Stolen Destiny: Of Storms and Magi
a Harry potter quest
based on the world of Ars Magica
The Rules
Character Sheet
Prologue
In the days of the Angevin Empire, when miracles were true and lions roamed in the forests undisturbed, there lived a boy with the double-edged gift for magic. He was raised by a simple potter family near Guildford, Surrey, and known by everyone to be a source for headache and troubles from the youngest age, his magical heritage unknown and unrevealed for a long time.
The potter family named him Henry, but no one called him anything else but
Harry, as was always done. When asked about their child, the potters would deny any direct relation, the wife retelling a story of how little Harry was once found during a fierce storm, hidden under a bush in the Pilgrim's Way.
A newborn child, found in the woods, dressed in silks and purple? People would ask, and laugh in disbelief.
Named him Harry, did you, after our good king's father? Right out of a story, is he?
Even meant in jest, the questions carried a glimmer of truth. Little Harry was found alone, wrapped in red and gold cloth of unknown make, with an image of a lion sewn into the material. His forehead carried a weird scar, marked with the lightning of the storm. What's more, there was a piece of folded parchment, sealed with a drop of wax and written over in indecipherable scripture.
At the time, the little mystery had been brought to attention of the Chertsey Abbot. The holy man, after having examined all the evidence had found nothing truly suspicious. He agreed to baptize the child and sanctify the mysterious items, holding onto the letter for safekeeping, but leaving the cloth for the potter family.
This decision sprouted some rumors of little Harry having been cast out as an unneeded lordling claimant - a twin to some duke's firstborn, or somesuch. The rumors never found any base to stand, even when the Abbot had promised to look into the matter personally. In the end, neither word nor whisper would be found to explain how exactly the child came to be left alone, by the Pilgrim's Way.
Years passed, and the child grew up, slowly, but surely, as his mysterious origin all but faded from the memories of the locals.
That child is
You. His story is
yours.
Early childhood and Family
An adoptive child of the local potter (James), you grew up in a small, close-knit family with an older brother (Thomas) and two sisters - one younger (Cecily) and one older (Avice). Your adoptive mother (Lily), has made it her business to have you grow into a proper young man, and she has poured countess effort to make sure her lessons stayed with you.
The local village was small, yet homey, located between Chertsey Abbey and Guildford, close to Pilgrim's Way. Cattle and crops were plenty, and as any other local child, you were expected to participate in the yearly work - mostly looking after animals and helping with small household chores.
Your father, James, an athletic man and something of a local celebrity, makes his living by selling quality pottery - clay pots, cups, bowls and sometimes bricks for construction. His wares are not for the village only - for every once in a while, a new trader arrives, looking to stock up on pottery. More often than not, a member of Blackwell traders family, the trader stays for a day or two, selling all manner of nicknacks for the other villagers, while your father would ready the main order.
James has always hoped to have both his sons carry on the trade, like he had learned from his grandfather. To that end both you and Thomas have spent a few winters learning the craft, even if Thomas seems to have a better calling for it.
Like nearly all children, you grew up content, fit and healthy, but for one glaring problem.
Your sight is worse than what most people have - and even while it occasionally gives you trouble in your daily life, you have learned to live with it. Squinting and bringing things closer to your eyes to get a better look has become a habit for you, as the years passed along.
Nonetheless, this... deficiency, has brought you some ire from the local children. Calling names and playing harsh games, it took a few long years to bring to a close. That was because...
Choose one of the options:
[X] child's charm - You have convinced the children to stop. Appealing to the fun times you had with them during these years, never taking the insults to heart, and making new friends slowly but surely stopped the insults forever.
(+10xp to Charm)
[ ] child's brawl - You have proven a hard-headed adversary, and after a few tussles with other children, they decided it was entirely too much effort to keep up with the insults, landing you into rocky new friendships and a few friendly rivalries.
(+10xp to Brawl)
[ ] child's stealth - You learned to stay away from the few troublemakers, keeping company to your family and but a select few of the more polite children. The insults have declined - many have lost interest, and others were taught better by their parents.
(+10xp to Stealth)
[ ] child's intrigue - You have found things that others value, and brokered deals and played favours. It might have all been a childish game of sorts, but you have achieved a desired result in the end.
(+10xp to Intrigue)
Steps to a better Future
There was supposed to be little choice in your future, helping to carry on with the family business, but you never seemed to have an exactly sort of gift that your brother and father shared between themselves. After countless attempts, you managed to stop getting in the way of their work, assisting to the best of your ability.
With time, you could have improved enough to become a passable craftsman, but life found a way to offer a different kind of path.
