[] Plan This Ends Now
-[] Send Getter Robo, 1 squad of GN-X units and Virtue after the Knight of Six.
--[] Have the Gawain approach the location where the Knight of Six is and have it be close enough to be able to use the Druid System to coordinate with the rest of the units fighting the Knight of Six.
---[] Have the other units engaging the Knight of Six keep her tied up and suppressed so that she can't shift towards attacking the Gawain.
--[] See if you can find a way to weaken the Mordred's armor. Make use of Gawain's Scan here if that would help.
--[] Try to execute a pincer attack on the Mordred (Getter Robo and Gurren on one side; GN-X squad and Virtue on the other)
--[] If possible and provided it would help in its capture, try to drag down the Mordred into the water with aid from Getter 3.
--[] If needed, have the Virtue use its Trans-Am and during the time Trans-Am is active have it focus on disabling the Mordred in such a way that it can be safely captured.
-[] Attempt to capture one of the withdrawing A-LAWS unit in order to get more intelligence on the group who interfered in the fight against the Britannian loyalist forces.

Made some more modifications to the plan. Opinions are still welcome.

EDIT: Went back and looked through the update... Marianne's pretty much on par with Full Frontal when accounting for both pilot ability and personal skills (14 ability and a trait that is at least a +2 for attack rolls vs 12 ability and 4 levels of Cyber Newtype, which is likely similar to the Newtype trait, so that's a +4 to all attack rolls and Evasion DC), so the only units that can actually fight her safely are Getter-3 underwater and a Trans-Amed Virtue; also made a few more modifications to the plan.
 
Last edited:
Regarding the use of the Virtue, it will be limited to using its beam sabers, as the GN Bazooka and GN Cannons stand a good chance of accidentally destroying the Mordred, especially if the Virtue goes Trans-Am. That, or full-body tackles, which would utterly destroy a lesser Knightmare Frame, but considering how tough the Mordred is, I'll allow that.
 
More and more, I'm leaning towards a GETTER CHANGE ATTACK, it seems like we'd need Hayato's ridiculous speed to help cripple Marianne, and it's not much of a risk for Getter-2 to fall in the water given that, again, they can change so fast it's a special attack and a dodge ability in SRW.

And even disregarding that, Getter-2 does have some flight capability, so it's not very likely in the first place.

Getter-1 for fending her off and getting close, 2 to cripple (possibly by destroying her Float unit), 3 for finishing and capture.

1 is the best in the air, with the most balanced approach, so Ryoma would be best at first. Once the opportunity arises, swap into Hayato for his higher speed and offense letting him land a crippling blow (again, float unit), then swap to Benkei to grapple and drag her into the ocean. The higher durability of Getter-3 and the aquatic environment will make the Mordred nearly useless, and then he gets to pull a Bowser and kidnap the princess knight over to the castle flagship. Or would that be Donkey Kong here...?
 
Last edited:
More and more, I'm leaning towards a GETTER CHANGE ATTACK, it seems like we'd need Hayato's ridiculous speed to help cripple Marianne, and it's not much of a risk for Getter-2 to fall in the water given that, again, they can change so fast it's a special attack and a dodge ability in ARW.

And even disregarding that, Getter-2 does have some flight capability, so it's not very likely in the first place.

As I've said earlier, the only Getter that can actually do something to the Knight of Six as of now is Getter-3, and only if it is underwater. Attacks against the Ko6 need to roll 24 or higher to actually damage it (14 Ability + 10 Armor; can go up to 26 or even 28 if Blaze Luminous and/or The Flash trait are still active and account for Armor Defense; not accounting for Will, Getter-3 underwater rolls with a bonus of +17 (needs at least a 7 or more to damage), +19 (needs at least a 5 or more to damage) if we can get the Gawain close enough to have Getter-3 be affected by Druid System). Our safest bet here is Trans-Aming the Virtue (8 Ability + 3 from Will 8 = 11; even if we roll a 1, 11 + 1 = 12; 12 * 3 = 36; 36 > 28 > 26 > 24)

