Strange Lands, and Stranger Times.

[X] The Lazy Flee. Cheap and cramped. Plus the inn keeper is a little odd, not bad but a something is strange about him. (2 silver, 5 coppers)
[X] Menial Labor. Safe, but low pay. Do odd jobs around the city such as cleaning, delivering messages, etc. 2 Silvers.
[X] Blood-Caps Needed. Collect 30 specimens from the nearby woods. 5 Silver.
[X] A Wolfs howl pierces the night, rousing you from your sleep.
 
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[X] The Lazy Flee. Cheap and cramped. Plus the inn keeper is a little odd, not bad but a something is strange about him. (2 silver, 5 coppers)
[X] Menial Labor. Safe, but low pay. Do odd jobs around the city such as cleaning, delivering messages, etc. 2 Silvers.



You decide take up the Innkeeper on his offer. You pass him one silver and resolve to find some work to pay off the rest. (-1 Silver). The Next day you spend that last of your money getting some clothing and other items you had needed. (-1 Silver for Living Expenses).

On most days you learn under Jurgen for the better part of the day. Some days he takes you into the woods to show how to hunt and stalk your prey, how to indentify use nature's bounty. On others he finds a friend to teach you how to fight. You learn to wield a knife from a one-eyed pirate; to punch and kick from green robed women whose face is obscured by a strange headdress; a retired soldier teaches you the basics of using a sword. You gain a well rounded, if shallow, capacity to fight. (Stealth raosed to Rank C and Survival raised to Rank B)

Your bow is a different matter. Every day you practice. Jurgen quickly notes that shooting still targets, even at a distance, does not challenge you. So he sets you upon moving targets, pieces of wood tossed into the air, and birds in flight. These prove to be a better challenge, but you prove yourself capable in this regard. (Archery raised to Rank B)

You often spend your lunches talking with Jurgen. He regales you of tales from his youth and his travels. With every story was a lesson, more than a few beginning with the phrase "If I knew then what I know now I wouldn't' have done it like that." You often press him on whenever he speaks of the supernatural, and listen intently, putting every word to memory. He picks up on this and begins teaches on The Old Ways. (Tactics raised to rank C and The Old Ways raised to rank D)

Your afternoons are usually spent running odd-jobs or exploring the city. The money isn't great but it's enough to cover the rest of your rent. Running messages, doing laundry, looking after children, and delivering food. You get a better sense of the city, but you learn a very important lesson. Servants are terrible gossips. Still, if you ever need to find out what's going on, who doing what, or any kind of rumor really, you know where to go now. (+2 Silver, Ear-To-The-Ground Trait gained.)

Still your need to go into the woods gets the better of you one day, and you had seen a job offer for collecting 30 blood-caps as well. Might as well kill two birds with one arrow. . . Now there was an idea. . . .

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[X] Blood-Caps Needed. Collect 30 specimens from the nearby woods. 5 Silver.

You hadn't realized how much you missed the forest. As nice as the city was there was someing serene about walking in the woods, something that most people didn't understand. They were, in your opinion, to fearful, to suspicious of the forest to truly appreciate its beauty.

The forrest grows thicker and the underbrush grows thin before giving way to a floor of decaying leaves and the occasional fern. Tall wide-leaved trees shade the Forrest floor darkly. Pinpricks of sunlight filter past the trees and leaves. The wind quietly rustles the leaves and tugs at a few loose strands of hair.

Blood-Caps were valued for the use as a pain reliever though Jurgen had motioned that they were a key ingredient in his poisons. The fungus was a deep crimson color, and about 3 inched in diameter. They were usually found underneath rotting logs and branches.

By the time you collect all 30 specimens the sun has nearly set, deeply slanted strands of sunliogh filter through the woods. The golden color of dusk bathes the forest in shades of gold and green. A cool evening breeze gives promise to crisp autumn night, and carries with it the rich earthy scent of decaying leaves.
I'd taken you longer than you'd hoped, you'd be arriving at the city well after sundown. Still nothing you could do about that now aside from keeping your eyes and ears open.

Just as you finish that thought you hear something thrashing through the woods. You press yourself against a nearby tree and ready your bow, straining your eyes and ears for further information.

Your efforts are rewarded a minute later. A young man appears some 70 feet from you, running roughly towards you. Behind him you can see almost a dozen figures, about 2 and half feet tall with large bulbous head. Goblins, armed with crude knives and swords. The boy's direction would put him within about 25 feet of you if you don't move and his course remains unchanged.
How do you react?

[ ] Slink away. This is his problem, not yours. A dozen goblins are a likely more than you can handle. You see no reason to risk your life when it was likely his own fault his situation.

[ ] Help him. You know the woods well, you could lead him to the dense underbrush and loose the goblins there.

