Super Robot Quest

[X] Plan OSHA Compliance
-[X] Housing
-[X] Security Net – Patrols
-[X] Well there's your problem!
-[X] Let's Think About This

Setting up a program similar to the "Build a Foundation plan". However, this is more going to focus on getting our workers safe and set up, rather than start digging for research.

And ESP is chosen for newtype flavoring.
 
Where do I find information on our total available RP, our RP income if such a thing exists, etc?

In other word, what things are there to limit us from attempting all the actions?
 
I will make it more clear in the future. However, to clarify:

As noted right before the vote choices, you have 8 RP available.

Under normal circumstances, you can take as many actions as you have available RP. However, it will be noted in some choices, "CHOOSE ONE"

As for income: Right now, you don't have any, because you are simply trying to get set up at all. Starting on Turn 2, your RP income will be made clear.

Please let me know if you have any further questions. I will update the Mechanics page to make sure this is highlighted clearly.
 
[X] Plan OSHA Compliance
Because I am a devious voter who gleefully jumps from bandwagon to bandwagon! MUAHAHAHAHAHA!!!
 
[X] Plan Build a foundation

Before we just start building, we should check out the ruins for anything left behind. I mean, it got hit by kaijiu and its a university.
Its entirely in genre to have an underground lab component!
...and if we build stuff on top before that we're going to have to tear it down again to reorganize
 
Last edited:
[X] Plan OSHA Compliance

so i have my fingers corss that we somehow discover sprial power
 
so, how long till we discover how to perform the art of combining mecha?

also, very relevent pic if we going full super robot.

 
Wow. There's almost totally nothing.

*sigh* Well, those are the cards dealt.
Time to make a house out of them.


[X] Plan OSHA Compliance
 
Tallying the votes.

I'll let this run a bit longer (thinking about another hour or so), but looks like OSHA Compliance wins out. I'll have the results typed out later today.

Unless anyone has a specific dice-rolling engine online they'd prefer me to use, I'll default to the one here on SV.

Er, ignore that. I typo'd; the Defense Action doesn't need it.
Adhoc vote count started by Pred1059 on Apr 29, 2018 at 7:24 AM, finished with 23 posts and 14 votes.
Basarin threw 2 2-faced dice. Reason: Defense Force Action: Housing Total: 3
2 2 1 1
 
Last edited:
Okay, the ACTUAL throwing dice. (Take note folks; this is why you have coffee before typing anything out. And now I feel like a dunce for not realizing 2d6 will be counted as 1d2. -_-)

Throwing 2d6 for "Well there's your problem!"

Throwing 1d6 for "Let's Think About This"
Basarin threw 2 2-faced dice. Reason: Well there's your problem! Total: 3
2 2 1 1
Basarin threw 2 6-faced dice. Reason: Well there's your problem! Total: 3
2 2 1 1
Basarin threw 1 6-faced dice. Reason: Let's Think About This Total: 3
3 3
 
Last edited:
Turn One Results
"Alright, folks," you say. "Every big project has to start small. Let's get to work."



Housing – One of the first rules of any military camp – Soldiers need a place to rest their heads. And you are responsible for both Soldiers and civilian auxiliaries, so it's best you get lodging and basic services now. You can afford to wait for a month if you think there are other priorities, but tents and cots are going to last only for so long. Besides, she reminds you, actual buildings are going to be easier to defend than a tent city. (Cost: 2 RP; Duration: 1 Turn; Increased Facility Security, Progress to Campus Grounds Repairs)

1235, 25 January A.D. 2070
Renovation Site of Morrison University

You walk along what used to be a rather sizable student dormitory complex. Rows of three-floor buildings, all with rooms that originally were fit to house two students as roommates quite easily. After the combat engineers had done their work, they could still fit two personnel each with all their kit comfortably.

If this was the end of the matter, you would have called this a good month's worth of effort. But that was not the end of it.

