Starfleet Design Bureau

[X] 0: Ten Saucer Type-1 Phasers (Infra++) [Avg Damage: 9]
[X] 1: Two Forward Photon Launchers (Infra++) [Avg Damage: 1.5] [Alpha Strike: 36]
[X] 2: No Aft Torpedoes
[X] 3: Two Engineering Section Type-1 Phasers (Infra+) [Avg Damage: 2]
 
[X] 0: Ten Saucer Type-1 Phasers (Cost++) [Avg Damage: 9]
[X] 1: Two Forward Photon Launchers (Cost++) [Avg Damage: 1.5] [Alpha Strike: 36]
[X] 2: No Aft Torpedoes
[X] 3: Two Engineering Section Type-1 Phasers (Cost+) [Avg Damage: 2]

I feel vaguely we shouldn't going for cost+ like this so much but.
 
Look god in the eyes and walk backwards into hell!!!

[X] 0: Six Saucer Type-1 Phasers (Standard) [Avg Damage: 5]
[X] 1: No Forward Torpedoes
[X] 2: One Aft Photon Launcher (Infra+) [Avg Damage: 0.75] [Alpha Strike: 18]
[X] 3: Four Engineering Section Type-1 Phasers (Infra++) [Avg Damage: 3]
 
I think you might mis-remembered something as this update says this on it.

Which outright as such states that we'd get 4 more emitters that all cover the front, half on each side. So 4 more in the forward firing arc, half of which cover starboard as well and half that cover port as well.
Yes, four more emitters, two each on the dorsal and ventral parts of the hull and further split so that it's one each on the port and starboard side.
 
[X] 0: Ten Saucer Type-1 Phasers (Infra++) [Avg Damage: 9]
[X] 1: Two Forward Photon Launchers (Infra++) [Avg Damage: 1.5] [Alpha Strike: 36]
[X] 2: One Aft Photon Launcher (Infra+) [Avg Damage: 0.75] [Alpha Strike: 18]
[X] 3: Two Engineering Section Type-1 Phasers (Infra+) [Avg Damage: 2]

This thing will not be very maneuverable, so it needs coverage.
 
Sigh.
My thrusters. I'm still in shock.
This chonky boi is going to struggle to hit anything with those torpedoes now.

I'll vote more when I've had more sleep, but for now...

[X] 2: No Aft Torpedoes
 
I think you might mis-remembered something as this update says this on it.

Which outright as such states that we'd get 4 more emitters that all cover the front, half on each side. So 4 more in the forward firing arc, half of which cover starboard as well and half that cover port as well.
I was thinking of this post from Sayle all the way back during the NX design process, that was to illustrate how many cannons could fire in each arc for each of the possible phase cannon arrangements. It's pretty clear we've got a forward, side, side, and aft arc for both dorsal and ventral halves of the ship.

I also had trouble, demonstrated by my giving the wrong numbers. I was fiddling with the torpedoes as well as the wrong cannon values for the aft dorsal cannon when I realised it would have the firing arcs blocked.

3 Cannons:


6 Cannons:


8 Cannons:
 
[X] 0: Ten Saucer Type-1 Phasers (Infra++) [Avg Damage: 9]
[X] 1: Two Forward Photon Launchers (Infra++) [Avg Damage: 1.5] [Alpha Strike: 36]
[X] 2: One Aft Photon Launcher (Infra+) [Avg Damage: 0.75] [Alpha Strike: 18]
[X] 3: Four Engineering Section Type-1 Phasers (Infra++) [Avg Damage: 3]

MOAR DAKKA!
 
VOTE
[X] 0: Ten Saucer Type-1 Phasers (Infra++) [Avg Damage: 9]
[X] 1: Two Forward Photon Launchers (Infra++) [Avg Damage: 1.5] [Alpha Strike: 36]
[X] 2: One Aft Photon Launcher (Infra+) [Avg Damage: 0.75] [Alpha Strike: 18]
[X] 3: Two Engineering Section Type-1 Phasers (Infra+) [Avg Damage: 2]
[X] 3: Four Engineering Section Type-1 Phasers (Infra++) [Avg Damage: 3]


RATIONALE
I think this is a reasonable set of choices for a capital ship.
The armament should be high end without maxing out everything, and we should attempt to plug any potential capabilitiy gaps.

