Starfleet Design Bureau

People keep saying they want the rear phaser for fleet battles, but that's the last place I'd expect to use them - any time the forward phasers aren't on a target, neither are the torpedo tubes, and we can't fire both the front and back phasers simultaneously.

It wouldn't be useless, but in a fleet battle we really should be relying on the rest of the fleet to shoot ships behind this one anyway.
They will still be of use engaging targets of opportunity in our rear aspect when we're seeking out or lining up on targets in front of us - something which'll be of great use in fleet battles involving our weaker ships, we'll be better suited to help them without having to actually turn around and focus down on whatever target they're engaging.
 
[X] Aft Phaser, Aft Torpedo (Cost 73 -> 79.25) [Second Tranche: 67 -> 73.25]

Should be enough to make a BoP have a really bad day if it tries to get on the Connie's tail.
 
[x] Aft Phaser, Aft Torpedo (Cost 73 -> 79.25) [Second Tranche: 67 -> 73.25]

Simply it's a warship and in war ideal usage scenarios aren't.
The ability to outside optimal conditions to fire in both way is critical in war and the ability to multi track is critical.
Burst+constant dps.

If we don't the Klingons are going to take a page out of the cats books and build a bunch over thrusted frigates that will live on our backside like barnacles. Even if they can't mission kill they would make every engagement a time trial. The choice of both will remove such consideration with the exception of true desperation.

Edit: Thats why i voted for ventral trade 2 phaser foward for a phaser and torp aft.
You know what, this convinces me. Our phaser on the back plus a photon will shore up our ability to participate in fleet engagements in a way extra phaser coverage on the front wouldn't have.

[x] Aft Phaser, Aft Torpedo (Cost 73 -> 79.25) [Second Tranche: 67 -> 73.25]
 
People keep saying they want the rear phaser for fleet battles, but that's the last place I'd expect to use them - any time the forward phasers aren't on a target, neither are the torpedo tubes, and we can't fire both the front and back phasers simultaneously.

It wouldn't be useless, but in a fleet battle we really should be relying on the rest of the fleet to shoot ships behind this one anyway.
Given we only have ventral forward phasers I don't think that we'll always have targets in the fore arc. And likely Klingon tactics will involve some use of frigates to try and cover their cruisers against us. Even if we're more mobile that doesn't guarantee that we can evade them if we're trying to line up on something else. Aft armament makes us a little safer from that and dissuaded frigates from even trying it.
 
the update literally says this: ". First is that in engagement regimes involving high-energy-passes and fly-bys aft weapons can compound and support the first salvo carried out by the bow armament." and this "But if you wish to lean into the idea of engagement passes and support that tactic, then adding a phaser would provide even more damage output than the torpedo alone and ensure that the ship can keep up the fight even while its torpedo launcher is undergoing its reload and recharge sequence.". The only reason not to get both is penny pinching.
I mean. Yes? The whole point of the vote is "is it worth building less ships if they have these extra parts." No one is under the impression that we wouldn't want these if we could get them for free.
 
the update literally says this: ". First is that in engagement regimes involving high-energy-passes and fly-bys aft weapons can compound and support the first salvo carried out by the bow armament." and this "But if you wish to lean into the idea of engagement passes and support that tactic, then adding a phaser would provide even more damage output than the torpedo alone and ensure that the ship can keep up the fight even while its torpedo launcher is undergoing its reload and recharge sequence.". The only reason not to get both is penny pinching.
Yes, but those pennies need pinching or costs will grow out of control.
 
the update literally says this: ". First is that in engagement regimes involving high-energy-passes and fly-bys aft weapons can compound and support the first salvo carried out by the bow armament." and this "But if you wish to lean into the idea of engagement passes and support that tactic, then adding a phaser would provide even more damage output than the torpedo alone and ensure that the ship can keep up the fight even while its torpedo launcher is undergoing its reload and recharge sequence.". The only reason not to get both is penny pinching.
This is not penny pinching we are already over budget pretty sure!
 
Penny pinching on our new primary combatant is only in the interest of the KDF.

