Demos F3, the most impressive looking of the bunch, looks a lot like a green Devilman. Able to fly and break itself apart, its primary weapons are its razor sharp head wings and three skull-mounted missile launchers. Dayan N4, a walking brick wall armed with copies of Mazinger Z's rocket punch. Jenoba M9, a lean martial artist with a sniper rifle. And finally Brighton J2, which can fire powerful energy beams from the pair of giant lenses on its chest.
As you get close to each robot, you use one of your tails to inscribe a Lightning Rune spell onto one of their legs, as close to the knee as you can safely manage. While you don't think you could make a more powerful rune without being really obvious about it, placing these near the leg joints should be able to at least cripple most of them once they go off. Since you don't quite know how long its going to be before they start fighting the good guys, you leave the runes incomplete - but a single stroke of your tail at the right time should be enough to arm them.
While you predict that you'll need to redraw the runes every four hours, you don't get the chance. Only a half an hour after they're in place, you spot Apparition far in the distance, clear as day. You're briefly surprised at this, since not only is it kilometers away from you but it almost certainly has its cloaking system activated. You only spend a few moments marvelling at how good Pantheon's sensory arrays must be before you realize what Apparition's presence must mean.
Ambush incoming.
Looking ahead of the group, you spot a wide river with a large bridge crossing over it. That must be where they're planning on launching their attack. You slow down, letting the marching Mechabeasts move ahead of you. As you pass them by, you use your tails to add the last touches of the Runes to the legs you tagged earlier, magically setting the timers to roughly how long you expect it'll take for the group to reach the bridge.
Once the group gets there, its obviously the Talos that lead the way. Moving across the bridge in groups of four, almost the entire legion ends up on the bridge, with a final group of four waiting their turn at the bridge entrance. But as soon as the first Talos steps foot onto the opposite shore, a flurry of strange missiles, closer to flying syringes than warheads, streak out from around the corner straight towards the Talos!
You immediately recognize what the 'missiles' are - the Deceive IV series wireless Nerve Cracks, weapons designed to take remote control over unmanned mechs, which means Pretender is close by. They penetrate the stone armor of the Talos on the bridge with ease, and while their electronic warfare capabilities don't seem to be able to override the control of the Staff of Bardoz, they certainly seem to interfere with it. The afflicted statues freeze up, blocking the progress of the statues behind them, and out of the ruined buildings to either side of the bridge exit emerge...American TSFs?
You blink. You expected Super Robots and front-line Machina, not three foreign TSFs and Pretender - three completely different TSFs at that. There's an F-22 with Gun Sweeper configuration, an unfamiliar variant of the F-18E/F Super Hornet equipped with two missile launcher racks and a spare rifle on its waist, and...isn't that a Black Widow II? What the heck is it doing here? You thought that both of the test units had their electronics and systems stripped before getting dumped on a museum...
Regardless of why its there, it joins the other two TSFs in opening fire on the stunned Talos statues with all four of its assault rifles. The sheer amount of concentrated gunfire basically tears the first four statues to pieces in moments, and a volley of missiles from the customized Super Hornet send pieces of another two statues flying into the river below. Finally, another Talos further back basically explodes - no doubt because of a high-calibur sniper round from Apparition.
The Mechabeasts instantly move to support their lesser brethren, but its then that your Lightning Runes activate. Going off with a blinding flash, the force of the detonations are enough to severely damage most of the Mechabeasts. Chigul's leg, designed for speed and agility rather than endurance, is blown straight off even, leaving the mech hopping backwards and desperately scrambling for a building to lean on to stop itself from falling over. By the way its glaring and swiping at you, you think its AI has made the connection between the Lightning Rune and you, but you've already backed up far out of its reach.
Jenoba and Brighton sadly still have their legs attached, but their knee servos must be at least partially fried by the way they've started limping. Even more unfortunately, Dayan's thick armor is merely scorched black judging by the way its running towards the bridge. What a pity.
In better news, the detonation must have hit something vital on Demos F3, because it's leg just drops off at the knee - you'd be surprised at how cleanly it happened if you weren't aware of its ability to split itself into pieces. It doesn't seem particularly bothered by this though as it just leaps up into the air, that massive head crest spinning like a helicopter blade. In fact, it
is some kind of helicopter blade, as its now flying over the river! Its probably trying to flank the TSFs on the other shore.
Much like Demos F3, Goronko S2 doesn't even hesitate from the loss of leg functionality. It retracts all of its limbs - even the sword it was holding - into the ridiculous looking ball on its torso as if it was a turtle, and angled flares of jetfire from its many holes send it rolling towards you at high speed. What is this thing, Gamera?! You have just enough time to draw the Moonlight Sword and smash it into Goronko like a baseball (Goronkoball?) bat just before it slams into you, knocking it back a dozen meters and leaving a large gash in its shell.