[] Plan This Ends Now
-[] Send Getter Robo, 1 squad of GN-X units and Virtue after the Knight of Six.
--[] Have the Gawain approach the location where the Knight of Six is and have it be close enough to be able to use the Druid System to coordinate with the rest of the units fighting the Knight of Six.
---[] Have the other units engaging the Knight of Six keep her tied up and suppressed so that she can't shift towards attacking the Gawain.
--[] See if you can find a way to weaken the Mordred's armor. Make use of Gawain's Scan here if that would help.
--[] Try to execute a pincer attack on the Mordred (Getter Robo and Gurren on one side; GN-X squad and Virtue on the other)
--[] Try to see if Ryoma, Hayato and Benkei can perform a tag team to capture the Mordred. Start by having Getter-1 get as close as possible to the Mordred, then switch to Getter-2 and focus on trying to force the Mordred into the water and depriving it of its flight capabilities then switch to Getter-3 once the Mordred loses its float unit and/or is very close to water or underwater to finish things up and capture the Mordred.
---[] In case the above-mentioned combination attack fails to render the Mordred safe enough to capture or is intrerupted before it can be finished, have the Virtue use its Trans-Am and during the time Trans-Am is active have it focus on disabling the Mordred in such a way that it can be safely captured. Use only Beam Sabers and tackles to make sure the Mordred isn't destroyed by accident.
-[] Attempt to capture one of the withdrawing A-LAWS unit in order to get more intelligence on the group who interfered in the fight against the Britannian loyalist forces.

Accounted for the latest bit of information received from QM with regards to my plan. Opinions on it are still welcome.
EDIT: Tried to implement ShiftingSandLand's idea of having the Getter team do a combination attack. That said, I'm still keeping Trans-Am in reserve just in case the tag team fails to render the Mordred capturable. Also, should we use Man of Miracles here?
 
Last edited:
GN-X beam salvo on the Ptolemaios
vs
Armor DC 10 = 8 (Sumeragi's Ability) + 8 Armor + 2 (GN Field) - 8 (surprise attack)
Roll 1d10 + 7 Ability
Roll 7
7 + 7 = 14
Ptolemaios select crew survival rolls
Lichty Survival Roll-DC 8
Roll 1d10
Roll 3
Christina Sierra Survival Roll-DC 6
Roll 1d10 + 2 (cyborg shield)
Roll 4
4 + 2 = 6

Results: The bridge of the Ptolemaios is heavily damaged. Crewmember Lichty is killed, but is able to shield Christina Sierra, who is still heavily injured as a result.

Throne Zwei vs the Gundam Dynames
Throne Zwei attempts to mangle the Dynames
vs
Armor DC 17 = 8 Ability + 3 Armor + 2 (GN Field) + 2 (7 Will)
Roll 1d10 + 10 Ability + 3 (Close-quarters combat against a sniper unit)
Roll 8
8 + 10 + 3 = 21
Dynames HP 3400 -> 0
Lockon's last gasp
Lockon uses STRIKE
Lockon uses Trans-Am
vs
Armor DC 16 = 10 Ability + 6 Armor
Roll 1d10 + 8 Ability + 3 (8 Will)
Roll 9
9 + 8 + 3 = 21 *3 (Trans-Am) = 63

Ali Survival Roll-DC 9
Roll 1d10 + 1 (persistent)
Roll 1
1 + 1 = 2
Lockon Survival Roll-DC 9
Roll 1

I do think that the Ptolemaios not having it's defenses activated when it's in the middle of a major battle is a bit much. This is not like the end of OO where they got completely ambushed but the middle of a battle where they would have already been getting shot at which means I do think losing character instead of the ship getting damaged is a bit of.

I will say how ever that Lockon and Ali taking each other out of the game for good reads better although why the Virtue was not close enough to assist but still Ali is gone ands Lockon got to the end the bastard for everyone.

Save the miracles to reverse whatever surprise I think. We got this so far.

We already got hit with the surprise and we have lost a ace and one of our major ships. We need to clear the field to make sure we capture our target.
 
