Vote tally - Super Robot Quest

Adhoc vote count started by Thors_Alumni on May 23, 2018 at 6:39 AM, finished with 31 posts and 16 votes.

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Thors_Alumni
Super Robot Quest
Post #964
Post #994

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  • [X] Plan: Swordbreaker
    -[X] Considerations: Get the apparent friendly machine and the soldier to safety. To do this, we must make use of our relative surprise and gimmicks to close the distance, and buy time as needed.
    -[X] Phase One: Ramming Speed into Heavy Weapon Attack. We saw no Jackals in the wreckage, this should achieve tactical surprise, as he'll be expecting a suicide charge from an ordinary vehicle. Disabuse him of this notion--he probably won't be treating us as more than a nuisance at first, and won't put his A-Game into it, not if he's not aggressively pressing the attack on his foe. Making use of the surprise from the reconfiguration, we launch one of our two Heavy Weapon attacks as the base Jackal--and hopefully disarm him of whatever that thing he's carrying is. Disarm or damage it where it can't be as effective, either is fine. (I'm not sure if Ramming Speed counts as a dodge, or if Agile needs to be committed proactively, it seems to be a gap closer?[/i] The overall intention is to get into close range while it's not aware its dealing with a proper mecha, and hopefully avoid its counterattack in the process, exploiting the moment of surprise to hit it with one of our strongest attacks. If Agile into Heavy Weapons better fits the intent, go with that instead). Assuming talking is a free action, feel free to trash-talk as needed at this point--in the event of a big success, feel free to rub it in and add to the hate. I'm sure Callaghan can come up with a suitable one-liner that's actually fitting in the heat of the moment, he has my faith!
    -[X] Phase Two: We should now be in close quarters combat--most notably, we should have his attention by this point. A Jackal is smaller than a Kausen, but noted for its agility. We're no match for it in a punchfight--but we don't really need to be its match either. Use our second Heavy Weapon Attack, but otherwise remain on the defensive with Agile, we're buying time at this point and hopefully the friendly robot and his human buddy can get their shit together and withdraw or provide support, depending on their temperament. (It's unclear if Agile is committed proactively or if it's a trait of the Jackal, if it's proactive, this should be an Agile/Heavy Weapon Strike turn. If it's not, it should be a Heavy Weapon into Conventional Weaponry). Continue to trash talk as needed, because that shit's necessary and I'm awful at it unless I've got a hook to work around.
    -[X] Phase Three: He should have our measure by now, and we should have his undivided attention. That means it's time to change the game. Call the Hound in and Combine into the Timberwolf. See how he likes throwing down with someone his own size. If I'm not mistaken, our air support should be available by now, so see if we can get some covering fire from them. If we get an actual attack action along with the combination, hit him with Demolisher.
    [X]Plan Draw fire!
    [X] Plan: Keep Charging
    -[X] Ramming Speed into the BadGuy
    -[X] Call in Air support while combining with Sheperd
    -[X] Duke it out while targeting the weapon in an attempt to disarm the Kausen and try to lead the fight away from the downed mech and the human.
    -[X] If winning, try to disable the mech without killing the pilot.
    -[X] If losing, stall for time and hope that the downed mech gets up quickly and comes to help.
    -[X] Keep an eye out for other enemies that may try to gank.
    [X]Callaghan
    -[X]1st turn
    --[X]Ramming Speed! (Re-roll)
    --[X]Conventional Weaponry
    -[X]2nd turn
    --[X] Agile! (Re-roll)
    -[X]3rd turn
    --[X]Combine!
    --[X](Demolisher) Heavy Weaponry (Re-roll)
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