Tentative deployment idea organization, opinions on it are welcome (no voting until we're sure it is valid and it has been discussed, will be turned into a plan later)

SSAG Operator: Gundam Virtue;
Mount Asama Force Distribution: Amuro Ray, Judau Ashta, Bright Noa, Mu La Flaga, Ashley Ashra, W-0, Kallen Kozuki, Hilde Schbeiker, Chang Wufei, Duo Maxwell, Heero Yuy, Graham Aker, Nena Trinity, Alleljuah Haptism, Light Newman, Tapp Oceano, Kaine Wakaba, Aoi Hidaka, Kenichi Go, Benkei Kuruma, Hayato Jin, Ryoma Nagare, Boss, Sayaka Yumi, Kouji Kabuto, Mitsuko Yagyuu, Yurika Misumaru, Izumi Maki, Hikaru Amano, Ryoko Subaru, Gai Daigouji, Akito Tenkawa, 40 Jegans, 30 GM III, 60 Leos, 20 Tragos, 25 Taurus, 35 Sutherlands, 25 Gloucesters, 15 VF-25, 10 Heavyguns.
NERV HQ Force Distribution: Stella Loussier, Kamille Bidan, Fa Yuiry, Roux Louka, Murrue Ramius, Kira Yamato, Villetta Nu, Jeremiah Gottwald, Shinichiro Tamaki, Kaname Oghi, Zero, Lucrezia Noin, Zechs Merquise, Quatre Raberba Winner, Trowa Barton, Patrick Colasour, Soma Peries, Sergei Smirnov, Setsuna F. Seiei, Kazuya Ryuuzaki, Hyoma Aoi, Kurz Weber, Melissa Mao, Sosuke Sagara, Jun Hono, Tetsuya Tsurugi, Tsubaki Tamashiro, Kenji Kusanagi, Mira Ayana 40 Jegans, 30 GM III, 60 Leos, 20 Tragos, 25 Taurus, 35 Sutherlands, 25 Gloucesters, 15 VF-25, 10 Heavyguns.

Used all the listed pilots from the Pilot informational + the protagonist, so hopefully it should be of actuality and correct. Tried to spread out as evenly as possible the following elements: Biosensor units, at least 1 Support Module for each group, at least 2 Scans for each group, at least 1 unit that gives passive buffs to any friendly around it, ZERO System units, Super Soldiers, Trans-Am units, at least 1 tanker for each group, slanted the group that has Light Newman in it towards mechs with high mobility, at least 1 Field Repair Unit for each group, tried to keep together units that have interconnectivity between them in some way (e.g. all Getters in 1 place, paired the Steel Jeeg with the Big Shooter) and mooks.
 
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I knew I forgot something; I forgot to add Banagher to the pilot sheet. I'll do that later, the rest of the plan seems valid.

Edit: added Banagher to the pilot list.
 
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I'm heading to bed soon. I'll see any discussion regarding force deployment and ALICE's frame once I wake up and after we're sure everything is fine, I'll post the combat deployment in a votable form.
 
Looking at the options for ALICE, some are pretty straightforward...but I'm...curious. If we could rework her for a pilot again...Could we make a Getter Gundam with her and said pilot?
TBH I am kinda of wary of making anything with getter stuff, not only cause well the usual eldritch stuff, but because a gundam will be obviously crippled with getter.

Reminder that one of the core concepts of any getter piloted machine is that of 3 hearts in one, you will never be able to bring out the true power of the getter unless you have 3 pilots on the machine, there is also the chance we build this with specs close to the getter itself, which reduces our co-pilot chances by a lot, like Ryoma, Hayato, Musashi and Benkei were pretty much the only pilots because of how much strain the speed of the getter puts in the body.

Either way for the armor frame, I say we go for super alloy Z, we know thanks to our cephiro trip that even a knife made of it is pretty good and durable that not even the golems could stand againts it, also pretty sturdy since well only doctor hell and up on the tier scale machines are even able to mess it up, it also has a very good resistance to cold and hot temperatures, like reminder that the breast fire outright melts stuff without melting itself, apart from having no molecular defect from what I remember.

Could go pretty well with a n-jammer canceller since iirc thing tends to overheat.
 
Seems valid, but taking N-Jammer Canceller means that the Gundam is going to run on nuclear fission. Just putting that out there. (Minovksy reactors aren't affected by N-Jammers)

So what benefits are their to having a N-Jammer in the machine if they don't have any effect on Minovksy Reactors which are a Fusion reaction system. If we put a N-Jammer Canceller in the machine why would it be forced to use a Fission reactor when the Minovksy reactors by your own words are unaffected by the Cancelers.
 
