Vote tally - Sterbelicht - One Sacrifice At A Time Against The Galaxy (40K)

Scheduled vote count started by HeroCooky on Jul 17, 2024 at 10:34 AM, finished with 25 posts and 17 votes.

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HeroCooky
Sterbelicht - One Sacrifice At A Time Against The Galaxy (40K)
Post #21210
Post #21234

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  • [X] PLAN: Luminary Assault
    -[X] Admiral Huntress Of The Black Awning
    --[X] Hire an actor-diplomat (with military experience) who is ridiculously photogenic to serve as the "Demand Surrenders" Admiral, with a fake rank and a bunch of nonsense rank markings, medals, and etc. For those silly Xenophobes.
    --[X] The Void Battle of Voxx Primus The priority for the battle of Voxx Primus is to rapidly pacify the system.
    ---[X] Main Battle Fleet. The Primary battlefleet shall consist of all 5 system Battle Groups available to us as well as the Lamenters. The hope is to catch the enemy by surprise as much as possible. and enable a rapid and complete destruction of all van Zandt void forces and complete control of the Voxx Primus system to facilitate invasion operations and allow the entire fleet to proceed further into van Zandt space as quickly as possible with minimal void forces left behind.
    ----[X] Flyssa-class Destroyers The Operation is provided with 15 choirs, each aboard their own Leo-class Vanguard Heavy Cruiser, primarily to blunt the assumed destructive psytech capabilities of the Flyssa-class ships. Use these resources as you see fit.
    ----[X] Megafreighters The megafreighters 'Trusty Delivery,' 'On-Time Hallowed Foods,' and 'Bulk Discounts Need Not Apply' have been heavily infiltrated and should not require additional forces to capture, but their safe capture is of the highest priority. If forces (including Lamenters) need to be detached to ensure their safe capture, they should be.
    ---[X] Lamenter Boarding Operations The Lamenters should focus on rapid, aggressive boarding actions, especially of the ringyards (whose shield generators will be deactivated to facilitate boarding), with secondary priority assigned to the Flyssa-class & the Hallowed Cog of Creation and tertiary to the defensive stations, with the rest of the enemy fleet being lowest priority.
    ---[X] Invasion Fleet The invasion fleet is to follow closely behind the main battle fleet, with the goal of beginning the ground invasion as quickly as possible without undue risk to our ground forces. We are prepared for the upcoming conflict, they are not.
    ----[X] Independent Operations Task Force If possible, the Chamleons may begin ground landings during the void battle, landing units to catch the defenders by surprise and allow early gains.
    ----[X] Task Fleet Alpha The primary trooplift capability of the Federation, Task Fleet Alpha is to occupy the orbitals as soon as they are pacified and begin ground operations. To ensure speedy arrival, they will be assigned Rustbuckets which will return to federation space once the mission is underway. Three Taurus's will split off to proceed to Voxx Secundus if that operation continues, and one more needs to return to Federation space to pick up the last System Army Groups that we don't have trooplift capacity for, but the rest should remain over Voxx Primus to provide orbital fire support unless threatened.
    --[X] The Void Battle of Voxx Secundus
    ---[X] IF more than two SBGs worth of void combatants are still combat-ready & unneeded to contest Voxx Primus space against remaining Van Zandt units, then proceed with the invasion of Voxx Secundus. If significant forces will be freed up by waiting for clean-up & minor repairs, then the admiral on the scene can make the call with the knowledge that the capture of Voxx Secundus is vital to our strategic objectives.
    ---[X] The Lamenters should accompany the fleet into Voxx Secundus to assist in boarding and capturing the infastructure necessary for loading the megafreighters.
    ---[X] This battle should focus on not destroying the infrastructure necessary for loading the megafreighters, and facilitating invasion of the three agriworlds to capture them with their food production capabilities as intact as possible.
    --[X] The Void Battle of Echish
    ---[X] IF more than two SBGs worth of void combatants are still combat-ready & unneeded to contest Voxx Primus and Voxx Secundus Space, the invasion of Echish space should proceed, though this can be overridden by the Admiral depending on their assesment of the Flyssa-class destroyers, especially since the fleet will no longer have spare Choirs aboard the Leos.
    ---[X] The goal of the Echish battle is to destroy void infrastructure and control territory to gain a strategic advantage against van Zandt, not to invade the planet until the invasion of Voxx Primus or Secundus has swung decisively in our favor. It is intended that Echish be abandoned in the face of major counterattack if it would be more advantageous to fight that force in Voxx Secundus.
    ---[X] The Lamenters should accompany the fleet into Echish, after which they are free to return to Voxx Primus to assist in the ground invasion.
    ---[X] If we were unable to capture a Flyssa-class ship in Voxx Primus, this engagement presents a second chance, and depending on lessons learned it is still considered a high priority to capture one of those ships intact, and they are high-priority targets for the Lamenters.
    --[X] Preparation for Counterattack
