Welcome to Axalith. World of opportunity and land of wonders. Of course that was the whole...
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ckk185 | 14 |
Lieutenant Colonel Jane Marie Chewong
Traits:
Social Butterfly: Gains bonuses to actions involving diplomacy. [Options that are more diplomatic are available to you and are more likely to succeed.]
Knight: While sometimes, you have to do things that are rather distasteful in order to uphold your duty. There are some lines that you will never cross. [Certain more distasteful options are disabled.]
Shrewd Business Person: You know the art of the deal. How to push buttons. The ability to evaluate the price of a service and the price of commodities comes naturally to you like breathing. [Bonuses to payouts and business deals.]
Unproven: While this isn't your first tour of duty, this is the first time you have actually taken command. You aren't exactly sure how far you can push your crew and equipment, but you don't really want to find out. [Limit to one Crawler action.]
Moe Moe Kyun: Despite your rank and professional demeanor, it's really hard for some people to take you seriously. Because you kinda look like everyone's kid sister. On the other hand, you look like everyone's kid sister. So you are actually pretty likable. [Random Events involving Low Morale and disciple are harder to resolve. But are harder to come by.]
Geneboosted: Jane is heavily geneboosted to the point of being beyond peak human. Harder to tire out and needing less sleep. She finds that she has a lot more time to pay personal attention to various projects. [Three Personal Actions]
Shinonono Tabane
Traits
Inhuman attributes: Shinonono Tabane is a Gen III simulacra. to put it simply, she is a super soldier and has the corresponding traits and training to boot. [Three Personal actions] [Can be deployed for ground actions]
Maverick: She is like a force of nature, you do not control her. You merely guide her into doing your work for you. [Roll a d3 to determine how many of those personal actions you can actually use.]
Mad Sciences: Shinonono Tabane believes that things like budget constraints and actual proper planing are for weaklings and losers. Any projects that suffer her personal intervention will cost more and will likely yield extra surprise features. On the other hand, she is a rather meticulous individual, so, the odds of having equipment failure due to neglect or poor design is close to zero [Botches do not result in critical failures. Projects cost more in terms of resources and time and Critical successes will yield special surprises, when Shinonono Tabane uses a personal action to intervene in a project]
Mad House: The labs are staffed with personnel with inflicted with the same kind of mania that their department head has. While they are very enthusiastic with their work, they are not exactly superhuman. [Three action limit for Research and Execution. Using the third action results in a penalty for all rolls.]
Major Boris Kiril
Traits
The Terminator: Boris was originally a combat android designed for heavy assaults. As a result, he is obviously not as squishy, frail or easy to tire as a human pilot. [If any rolls results in the death of Boris, A reroll will take place. If it succeeds, he is merely damaged.] [Maybe deployed as a ground combatant.]
Uses batteries: Theoretically, Boris is tireless warmachine that only will only stop when rendered mission killed. In practice, he requires really expensive batteries to run or a hook up to a power generator. [Limited to one personal action unless resources are spent. One extra resource per action, with a limit of three.]
The Soldier: There are three kind of aces. Boris is the type that knows how to read the tides of battle. He is but a soldier doing his duty and will do whatever it takes to achieve his objectives. [All options are available for his use.] [One Reroll per combat action.]
The Professional: A very by the books kind of robot, Boris makes a excellent trainer for newcomers. Furthermore his neutral demeanor, controlled expressions and armored chassis make him a very good choice to send in as a negotiator [Can be used as a diplomat.][ Bonus to training for Mech pilots.]
Your CompanyMajor Josephine Blisk Zollmayer
Traits:
Bringer of Death: Josephine is a Gen I simulacra. To put it simply, she is a super soldier trained from birth to main, kill and burn. While she isn't as durable as Boris or Tabane, she brings close to six decades of combat experience as a powered armor operator to your team. [Very high bonus to assaults if she personally participates.] [Bonus to offensive infantry operations.] [2 personal actions]
Four Fingers, A Thumb and a Armored Fist: Josephine has staffed the near entirety of your operations units with Heavy Infantry units. While you ground operations complement make excellent shock troops and passable infiltrators. They obviously make poor spies. [More Aggressive Operations unlocked, Some Covert Operations Avaliable. No Intrigue generation.]
Motherly Demeanor: Josephine, despite being extremely aggressive in combat, is known to be gentle and demure when not engaged in warfare. As a result, Most of the Gen II and Gen III simulacra see her as their big sister or mother. Other personnel see her as a easily approachable commander who takes good care of the men under her command. [Random events involving low morale or low discipline comes less frequent.]
The Mega Kitty
[Mechanics: Upkeep of your Crawler requires 3 resources.]
[Trait: Creation engine. All production requires only one turn to complete. However, any production action requires one more resource than normal.]
[Trait: Heavy Refineries. You have two sand processors instead of one due to the size of your Nanoforge. You gain two resources per turn.]
[Trait: Defensive weaponry. Very obvious what it does, isn't it?]
[Trait: Missile Bombardment. A variety of cruise missiles can be launched at any target within range. Costs one resource]
[Trait: Heavy Missile Strike. Six Ballistic missiles can be prepared for launch. These have to be prepared before hand. You cannot change the load out of missiles, only replace them after they are fired. See Production actions for flavors.]
[Trait: Divine Rain of the Heavens. A storm of unguided projectiles fired to blanket a entire area in high explosives. Costs two resources.]