Well Alice isn't a particularly compelling character.....

Apolitical party with Relena is not exactly a cup of tea either.
[] Peoples' Hearts
And the operations aspect isn't exactly enticing
 
Why has there not been more discussion about...everything? I'm kind of disappointed.

Because it seems that few people were interested in discussing things (at least, this time). The only people involved in discussions are mostly the same people who have attempted plan making for Turn 10. Maybe we just need more people to have more discussion...

Managed to think of a name for the new party... also, putting the other 2 theorycrafts up for vote, but I'm still willing to hear opinions on them (especially on the combat deployment, since that is a very important aspect and on the power source for ALICE's frame, since I'm unsure if I should stay with N-Jammer Canceller to provide more power to the unit or go for another power source; the name of the frame comes from the latin word for revenge)

[X] International Reformation Committee

[X] Gundam Vindicta
-[X] General purpose
-[X] [UC Gundam]
-[X] [Minovksy Fusion Reactor]
-[X] [Variable Fighter]
-[X] [Super Alloy Z]
-[X] [Blaze Luminous]
-[X] Mixed

Ok, so for Vindicta I went with the following: General purpose and Mixed give the unit versatility, by allowing it to fit relatively well for most roles and being able to damage any target, be it enemies that are immune to physical attacks or those that are resistant against beam attacks. UC Gundam Tech is taken because I consider it to be our most advanced branch of Gundam tech, since it encompases tech up to Gundam F91 and because I'm also hoping this might give us a unit equipped with the VSBR weapon. N-Jammer Canceller was taken to provide the unit with a strong power source, but I'm willing to change it if people want me to. Went with Variable Fighter Tech because base technology + power source + armor + barrier would still leave 1 free slot for either a non Gundam technology or a GN Tau Drive, and combining UC Gundam Tech with Variable Fighter Tech might lend itself well to a transformable mobile suit, but I'm willing to hear opinions on this as well. Super Alloy Z should give the unit a good armor score, especially for a non-Super, and Blaze Luminous adds on to that toughness and was explicitly said to have its effect boosted due to the research on the Council's mechs from Turn 8.

and if/when the relationship with Neo-Britannia improves enough to grant access to the Camelot institute, friendly Blaze Luminous systems will provide more protection.

[X] Operation Ketsu-Go
-[X] Gundam Virtue
-[X] Mount Asama
--[X] Amuro Ray, Judau Ashta, Bright Noa, Mu La Flaga, Ashley Ashra, W-0, Kallen Kozuki, Hilde Schbeiker, Chang Wufei, Duo Maxwell, Heero Yuy, Graham Aker, Nena Trinity, Alleljuah Haptism, Light Newman, Tapp Oceano, Kaine Wakaba, Aoi Hidaka, Kenichi Go, Benkei Kuruma, Hayato Jin, Ryoma Nagare, Boss, Sayaka Yumi, Kouji Kabuto, Mitsuko Yagyuu, 40 Jegans, 30 GM III, 60 Leos, 20 Tragos, 25 Taurus, 35 Sutherlands, 25 Gloucesters, 15 VF-25, 10 Heavyguns.
-[X] Directly above NERV HQ
--[X] Stella Loussier, Kamille Bidan, Fa Yuiry, Banagher Links, Roux Louka, Murrue Ramius, Kira Yamato, Villetta Nu, Jeremiah Gottwald, Shinichiro Tamaki, Kaname Oghi, Zero, Lucrezia Noin, Zechs Merquise, Quatre Raberba Winner, Trowa Barton, Patrick Colasour, Soma Peries, Sergei Smirnov, Setsuna F. Seiei, Kazuya Ryuuzaki, Hyoma Aoi, Kurz Weber, Melissa Mao, Sosuke Sagara, Jun Hono, Tetsuya Tsurugi, Tsubaki Tamashiro, Kenji Kusanagi, Yurika Misumaru, Izumi Maki, Hikaru Amano, Ryoko Subaru, Gai Daigouji, Akito Tenkawa, Mira Ayana 40 Jegans, 30 GM III, 60 Leos, 20 Tragos, 25 Taurus, 35 Sutherlands, 25 Gloucesters, 15 VF-25, 10 Heavyguns.