"We were also able to restore some of the walls," Captain Sasaki says as she walks to your left. Tapping a few commands on her tablet, she expands an aerial view of the campus grounds. You take the tablet and look down at it; though the grounds are still trashed, all the stone walls that had giant gaps in them were now reinforced to infantry camp standards.

"You even brought back the security gates," you note as you hand it back.

She shrugs. "The previous administration already had campus security posts. We still did not get everything; I chose to prioritize the main hall, the laboratories, and what will be the Engineering Bay. A few of their squadron cars were even still left over. They will not be fit for operation until basic services are restored."

At that moment, you hear a large crash echo from the other side of campus. A small plume of dust is seen spiraling into the air, along with the usual curses of sergeants yelling at someone who probably did something foolish.

"Which...will likely take another month," Sasaki says quietly.

You sigh, but shake your head. "One thing at a time, Sasaki," you say. "Everyone's got a solid roof over their heads. That's a hell of a lot more than we could say when we got here. Good work."

All personnel now housed in former dormitories. Critical areas now are walled off from basic investigation. Progress made in Campus Grounds Repairs.



Security Net – Patrols – Sasaki brought up a good point earlier. Aside from the Research Institute, you are the only Defense Force presence in this area. If you are to make good on the claim that you are here to stay, it's best you start developing patrols early. You should be fine if you do not pursue this for a month, but best not to delay too long on it. (Cost: 2 RP; Duration; 1 Turn; Increased Facility Security, Unlocks Additional Options)

Until the Engineers can actually establish facilities such as a motor pool, your Soldiers are currently forced to make do with what used to be the staff parking lot at the Main Hall. Thankfully, due to Sasaki's efforts the whole area is walled off so your vehicles are mostly secured. Before long, as you make the trek from your dormitory to your office every morning, the yells of Soldiers performing field maintenance on their vehicles and the smell of diesel greets you.

It isn't ideal, you admit. Hell, Sasaki herself isn't exactly happy with the arrangement either; the parking lot isn't exactly a great place to store lots of tools, fuel tanks, or military-grade vehicles. But all the same, you watch in approval as the Soldiers mount up on their trucks and begin making sweeps along the perimeters.

They aren't venturing too far right now. This month is just as much a familiarization run as it is for legitimate security. And as you sit at your desk, you hear the radios echo reports that there was nothing significant to report. Aside from disturbing flocks of birds, the only memorable instance was a bear that peered out at them from the woods. Thankfully, both parties decided to just keep out of each other's way.

If nothing else, until the Engineers are done, you are as secure as you can be.

Basic security sweeps established. All efforts to investigate Defense Force Research Institute grounds uninvited must pass Test roll. New Options Unlocked.



Well there's your problem! – LT Wilde is blunt in his reports. It is not simply a case of fixing the workshops. There is no power, no running water, no internet. He seems more offended at the last part than anything else. This is going to be a longer project than everyone else has; while the mobile power generator will do for now, he simply cannot recommend putting this off. This option will restore the workshops, but he and SFC Henry are getting straight to work on restoring basic services. Dr. Ignatov confirms that there is very little the Engineers can do without basic services. (Mandatory Action: 3 RP; Duration: 2 Turns; Test Roll (2d6); Chance to finish in 1 Turn, Failure will result in 2 Turn Completion; Progress to Campus Grounds Repairs; Unlocks Additional Options)

Roll Result from 2d6: 2, 1
Required 5 or 6
Failure; Action locked for Turn Two

0912, 26 January A.D. 2070
Campus Grounds Works Office, Morrison University

"So, check this out, Sir."

Lieutenant Wilde stands with you in what was the work call center for the university before a kaiju had strolled through it. The office floor was relatively intact. The inner workings? Entirely different story.

"So, the good news: this office is in a good spot. We've got the power substation built in right next to it, and by next month for sure, we can expand this baby into a proper independent power station." Tapping onto a tablet that had been bolted to the wall, he then expands the map of what look to be a pipe layout across the entire campus. "My guys are still digging through the rubble next door, but we can reconnect the water supply from here to the town. It feeds into the District supply, so it shouldn't be too bad."