Your oldest sister got married into a merchant family when you were five. While it is a rare occasion for her to visit your village, or for your whole family to make a trip to Guildford, you made an impression on her husband with your sensible approach to the matters of money.
You suspect it happened when you were seven, temporary looking after father's wares in the Guildford market - not a rare occurrence in your life - when your sister's husband happened to chance upon your cart, keeping you company for a good hour.
Perhaps the man wanted to to play a harmless joke on you, but his merriment turned to surprise when you answered all the questions he had about the goods - and even served two customers with his supervision.
After such a show, it has been suggested in passing, that you could try and make your fate as one of the merchants, god willing.
That very same year, your family gained another suggestion - someone in the Abbey had dug out your old letter - a mark in some record or the other, and they have extended an offer to become a helper in the Chertsey Abbey.
Mind, it was not an offer to join the monastery permanently - which it could become, in time - but rather a chance to learn about the world, becoming one of the literate few. With your sight troubling you at long distances, you have no doubt that it would prove just enough to learn a scribe's trade.
Maybe you could even learn a bit about the world in the process - as the clergy remain very nearly the singular source for education, this is seemingly your only chance to join the world of academia.
Choose one of the options:
[ ] merchant's apprentice in Guildford - Accept the offer of Charles Blackwell, and tie your future with your older sister's family.
(30-40xp to trade-oriented abilities)
[X] apprentice scribe at the abbey - Accept the offer of Abbot Robert, and dedicate your life to academia.
(35 xp to academia-oriented abilities)
[ ] Harry, the apprentice potter - Remain focused on a local life, learning your father James' trade. After all, what isn't possible with a little determination?
(45xp only to Craft(Potter))
A Touch of Magic
Your first meeting with magic was an event which opened your eyes, figuratively speaking. The world, previously defined by the boundaries of the most mundane of all mundane villages, became something unrecognisable, something mysterious.
It was as if something clicked inside your very soul - like this sense of wonder and magical was what you were born for. At the same time, it was a tragedy that shook the foundations of your family.
It happened just before the All Saints' Day, on the 31st of October, at nine years of age. That morning, you were...
Choose one of the options. More details will be added only after the choice is made, and all choices are equally wrong here.
[X] ...watching over your youngest sister, Cecily.
[ ] ...helping your mother, Lily, with her daily chores.
[ ] ...spending time with your older brother, Thomas.
[ ] ...working for your chosen apprenticeship. (depends on previous choice - James, Robert or Charles)
For seven nights afterwards, you kept having heavy dreams, each time returning to the very same one.
More of a vision, than a dream, it would still haunt you like a proper nightmare.
A green light would flash, and a shrill voice laughing would be followed by a woman's scream.
There would be no explanations, no clear details - no anything.
You would wake up, sweating, panicked - and there, before your eyes a green wisp of smoke would hover, glowing dimly in the dark.
On touch, or left alone for a while, it would crystallize to a dark green stone the size of your nail, and fall to your grip. Cool too the touch, light as a piece of burned clay, a strange creation from the depths your nightmare.
Each year after that, beginning from October the 31st, you would have seven nights of hard sleep, and end up with seven identical stones, formed from thin wisps of smoke.
What did you do with them?
You may choose once or twice for two years up to your 11th birthday. A single choice here is will count choosing the same option twice in a row. More details will be added only after the choice is made, and all choices are equally wrong here:
[ ] throw them all away
[ ] bring them to the Church
[ ] sell them
[X] keep them hidden
[ ] write in
Today
It is the summer of year 1215, and King John is struggling to keep the barons under control after refusing to accept and abide the
Magna Charta. The rebellion is on the horizon, and the rumours are running rampant. The negotiations between King John and the barons are ongoing, but they are a token effort. Soon, the realm might be aflame in a coming conflict.
If that weren't enough, people whisper of Prince Louis,
the Lion of France looking at the Isles for his own gain.
Your father, as the able man of your household, might get called to arms if war truly breaks out, meaning it would fall to Thomas to keep the potter's craft going and the customers happy.
On one early August morning, roughly a week before your eleventh birthday (the day you celebrate it falls real close to Cecily's, but no one knows your true birth date) with the family, your household gets an unexpected visitor.
This large man, larger than you have ever seen in your life, easily towering over everyone by at least a head, wearing dusty clothes and an unfamiliar red cap on top of his unruly hair is first seen in the village, asking about the local potter.
Soon, it becomes clear, that the strange man with an even stranger foreign name of
Rubeus Mercere, isn't looking for James. Instead, the search is for none other but Harry, the potter's boy.
You.
Fill the choices about your past, and I'll give an update with new ones.