EDIT: Just to doublecheck with QM, but I think it's safe to assume that Banagher is with the Nahel Argama, which means he can't be deployed. Is this correct?
EDIT2: Added Banagher on the deployment list and explanations on how I envision Gundam Vindicta to be like.
EDIT3: Swapped around the following units to the other theater of combat from the one they used to be before: Nadesico, the Aestivalises.
EDIT4: Swapped N-Jammer Canceller for the Fusion Reactor.
 
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Plan seems good enough, been mostly busy with university and tbh coming up with plans has never been my forte.

[X] International Reformation Committee

[X] Gundam Vindicta

[X] Operation Ketsu-Go

Let's just hope not doing the GN drives doesn't bites us back on the ass too hard, either way our angels encounters for this turn will be Sandalphon, Matarael, Sahaquiel and Ireul, as we have confirmed kills off-screen for both Gaghiel and Israfel.

In case we gonna need to keep a close eye to the eva plot after this, since the angels that come next after that are Leliel and Bardiel, aka the ones that leave Shinji in a really bad mind state.

Either way if we can get the Mazinger pillots to enough will they will be MVP as we can literally say screw you to AT fields.
 
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Why has there not been more discussion about...everything? I'm kind of disappointed.
I, for one, have bowed out because 1) I didn't expect that ALICE was going to involve a round of build customization, I just thought there'd be the general power-level-smoothing-out that we usually see in SRW and that her Gundam as-is (or with some minor handwave of a refit) would prove more-or-less as capable as any other usual "Main Character Gundam", and 2) the planning for the multi-Angel incursion is currently being dealt with at a wider scope than I'm prepared or comfortable tackling, so with nothing of probable use or value to add I'm just lurking for the moment.

I more than understand the disappointment, though, so I can at least commiserate with you on that point.
 
All my brainpower is going into things that aren't planquests right now, although I did intend to come up with something for the party name.

[X] Write-In: Enlightenment

I tried to think of something thematic to the game and the people we're uniting behind, here. What I see thematically here is cycles - first, the "Endless Waltz" as Wing calls it of war, peace, and revolution, and the fact that conflict occurs in a continuing, and expanding, cycle. Second, our lovely matron Samsara is named for the cycle of death and rebirth, vaguely representing the rebirth of universes that are killed by the Council. That had me looking up the names Hinduism uses for removing oneself from the cycle of Samsara (in this case, less of a permanent detachment from want and more of a "stop everyone killing each other and getting eaten by dimensional invaders all the time"), and rather than grabbing a Sanskrit term and looking like a pretentious orientalist, I decided to just grab the most common English translation of terms like Moksha and Nirvana, rendering most of this thought process rather irrelevant.
 
After a bit of thinking, I've decided to move the Nadeisco and its Aestivalises from Mount Asama to Nerv HQ. If you are voting for my plan, let me know if you agree or disagree with this change.
 
[X] Operation Ketsu-Go

I disagree with the Vindicta...a bit. N-Jammer canceller seems a bit odd.

I think, going with the mixed attacker, Photon Energy would be best if we don't go full gundam.

After all, stuffing something like a Fire Blaster into a Gundam could be...fun.

...Also, as much as ALICE wishes she could EXTERMINATE the Council, I feel like renaming her that is just tempting the world for her to go down a horrific spiral of vengeance and sacrifice everything that made ALICE the hero she was at the end of the Sentinel manga.

But no matter what, I say we give her a sword named the Vorpal Blade with a unique sound effect.

As for politics...

...I don't know a good name. National Alliance? The "We're not crazy genociders" party?

...I just realized I could possibly get away with calling it NATO, but instead of North Atlantic, it'd be National Allied or Alliance.
 
An N-Jammer Canceller lets you mess around with nuclear weapons, mostly.

So if we put it in the suit and ALICE flew near a bunch of Nuclear bomb equipped missiles she could render them inert and the nuclear material would be unable to actually go Nuclear, Correct?

Because it seems that few people were interested in discussing things (at least, this time). The only people involved in discussions are mostly the same people who have attempted plan making for Turn 10. Maybe we just need more people to have more discussion...

