So, this quest is something of a whim for me, and the result of long musing on the general interestingness of the Tyranids - less so their endless armies of gribbly monsters, and more the way they act as a strange ecosystem. This is particularly noticeable when their enemies have been defeated and they are in the process of consuming a world, or when the Hive Mind's hold over them has been broken. It's still present in their normal operation, however, in the way that they integrate separate living organisms into symbiotic weapons and so on.
In this quest, I want to explore some of these complexities. You will be playing as a psyker with a strange relationship to the Hive Mind and the Tyranids, the exact nature of which - and what it means for you and the wider setting - you'll be discovering over the first few updates. I'm not entirely sure how long this will last, but we shall see.
It is said that the galaxy is the house of the Emperor; that every world is a room in the vast palace of His spirit. If this is so, then the Emperor is a poor caretaker, though it be heretical to say it. His children throng throughout this belt of stars, but are beset on all sides by monsters, aliens, heretics and worse. And now, disaster has split the galaxy in two, isolating half of the Emperor's flock from the other and, worse, from the light of His Astronomican, the guiding light in the darkness of the Warp.
On which side of the Great Rift did you fall?
-[] [Region]
Imperium Sanctus: You are fortunate; when a Navigator looks into the Warp from your world, they can still see the Astronomican's light. Nevertheless, times are grim, as the Imperium reels from the blows it has been dealt, and the forces of the Warp and xenos alike wax in ferocity.
-[] [Region]
Imperium Nihilus: You are forsaken. The Astronomican is dark, astropathic communication is intermittent and even time may sometimes run askew. If the Imperium Sanctus is beset, the Imperium Nihilus is on the verge of being overrun.
Whispers ripple through the warp of a planned crusade of liberation and reunification. Some even say it shall be led by a Primarch, returned from death. Or maybe it has already been launched, and has passed you by. In these dark times, it is impossible to tell.
You have not lived a long life, but you just barely remember a time (slightly) brighter. Or that might simply be nostalgia for childhood. But there are dark times, and there are dark times, and your world is beset. A few scattered bio-ships of a starving Tyranid splinter-fleet have found your home and have landed their spores upon it. Unchecked, they will devour your world whole.
Where have these monsters found you?
-[] [Origin]
Death World: Your home is a horror - a planet barely fit for human habitation, where the Imperium hangs on with bloodied fingernails. The galaxy has many and varied trials to inflict upon the Emperor's subjects; choose also a world from below:
--[] [Origin] Benkiter: A planet of oceans, Benkiter's seas are almost as deep as the gullets of their inhabitants. Populated by all manner of monstrous creatures, from venomous sting-worms to leviathans capable of assaulting even fortified floating cities, it is a blue hell. It is also home to a certain type of clam whose pearls have a remarkable luster - and this is reason enough for garrisons to be maintained and men to be fed to its monsters. That the Fleet landed here is no wonder; Benkiter is full of biomass, but its inhabitants may test the resources of a broken splinter-fleet.
--[] [Origin] Covyria: Verdant and savage, Covyria is home to innumerable predators, carnivorous plants and prey-beasts scarcely any less dangerous. Continuous application of fire and defoliants to the ever-encroaching jungle-scape is necessary, and the Imperial Knights of House Vanefa are there to stand between the population and the greater monsters which stalk this planet. They will be tested sorely, though, as a new breed of monster comes from beyond the sky: A Tyranid bio-ship has won through the planetary defenses and begun to deposit its cargo onto the surface.
--[] [Origin] Gatun Secundus: In truth a moon rather than a planet, Gatun Secundus is a ball of ice and snow orbiting the gas giant Gatun. Its main purpose is to serve as a penal world, but the prisoners trapped here are not permitted to live on the Emperor's coin without repayment. They mine promethium the previous ecosystem of the world was crushed into, now trapped beneath its frozen surface. The Hive Fleet came here out of desperation, but they will drink the promethium dry before they leave. Biomass is biomass.
-[] [Origin]
Voidborn: You have rarely, if ever, known the solidity of planetary gravity; you were born in the void of space, and have lived aboard star-sailing vessels all your life. Not all ships are alike, though; pick one from below:
--[] [Origin] Infinite Burdens: One of the innumerable trade-haulers which carries vast loads of cargo between the stars of the Imperium, Burdens is an old, reliable ship, carrying vast quantities of grain and other produce from an agri-world to a hungry hive world. And she is dying. The Shadow in the Warp forced her back into realspace, and the hive fleet is even now devouring space within her corridors. They will find her fat, juicy prey, and they will move on, further strengthened by this easy meal.
--[] [Origin] Restitutor Orbis: A proud cruiser of the Imperial Navy, Restitutor has fought valiantly, but her guns and void shields were not sufficient. She has wounded her enemies, and slain two, but now the last closes in for the kill, disgorging boarding-beasts to devour her from within. The crew of Restitutor will make them fight for every corridor, and the captain broods in his quarters, waiting for the right moment to take the last of his foes with him into death.