"Good," you hazard to say. This all sounded all well and good. But... "So what's the hold up?"

"Kaiju footprints," Sergeant Henry says glumly. He establishes an overlay of the pipe system of where the kaiju had literally crushed it. Abruptly, a lot of angry red blurs and pipe alignments horribly out of place was what appeared. The power grid overlay was similarly destroyed. "Those strange marks the Soldiers were seeing? Lot of that was electrical burn marks. We're still clearing out all the leftover stale water in some areas. The medics weren't happy to see those."

"But it will be finished next month?" you press.

"Bet your pay cycle, Sir," Wilde agrees. "Honestly, the worst of it is gone. Just the pipes and the power substation are what we need to fix. We've already gotten a start on the power connections to all the classrooms and the dorms. It's not going to take much after this."

You nod. You're not happy, but you understand just how much work had actually been completed this turn. "Alright," you say. "You'll get what you need next month. But by the next monthly meeting, I want to see options for what we can expand into."

"Too easy, Sir," Henry confirms. "We'd definitely have enough breathing room to fit something in next month."

Action locked. Estimated time of completion: end of Turn Two. Option Unlocked.


Let's Think About This – The refrigeration unit will keep. You are intrigued by the possibility of psychically-augmented pilots for a future Super Robot. By starting now, you will unlock a deeper understanding than you already possess on the benign mutations Sam showed you already. (Cost: 1 RP; Duration: 1 Turn; Test Roll at Disadvantage (1d6); Chance to discover additional properties; Progress to ESP Theory)

Roll Result from 1d6: 3
Required 5 or 6
Failure; No new breakthroughs

1744, 31 January A.D. 2070
Carlson Labs, Morrison University

"What is all this?" you ask. What was once a freshman science laboratory classroom is now full to the brim of wires, flickering machines, and discarded tablets. All the while the same group of interns and scientists are running wild, while somehow not destroying something expensive.

"Progress!" Sam barks back as he leads you into the lab. "At least, what we can do right now with what we've got."

Half a month of living in a cot and tent, and a full month of living on processed water and rations has done nothing to curb the energy or enthusiasm of the man. In fact, he seems much more invigorated than you remember him being at Unity Station.

Then you remember that he's in his element. This is something new, something unexplored. And he's taking the first recorded steps.

"So, true fact: we started poking into what exactly makes the human brain use crazy psychic powers," Sam says without preamble. "First assumption we have to make is that it needs the brain mutation that only one percent of the lazy bastards out there decided to grow." Slapping the screen on a tablet, the holographic projector brings up the same brain scan that he showed you before. "Next assumption is that those crazy psychic powers are limited to machines. Because before we had government money to blow on this, that was our only observable result."

"What did you find, Sam?" you ask. "Anything we can use yet?" You can see him bristle a bit, and you hold up your hands in a placating manner. "I know! I know! I'm not expecting a breakthrough yet. I'm obligated to ask, you know that."

"Fair enough." Punching another command, a multitude of brain scans to contrast with it are produced to the side. "Turns out: we have no freaking clue yet. But we did find something interesting." The brain scans of other individuals then are magnified, highlighting certain parts of the brain that are similar to his first example.

"...these are brain scans from people on campus," you realize.

"Yep! I asked for volunteers, and a few brave souls stepped up to the plate for science!" You pause...only to hear no battlecry this time. Sam continues on while you're still confused, "True fact: so far, very few people have the exact same mutation. But a good 70% of the sample group we have? They share some of them. Not all. But they all have certain properties that we've witnessed to have strange powers attached like a string."

"Okay..." You shake off your bemusement. This guy was determined to drive you insane, you feel. "...so what does that mean?"

"Current hypothesis: the majority of people on God's Green Earth have some psychic potential. I'm guessing if you got a small group of them together if they don't have the full mutation, we could probably cobble something together with the Engineers to reproduce the effect." He shrugs, and the scans disappear. "But until we can really dig into it, I'm just whistling in the dark."