Managed to think of a name for the new party... also, putting the other 2 theorycrafts up for vote, but I'm still willing to hear opinions on them (especially on the combat deployment, since that is a very important aspect and on the power source for ALICE's frame, since I'm unsure if I should stay with N-Jammer Canceller to provide more power to the unit or go for another power source; the name of the frame comes from the latin word for revenge)

[X] International Reformation Committee

[X] Gundam Vindicta
-[X] General purpose
-[X] [UC Gundam]
-[X] [N-Jammer Canceller]
-[X] [Variable Fighter]
-[X] [Super Alloy Z]
-[X] [Blaze Luminous]
-[X] Mixed

Ok, so for Vindicta I went with the following: General purpose and Mixed give the unit versatility, by allowing it to fit relatively well for most roles and being able to damage any target, be it enemies that are immune to physical attacks or those that are resistant against beam attacks. UC Gundam Tech is taken because I consider it to be our most advanced branch of Gundam tech, since it encompases tech up to Gundam F91 and because I'm also hoping this might give us a unit equipped with the VSBR weapon. N-Jammer Canceller was taken to provide the unit with a strong power source, but I'm willing to change it if people want me to. Went with Variable Fighter Tech because base technology + power source + armor + barrier would still leave 1 free slot for either a non Gundam technology or a GN Tau Drive, and combining UC Gundam Tech with Variable Fighter Tech might lend itself well to a transformable mobile suit, but I'm willing to hear opinions on this as well. Super Alloy Z should give the unit a good armor score, especially for a non-Super, and Blaze Luminous adds on to that toughness and was explicitly said to have its effect boosted due to the research on the Council's mechs from Turn 8.



[X] Operation Ketsu-Go
-[X] Gundam Virtue
-[X] Mount Asama
--[X] Amuro Ray, Judau Ashta, Bright Noa, Mu La Flaga, Ashley Ashra, W-0, Kallen Kozuki, Hilde Schbeiker, Chang Wufei, Duo Maxwell, Heero Yuy, Graham Aker, Nena Trinity, Alleljuah Haptism, Light Newman, Tapp Oceano, Kaine Wakaba, Aoi Hidaka, Kenichi Go, Benkei Kuruma, Hayato Jin, Ryoma Nagare, Boss, Sayaka Yumi, Kouji Kabuto, Mitsuko Yagyuu, 40 Jegans, 30 GM III, 60 Leos, 20 Tragos, 25 Taurus, 35 Sutherlands, 25 Gloucesters, 15 VF-25, 10 Heavyguns.
-[X] Directly above NERV HQ
--[X] Stella Loussier, Kamille Bidan, Fa Yuiry, Banagher Links, Roux Louka, Murrue Ramius, Kira Yamato, Villetta Nu, Jeremiah Gottwald, Shinichiro Tamaki, Kaname Oghi, Zero, Lucrezia Noin, Zechs Merquise, Quatre Raberba Winner, Trowa Barton, Patrick Colasour, Soma Peries, Sergei Smirnov, Setsuna F. Seiei, Kazuya Ryuuzaki, Hyoma Aoi, Kurz Weber, Melissa Mao, Sosuke Sagara, Jun Hono, Tetsuya Tsurugi, Tsubaki Tamashiro, Kenji Kusanagi, Yurika Misumaru, Izumi Maki, Hikaru Amano, Ryoko Subaru, Gai Daigouji, Akito Tenkawa, Mira Ayana 40 Jegans, 30 GM III, 60 Leos, 20 Tragos, 25 Taurus, 35 Sutherlands, 25 Gloucesters, 15 VF-25, 10 Heavyguns.

EDIT: Just to doublecheck with QM, but I think it's safe to assume that Banagher is with the Nahel Argama, which means he can't be deployed. Is this correct?
EDIT2: Added Banagher on the deployment list and explanations on how I envision Gundam Vindicta to be like.
EDIT3: Swapped around the following units to the other theater of combat from the one they used to be before: Nadesico, the Aestivalises.


I like your plan for deployment but I would like to bring up two things for the Upgrades we give ALICE.

One the N-Jammer Canceler is not going to boat the Units Power Generation because UC Gundams use Minovksy Reactors and the QM has said the N-Jammers and the N-Jammer Cancelers have no effect on the Fusion Reaction that powers Minovksy Reactors. What N-Jammer Cancelers are good for on the other hand are messing with things like Nuclear bomb tipped missiles and messing with them.

I would also push to Keep ALICE's unit as a High speed bombardment (essentially a more feasible version of the body you found ALICE in) Gundam as with the Gundam not having to deal with a organic pilot and the g-forces they can tolerate ALICE could pull of maneuvers that not even Graham for example could. She is perfect as a High Speed attack unit and we can make her a monster at it.
 
