Stark Quest 2.0: The Search for Shinies

I think you can only use that once a day, though. And doing it repeatedly would likely make us pass out.

I thought there was a penalty when any sequence used fast after each other.

So for example using Destruction once. Then casting it instantly again. And again. and so on would be very risky, since each time the chance of something horrible happening would increase rapidly.

This would make it dangerous to try to get past the shardplate by quickly spamming btw. I believe the rate at which the danger increased was somewhere in the previous thread.

But say waiting 1 hour between castings would be safe.

@Mazrick, can you confirm? Or is there something special about Regeneration that makes it 1/day?

Also, could you tell us the risk of repeated fast castings of a sequence, and would it be smaller (or higher) if we used higher destruction skill? Lets say we buy Destruction 7, and bombard Drogo with it 5 times. What would happen?


Maxing out fire would probably provide us with complete control over fire in it's natural form. So probably something that would let us do massive damage to and possibly rout armies with enough effort and some really good rolls. Of course, the trouble is getting to Naming 10 for anything.

The trouble is that it would be nice to get something that would help us NOW. IF we get out of this mess, we will hopefully have many months to train Naming in Winterfell before OP returns and things go to hell. Fire 4 does not really help all that much in the immediate future.
 
The problem with getting all these high levels in skills is that Harlon is screwed if he messes up since all of the magic paths he is learning has the draw back of insanity and the one of them make him cast from his lifespan. If he doesn't have a reliable way to heal from the backlash caused by the magics sooner or later it's going to pile up.
 
The problem with getting all these high levels in skills is that Harlon is screwed if he messes up since all of the magic paths he is learning has the draw back of insanity and the one of them make him cast from his lifespan. If he doesn't have a reliable way to heal from the backlash caused by the magics sooner or later it's going to pile up.
Not really. Low complexity mind magic and passive stuff doesn't have any risk - destruction and possession are low complexity.
 
The problem with getting all these high levels in skills is that Harlon is screwed if he messes up since all of the magic paths he is learning has the draw back of insanity and the one of them make him cast from his lifespan. If he doesn't have a reliable way to heal from the backlash caused by the magics sooner or later it's going to pile up.

Well, we are still voting for regeneration which will counter that (especially if we buy 1 level of it before bonus). Still considering other options.

That being said, insanity is something we need to worry only at very high levels or complexities.

Mental Penalties: Overuse of Sequences, particularly at higher levels and complexities, can cause mental instability. This is signified by the roll of 1d1000(No Ta'veren bonus) for casting a Active Sequences over Level 5 or 8 complexity, 5 or below will count as a negative modifier to your mental stability. For levels 9 and 10 or complexity 9 and 10, this roll becomes an insanity roll. Passive is a nat 1.

Failure on say level 7 destruction will only cause mental stability loss, which our current regeneration can already handle (though slowly).

Insanity damage only comes into play for Levels 9 and 10 OR complexities 9 and 10.

Only multi-tasking, detect and reading risk insanity now. Level 7 destruction won't.
 
Lets say we bought Accelerate as best we can (xp, then bonus).

Level 6- Mental speed: Passive 2x; Active 3x

What would 3x do? What kind of feats become possible? Any tangible differences from 2x which we have now?
 
Lets say we bought Accelerate as best we can (xp, then bonus).

Level 6- Mental speed: Passive 2x; Active 3x

What would 3x do? What kind of feats become possible? Any tangible differences from 2x which we have now?

Think faster, react faster. Good for martial combat, but if you could just kill someone with a thought instead it would be easier.


@Mazrick - Shardplate just gives a flat out 75% chance to resist an attack, right? The formulas for attack and defense aren't relevant?
 
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This would make it dangerous to try to get past the shardplate by quickly spamming btw. I believe the rate at which the danger increased was somewhere in the previous thread.

But say waiting 1 hour between castings would be safe.

@Mazrick, can you confirm? Or is there something special about Regeneration that makes it 1/day?

Also, could you tell us the risk of repeated fast castings of a sequence, and would it be smaller (or higher) if we used higher destruction skill? Lets say we buy Destruction 7, and bombard Drogo with it 5 times. What would happen?
Each Active Sequence cast in rapid succession will increase the chance of insanity or mental instability. Using Destruction (complexity 3) as an example:
  1. No chance of insanity or mental instability
  2. Roll above a 3 on a D1000 to avoid penalties
  3. Roll above a 30 on a D1000 to avoid penalties
  4. Roll above a 300 on a D1000 to avoid penalties
  5. Accrue mental instability, and possibly insanity points. The further you go past this, the greater the mental taxation.

@Mazrick - Would the backlash from Shardplate for Destruction 7 be equivalent to Destruction 4, based on your prior example?
Yes, though if you spam it the effect of the backlash may become more stronger.
@Mazrick

Does accelerate provide a direct effect to learning mind magic at its rated effect? So if we have 1.5x speed does Harlon improve 1.5x faster?
His thoughts are sped up so, yes, Acceleration helps him improve other Sequences and mundane skills faster during training. Obviously, using it in Active will be a bit more dangerous.
 