"And you'll need power before you can really make sure," you wince.

"Pretty much."

"So one last question: if we know that those people with the mutation are more likely to have psychic potential...where are they? I thought you would have tested them."

"Tried to. Was turned down by the stuffed shirts on my Platform." Sam looks annoyed at the memory. "No appreciation for higher learning, those idiots. I was only given the scans, no personal identification attached. So the mutation could've either been from an Olympian, a Soldier, or a Old Home citizen pushing 120. Right now, I just have no idea yet."

"Alright." You nod. It's not much, but Sam did warn you it's early days yet. SFC Henry's words echo back to you about hedging on the completion of services next month. "Well, do what you can, Sam. Depending on what Wilde and Henry get done next month, I might have something for you."

No breakthroughs, but Insights gained; Progress to ESP Theory; Progress to Identifying ESP Candidate Potential
 
Last edited:
Turn Two: Settling In
1255, 3 February A.D. 2070
Morrison University Main Hall


Well, it's been one month since you took on Brigadier Peters' idea. One month to adjust to the vastly different personalities that made up the unlikely leadership of the Defense Force Research Institute. One month since you realized just how little faith outside of Peters people in the establishment had in your idea that they'd just give you a destroyed university campus.

Thankfully, your people were now properly housed. The eyesore that was the scattered tents were a thing of the past; only a few here and there remained as Soldiers were set out by their sergeants to clean up the last of the equipment. Only the mobile latrines and the truck-mounted generators remained; even the field kitchens had moved into the cafeteria. The place looked just
slightly more livable now. If you ignored the buildings that had literally been stepped on.

But, as you gaze out of your window into the campus grounds, one thing is for certain. Building a Super Robot is certainly a long way off. Physically, you know you are seeing a few functioning buildings, along with earthmoving equipment shoving rubble out of the way so engineers could crawl in and fix what needed it. In your mind's eye, however…a motor pool, a hangar and runway, additional research facilities joined what was already there. There was much more left to do.

As your staff files in, you sit down at the table and wait for them to join you. "How are we doing, everyone?" you ask. It's a formality; you already have a rough idea of everyone's progress. But you've been surprised before. You nod to the Engineers. "Lieutenant?"

"On track, Sir," he says, with some measure of relief tinged into his voice. "Power'll be back online in a week. Going to take another week on top of that for water."

"The good news is, we will have just enough time to get started on a new facility," Henry offers. "Pending your orders."

"But as usual," Dr. Ignatov boomed, "There is much to do, but not so much time or resources to do it, yes?" Activating the holographic projector on your table, a few schematics are presented to you. "All facilities that will aid this Super Robot's development. Which to focus on is up to what you believe will take precedence."

"We've had a good start," Sam says with good cheer. "But anything else you can give us now will save us time later. In the meantime, I've got a few options on the table when it comes to digging deeper into ESP Theory. Your call, chief."

"There is not much else we can do at the moment," Sasaki admits. "We are as well established as can be. But if the engineers can spare some effort, there are areas we can still improve on." She grimaces as she says, "But they admittedly can wait."

"Lay out your options, people," you declare. "We've still got work to do."




RESOURCE POINTS AVAILABLE: 8 - (1 RP LOCKED IN ENGINEERING) = 7 RP AVAILABLE
RESOURCE POINTS INCOME NEXT TURN: 8



Defense Force Actions – Captain Sasaki was honestly not expecting as much investment into security as she received last month. She does have options to pursue, both to improve security as well as to help the Science team.

Otherwise, she has little to report aside from that the assigned units have been happily acclimating to the campus and the local towns.