Last edited:
[X] Plan This Ends Now
-[X] Send Getter Robo, 1 squad of GN-X units and Virtue after the Knight of Six.
--[X] Have the Gawain approach the location where the Knight of Six is and have it be close enough to be able to use the Druid System to coordinate with the rest of the units fighting the Knight of Six.
---[X] Have the other units engaging the Knight of Six keep her tied up and suppressed so that she can't shift towards attacking the Gawain.
----[X] Exercise care when using stronger attacks against the Knight of Six in order to ensure that she isn't killed by accident and stop attacking once the Mordred can be safely captured in order to avoid the risk of destroying the unit.
--[X] See if you can find a way to weaken the Mordred's armor.
--[X] Make use of Gawain's Scan to see if you can find any weaknesses that could be exploited against the Mordred.
--[X] Try to execute a pincer attack on the Mordred (Getter Robo and Gurren on one side; GN-X squad and Virtue on the other)
--[X] Try to see if Ryoma, Hayato and Benkei can perform a tag team to capture the Mordred. Start by having Getter-1 get as close as possible to the Mordred, then switch to Getter-2 and focus on trying to force the Mordred into the water and depriving it of its flight capabilities then switch to Getter-3 once the Mordred loses its float unit and/or is very close to water or underwater to finish things up and capture the Mordred.
---[X] In case the above-mentioned combination attack fails to render the Mordred safe enough to capture or is intrerupted before it can be finished, have the Virtue use its Trans-Am and during the time Trans-Am is active have it focus on disabling the Mordred in such a way that it can be safely captured. Use only Beam Sabers and tackles to make sure the Mordred isn't destroyed by accident.
-[X] Attempt to capture one of the withdrawing A-LAWS unit in order to get more intelligence on the group who interfered in the fight against the Britannian loyalist forces.
--[X] Provided that there is no way to tell the difference between A-LAWS GN-X units and Solar Vanguard GN-X units, exploit the chaotic conditions of the battlefield and attempt to trick some of the enemy GN-X units into following one of the Solar Vanguard GN-X under the impression that it is also an A-LAWS GN-X. If some of the A-LAWS units do take the bait, have the GN-X that is carrying out the deceit lead the A-LAWS unit following it into an ambush, in the hopes of making it easier to capture them.
---[X] In the eventuality that the deception isn't workable or fails to yield results, resorts to more standard tactics when it comes to the capture of at least 1 A-LAWS GN-X (e.g. damaging a GN-X in such a way as to impair its mobility and speed, intercepting the path of an enemy GN-X, forcing an enemy GN-X underwater and so on).

Putting up my plan for voting. Still willing to hear opinions on it (if you want to vote for it, just vote the name, not the entire plan, since it is possible the plan may suffer more modifications before voting closes)
EDIT: Made it more clear that the units fighting the Mordred balance out how hard they are fighting against it in order to avoid destroying it by accident via too much force and/or too strong attacks.
EDIT2: Expanded the section for the capture of at least 1 A-LAWS unit and separated the usage of Scan from the armor weakening attempts.
 
Last edited:
[X] Plan This Ends Now
I find this plan good enough, like I said we win as long as we take down the Mordred and the getter and gundam are our best bet at that.
 
Save the miracles to reverse whatever surprise I think. We got this so far.

To repeat we already got hit with the surprise and we have lost a ace and one of our major ships. We need to clear the field to make sure we capture our target. Disregard if you already saw this Veekie.

[X] Plan This Ends Now
-[X] Send Getter Robo, 1 squad of GN-X units and Virtue after the Knight of Six.
--[X] Have the Gawain approach the location where the Knight of Six is and have it be close enough to be able to use the Druid System to coordinate with the rest of the units fighting the Knight of Six.
---[X] Have the other units engaging the Knight of Six keep her tied up and suppressed so that she can't shift towards attacking the Gawain.
--[X] See if you can find a way to weaken the Mordred's armor. Make use of Gawain's Scan here if that would help.
--[X] Try to execute a pincer attack on the Mordred (Getter Robo and Gurren on one side; GN-X squad and Virtue on the other)
--[X] Try to see if Ryoma, Hayato and Benkei can perform a tag team to capture the Mordred. Start by having Getter-1 get as close as possible to the Mordred, then switch to Getter-2 and focus on trying to force the Mordred into the water and depriving it of its flight capabilities then switch to Getter-3 once the Mordred loses its float unit and/or is very close to water or underwater to finish things up and capture the Mordred.
---[X] In case the above-mentioned combination attack fails to render the Mordred safe enough to capture or is intrerupted before it can be finished, have the Virtue use its Trans-Am and during the time Trans-Am is active have it focus on disabling the Mordred in such a way that it can be safely captured. Use only Beam Sabers and tackles to make sure the Mordred isn't destroyed by accident.
-[X] Attempt to capture one of the withdrawing A-LAWS unit in order to get more intelligence on the group who interfered in the fight against the Britannian loyalist forces.

