Starfleet Design Bureau

[X] Stellar Dynamics (+2 Science)
[X] Chemistry (+2 Science)

Never drop the science stick!
 
[X] Stellar Dynamics (+2 Science)
[X] Extra Crew Quarters

Just think, if we had taken the hydropnics we could have pushed up to 14 science + any synergies, which would have been downright excellent.
 
[X] Stellar Dynamics (+2 Science)
[X] Extra Crew Quarters

Guys, we got to cut something somewhere.

Two of the crew will just have to bunk up (like they won't anyway, fraternization rules are a joke) and "Commander Frosty's" room will serve icecream at all hours.
 
[X] Stellar Dynamics (+2 Science)
[X] Extra Crew Quarters

Guys, we got to cut something somewhere.

Two of the crew will just have to bunk up (like they won't anyway, fraternization rules are a joke) and "Commander Frosty's" room will serve icecream at all hours.
Starfleet fraternization rules seem to be specifically about people at different places in the same chain of command. And even that has exceptions. If neither can give the other orders out of a sexy context then there's no problem.
 
[X] Main Cargo Bay (+3 Cargo)
[X] Expanded Medical (+2 Science)
[X] Science Labs (+4 Science)

Any of these are fine by me. Expanded medical facilities fit with this ship's main function, a warship.

The cargo bay could have some ancillary synergy with it being a warship, and opens up the possibility of carrying extra provisions. If the design isn't losing any combat functionality, then a full suite of basic science labs would be very welcome, both for ancillary synergy with its primary purpose and to provide extra functionality.
 
The ship is 60m tall, with a decent portion of that being the height of the wings/pylon struts and pylons. Compared to the Sagarmatha with a height of 54m, whilst the Sagar has about 13 decks going off a quick count they're much taller than average for the later eras.
For reference, I mocked up an "about" what a D6/D7 deck layout would be. the main body of the ship is about the same height as the saga (~11-12 decks) but the overall lines mean it's simply a substantially larger ship.

that's a rough of approximately where the decks are. The D6/D7 is not small, it is not small at all even discounting the pylons and nacelles. The only way you get a D7 being only ~200ish meters long is if you assume that the Klingons are using ~2 meter decks to our 3.5 meter decks (that's about as small as you could reasonably go while maintaining crew spaces large enough to be comfortable for human-scale life forms to move in).
Now, Klingon technology being better during this time period plus their overall design preferences might allow for smaller deck height, I'll grant, but for comparison purposes I've been assuming that most human sized species build their decks at about the same size vertically.

anyway.
[X] Extra Crew Quarters
[X] Cargo Bay (+3 Cargo)

because that seems to be the "Keep it at home when it's not blasting Klingons" option which is my desire.
 
Funnily enough I had been asking @Sayle what he thought about designing an attack craft/combat shuttle as our next project, to make a bit of a change and also because it makes a degree of sense (especially given our experiences in the Kzin wars). To which his response was some variation upon of "Fuck no, doing anything that small sounds like a nightmare to draw!".😅

@Sayle you could probably do an attack craft/combat shuttle vote as a side, text bit to designing an attack craft tender, and the current 'we're about to get into wars and this is a time where people might do weird shit to try to get a tactical advantage' situation is a good chance for that. Just have the attack craft design votes come alongside the votes for the main tender vessel, and it'd be neat enough, you could probably just draw them as the finalized design without having to deal with internal component layouts.

I think it would be a fun side bit to the main ship design course, a cute divergence from canon (but not quite), and like Skippy says, manifesting the Space Tomcat is a glorious idea, especially because it'll let us grow our next generation of officers from a cadre of extremely competent but cocky mavericks who'll make high speed passes over the space station and the admiralty's collective sons and daughters.

And then force them into cataloguing space gas after the war ends, which is even funnier.
 
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