KlavoHunter
THOU SHALT WORSHIP NO GODS ABOVE ENTERPRISE!
Unfortunately friend, that actually just votes for everything when you format it that way.It's hard to pick on choices, but these are my votes:
[] Stellar Dynamics (+2 Science)
[] Extra Crew Quarters
A good pair of modules to allow for more science-oriented stuff like scanning for Negative Space Wedgies and shit in peacetime, as well as providing some crew comforts.
[] Extra Crew Quarters
[] Cargo Bay (+3 Cargo)
Some cargo capacity is good, especially when crises during peacetime would happen.
[] Chemistry (+2 Science)
[] Stellar Dynamics (+2 Science)
And lastly, putting these to boost the ship's peacetime use before the next purpose built explorer is built.
If you wanted to vote for three separate plan-votes, you'd do it this way:
[] Plan: Science Wedgies
-[] Stellar Dynamics (+2 Science)
-[] Extra Crew Quarters
[] Plan: Peacetime Cruiser
-[] Extra Crew Quarters
-[] Cargo Bay (+3 Cargo)
[] Plan: Mega Science
-[] Chemistry (+2 Science)
-[] Stellar Dynamics (+2 Science)