Torpedoes are both our heaviest alpha-strike weapon, and the only weapon that work in warp-speed combat.
Hence Im voting for Photon Torpedoes[Prototype] both forward and aft.

Photon Torpedo experience will trickle down to the rest of the fleet. Forward launchers thickens our alpha strike.
The aft launcher will come in useful against both ambushers, and in the event that a Copernicus-class has to dissuade ships pursuing her at warp speed; this was something we saw during the war.

As for the Phasers, I think we should go for maximum phasers on the saucer, but only a few on the engineering hull.
That both bulks out weapons, and hedges our bets against losing weapons on one section of the ship.
 
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[X] 0: Ten Saucer Type-1 Phasers (Infra++) [Avg Damage: 9]
[X] 1: Two Forward Photon Launchers (Infra++) [Avg Damage: 1.5] [Alpha Strike: 36]
[X] 2: One Aft Photon Launcher (Infra+) [Avg Damage: 0.75] [Alpha Strike: 18]
[X] 3: Four Engineering Section Type-1 Phasers (Infra++) [Avg Damage: 3]
 
[X] 0: Ten Saucer Type-1 Phasers (Infra++) [Avg Damage: 9]
[X] 1: Two Forward Photon Launchers (Infra++) [Avg Damage: 1.5] [Alpha Strike: 36]
[X] 2: One Aft Photon Launcher (Infra+) [Avg Damage: 0.75] [Alpha Strike: 18]
[X] 3: Four Engineering Section Type-1 Phasers (Infra++) [Avg Damage: 3]
 
[X] 0: Ten Saucer Type-1 Phasers (Cost++) [Avg Damage: 9]
[X] 1: Two Forward Photon Launchers (Cost++) [Avg Damage: 1.5] [Alpha Strike: 36]
[X] 2: No Aft Torpedoes
[X] 3: Two Engineering Section Type-1 Phasers (Cost+) [Avg Damage: 2]
 
Very much think we should avoid taking both cost++ options. We are at a D in costs right now, and I really suspect we do not want to hit D-. That would put us on the edge of an F, since I do assume it is possible to fail a design.
 
[X] 0: Six Saucer Type-1 Phasers (Standard) [Avg Damage: 5]
[X] 1: Two Forward Photon Launchers (Infra++) [Avg Damage: 1.5] [Alpha Strike: 36]
[X] 2: One Aft Photon Launcher (Infra+) [Avg Damage: 0.75] [Alpha Strike: 18]
[X] 3: Two Engineering Section Type-1 Phasers (Infra+) [Avg Damage: 2]

I really want to upgrade the torpedoes on this class, and while I think phasers are important, I don't think we need them maxed out.
 
[X] 0: Ten Saucer Type-1 Phasers (Infra++) [Avg Damage: 9]

[X] 1: Two Forward Photon Launchers (Infra++) [Avg Damage: 1.5] [Alpha Strike: 36]

[X] 2: One Aft Photon Launcher (Infra+) [Avg Damage: 0.75] [Alpha Strike: 18]

[X] 3: Two Engineering Section Type-1 Phasers (Cost+) [Avg Damage: 2]
[X] 3: Four Engineering Section Type-1 Phasers (Infra++) [Avg Damage: 3]

i dont want to be mucking about with mid war refits whenever the next war begins
 
Very much think we should avoid taking both cost++ options. We are at a D in costs right now, and I really suspect we do not want to hit D-. That would put us on the edge of an F, since I do assume it is possible to fail a design.
D- is supposed to be the lowest possible score and we still have yet to purchase subsystems...

