I'm a Starcraft fan who is disgusted with Blizzard's abysmally bad writing. I got it into my head to brainstorm a rip-off in the same vein as Atrox or StarFront (or, for that matter, Warhammer 40,000 which heavily inspired Starcraft). I'm posting here because I'm interested in bouncing ideas with others.
Full disclosure: I think Starcraft had a bunch of really interesting ideas in its backstory, but the execution was horrible. It had the potential to be gritty military scifi with deep philosophical themes, but ended up schlock space opera reliant on plot contrivance and deus ex machina.
So the premise is your generic interstellar war between three race archetypes, which I will generically refer to as humans, bugs, and elves. The archetypes by themselves are fairly boring and predictable, so let's give them some quirks to make them standout from all the other generic science fiction.
Humans are extremely predictable (basically they're a left-wing utopia, you probably know the type) and readers/writers have an annoying tendency to focus on them to the point that the other two races become fodder for human space marines. Let's give them a few quirks to change things up a bit:
Elves are also predicable and as I said before tend to be used as fodder for the space marines, so let's just combine all the quirks from various space elves in fiction. (All of these were present in earlier iterations of Starcraft lore, but were basically retconned out of existence. You might notice that the protoss closely resemble the eldar and adeptus astartes, likely because they were inspired by them. Any resemblance to the necrons is probably coincidental since the protoss were published a few years before the first necron codex.)
Bugs are even more predictable and boring than elves, to the point where they're a civic in Stellaris called "devouring swarm," so we need to work extra hard to make them interesting. Very early in its development Starcraft had the novel idea to combine the tyranids with the borg and Papa Nurgle (and Khorne)... for about five minutes before killing the characters off. Let's just recycle that idea and give it the exploration that Starcraft never did. Here's somebody's headcanon analyses to get you started:
I totally support multiverse theory, too. So if there's ever a time when two great ideas are competing, each gets their own alternate universe/timeline. Yay!
Feel free to throw ideas at the wall until something sticks.
Full disclosure: I think Starcraft had a bunch of really interesting ideas in its backstory, but the execution was horrible. It had the potential to be gritty military scifi with deep philosophical themes, but ended up schlock space opera reliant on plot contrivance and deus ex machina.
So the premise is your generic interstellar war between three race archetypes, which I will generically refer to as humans, bugs, and elves. The archetypes by themselves are fairly boring and predictable, so let's give them some quirks to make them standout from all the other generic science fiction.
Humans are extremely predictable (basically they're a left-wing utopia, you probably know the type) and readers/writers have an annoying tendency to focus on them to the point that the other two races become fodder for human space marines. Let's give them a few quirks to change things up a bit:
- Space cowboys
- Cyberpunk dystopia
- Cassette futurism aesthetics
- Giant mechs, because why not? Only a moron would send infantry against space bugs with razor blades for arms.
- Humanity fuck yeah!, because why not? It's a simple reason to justify eternal war, too!
- Their governments and factions are love letters to the RTS franchises of yesteryear: American Confederacy, Soviet Union, Republic of China, Brotherhood of Nod, etc
- They haven't learned anything from climate change and still go around strip-mining planets despite asteroids being more abundant. Conversely, "shake and bake colonies" are commonplace.
- They're fuzzy catboys who run on omegaverse logic. (I can't think of a better way to get readers/writers to ignore them long enough to focus on the other two races. Alternate suggestions are really welcome!)
Elves are also predicable and as I said before tend to be used as fodder for the space marines, so let's just combine all the quirks from various space elves in fiction. (All of these were present in earlier iterations of Starcraft lore, but were basically retconned out of existence. You might notice that the protoss closely resemble the eldar and adeptus astartes, likely because they were inspired by them. Any resemblance to the necrons is probably coincidental since the protoss were published a few years before the first necron codex.)
- They're robotic and/or mineral-based and therefore look like grotesque abstract sculptures, not humans with pointy ears and no mouths.
- Their galactic empire is comparable to the Altean Empire or the Peacekeepers in terms of well-meaning atrocity, but recently the progressives have stopped the genocides and enslavement by imposing the Prime Directive. Gee, I wonder how long that will last?
- They have a telepathic network that let's them create a Na'vi-esque communist utopia and speak with their dead.
- They're prone to emotionally extremes like Eldar or Vulcans, so they focus on aspect paths modeled on the tripartite ideology hypothesis from Proto-Indo-European studies. The warrior caste is basically every proud warrior race in scifi combined.
- They're divided into physically and culturally diverse clans like gelflings, who are socially pigeonholed into certain professions. Their governing body is composed of the elders from each clan.
- Their culture, architecture, and naming conventions are loosely based on the Roman Empire, Ancient Egypt, and other dead human cultures a la ancient astronaut hypothesis. They have names like Xerxes and fly around in pyramids.
- They're militant atheists who banned all religions for being false and wrong-headed, except for ancestor worship augmented by their telepathic internet.
- Although they don't talk about it, there are some elven exiles who rejected the rule of the empire and live in hiding. These range from peaceful ascetics to space vampire pirates.
- Did I mention they can speak with their dead? They can even raise their dead in new bodies to fight!
Bugs are even more predictable and boring than elves, to the point where they're a civic in Stellaris called "devouring swarm," so we need to work extra hard to make them interesting. Very early in its development Starcraft had the novel idea to combine the tyranids with the borg and Papa Nurgle (and Khorne)... for about five minutes before killing the characters off. Let's just recycle that idea and give it the exploration that Starcraft never did. Here's somebody's headcanon analyses to get you started:
UA Plays: Starcraft
I don't know if it was intentional, but the Overmind is the only leader that always respects you, doesn't lie to you, doesn't betray you, and seems to be genuinely concerned with the well being of his people (in the big picture, anyway). You don't think Tassadar meets all those requirements as...
forums.spacebattles.com
Which is better: Zerg (StarCraft) vs Tyranids (Warhammer 40,000)
No this not a verses battle but to see which one people think is better in Aesthetics which one do you prefer Which one do you think is the better-constructed race of hive-mind alien insect dinosaur things
forums.spacebattles.com
I totally support multiverse theory, too. So if there's ever a time when two great ideas are competing, each gets their own alternate universe/timeline. Yay!
Feel free to throw ideas at the wall until something sticks.