[ ] Ambush the goblins. They don't know that your there, and you could probably kill enough to scare them off with-out endangering yourself. There is also that bounty on goblins to consider.

[ ] Other. Write in.
 
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[X] Ambush the goblins. They don't know that your there, and you could probably kill enough to scare them off with-out endangering yourself. There is also that bounty on goblins to consider.
 
[X] Ambush the goblins. They don't know that your there, and you could probably kill enough to scare them off with-out endangering yourself. There is also that bounty on goblins to consider.
 
[X] Ambush the goblins. They don't know that your there, and you could probably kill enough to scare them off with-out endangering yourself. There is also that bounty on goblins to consider.

The boy is likely young enough to be considered an innocent. We want to help innocents, like the children from before.
 
Ok guys updated the Character sheet on the front page. You may want to check that out to see your shiny new skills and that new trait as well.
 
[X] Ambush the goblins. They don't know that your there, and you could probably kill enough to scare them off with-out endangering yourself. There is also that bounty on goblins to consider.
 
Your post says that old ways was raised to C, but our character sheet says it is rank D. Also, post puts survival at C, and our character sheet at B. Could you please clarify our ranks in the respective skills?

Ehh that's embarrassing. Thanks for catching that. Survival was already at rank C so it was raised to B, but I typed C when writing the update. Old Ways was supposed to read D, but again typo. Its not being raised as high as the others as Jurgen isn't as knowledgeable on that subject compared to the others. Fixed the update, so it should actually make sense now.
 
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[X] Ambush the goblins. They don't know that your there, and you could probably kill enough to scare them off with-out endangering yourself. There is also that bounty on goblins to consider.

You couldn't stand by and let someone get killed by goblins, and it's not like you wouldn't benefit from this either.

You step away from the tree, bow drawn and ready. You sight the largest goblin, likely the leader, and fire. The arrow leaps forth, crossing the distance in an instant. The impact throws the ugly creature to the ground as it thrashes around howling in pain. By the time his fellows realize what had happened one more has fallen, gurgling with an arrow in its throat.

Goblins are small, cruel, stupid creatures though they do have a certain low cunning. They are remarkable brave despite their weak physiques. Goblins aren't really brave or fearless, they are simple too stupid to understand that they are outmatched most of the time.

When a third goblin falls they cease their chase and with a forth dead they begin to scramble back into the brush shouting to their fellows to run away. You quickly lose sight of them in the thick underbrush. You hoped they wouldn't come back.

You take a moment, stretching your senses forth to see if there are any more threats in the forest. A long moment passes without incident. Glancing over to the boy you see him leaned up against a tree, heaving up the contents of his stomach. You look away in disgust.

You give him a few moments to catch his breath before approaching. He's about your age and height, with short sandy blonde hair and a ruddy complexion. He's broad-shouldered, but his limbs are somewhat gangly, he hasn't yet grown into them yet.

He wearily stands up as you approach "Oh thank The Lady, you saved my life!" He chuckles nervously "I thought I was dead when I ran into the lot of them. I'm John, thank you again."

You look him over critically. He lacks any kind of armor, but he is wearing a short sword at his hip. He notices.

"I was looking for that missing girl, but I got lost yesterday. And then I stumbled into a goblin encampment." He looks to you sheepishly "I have no idea where I am right now. You, uhh, wouldn't happen to know the way back to the city would you?"

It takes you a moment to process his words. He had gone into the woods and gotten lost? From his stance you have no doubt that you could easily take him in a fight, and it seemed as though he was unable to navigate the woods as well.

You have always been astounded by the stupidity of the village boys, especially when they were trying to get your attention. That said, none of them were dumb enough to go wondering the woods without the ability to navigate them.

How do you respond?

[ ] Sympathetic. You'd been in a similar situation yourself. He was likely tired, hungry and scared, no need to rub this in his face.

[ ] Critical. He was an idiot in your opinion, and a good chewing out would educate him greatly. You'd tell him what he had done wrong, and what he should have done instead. Hopefully he would know better next time.

[ ] Angry. You risked your life for this idiot?! Was he so arrogant that he thought he could just waltz into the woods without being prepared?! It was one thing to get caught in a bad situation, but it was another to willing provoke it.

[ ] Other. How do you feel about John?
 
[X] Critical. He was an idiot in your opinion, and a good chewing out would educate him greatly. You'd tell him what he had done wrong, and what he should have done instead. Hopefully he would know better next time.
-[x] don't be condescending
-[x] try to end on a sympathetic note, mentioning that you almost made a similar mistake a while ago, and explain the whole incident with the ranger holding a sword to your throat, and how it changed your outlook.
 