[Gained: 6 tactical nuclear weapons. Unrestrained usage may cause lowered relations and invite sanctions from command.]
24 Resources in stock at the moment.
Mech Complement [One Action per lance.}
One Lance worth of Green level Pilots (56/500 to the next level.)
One Lance of Mundane Main Battle Mechs (One turn to deploy. Average rate of resource consumption. Very general purpose.)
One lance of High Performance Light Mechs (Immediate deployment, low endurance)
One Set of Mundane Medium Ranged Weapons for MBMs(Rifles, guided missiles, machine guns.)
One Set of High Performance Ranged Weapons for Light Mechs (Long Ranged Missiles, High Performance Sniper Rifles and associated kit.)
One Set of sensor equipment for Light mechs
Steel Reaper (SU37 Terminator) (Boris' Personal Machine.)
Ground Teams [One Action per company/team. At least one company must be free at all times.]
3 Veteran Level Marine Companies
1 team of Gen II Simulacra led By Josephine
1 Gen III Simulacra Mad Scientist/Specialist
1 Russian Terminator
Lieutenant Colonel Jane Marie Chewong
Traits:
Social Butterfly: Gains bonuses to actions involving diplomacy. [Options that are more diplomatic are available to you and are more likely to succeed.]
Knight: While sometimes, you have to do things that are rather distasteful in order to uphold your duty. There are some lines that you will never cross. [Certain more distasteful options are disabled.]
Shrewd Business Person: You know the art of the deal. How to push buttons. The ability to evaluate the price of a service and the price of commodities comes naturally to you like breathing. [Bonuses to payouts and business deals.]
Unproven: While this isn't your first tour of duty, this is the first time you have actually taken command. You aren't exactly sure how far you can push your crew and equipment, but you don't really want to find out. [Limit to one Crawler action.]
Moe Moe Kyun: Despite your rank and professional demeanor, it's really hard for some people to take you seriously. Because you kinda look like everyone's kid sister. On the other hand, you look like everyone's kid sister. So you are actually pretty likable. [Random Events involving Low Morale and disciple are harder to resolve. But are harder to come by.]
Geneboosted: Jane is heavily geneboosted to the point of being beyond peak human. Harder to tire out and needing less sleep. She finds that she has a lot more time to pay personal attention to various projects. [Three Personal Actions]
Shinonono Tabane
Traits
Inhuman attributes: Shinonono Tabane is a Gen III simulacra. to put it simply, she is a super soldier and has the corresponding traits and training to boot. [Three Personal actions] [Can be deployed for ground actions]
Maverick: She is like a force of nature, you do not control her. You merely guide her into doing your work for you. [Roll a d3 to determine how many of those personal actions you can actually use.]
Mad Sciences: Shinonono Tabane believes that things like budget constraints and actual proper planing are for weaklings and losers. Any projects that suffer her personal intervention will cost more and will likely yield extra surprise features. On the other hand, she is a rather meticulous individual, so, the odds of having equipment failure due to neglect or poor design is close to zero [Botches do not result in critical failures. Projects cost more in terms of resources and time and Critical successes will yield special surprises, when Shinonono Tabane uses a personal action to intervene in a project]
Mad House: The labs are staffed with personnel with inflicted with the same kind of mania that their department head has. While they are very enthusiastic with their work, they are not exactly superhuman. [Three action limit for Research and Execution. Using the third action results in a penalty for all rolls.]
Major Boris Kiril
Traits
The Terminator: Boris was originally a combat android designed for heavy assaults. As a result, he is obviously not as squishy, frail or easy to tire as a human pilot. [If any rolls results in the death of Boris, A reroll will take place. If it succeeds, he is merely damaged.] [Maybe deployed as a ground combatant.]
Uses batteries: Theoretically, Boris is tireless warmachine that only will only stop when rendered mission killed. In practice, he requires really expensive batteries to run or a hook up to a power generator. [Limited to one personal action unless resources are spent. One extra resource per action, with a limit of three.]
The Soldier: There are three kind of aces. Boris is the type that knows how to read the tides of battle. He is but a soldier doing his duty and will do whatever it takes to achieve his objectives. [All options are available for his use.] [One Reroll per combat action.]
The Professional: A very by the books kind of robot, Boris makes a excellent trainer for newcomers. Furthermore his neutral demeanor, controlled expressions and armored chassis make him a very good choice to send in as a negotiator [Can be used as a diplomat.][ Bonus to training for Mech pilots.]
Major Josephine Blisk Zollmayer
Traits:
Bringer of Death: Josephine is a Gen I simulacra. To put it simply, she is a super soldier trained from birth to main, kill and burn. While she isn't as durable as Boris or Tabane, she brings close to six decades of combat experience as a powered armor operator to your team. [Very high bonus to assaults if she personally participates.] [Bonus to offensive infantry operations.] [2 personal actions]
Four Fingers, A Thumb and a Armored Fist: Josephine has staffed the near entirety of your operations units with Heavy Infantry units. While you ground operations complement make excellent shock troops and passable infiltrators. They obviously make poor spies. [More Aggressive Operations unlocked, Some Covert Operations Avaliable. No Intrigue generation.]
Motherly Demeanor: Josephine, despite being extremely aggressive in combat, is known to be gentle and demure when not engaged in warfare. As a result, Most of the Gen II and Gen III simulacra see her as their big sister or mother. Other personnel see her as a easily approachable commander who takes good care of the men under her command. [Random events involving low morale or low discipline comes less frequent.]