    ---[X] Once the void battle is complete, immediate preparations should be made for heavy counterattack by van Zandt forces. This includes preparation of defensive lines & ambush points in Voxx Secundus and Echish, mining of mandeville points and prioritizing moving damaged ships at least as far back as Voxx Primus and repairing/resupplying ships to bring them back to combat readiness.
    [X] Plan: Presenting a Perfectly Proficient and Polished Premier
    -[X] Admiral Elabaster Jakobinius Otruna
    --[X] The Void Battle of Voxx Primus The priority for the battle of Voxx Primus is to rapidly pacify the system.
    ---[X] Main Battle Fleet. The Primary battlefleet shall consist of all 5 system Battle Groups available to us as well as the Lamenters. The hope is to catch the enemy by surprise as much as possible. and enable a rapid and complete destruction of all van Zandt void forces and complete control of the Voxx Primus system to facilitate invasion operations and allow the entire fleet to proceed further into van Zandt space as quickly as possible with minimal void forces left behind.
    ----[X] Flyssa-class Destroyers The Operation is provided with 15 choirs, each aboard their own Leo-class Vanguard Heavy Cruiser, primarily to blunt the assumed destructive psytech capabilities of the Flyssa-class ships. Use these resources as you see fit.
    ----[X] Megafreighters The megafreighters 'Trusty Delivery,' 'On-Time Hallowed Foods,' and 'Bulk Discounts Need Not Apply' have been heavily infiltrated and should not require additional forces to capture, but their safe capture is of the highest priority. If forces need to be detached to ensure their safe capture, they should be.
    ---[X] Lamenter Boarding Operations The Lamenters should focus on rapid, aggressive boarding actions, especially of the ringyards (whose shield generators will be deactivated to facilitate boarding), with secondary priority assigned to the Flyssa-class & the Hallowed Cog of Creation and tertiary to the defensive stations, with the rest of the enemy fleet being lowest priority.
    ---[X] Invasion Fleet The invasion fleet is to follow closely behind the main battle fleet, with the goal of beginning the ground invasion as quickly as possible without undue risk to our ground forces. We are prepared for the upcoming conflict, they are not.
    ----[X] Independent Operations Task Force If possible, the Chamleons may begin ground landings during the void battle, landing units to catch the defenders by surprise and allow early gains.
    ----[X] Task Fleet Alpha The primary trooplift capability of the Federation, Task Fleet Alpha is to occupy the orbitals as soon as they are pacified and begin ground operations. To ensure speedy arrival, they will be assigned Rustbuckets which will return to federation space once the mission is underway. Three Taurus's will split off to proceed to Voxx Secundus if that operation continues, and one more needs to return to Federation space to pick up the last System Army Groups that we don't have trooplift capacity for, but the rest should remain over Voxx Primus to provide orbital fire support unless threatened.
    --[X] The Void Battle of Voxx Secundus
    ---[X] IF more than two SBGs worth of void combatants are still combat-ready & unneeded to contest Voxx Primus space against remaining Van Zandt units, then proceed with the invasion of Voxx Secundus. If significant forces will be freed up by waiting for clean-up & minor repairs, then the admiral on the scene can make the call with the knowledge that the capture of Voxx Secundus is vital to our strategic objectives.
    ---[X] The Lamenters should accompany the fleet into Voxx Secundus to assist in boarding and capturing the infastructure necessary for loading the megafreighters.
    ---[X] This battle should focus on not destroying the infrastructure necessary for loading the megafreighters, and facilitating invasion of the three agriworlds to capture them with their food production capabilities as intact as possible.
    --[X] The Void Battle of Echish
    ---[X] IF more than two SBGs worth of void combatants are still combat-ready & unneeded to contest Voxx Primus and Voxx Secundus Space, the invasion of Echish space should proceed, though this can be overridden by the Admiral depending on their assesment of the Flyssa-class destroyers, especially since the fleet will no longer have spare Choirs aboard the Leos.
    ---[X] The goal of the Echish battle is to destroy void infrastructure and control territory to gain a strategic advantage against van Zandt, not to invade the planet until the invasion of Voxx Primus or Secundus has swung decisively in our favor. It is intended that Echish be abandoned in the face of major counterattack if it would be more advantageous to fight that force in Voxx Secundus.
    ---[X] The Lamenters should accompany the fleet into Echish, after which they are free to return to Voxx Primus to assist in the ground invasion.
    ---[X] If we were unable to capture a Flyssa-class ship in Voxx Primus, this engagement presents a second chance, and depending on lessons learned it is still considered a high priority to capture one of those ships intact, and they are high-priority targets for the Lamenters.
    --[X] Preparation for Counterattack
    ---[X] Once the void battle is complete, immediate preparations should be made for heavy counterattack by van Zandt forces. This includes preparation of defensive lines & ambush points in Voxx Secundus and Echish, mining of mandeville points and prioritizing moving damaged ships at least as far back as Voxx Primus and repairing/resupplying ships to bring them back to combat readiness.
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