Evidently deciding to take a different approach after its charge didn't work, Goronko remains in ball form and advances much more carefully this time. Its using its thrusters to spin faster and faster, like a round, jet-powered top. Or Gamera. As it grows closer, you can't help but step back and raise the Moonlight Sword defensively...a move that proves to be wise when its arm suddenly emerges with sword in hand, swinging at you with all its gathered rotational force.
You instinctively block the swing with the Moonlight Sword, the sheer force of impact pushing Pantheon back slightly, and to your immense satisfaction the green crystalline edge is so sharp that Goronko's blade simply splits itself up to its center on it. The fact that the Mechabeasts sword doesn't outright shatter at this is a testament to Doctor Hell's genius, you think to yourself as you grip the Moonlight Sword with both hands, and you grin viciously at Goronko's honestly comical efforts to pull its blade off yours.
Glancing over the giant ball, you can see the rest of the battle playing out behind it.
Dayan N4, the big brute of a Mechabeast, is charging across the bridge. You can easily imagine it roaring in fury (though, since its just a robot, it only makes stompy noises) as it knocks entire groups of Talos aside with wide swings of its powerful arms in its rush to get at its enemies - a bunch of the unlucky Talos beasts in its way get knocked off the bridge end up landing in the river. Its progress towards the attackers is slowed by the horde of Talos still on the bridge, however.
Meanwhile, Jenoba M9 and Brighton J2 are limping to the right of the bridge. You can see Jenoba start to raise its rifle while Brighton's chest lamps begin to glow brightly enough that you can tell from behind. Its obvious that they plan on shooting the ambushers from across the river with their long-range weaponry once they get a clear shot past all the Talos crowded onto the bridge.
Through the forest of mechs on the bridge, you spy a flash of blue - it seems Vardant is running towards the battle straight down the center of the main road, no doubt with a group of allies in tow. To the right of the bridge, you can easily see the massive form of Glen-Neidr rising out of a cluster of ruined office buildings, and while you can't see Mazinger Z and crew from here, they must be around somewhere. They absolutely must be.
So what's the next step of your master plan?
[] You need to get this stupid thing out of your way before you do anything else. Focus on destroying Goronko as soon as possible so you're safe to take out the weakened Mechabeasts ahead of you.
[] Jenoba and Brighton look to be troublesome for the guys on the other side of the river. Throw Goronko out of the way, dodge past Chigul's sickle arms and stop them from firing.
[] You really don't like the way Demos is trying to flank the TSFs. Get past Goronko and Chigul and start hurling Moonlight energy blades at it. Don't let it get a tactical advantage.
[] That bridge looks like a mighty fine target, and (considering the state of the city you're in) you strongly suspect that noone will care if it gets blown up. Create the proper magic circles with your tails and, once you're done, use the leverage your locked blades give you to hurl Goronko out of the way so you can cast the mighty Storm Dragon spell, aimed directly at the mooks on the bridge. You'll probably take a hit from Goronko by doing this, but you can take it.
[] Hey, you've got a giant ball here, and those mechs on the bridge are starting to make it look an awful lot like a bowling alley...You'll almost certainly burn out the capacitors on your arms in the process, though, but it'll be worth it if it works. Probably.
[] Write-in.
END OF TURN STATUS
Pantheon is engaged with
Goronko S2 in a swordfight. It seems have a lot of weird tricks up its sleeve thanks to its turtle-esque ball shell, but despite this its blade is currently stuck on the Moonlight Sword.
Seven
Talos have been destroyed.
Chigul E7 is supporting itself against a building, since you blew off its right leg. Judging by the way its looking at you, it wants to attack but actually getting over to you is proving to be a challenge.
Jenoba M9 and Brighton J2 are limping to the side of the bridge, trying to get clear shots past the Talos squads with their long-range weaponry.
Dayan N4 was unharmed by the lightning rune, and is currently charging across the bridge to engage Scarface Squadron.
Demos F3 had its right leg destroyed by the lightning rune attack, but as it is currently flying that doesn't seem to be slowing it down much. Its in the middle of flying across the river in an attempt to flank Scarface.
Scarface Squadron is holding the Talos legion back at the bridge, but being mostly skirmishers its unlikely that their firepower will be able to stop Dayan.
JUDA, Katou and Super squadrons have emerged from hiding and are moving to engage.
Apparition is providing long-distance fire support from past the right side of the map. It appears to be alone, but something about the makeup of the Irregular units makes you think otherwise.