So if we put it in the suit and ALICE flew near a bunch of Nuclear bomb equipped missiles she could render them inert and the nuclear material would be unable to actually go Nuclear, Correct?

I'm going to assume you haven't seen Gundam SEED, as this is a fundamental misunderstanding of what a N-Jammer Canceller does. An N-Jammer does what you think an N-Jammer Canceller does, i.e. inhibit nuclear fission. An N-Jammer Canceller enables nuclear fission even under the effect of an N-Jammer. The main benefit of taking an N-Jammer Canceller would be that ALICE's Gundam can USE nuclear weapons, assuming you're not trying to hit something too far away in proximity to an N-Jammer.
 
[X] Operation Ketsu-Go

I disagree with the Vindicta...a bit. N-Jammer canceller seems a bit odd.

I think, going with the mixed attacker, Photon Energy would be best if we don't go full gundam.

After all, stuffing something like a Fire Blaster into a Gundam could be...fun.

...Also, as much as ALICE wishes she could EXTERMINATE the Council, I feel like renaming her that is just tempting the world for her to go down a horrific spiral of vengeance and sacrifice everything that made ALICE the hero she was at the end of the Sentinel manga.

But no matter what, I say we give her a sword named the Vorpal Blade with a unique sound effect.

As for politics...

...I don't know a good name. National Alliance? The "We're not crazy genociders" party?

...I just realized I could possibly get away with calling it NATO, but instead of North Atlantic, it'd be National Allied or Alliance.
Wing and Geass give us "the Earth Sphere Unified Nation" and "United Federation of Nations" as replacements for the previous international systems, if we want to just evolve the Federation identity entirely now that we're opposed to large chunks of it.
 
I disagree with the Vindicta...a bit. N-Jammer canceller seems a bit odd.

I think, going with the mixed attacker, Photon Energy would be best if we don't go full gundam.

After all, stuffing something like a Fire Blaster into a Gundam could be...fun.

...Also, as much as ALICE wishes she could EXTERMINATE the Council, I feel like renaming her that is just tempting the world for her to go down a horrific spiral of vengeance and sacrifice everything that made ALICE the hero she was at the end of the Sentinel manga.

But no matter what, I say we give her a sword named the Vorpal Blade with a unique sound effect.

I don't think we are renaming ALICE as that is her name not the name of the Gundam she was in and if the New body we build for her is Code Named Vindicta I don't think she would mind.

I'm going to assume you haven't seen Gundam SEED, as this is a fundamental misunderstanding of what a N-Jammer Canceller does. An N-Jammer does what you think an N-Jammer Canceller does, i.e. inhibit nuclear fission. An N-Jammer Canceller enables nuclear fission even under the effect of an N-Jammer. The main benefit of taking an N-Jammer Canceller would be that ALICE's Gundam can USE nuclear weapons, assuming you're not trying to hit something too far away in proximity to an N-Jammer.

I have seen the series but I was working of your post boss about the Cancelers letting you mess around with Nuclear Weapons. I thought you meant shut them down but that you meant using them is completely fine and fits the series they come from.
 
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Serves me right to lose track of time... I've lost count of how many times that's happened just this year.

[X] Write-In: Enlightenment

[X] VFG-0A1 Chaos Phoenix
-[X] High speed bombardment
-[X] [AC Gundam]
-[X] [Variable Fighter]
-[X] [Super Alloy Z]
-[X] [Photon Power]
-[X] [Radiant Wave Shield]
-[X] Beam

Because why risk becoming a master of none when you can hyperspecialize? As far as the name goes, I want to emphasize Samsara and ALICE's status as wildcards and the effective rebirth Alice is receiving.

Also variable fighters armed with high impact beam weapons give me wonderful ace combat vibes, so why not play into that?

[X] Operation Ketsu-Go
 
So quick technology review:
Reactors
-[N-Jammer Canceller]
Fission reactor and enabled atomic weapons(including particle beams of such), with the Canceller negating the method to stop such working.

-[Minovksy Fusion Reactor]
Fusion reactor, but no defense against Minovsky nullification, if it is around.

-[Photon Power]

Super robot power source. Fairly stable as these things go, I don't think I've ever seen it get nullified by anything other than regular armor/dodging.
Would note that its supposed to have heat buildup issues, but due to Super Alloy Z construction it gives a pair of heat ray options. Kind of telling that the Mazinger's two strongest attacks are "vent my reactor at them"

-[Getter Ray Reactor]

Eldritch Super Robot Power Source. Getter reactors really want three human pilots. Not recommended, though its bullshit if you qualify.