Putting up my plan for voting. Still willing to hear opinions on it (if you want to vote for it, just vote the name, not the entire plan, since it is possible the plan may suffer more modifications before voting closes)

I think that if we want the Getter Robo in on this we should have Lelouch activate his under water plan so we clear out the Enemies under water for if the Getter has to drag her under to end this.
 
[X] Plan This Ends Now

Still hoping Getter-3 gets to dunk her like a basketball.

To repeat we already got hit with the surprise and we have lost a ace and one of our major ships. We need to clear the field to make sure we capture our target. Disregard if you already saw this Veekie.



I think that if we want the Getter Robo in on this we should have Lelouch activate his under water plan so we clear out the Enemies under water for if the Getter has to drag her under to end this.

Little too late to call on the Man of Miracles for that, we've already scattered, confused, and significantly damaged the enemy forces while pincering them

At this point, whatever his plan was would probably hurt us more than them, as we are very mixed in and the Loyalists are screaming in panic because they don't know who to shoot.
 
[X] Plan This Ends Now

Still hoping Getter-3 gets to dunk her like a basketball.



Little too late to call on the Man of Miracles for that, we've already scattered, confused, and significantly damaged the enemy forces while pincering them

At this point, whatever his plan was would probably hurt us more than them, as we are very mixed in and the Loyalists are screaming in panic because they don't know who to shoot.

We did not use so we could hold it in reserve and we have not been told we can't use it. The fact that the enemy forces are disorganized means that they are even less likely to be able to escape what ever Zero came up with and while our forces should be able to still disengage in good order. We have been hit with the Enemy surprise so let's hit them with ours.

You brought up waiting for the enemy surprise well we did and now we should spring our own. Plus if the enemy has no more under water units then their will be nothing that can get in the Getter's way down there while it's dealing with the Mordred.

Putting up my plan for voting. Still willing to hear opinions on it (if you want to vote for it, just vote the name, not the entire plan, since it is possible the plan may suffer more modifications before voting closes)

Can you add in us using Lelouch's Man of Miracle's ability to try clear out what ever under water units the Enemy has left.
 
How about we wait for our GM (QM?) To chime in on if it's usable or worthwhile at this point, Man of Miracles is not to be used lightly.

I decided to check the numbers and...yeah, doesn't seem worth it.

Of their aquatic forces, the ones that would be affected by the Man of Miracles plan, we chopped 4 of their 11 Aircraft Carriers, 8 of their 16 Destroyers, and 80 of their 170 Portman squads. So they have 7 Aircraft Carriers, 8 Destroyers, and 90 Portmans.

Of our aquatic losses we lost...two Arkansas Anti-Air cruisers and 5 Aqua GM squads. Leaving us with 18 and 25 of those respectively.

Comparatively, just counting the Glinda Knights and Rebel forces, we outnumber their Destroyers and tie their Portmans, with slightly over half of their Aircraft Carriers.

If we mix all our aquatic forces together, it doesn't even compare anymore. We have 12 Aircraft Carriers, 27 Destroyers, 28 Cruisers, 9 Subs (including the Black Knight sub), 80 Aquatic Mobile Suits (of varying types), 90 Portmans, and 1 very happy Getter-3 that their much-reduced force is trapped in the middle of.

At this point, we completely outnumber their aquatics significantly in all ways, Carriers, Destroyers, and Knightmares all, and theirs are in complete disarray.

It's not a fight, it's a shooting gallery. I just hope we can take down the Knight of Six quickly to convince a surrender, so we may take what remains to divvy up between our coalition before any more of the loot sinks.
 