--[] [Origin] Aurum Indictio: The long-serving frigate-vessel of the Gelstat Rogue Trader Dynasty, Indictio has sailed the frontiers of the Imperium, dealt with many strange peoples and come back laden with both wealth and glory. This may be her final hour, though. Returning to a world with which the captain had traded often before, they emerged from the Warp above a ravaged agri-world, with waves of clawed monstrosities writhing across its surface and beating at the beleaguered defenders. A bio-ship has broken away from its bombardment positions and engaged Indictio in combat, downing her shields before vomiting boarding-spores to breach her hull.
--[] [Origin] BIG KRUMPA: The capitals are important. Kaptin Rekkguttah is very insistent on them. You've seen him splatter a gretchin for not pronouncing them right. You're still not entirely sure how you're alive. The Kaptin apparently took a liking to you, for whatever reason (though you think your sparks and explosions are part of it), and kept you as something between a slave, a pet and a jester - his Sparky 'Umie. It's a hell of a trick, to keep it up. And now a giant tentacle-monster has decided KRUMPA looks tasty.
-[] [Origin]
Forge World: Nion VI is a faithful world of the Mechanicus, a forge to match any other amongst the stars. In their manufactorums are born the guns, tanks and machines of all kinds put to use by planets for light years around. Now, their skies are choked with spores, and it is only fortunate that so many of the citizens already have augmetics to filter the air they breathe. The Adeptus Mechanicus have unleashed all manner of weaponry, from arcane machines whose mechanics you can hardly guess at to good old gun-servitors, and they have dealt grievous blows to the small hive fleet. And yet the monsters come.
-[] [Origin]
Feudal World: To Imperial cartographers your world is classified as 'Narthus Septimus'. You've never heard this name. Yours is a world of empires spread by sword, spear and shield, of men and women who farm for a living, and are swept off by nobility to their country villas for entertainment. Slavery is commonplace, life is short, and the main contact you have with the Imperium is the tales of armored gods who choose a few boys each generation to serve them in the heavens. You have no way of knowing how a wounded hive ship limped to your planet's orbit and spat down a few spores before it shuddered out its death throes. You know only the tales of monsters in the wild.
-[] [Origin]
Hive World: Gennerth is a ruined world; between the vast hive-cities are vast plains of salt and bare stone where the toxic wind howls a lament for beauty lost. There is nothing there, though. Life here is in the hives; mountains of metal and human flesh stretching into the sky, their tips glittering above the clouds as their feet are planted in the earth. The space in between is populated by uncountable numbers of human souls - every one at peril. Gennerth's aristocracy was paralysed by a foul xeno-cult, just as a hive ship loomed into orbit. Its fellows had been slain by the system's defense batteries, but one lived to secure orbital supremacy, and the spores have begun to fall.
-[] [Origin]
Shrine World: You have never set foot on soil, stone or steel which was not holy, never stood in a place other than under the gaze of the Emperor and His saints. Such is Ichion, a world made sacred by the sacrifice of Saint Ichion Star-Hand, who purged the ork-spores from the planet long ago, making it clean so that it could be built again as a beacon of holiness. And now, foul xenos once more stain its pristine beauty. The guns of the Imperial Navy have failed, and only faith and the weapons held sacred by the cult of Ichion can save you now from the monstrous things which pour onto the surface of this hallowed world.
-[] [Origin]
Agri World: Aunia is, by the standards of imperial worlds, idyllic. Vast stretches of open farmland, great forests maintained for rich lumber, herds of prime beasts. Its produce goes not to the mouths of hivers, but to the tables of the nobility, and its inhabitants take pride in their work. Now, though, a hunger greater even than that of the upper echelons of the Imperium comes to sample the fruits of their labours. Undefended, the planet is easy prey for the single bio-ship which limped into the system and is even now driving the PDF back step by step.
-[] [Origin]
Maiden World: Though you are human, the world of Lieria is not. It belongs to Exodites of the Aeldari empire of old, who have kept to a simple lifestyle ever since, and are gracious enough to permit some enclaves of 'mon-keigh' to occupy the same planet as them, as you have since before some upstart Emperor on the other side of the galaxy began his conquests. Your peoples live apart, but in relative peace and tranquility; your histories are littered with deeds done by either side in service of the other. Now, though, you are being tested as never before; implacable, ravenous monstrosities have landed upon your homeworld, and ravage its ecology and world-spirit alike. You fight alongside your aeldari neighbours against them, doing what you can, and they claim to have sent for help - but who knows if it will arrive in time, or if it will help all on Lieria, or only a few?
In the end, you are only a
-[] [Origin]
Man
-[] [Origin]
Woman
-[] [Origin]
Other
--[] [Origin]
Write in
Named
-[] [Origin]
Write in
In a conflict infinitely greater than yourself. The destruction of all that you have ever known; every man, woman and child, will be but a drop in the bucket of the galaxy's wars. There is hardly any division left between soldier and civilian; all that remains now is survival. Not all are equal, though, even in the face of this horror. You are a
-[] [Origin]
Child of the Low: You were born into the lowest - and widest - rung of society. You were a peon and a child of peons; a worker in the intestines of a vessel, a labourer in manufactorums, a ganger, a farmer, one of any number of roles.
