That was only possible because the United Earth ships were faster than the attacking Romulans, and thus able to get close enough to overlap warp bubbles.And its explicitly called out that lack of rear-facing armaments was a critical vulnerability on the Romulan ships that probably won Starfleet that battle.Not completely accurate. The romulan strike on Earth involved phaser and disruptor fire while mid-warp.
At least twice in the last war, this exact scenario turned up in a fleet action, and the existence, or lack thereof, of rear-armaments turned out to be of critical importance.Still considering my vote, but I think the aft torpedo launcher isn't worth it. This ship's not going to running away from a fight very often, so the launcher's position isn't very valuable, and the extra alpha strike damage just doesn't seem worth the cost.
They didnt ask for restraint on this design.Like it's a valid vote but I can understand why budget people are yelling at us. So far we've shown ourselves incapable of restraint on explorers, and a few other ships
They did on Project Khufu/Cygnus
Thats not actually true either.I feel like everyone's forgetting that superlative capabilities can only make up for going overbudget on the civilian side; going overbudget on Starfleet industry will just plain get us reamed.
The design brief for Project Copernicus says nothing of the sort; I quote:
You are conflating the requirements for the utility cruiser, with those of the explorer.With an internal science ship and an internal utility ship completed in the last decade, there's one significant element missing from the newly established Federation Starfleet: explorers. Those are the ships designed with romantic notions to cross the boundaries of known space and see what's out there, uncovering new scientific wonders and making contact with new civilizations. Furthermore, now that resources and ideas are beginning to flow freely between the five Federation member worlds (Earth, Vulcan, Tellar, Andoria, and Denobula), the earlier restrictions that the bureau operated under have been rescinded. Resource limitations still exist, but how much you use will impact the reception and build orders of the design you output, not the design itself.
With that in mind, you will be graded on six metrics: costs incurred by Starfleet to the civilian sector, infrastructural capacity required from the fleetyards, tactical analysis for both single and multiple-target engagements, engineering capabilities, and scientific facilities. In these you will be graded from "D-", representing the lowest possible result, to "A" at the highest. The scores of A+ and S are reserved for breakthroughs in capability thanks to prototype technology or unforeseen design synergies, with a score of "C+" representing an average result. These scores are relative: the Thunderchild-class would always be considered an A in tactical, even if its absolute ratings become less relevant over time.
Frankly, the design brief for this class as stated incentivizes going all out, not trying to cut corners unless absolutely necessary.
Especially since you need prototype technologies to make A+ or S-class ratings.
The first explorer we lost, the NX-class UES Discovery, was lost to getting jumped by a flight of Romulan warbirds in peacetime. The wreckage wasnt even discovered for two months.No. We do not need more DAKKA. This isn't wh40k. Or even Star Wars. Like kinda.. guys.. we can not go top tier on tactical. We make *warships* for that, when we need it.
(ETA: This is, to be clear, a frustrated statement about overestimation of tactical threats that a single ship should be capable of handling.)
And then-United Earth wasnt even going to declare war over it.
Thats something that the SDB will have as a known threat scenario when designing an NX successor.
There's certainly a reasonable argument for moderation in armaments and frankly other ship costs when designing mass-production run fleet vessels you expect to operate in and around your borders.
But not on the limited-run ship class you expect to routinely operate solo in peacetime beyond the range of support.