Last edited:
Using Man of Miracles specifically to deal with opposing aquatic forces is no longer worth it, and in fact, would cause more harm to your own forces at this point if used in such a manner. If I don't give a choice to vote for using Man of Miracles, I will leave it to my own discretion whether or not to use it in the round, which will generally only happen if things get very, VERY desperate for you. As it stands, whatever Lelouch comes up with to help capture Anya/Marianne will be improvised, but will still provide benefit to you.
 
[X] Plan This Ends Now

I don't think the original Man of Miracles would have diverted that outcome regardless, since the threat was simply never the fleet to begin with.
 
[X] Plan This Ends Now

I don't think the original Man of Miracles would have diverted that outcome regardless, since the threat was simply never the fleet to begin with.

Nah, it probably would have absolutely brutalized the water units, leaving a front of the battle near unopposed for at least a round or two and leaving our aquatic units to act as anti-air support, or to focus on whatever did survive (probably the carriers and destroyers)

But it would have used our element of surprise, which I think we used a lot better in that we did significant damage to both air and sea, alongside inspiring absolute panic amongst the enemy, which will let us clean up on both fronts and left our objective all alone.

....Actually, now that we're past it, what was LeLouch's original plan? My guess would be either a powerful Shockwave type of weapon, or something that would absolutely *fuck* their sonar/radar/ other sensors, leaving many as sitting ducks.
 
Last edited:
Nah, it probably would have absolutely brutalized the water units, leaving a front of the battle near unopposed for at least a round or two and leaving our aquatic units to act as anti-air support, or to focus on whatever did survive (probably the carriers and destroyers)

But it would have used our element of surprise, which I think we used a lot better in that we did significant damage to both air and sea, alongside inspiring absolute panic amongst the enemy, which will let us clean up on both fronts and left our objective all alone.

....Actually, now that we're past it, what was LeLouch's original plan? My guess would be either a powerful Shockwave type of weapon, or something that would absolutely *fuck* their sonar/radar/ other sensors, leaving many as sitting ducks.

Remember what Lelouch did in the original Code Geass anime to get the submarine out of a bind?
 
Remember what Lelouch did in the original Code Geass anime to get the submarine out of a bind?

No. All I know of Code Geass is that Lelouch is a brilliant son of a bitch (in two ways), some mech unit wiki dives, C.C's Pizza, Kallen is unfairly attractive, it's a fucked up story the whole time, and they had the balls to pass a million people as Zero, including a dog.

I haven't even had the fortune to play an SRW game with the series in it.

I probably should watch it...
 
Last edited:
I have watched Code Geass and my answer would have been "I dunno, he probably caused a landslide underwater somehow."
 
From what I remember, he had the submarine fire torpedoes at an underwater methane hydrate refinery, which had a knock on effect and not only screwed the Portmans pursuing the sub, but also caused the surface fleet to capsize.
 
Made some more modifications to the plan... for anyone who's voting for my plan, let me know if you are fine with them or not (the quoted parts are plan parts that are added and/or modified):
"----[X] Exercise care when using stronger attacks against the Knight of Six in order to ensure that she isn't killed by accident and stop attacking once the Mordred can be safely captured in order to avoid the risk of destroying the unit."
"--[X] See if you can find a way to weaken the Mordred's armor.
--[X] Make use of Gawain's Scan to see if you can find any weaknesses that could be exploited against the Mordred."
"--[X] Provided that there is no way to tell the difference between A-LAWS GN-X units and Solar Vanguard GN-X units, exploit the chaotic conditions of the battlefield and attempt to trick some of the enemy GN-X units into following one of the Solar Vanguard GN-X under the impression that it is also an A-LAWS GN-X. If some of the A-LAWS units do take the bait, have the GN-X that is carrying out the deceit lead the A-LAWS unit following it into an ambush, in the hopes of making it easier to capture them.
---[X] In the eventuality that the deception isn't workable or fails to yield results, resorts to more standard tactics when it comes to the capture of at least 1 A-LAWS GN-X (e.g. damaging a GN-X in such a way as to impair its mobility and speed, intercepting the path of an enemy GN-X, forcing an enemy GN-X underwater and so on)."
 