Adding 3 more cost onto the ship when we took the phaser option that saved us 8 won't break the bank.
 
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At the end of the day this is a crash building program, we need to be able to punch these things out which means we need to make trade offs in service of that. As such we should either dispense with chase armament entirely or use the single torpedo if people must include an aft armament.
 
Yes, but those pennies need pinching or costs will grow out of control.

This is not penny pinching we are already over budget pretty sure!
In my very honest opinion we pinched enough with the forward coverage for this aft coverage and can pinch slightly more for better trade offs with the shields because mission killing slower ships in one pass thanks to the aft weapons makes having the best shields less important.
 
We can't afford to build the perfect ship, there isn't enough time before the war breaks out. Having an extra primary combatant in a big fleet battle is more meaningful than an extra phaser in a spot that won't see a great deal of use.

The aft torpedo at least has a specific use case that isn't otherwise covered, in chases. The phaser is just dropping more damage on a ship where we're already patting ourselves on the back for its damage numbers.
 
Making it too expensive to build is also in their interest.
Going for aft phasers and torpedoes is hardly going to break the bank, especially when we took the forward phaser armament option that saved us 8 cost (taking the the phaser and photon torpedo will only cost us 3 more than either by itself, but also give an additional 18 to the rear alpha).

3 extra cost for 18 extra damage is a very worthwhile one.
 
People bringing up the use of the aft weapons in fleet battles.

This ship is literally too fast to use in fleet battles. The only ship that stands a hope in hell of supporting it in a fleet battle is the Selachii which would be trying to keep Bops from boom and zooming our other ships.
 
We can't afford to build the perfect ship, there isn't enough time before the war breaks out. Having an extra primary combatant in a big fleet battle is more meaningful than an extra phaser in a spot that won't see a great deal of use.

The aft torpedo at least has a specific use case that isn't otherwise covered, in chases. The phaser is just dropping more damage on a ship where we're already patting ourselves on the back for its damage numbers.


I mean, you say that but the update even notes that an aft phaser would be useful in fleet actions* under certain doctrines.

People bringing up the use of the aft weapons in fleet battles.

This ship is literally too fast to use in fleet battles. The only ship that stands a hope in hell of supporting it in a fleet battle is the Selachii which would be trying to keep Bops from boom and zooming our other ships.

?????
 
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People bringing up the use of the aft weapons in fleet battles.

This ship is literally too fast to use in fleet battles. The only ship that stands a hope in hell of supporting it in a fleet battle is the Selachii which would be trying to keep Bops from boom and zooming our other ships.
Do you know what the fast wing of a battleline is?

Because we'll be able to use the superior manouverability of our heavy cruiser to make life much easier for the slower elements of the fleet.
 
Do you know what the fast wing of a battleline is?

Because we'll be able to use the superior manouverability of our heavy cruiser to make life much easier for the slower elements of the fleet.
Yeah, this ship is bad to act as the anchor of a fleet action and attempting to do so would be sacrificing some of it's greatest strengths...

But we can use the rest of the fleet as an anchor. Replace one big battleship with a block of ships in formation where they all have wide phaser arcs and they can rotate ships towards the center as shields get damaged.

The Lightning flies around such a formation punishing any ship that tries to square up with it.
 
Do you know what the fast wing of a battleline is?

Because we'll be able to use the superior manouverability of our heavy cruiser to make life much easier for the slower elements of the fleet.
People bringing up the use of the aft weapons in fleet battles.

This ship is literally too fast to use in fleet battles. The only ship that stands a hope in hell of supporting it in a fleet battle is the Selachii which would be trying to keep Bops from boom and zooming our other ships.
Hear me out, this thing is fast both Strategic and tactically right? So its not a heavy Cruiser anylonger! We made a battlecruiser, give it light covariant shields and it can catch anything it can kill, and run away from anything it can't!
 
[X] Aft Phaser, Aft Torpedo (Cost 73 -> 79.25) [Second Tranche: 67 -> 73.25]
[X] Aft Torpedo (Cost 73 -> 75.25) [Second Tranche: 67 -> 69.25]
 
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