[X]Plan Scientifically Rigorous Abuse
-[X]Endurance testing - crew the vehicle and start the engine at a normal operating speed and set it to drive forward over rough terrain, prepared with explosives to create craters and some trenches. Every minute or so, the tank is to do a hard turn of variable size to judge ability to rotate to confront targets. When a breakdown occurs, Record time after initial startup that it happened, as well as what was happening at the time (eg turning, driving straight, changing speeds) and how long it took to fix. This test go continue until 24 hours or a breakdown occurs that cannot be repaired without specialized tools or several hours of time. If the tanks breaks such that it cannot be repaired from within the vehicle, the crew may exit it to repair the failure, but if it takes longer than 20 minutes to complete, the test ends.
-[X]Armor testing - After fixing any damage to the engine from the endurance testing, set up a number of wooden panels within the tank, a few centimeters from the hull and in likely crew positions, as well as around the engine. Set the engine to idle, and begin to fire upon the tank, beginning with heavy machine gun fire. Every 30 seconds, halt fire and evaluate damage to both the vehicle's hull and the boards within. When the hull is evaluated as sufficiently degraded to no longer be able to withstand fire or the wood boards are significantly damaged, the vehicle is moved to repair testing. If it withstands 4 minutes of firing periods, light explosives will be detonated in proximity twice every period, and after 8 minutes, direct hits will be added at a rate of one hit per 30 second cycle.
-[X]Repair testing - Have repair crews fix the tank up as best they can - note what tools they need to use and how long it takes them. If the engine cannot be made operational without removing it from the vehicle, the tank has failed this test entirely.
-[X]Endurance testing, part 2 - same procedure as last time, but now with the repaired tank. If it doesn't go any more, then the vehicle has failed this test.
-[X]Weapons testing - With engine in idle, fire weapons. Record the arcs of fire of the weapons, accuracy from within the vehicle, and any failures they experience. If weapons prove functional after earlier tests, have them fire upon a set of steel plates of equivalent thicknesses to those of the most heavily armored tank presently available - that is, a seven millimeter sheet, a 14 millimeter sheet, and a 20 millimeter sheet.
-[X]This is to be done with as many vehicles as are available of each type, with priority for those made as would be built under mass production.
[x]Plan Simulation
-[x] Build or borrow (gotta be some bypassed/behind the lines trench somewhere) a trench structure. Should include hardpoints.
-[x] Ideal testing. The vehicle moves across the test range firing on targets attempting to reach the other side and 'kill' as many targets as possible.
-[x] Defense testing. Put the vehicle in the middle of the range with pork sides as crew and fire at it, starting with pistols and moving up to hmg with AP ammo. Include direct and angled fire from various ranges.
-[x] Heavy Defense. Move to an artillery training range and have friendly artillery put shells progressively closer to see when the vehicle is soft/hard killed.
-[x] Light Defense. Move to an infantry training area and have the infantry practice close assault on armor.
-[x] Bad Going testing. Repeat move/fire testing after getting artillery to chew up the test range. Include currently/ has rained conditions.
[x]Shoot the Shit
-[X]Request additional testing models
-[X]Mobility Testing (see how mobile they actually are), combined with Repair Testing for when they break down.
-[X]Armor Testing, wherein we shoot the shit out of them with any available enemy small-arms we have on hand, as well as simulated near-misses from artillery fire, grenades, and other weapons, with pigs/bacon inside
--[X]Combine with additional repair testing to see how well crews can potentially repair battle damage.
--[X]Once initial armor and repair testing is concluded, see how they respond to direct fire from enemy field guns, ranging from light infantry guns up to heavier field pieces for the purposes of seeing how and if they'll burn and if direct hits might be potentially survivable