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[X] Critical. He was an idiot in your opinion, and a good chewing out would educate him greatly. You'd tell him what he had done wrong, and what he should have done instead. Hopefully he would know better next time.
-[x] don't be condicending
 
[X] Angry. You risked your life for this idiot?! Was he so arrogant that he thought he could just waltz into the woods without being prepared?! It was one thing to get caught in a bad situation, but it was another to willing provoke it.

I can totally see Rose being genuinely pissed about this. She got caught out and has made the best of it. She didn't go into the woods looking for trouble unprepared.
 
[X] Critical. He was an idiot in your opinion, and a good chewing out would educate him greatly. You'd tell him what he had done wrong, and what he should have done instead. Hopefully he would know better next time.
-[x] don't be condescending
-[x] try to end on a sympathetic note, mentioning that you almost made a similar mistake a while ago, and explain the whole incident with the ranger holding a sword to your throat, and how it changed your outlook.

I would like to point out less than a month ago IC, we were prepared to do almost exactly the same thing - namely investigate the missing kids on our own, with negligible skills. It took someone putting a sword to our throats to make us realize exactly why this was a bad idea. Lets give this guy a similar - if less overtly violent - treatment and hope he learns the same lessons that we did. Namely that you shouldn't go looking for a fight unless you're sure you can handle it, and to always maintain a realistic view of your own skills. Learning these lessons likely saved our lives, so lets try to pass these on to him.
 
[X] Critical. He was an idiot in your opinion, and a good chewing out would educate him greatly. You'd tell him what he had done wrong, and what he should have done instead. Hopefully he would know better next time.
-[x] don't be condescending
-[x] try to end on a sympathetic note, mentioning that you almost made a similar mistake a while ago, and explain the whole incident with the ranger holding a sword to your throat, and how it changed your outlook.
 
[X] Critical. He was an idiot in your opinion, and a good chewing out would educate him greatly. You'd tell him what he had done wrong, and what he should have done instead. Hopefully he would know better next time.
-[x] don't be condescending
-[x] try to end on a sympathetic note, mentioning that you almost made a similar mistake a while ago, and explain the whole incident with the ranger holding a sword to your throat, and how it changed your outlook.


The boy slumps against a tree, exhaustion and fatigue etched across his face. You lean against a nearby tree, collecting your thoughts. You let your temper cool before speaking.

"Why?" you ask.

John looks up in confusion. "Why what?"

"Why go after the girl. No offense but you seem to be out of your depth here, so why risk it?"

You see anger flash across his face for a moment before it fades. He sighs deeply before speaking. "My Mom is sick, and the medicine is expensive. I was hoping to get the reward to help pay for it. I mean" He shakes his head "I didn't think I'd be this dangerous."

He'd overestimated himself as well as underestimating the dangers. Foolish, but you could sympathize. You'd almost done the same ting a few weeks ago. If it hadn't been for Salmer's demonstration you'd likely gone charging back into the woods. It wouldn't have ended well. Perhaps you could do to John what Salmer had done for you, albeit with less violence.

You quoted Jurgen. "We can never fully anticipate what dangers we may face, but we can prepare for them. Mitigate them, face them with the best of our knowledge and our tools. That is what it means to be prepared." You give him a stern look. "Do you understand?"

He looks at you, confused. While he seems to understand what you said he failed to grasp why you had said it. You try something else.

"How did you expect to find the girl?"

He looks down, not willing to meet your eyes. "I, uhh, was going to look for tracks."

"Do you know how to look for tracks, how to follow them?"

"No." he mutters.

"And if you had found them, what then? Do you think you could sneak past their sentry's? rescue a captive singlehandedly?" You pause, John shrinks in on himself, but you needed to continue, to strike while the iron was hot. "would you be able to guide the guards back to her?"

"No."

"Do you even know how to defend yourself?"

John doesn't respond, staring at the ground shaking. You walk over and sit down next to him.

"John," you say softly "Do you know why I'm telling you this?"

"Because I'm a damned fool who nearly got himself killed?"

You smile slightly 'Because I was a damned fool who nearly got herself killed."

He jerks his head up, meeting your eyes "Wait what?!"

"A few weeks ago I was ready to go off into the woods and look for the missing children, but Commander Salmer told me no. I objected to that and she offered to meet me in the ring. I had a sword to my throat in 3 seconds. Do you know what that taught me?"

"That Salmer is a really good swords-woman?" he offers.

You chuckle "Yes that too, but the important lesson was this. Never overestimate yourself. Know your limits and avoid pressing them in an uncontrolled environment."

"And what if you don't have the right skills?"

"Learn them; work with others to cover your weaknesses. That's what I did, I was lucky enough to be offered some very valuable lessons." You offer him your water skin, which he takes gladly.

"Your mistake John was not going into the woods. It was doing so without the knowledge to survive. You're lucky that I was here or you'd be Goblin stew."

John passes you the waterskin back, smiling "Yeah, luck's gota count for something right?"