Barrier Systems
-[I-Field Generator]

Anti Beam weapon barrier, ineffective in melee and against physical weaponry. Unsuited for sustained battles due to heat buildup.

-[Blaze Luminous]

Direct energy to damage mitigation barrier. No special weakness, you basically have to overpower it. You'd want a fancy reactor with this.

-[Radiant Wave Shield]

Extremely strong shield, but according to a quick googling, theres a cooldown between uses if it hits its limits, so you could double tap to penetrate if you can hit hard enough.

Armor Systems
-[Phase Shift Armor]

Greatly reduces physical attacks, but is power hungry. Take this only if you include reactor tech, you do not want to run this on conventional power.

-[Super Alloy Z]

Super robot armor, but weak to sonics. Not a big problem in space of course since theres nothing to conduct sound with unless you make contact.

-[Gundanium Armor]

Gundam armor, lightweight and strong, but more of a speed build than Super Robot armors.


-[UC Gundam] Technology to built mobile suits from UC Gundam up through what is available in Gundam F91
-[CE Gundam] Technology to build mobile suits from Gundam SEED up through what is available early in SEED Destiny. Phase Shift armor and N-Jammer Cancellers not included
-[AC Gundam] Technology to build mobile suits from Gundam Wing up through what is available in Endless Waltz

Only really familiar with CE stuff, which is mostly atomics and antimatter particle beams. No exotics means it can't be shut down easily.
Completely unfamiliar with AC and UC details however.


-[Variable Fighter] Technology to build Variable Fighters up through the YF-29 Durandal

Transformables, very good if you want to use an aircraft mode for high speed travel and a mecha mode for combat,


-[Arm Slave] Technology to build Arm Slaves that don't use a Lambda Driver
-[Knightmare Frame] Technology to build Knightmare Frames up through the 7th generation

These are more urban combat models, tbh, I don't see significant advantages to using them over literally anything else.


-[GN Tau Drive]

This counts as propulsion rather than reactor tech. If you want speed this is it.

Overall ThatGuyWithIdeas' build looks fine, though I'd try my hand at it as well:

[X] Plan Gundam Be As Light
-[X] Close combat
-[X][Photon Power]
-[X][Super Alloy Z]
-[X][Blaze Luminous]
-[X][GN Tau Drive]
-[X][UC Gundam] Technology to built mobile suits from UC Gundam up through what is available in Gundam F91
-[X] Mixed

[X] International Reformation Committee

[X] Operation Ketsu-Go

Reasoning behind the build is that with Super Alloy Z AND Blaze Luminous, its going to be basically super robot durability, and the GN Tau Drive gives it Gundam agility to force melee engagement with just about anything on the field. Mixed Super Alloy Z blades and beam blades should cover most scenarios

Also like, Photon Power, Blaze Luminous and the Tau drive are all Light themed, so its cool thematic alignment.
 
Decided to swap N-Jammer Canceller for Fusion Reactor. Please let me know if you are one of people voting for my build and disagree with the change.

As for the other builds that have been thrown around...

Chaos Phoenix is going to have trouble against units with Beam Resistance/Immunity and, depending on the weapon loadout, it may also have trouble dealing with shielded enemies without resorting to firing its strongest weapons, something that might not be feasable to do all the time (that last issue would be at least partially solvable by going for UC Tech, since that should give the unit access to the VSBR weapon, which can be calibrated to pierce shields and is a weapon that can be used quite frequently; AC Tech means that Chaos Phoenix is mostly going to be armed with the Twin Buster Rifle, maybe Beam Rifles and could potentially also have access to the Drei Zwerg). Also, as I've said earlier, our Blaze Lumious is stronger than usual due to research into the Council wrecks we've captured during Crisis at Eterna, so between it and Radiant Wave Shielding, I think it's better to go for the former.

Aside from the fact that I'm leery on melee-focused mechs and would prefer something that can at least reliably fight at range (even if it isn't its primary focus), Gundam Be As Light looks fine.

EDIT: For those who want to maintain the same role for ALICE's new frame as the role the old frame had, want a version of my build that has Photon Power and/or want something with a different name...

[] Gundam Phoenix Skirmisher
-[] High speed bombardment
-[] [UC Gundam]
-[] [Photon Power]
-[] [Variable Fighter]
-[] [Super Alloy Z]
-[] [Blaze Luminous]
-[] Mixed
 
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