We will sail the stars on a river of Starfleet budgetary officer tears.
 
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D- is supposed to be the lowest possible score and we still have yet to purchase subsystems...
Cost is relative to stage, not completed design. So there's a certain budget expected for an explorer, and from what we've done so far, we're doing badly on cost. But there is an expected armament (that I assume is more than "absolutely minimal") that won't make our score worse than a D, and then the same for internals.
 
[X] 0: Ten Saucer Type-1 Phasers (Infra++) [Avg Damage: 9]
[X] 1: Two Forward Photon Launchers (Infra++) [Avg Damage: 1.5] [Alpha Strike: 36]
[X] 2: One Aft Photon Launcher (Infra+) [Avg Damage: 0.75] [Alpha Strike: 18]
[X] 3: Two Engineering Section Type-1 Phasers (Infra+) [Avg Damage: 2]

Very much think we should avoid taking both cost++ options. We are at a D in costs right now, and I really suspect we do not want to hit D-. That would put us on the edge of an F, since I do assume it is possible to fail a design.
They're infra increases not cost increases, not the same stat.
 
[] 0: Ten Saucer Type-1 Phasers (Infra++) [Avg Damage: 9]

Under the assumption that each Infrastructure "+" is worth 2 dmg;
A baseline for the 5->9.

[] 1: Two Forward Photon Launchers (Infra++) [Avg Damage: 1.5] [Alpha Strike: 36]

The best of the bad trade offs. But alpha strikes are game changing. Its the "you might get lucky and just win outright" option. So you really should ALWAYS put one on a ship.

[] 2: No Aft Torpedoes

The damage is mid in compassion. one "+" : for .75 dmg, and we already have an alpha strike option, ones thats pointed in the correct direction.

As an aside: I'm against having an explodable tailpipe. Call me old fashion, I don't want explody bits shooting out of where I keep all my moving bits. We face the universe Head-on. Also we have a floaty-thing in betwen our nauticles that I feel would get in the way. I'm also against photonics if we have the better option. Technology marches FORWARD, lets not keep outdated tech on an IV.

(I do make an exception onto rearward guns for ships designed to run away, but this isn't that.)

[ ] 3: Two Engineering Section Type-1 Phasers (Infra+) [Avg Damage: 2]
Matches the criteria of each + being worth 2 points. The 4 phasers doubles the cost for half the benefit, not worth.

[X] 0: Ten Saucer Type-1 Phasers (Infra++) [Avg Damage: 9]
[X] 1: Two Forward Photon Launchers (Infra++) [Avg Damage: 1.5] [Alpha Strike: 36]
[X] 2: No Aft Torpedoes
[X] 3: Two Engineering Section Type-1 Phasers (Infra+) [Avg Damage: 2]

Near as I can tell, this is the best Bang for the buck.
 
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This... Probably needed to be a plan vote, because every plan maxes out Something, which looks like it's probably going to end up maxing out everything regardless of if that's the most popular plan or not.
 
Very much think we should avoid taking both cost++ options. We are at a D in costs right now, and I really suspect we do not want to hit D-. That would put us on the edge of an F, since I do assume it is possible to fail a design.
The options we're updated to be Infra now, not Cost like the were originally. OTOH, our Infra being rather average already could likely help with offsetting the Cost of the ship being so low, so there's still reasons to not take lots of Infra+ options.
 
[X] 0: Six Saucer Type-1 Phasers (Standard) [Avg Damage: 5]
[X] 1: Two Forward Photon Launchers (Cost++) [Avg Damage: 1.5] [Alpha Strike: 36]
[X] 2: No Aft Torpedoes
[X] 3: Two Engineering Section Type-1 Phasers (Cost+) [Avg Damage: 2]
 
Hmm.

@Sayle just checking since it sounds like we had a failure on performance for the Type-2 thrusters, what's the Copernicus' manoeuvrability score look like? Is it still Medium, or did it drop to Medium-Low or something?
 
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