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Regeneration to level 4 (and then 7) would cost 200XP :(

Destruction to level 4 would cost 90XP. Not great, but better.

Ofcourse, getting the bonus, and then buying regeneration later would be 400 XP (300 XP for destruction).

Destruction to 7 would be pretty awesome, and if its true that level 8 allows piercing of shardplate defenses, close to being REALLY awesome. :)
 
Ok... regen is helpful in the long term, but we really need something that's helpful NOW. We don't know what the situation with Ithroen is for sure (I suspect escaped or captured) and Destruction 7 would ameliorate the fact that Harlon is squishy.

Let's say we have no access to Ithroen. We could do the following:

1. Threaten to Jorah that if he doesn't cooperate we'll kill Dany. (bluff, but he doesn't need to know that, or if Dany sides with us she could just get him to do it) We could also offer to try to convince Ned to let him take the black, to ensure further cooperation.
2. We go with Jorah to Drogo's manse, or get Drogo to come to a location of our choosing. Jorah challenges Drogo to a fight. He fights defensively to try to last as long as he can. Harlon kills in quick succession the fast arakh guy and the bow guy with Destruction 7. Robb charges the whip guy and kills him post-haste. Doesn't matter if he binds him, since he'd be headed right for him anyways. Robb then starts killing any other Dothraki warriors ASAP, and Jorah's First Men may also be helping with this. Jon meanwhile joins battle and helps with Drogo. When Robb is done with his part, he joins battle and helps with Drogo. Once we've had a moment to rest, we make a Destruction 7 attempt on Drogo. 35% chance, given super ta'veren. Even if we fail, our guards will help defend us.
3. Meanwhile, more of Jorah's first men try to kill Drogo's horse. A Khal with no bloodriders and no horse is no Khal.

Thoughts? Of course, this changes if Ithroen is still around, but it would give us options.
 
Going to sleep for some hours, but I am ok with destruction too.

Being able to kill people by looking is pretty cool.

Ofcourse, Possession IS another option depending on how public Drogo is. If we could just get line of sight on one of the bloodriders, Harlon could possess one, and get them to actually deliver those artifacts to us one by one. Ofcourse, if Ithroen IS out there, thats less usefull. Though potentially more usefull in the long run, since Possession at 8+ is extemely powerfull, and Ithroen won't always be with us.

Regeneration.
Destruction
Possession.

I am ok with any of those.
 
Hmm. Okay, Destruction it is. I'm assuming you will have a quick vote afterwards to buy up whatever we choose as the bonus here? Or should it be specified in this?



[X] Extreme Growth Spurt within one of the Three Magic disciplines the next time you train it. (+3 in the chosen spell; +1 in a discipline)
-[X] Destruction
--[X] Spend 90 XP to get it to Level 4 first, so the bonus would get us Level 7.
 
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[X] Extreme Growth Spurt within one of the Three Magic disciplines the next time you train it. (+3 in the chosen spell; +1 in a discipline)
-[X] Destruction
--[X] Spend 90 XP to get it to Level 4 first, so the bonus would get us Level 7.

Reasoning: I'm hedging my bets. I still think Ithroen escaped, but if he didn't I'd like some means of being lethal without being close to someone with a sharp object.
 
New [X] Extreme Growth Spurt within one of the Three Magic disciplines the next time you train it. (+3 in the chosen spell; +1 in a discipline)
-[X] Destruction
--[X] Spend 90 XP to get it to Level 4 first, so the bonus would get us Level 7.

Reasoning: We can't always rely on our vassals to down the brawny work and only be the brains. We may not be tangling in the battlefield all the time, but we do need to be able to hang with the best of them if need be.
 
@landcollector, @SuperSonicSound, @Romv, @LucTW, @Ishaq, @Quest, @Divider, @Yun, @hmmbot, @D King Hecht, @Bass11, @Tel Janin Aman

Don't suppose you could agree to join up with our "kill people with but a thought" plan?
Hmm...hmm.

...Ah, to hell with it. Let's start showing people why hiding out with a good book is even more effective than practicing in the fields with a sword in this setting.

[X] Extreme Growth Spurt within one of the Three Magic disciplines the next time you train it. (+3 in the chosen spell; +1 in a discipline)
-[X] Destruction
--[X] Spend 90 XP to get it to Level 4 first, so the bonus would get us Level 7.
 
[X] Extreme Growth Spurt within one of the Three Magic disciplines the next time you train it. (+3 in the chosen spell; +1 in a discipline)
-[X] Destruction
--[X] Spend 90 XP to get it to Level 4 first, so the bonus would get us Level 7.

Reasoning: It's badass. That is all.
 
[X] Extreme Growth Spurt within one of the Three Magic disciplines the next time you train it. (+3 in the chosen spell; +1 in a discipline)
-[X] Destruction
--[X] Spend 90 XP to get it to Level 4 first, so the bonus would get us Level 7.
 
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