[] Candidate Screening – ESP – Sam's offer to screen the test pilot pool still stands. In fact, he'd like a wider sample than just the pilot pool; considering new insights, he'd like to screen from as broad a pool as possible. (Cost: 2 RP; Duration: 1 Turn; Will lower One Science Test Requirement to 4-6)

[] Security Net – Local Area Investigation – Your domain in the university is now well protected against anyone who might stick their nose in. The only question now: who would those people be? You currently have no idea if there's even anyone out there. Sasaki recommends, for peace of mind if nothing else, to send out your patrols to get a better feel for the area. This is relatively low priority at the moment. (Cost: 2 RP; Duration: 2 Turns; Gain information on local area)

[] Information Gathering – Threats – The Research Institute is in a good spot right now. Rather than focus on internal security, which is as good as it will get for the moment, Sasaki wants to send out agents to observe the threats available. While you are far from being combat effective, Sasaki points out it's better to at least be in the know. (Cost: 1 RP; Duration: 2 Turns; Gain information on Significant Threats)

[] Information Gathering – "The Distinguished Competition" – Additionally, Sasaki notes it would be prudent to send observers to gather some information on the existing Super Robot teams. If nothing else, they can see what works (at least from a distance) for the other teams, and what doesn't. As with observing the Threats, better to stay in the know. (Cost: 1 RP; Duration: 2 Turns; Gain information on Super Robot teams)

Engineering – The Engineers are absolutely determined. Basic services will be restored this month. And to make up for lost time, they are going to make sure something of use to the Super Robot Project is going to be built. They only await your word.

[] Well there's your problem! – LT Wilde reports that services will be restored this month. He closed out on this report with, "Finally bringing civilization to higher learning!" Ignatov and Carlson were not amused. Regardless, this will also restore a very basic workshop for the Engineers to pursue independent projects. (Mandatory Action: 1 RP; Duration: 1 Turn; Progress to Campus Grounds Repairs; Unlocks Additional Options)

[] Excavation Now –Dr. Ignatov is still intrigued by the idea of additional infrastructure tucked away in the rubble. SFC Henry still confirms he can detail some engineers to clear it away if he receives the resources to do so. (Cost: 2 RP; Duration: 1 Turn; Test Roll (2d6); Chance to discover something; Progress to Campus Grounds Repairs)

New Construction Options! – Making good on his word, LT Wilde reports that the Engineers have collectively come up with the plans for a new facility. Emphasis will be on restoring destroyed or broken-down facilities to fulfill their original purposes. The only question remains: which one do you want first?
CHOOSE ONE ONLY.

[] ESP Testing Facility – SFC Henry admits that he has no idea on what Sam is actually asking him to build. All he knows is that with it online, tackling all future ESP Theory tests is going to be much more simple and straightforward. Somehow. You'd have to ask Sam on the details if you're brave enough. (Cost: 2 RP (existing basic lab); Duration: 1 Turn (inspired); Facility Constructed by end of Turn, Unlocks ESP Theory Actions)

[] Biology Lab – Sam is focused on developing the basics on ESP Theory, but that doesn't mean the kaiju sample should remain neglected. Investing in the restoration of the biology labs on campus will finally allow you to put the sample in a safer area and begin unlocking its secrets. (Cost: 3 RP; Duration: 1 Turn (inspired); Facility Constructed by end of Turn, Unlocks Kaiju Biology Actions)

[] Motor Pool – This is admittedly a personal project for LT Wilde and SFC Henry. While this would also help the security forces by giving them a dedicated Motor Pool for maintenance and whatnot, this would
also let them pursue their variable configurations project. You are probably going to lose a few vehicles doing this, but at least they were up front about it. (Cost: 3 RP; Duration: 1 Turn (inspired); Constructed by end of Turn, Unlocks Variable Configuration Actions, Contributes to Security Net)

[] Server Banks – This is a request from Dr. Ignatov. If he is to begin constructing a Super Computer system for your Super Robots, or even scaled down versions for wider EUDF use, he's going to need to start somewhere. (Cost: 3 RP; Duration: 1 Turn (inspired); Constructed by end of Turn, Unlocks Super Computer Actions)

Science – Though Sam has not made any breakthroughs yet, he feels he's in a good position to push forward. He admits he's had a head start compared to everyone else, but any help you can give him will get the team that much closer to putting theory into practice. As you directed him to focus on ESP Theory last month, that is still where his focus remains, at least until new facilities are made available.