You feel the faint thrumming vibrations from the bow. Yes luck did count for something.

"Of course" you reply "But never rely on it either."

"Yeah, I won't forget this. That said, it all right if we rest for a bit longer? Running for one's life is tiring you know."

You stand up, and turn your head smiling slyly "Trust me, I know." You begin the grisly work of collecting the ears from the dead goblins. No senses in letting good money rot away. When you finish you and John begin to head back to town
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"Hey, how big do Goblins get anyways?" John asks you after a few minutes of walking.

"About 3 and a half feet, give or take a few inches." You reply.

He nods "And what about tusks?"

"John, what did you see?"

He cringes sheepishly "Well it looked like a real big, burly goblin with tusks. Bout 6 feet tall or so."

6 feet, vaguely goblin tusks. That would clearly be an orc. Orcs where bigger and smarter than goblins, but tended to reside in the desolate forgotten places of the world. Occasionally they would raid into more populated territory, bringing the locale goblin population to heel as well. An Orc at a goblin encampment could only mean that a band of orcs where planning on raiding the nearby settlements. You had to warn the city.

Then there was the fact that you had ambushed a group of goblins, and some had got away. They would no doubt report this and the Orc would likely be hunting you now to prevent you from warning others.

"John?" you ask sweetly.

He replies slowly and fearfully at your tone. "Yes?"

"Why didn't you mention there was an orc earlier?"

"I didn't know! And I was a little out of it too!" He nervously runs his hand through his hair. "What do we do now?"

[ ] Run for it. Try to outrun them and make it to the city.

[ ] Escape into the woods. They will expect you to head to the city, so you'll head into the woods and try to lose them. You'll double back into town tomorrow.

[ ] Set and ambush. Tell John to run back into town, he just needs to follow the trail. You'll stay behind and ambush them. On your own you'll be able to pick off the goblins and evade the patrols. Goblins are pretty stupid so you should have no problems evading them.

[ ] Other.
  • Write in.
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Well that was a meaty update, or dialog makes thing seem bigger. Anyways, I'd like to give Hyrdoplatypus and thanks for his comment there. Gave me a really good base for how Rose wanted to approach that conversation.
 
[X] Run for it. Try to outrun them and make it to the city.

I doubt the goblin camp is immediately next to us, so we probably have a few minutes head start. Maybe more if they were a patrol or raiding party that wasn't near the main force. Also, goblins are 3 feet tall. Given that they are humanoid I doubt they'll be able to match our pace for too long. As such it we immediately start for the city we should probably be able to make it back without issues. Also, given our speech about knowing your limits, it would seem really hypocritical to try to set an ambush for a large group of powerful creatures that are a) clearly more powerful than goblins, and b) likely outnumber us by a fair bit. We should heed our own advise and get out of here.

Well that was a meaty update, or dialog makes thing seem bigger. Anyways, I'd like to give Hyrdoplatypus and thanks for his comment there. Gave me a really good base for how Rose wanted to approach that conversation.

Thanks for the compliment. I was originally going to vote for sympathetic, as we nearly made the same mistake. But then I realized that it took a sword to our throat in order to get us to change. And given SV, I doubt that we would have changed for anything less than that. Being sympathetic might have made him feel better, but being critical could save his life.

And this is why I try to leave reasons for my votes. Helps me think things through, and realize things like that.
 
[X] Run for it. Try to outrun them and make it to the city.
I'm torn on this vote between run away and run into the forest.
 
[X] Set and ambush. Tell John to run back into town, he just needs to follow the trail. You'll stay behind and ambush them. On your own you'll be able to pick off the goblins and evade the patrols. Goblins are pretty stupid so you should have no problems evading them.
-[X] tell john to warn Commander Salmer and tell her that we sent him
 
[X] Run for it. Try to outrun them and make it to the city.
I'm torn on this vote between run away and run into the forest.

It the goblins have any hope of catching us, they'll need to have some tracking skill. As such, running into the forest just gives them more time to hunt us down. Best take advantage of our lead and just run away.
 
But running to the city could cause more trouble than its worth if we lead a horde of goblins there.

Armies don't just up and march. IT takes time to disassemble camp, get everyone woken up, wait for patrols to get back, get into formation, and work out the logistics of getting it moving. We'll end up with maybe a couple of squads at our backs, not an entire army. And if the city can't stand up to a couple squads then they deserve to get raided.

Longer term, the orcs were evidently planning on raiding the city anyways, so all we'll be doing is moving up their schedule a bit. And given that we will give them advance warning, I would say that that's worth far more given that it lets them prepare for the inevitable assault. Even if we flee into the woods, they will still have to move up their schedule, given that we got away. So running gets an extra day of warning, which could mean the difference between victory and defeat if they really move quickly for the attack.
 
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