Adhoc vote count started by theguynamedwafer on May 21, 2023 at 8:33 PM, finished with 30 posts and 5 votes.

  • [X] Plan This Ends Now
    -[X] Send Getter Robo, 1 squad of GN-X units and Virtue after the Knight of Six.
    --[X] Have the Gawain approach the location where the Knight of Six is and have it be close enough to be able to use the Druid System to coordinate with the rest of the units fighting the Knight of Six.
    ---[X] Have the other units engaging the Knight of Six keep her tied up and suppressed so that she can't shift towards attacking the Gawain.
    ----[X] Exercise care when using stronger attacks against the Knight of Six in order to ensure that she isn't killed by accident and stop attacking once the Mordred can be safely captured in order to avoid the risk of destroying the unit.
    --[X] See if you can find a way to weaken the Mordred's armor.
    --[X] Make use of Gawain's Scan to see if you can find any weaknesses that could be exploited against the Mordred.
    --[X] Try to execute a pincer attack on the Mordred (Getter Robo and Gurren on one side; GN-X squad and Virtue on the other)
    --[X] Try to see if Ryoma, Hayato and Benkei can perform a tag team to capture the Mordred. Start by having Getter-1 get as close as possible to the Mordred, then switch to Getter-2 and focus on trying to force the Mordred into the water and depriving it of its flight capabilities then switch to Getter-3 once the Mordred loses its float unit and/or is very close to water or underwater to finish things up and capture the Mordred.
    ---[X] In case the above-mentioned combination attack fails to render the Mordred safe enough to capture or is intrerupted before it can be finished, have the Virtue use its Trans-Am and during the time Trans-Am is active have it focus on disabling the Mordred in such a way that it can be safely captured. Use only Beam Sabers and tackles to make sure the Mordred isn't destroyed by accident.
    -[X] Attempt to capture one of the withdrawing A-LAWS unit in order to get more intelligence on the group who interfered in the fight against the Britannian loyalist forces.
    --[X] Provided that there is no way to tell the difference between A-LAWS GN-X units and Solar Vanguard GN-X units, exploit the chaotic conditions of the battlefield and attempt to trick some of the enemy GN-X units into following one of the Solar Vanguard GN-X under the impression that it is also an A-LAWS GN-X. If some of the A-LAWS units do take the bait, have the GN-X that is carrying out the deceit lead the A-LAWS unit following it into an ambush, in the hopes of making it easier to capture them.
    ---[X] In the eventuality that the deception isn't workable or fails to yield results, resorts to more standard tactics when it comes to the capture of at least 1 A-LAWS GN-X (e.g. damaging a GN-X in such a way as to impair its mobility and speed, intercepting the path of an enemy GN-X, forcing an enemy GN-X underwater and so on).
    "----[X] Exercise care when using stronger attacks against the Knight of Six in order to ensure that she isn't killed by accident and stop attacking once the Mordred can be safely captured in order to avoid the risk of destroying the unit."
    "--[X] See if you can find a way to weaken the Mordred's armor.
    --[X] Make use of Gawain's Scan to see if you can find any weaknesses that could be exploited against the Mordred.
    "--[X] Provided that there is no way to tell the difference between A-LAWS GN-X units and Solar Vanguard GN-X units, exploit the chaotic conditions of the battlefield and attempt to trick some of the enemy GN-X units into following one of the Solar Vanguard GN-X under the impression that it is also an A-LAWS GN-X. If some of the A-LAWS units do take the bait, have the GN-X that is carrying out the deceit lead the A-LAWS unit following it into an ambush, in the hopes of making it easier to capture them.
    ---[X] In the eventuality that the deception isn't workable or fails to yield results, resorts to more standard tactics when it comes to the capture of at least 1 A-LAWS GN-X (e.g. damaging a GN-X in such a way as to impair its mobility and speed, intercepting the path of an enemy GN-X, forcing an enemy GN-X underwater and so on).


Voting will close tomorrow. For those who haven't voted yet and wish to, please do so.
 
Back
Top