[] How Do I Shot Web? – Sam's current theory is that those with psychic potential – whenever he can detect them reliably, anyway – do not just "get to jump around like a Jedi. And ignore Jack; he just moved on to Revelations, and it's his fault for poking at the power port with a pen." He theorizes that psychic powers need some sort of outside focus, and machines and computers just happened to be a valid focus – once. He wants resources to test how valid this is. (Cost: 2 RP; Duration: 2 Turns; Requires constant investment of 2 RP per turn; Progress to ESP Theory, Unlocks Actions)

[] Hello? Is It Me You're Looking For? – On the other hand, Sam was quite upfront last month when he said it was difficult enough finding out who actually
has psychic potential. He knows that variations of the benign mutation all have the potential, but outside of calling for volunteers to be scanned, he doesn't have much data. With enough volunteers, Sam thinks he can overcome this issue. (Cost: 2 RP; Duration: 1 Turn; Test Roll (1d6); Chance to discover additional properties; Chance to Discover Pilot Candidate(s); Progress to ESP Theory, Unlocks Actions)
 
Last edited:

[X] Information Gathering – "The Distinguished Competition" – Additionally, Sasaki notes it would be prudent to send observers to gather some information on the existing Super Robot teams. If nothing else, they can see what works (at least from a distance) for the other teams, and what doesn't. As with observing the Threats, better to stay in the know. (Cost: 1 RP; Duration: 2 Turns; Gain information on Super Robot teams)
Let's totally steal some tricks from the other two be inspired by the sucessful Super Robots in existance!

[X] Well there's your problem! – LT Wilde reports that services will be restored this month. He closed out on this report with, "Finally bringing civilization to higher learning!" Ignatov and Carlson were not amused. Regardless, this will also restore a very basic workshop for the Engineers to pursue independent projects. (Mandatory Action: 1 RP; Duration: 1 Turn; Progress to Campus Grounds Repairs; Unlocks Additional Options)

We have to do this.

[X] Server Banks – This is a request from Dr. Ignatov. If he is to begin constructing a Super Computer system for your Super Robots, or even scaled down versions for wider EUDF use, he's going to need to start somewhere. (Cost: 3 RP; Duration: 1 Turn (inspired); Constructed by end of Turn, Unlocks Super Computer Actions)

[X] How Do I Shot Web? – Sam's current theory is that those with psychic potential – whenever he can detect them reliably, anyway – do not just "get to jump around like a Jedi. And ignore Jack; he just moved on to Revelations, and it's his fault for poking at the power port with a pen." He theorizes that psychic powers need some sort of outside focus, and machines and computers just happened to be a valid focus – once. He wants resources to test how valid this is. (Cost: 2 RP; Duration: 2 Turns; Requires constant investment of 2 RP per turn; Progress to ESP Theory, Unlocks Actions)

These are meant to be synergy points-we start on computer development at the same time we begin seriously looking at how psychics do things. Ideally before Jack ends up looping back to Genesis.

We will have 6RP next turn to work with, though our ESP theory will need to be finished in order to progress further. This is fine. We can use the downtime to start poking the Kaiju scale and hopefully not make another one ourselves. That would be most embarrassing!
 
Wait are we at 7 free RP, because our income is 8 a turn and one is locked in engineering, or at 6 free RP, with an income of 7 and one locked into engineering? wording is a little confusing
 
You have 8 RP normally, but you have 1 RP currently locked due to the Engineering option. (Well, there's your problem!) It's set to finish this turn.

So yes, you have 7 RP to invest this turn (if only because one is already invested).

Also, as a reminder, please put your votes into plans like last time.
 
Last edited:
Back
Top