You are used to adversity, and know how to adapt to new situations, as such a life is precarious. You haven't had much of an education, though.
-[] [Origin]
Child of the Creed: You were not raised by parents in the traditional sense, but by an institution, whether that be the Schola Progenium, the Adeptus Mechanicus, a monastic order or some other group.
You have a good education, and have been trained in many useful skills, including discipline. However, your experience of the world outside of the rigid structures of your upbringing is limited.
-[] [Origin]
Child of the Vaunted: You were raised at the apex of society; the child of nobility, a planetary governor, or the captain of your home-vessel. You are used to privilege, and have been trained to take up high office.
Your education is excellent, in academic and rhetorical matters. However, to call you 'sheltered' is perhaps something of an understatement.
All your life, you had a sense - something that no-one else spoke of. You did not even know that it was not commonplace - it was as natural to you as breathing to feel the currents of the Warp against your mind, though you never knew them by that name. No Black Ship came to take you away, by chance or fate, and by some stroke of providence you have neither been found a witch nor destroyed yourself. Perhaps you have even found a teacher, in books, in faith or in another, who has given you some guidance.
All that luck may come to naught, though, in the face of the thing that stands before you.
-[] [Foe]
Broodlord: It is a four-limbed monster, a genestealer among genestealers. It waits, claws clacking against one another. Sadistic anticipation, or something else?
These creatures serve as infiltrator-commanders for the Tyranids, going ahead of the fleets to locate sources of biomass and sending out psychic signals to draw the hive fleet in. It may well be that this creature called the devastation to your world. It is strong, with claws that can tear through power armour and telepathic gifts which allow it to hypnotise and dominate lesser wills.
-[] [Foe]
Warrior: It towers above you, its wedge-shaped head crowned with armour, its weaponized limbs ready to destroy. As it sees you, its eyes narrow and it lets out a whistling chitter, but does not fire just yet. Hesitation?
Warriors serve as shock troops and something akin to company commanders, leading lesser organisms such as gaunts and raveners into battle. Though they lack significant psychic gifts, they are still important links in the synaptic web of the Tyranids, and their body structure is immensely versatile, allowing them to make use of many different forms of symbiotic weapons.
-[] [Foe]
Hive Tyrant: The creature is enormous, more than thrice your height and wielding armaments as tall as you. There is a terrible intelligence in its eyes, and more than that an awful wisdom you can barely fathom. It has not killed you yet; what is it looking for?
Hive tyrants are field commanders and generals in the swarm, with potent psychic abilities, a versatile array of armaments and symbiotes, and strength and toughness enough to battle a captain of the Adeptus Astartes or a main battle tank in single combat.
-[] [Foe]
Tervigon: It is the size of a battle tank, walking on all six limbs and attended by dozens of scuttling gun-creatures spawned from its dripping underbelly. It snarls with a sound that reverberates through the ground and up your legs, and its minion-children skitter and shriek quietly, their weapons trained upon you.
Tervigons are fed biomass and use this to constantly replenish the ranks of lesser hive-forms, spawning gaunts in great numbers to fuel continuous wave assaults. Though their size gives them some offensive capabilities, as well as the launchable thorns embedded in their thick carapace, they primarily focus on defense and on directing their swarms with their relatively modest psychic abilities.
-[] [Foe]
Zoanthrope: It is twice your height, but seems taller for the way its almost-vestigial body floats above the ground, suspended by a will you can see distorting the air and feel pressing against your own as it regards you. You think it sees you better with its thoughts than its eyes.
Amongst the most potent conduits of the Hive Mind's will, zoanthropes are dedicated to the wielding of psychic powers. Almost all of their anatomy is dedicated to this purpose, as they move, defend and even support their bodies with these psychic abilities. They maintain a telekinetic shield, and can lash out with telepathic fury or bolts of reality-warping power.
There are essentially three votes here - your starting Region, your Origin (world, rank, name and gender), which is a plan vote, and your Foe. These will be each be considered separately. When you post a vote there should be three independent parts to it: The Region, the plan for Origin and the Foe. For example:
[] Region
[] Plan X
-[] Planet Type
-[] Status
-[] Name
-[] Gender
[] Foe
Region can be considered the long-term setting of the quest, Origin can be considered the setting for the first major arc or so, as well as some character creation, while Foe will have ramifications you will see in the next update. No Foe will be impossible to defeat.
Voting will close in
48 hours.
Feel free to describe extra details of a character you want to develop - if they are a Child of the Creed, for instance, you might talk about what kind of creed they were raised in, particularly on more loosely-held Imperial starting-points. Personality traits are always welcome. I will take any such thoughts on the winning vote into account when writing the character.
The next update will have more narrative than choices to it; I just wanted to get the bulk of the choices out of the way before anything else.
Strange Blooms will be relatively rules-light to begin with, but I have some plans for rules to implement as time goes on. I may add the Mature tag, depending on how the quest progresses.
Finally, I want to give thanks to
@Akai ,
@BungieONI ,
@horngeek and
@Maugan Ra for helping me with some of the formatting here.