Choose the starting planet they be option to pick to unlock more cis worlds and races
Raxus
- pro you get human specialist much easier
- than bath place of cis get a bonus of + 30 on unlock cis planet
- organic working with robots gets a + 30 on human army's and + 25 for organic And
robots workers together in war or construction
- con the planet has no speciality
- must defend the planet at cost losing the planet gave - 70 to all stats do to being the capital of cis
Serenno
- pro order of knights gets a + 15 on organic Army and + 10 to male combat
- riches get a extra 8000 coins to the 5000 coins per turn
- con
- the six heads you don't have full control -60 on trying unlock cis planets
- they will try to kill you by assassins or by open warfare so have spend time on the military and security
Bomis Koori IV
- big factory cable of making more then one type of battle droid and in large numbers
Instead of being 300 a turn is a 2000 a turn
- fortress forces get + 45 defense role on Bomis Koori IV and 25 on other planets
- con is military planet so no science or civilian making it hard on building hospitals and schools and science laboratory and markets like a - 80 that not military
Cato Neimoidia
Pro- gold gold baby gets two 9000 coins per turn making that 18000 coins
- extra package on resource gathering you gather 9000 resource to 1000/2000
-Neimoidians leaders
Con- week will and greedy they not much organic army outside of their worlds
- numbers they make 600 for every turn but upgrading them is harder do how greedy they are - 50 to upgrades to battle droids
Geonosis
Pro- first factory can 2000 battle droids and 1000 tanks for every turn
- underground civilization + 80 defending and + 30 on security against spies
Con- on body armor so low hp
- have - 90 unlock planets
- -70 on diplomacy
Skako
Pro- science is awesome a 69 role to research
-Upgrades gets + 50 on upgrades to battle droids and ships
Con- week body they have no organic army's
- planet that support them is rare so need consistent time on researching and building masks helps them survive unless you achieve the perfect/ good mask - 100 on unlock planet
Pick you time you start at
1 Way before the covenant has form
2 The day the covenant was born
3 grant rebellion
4 the first arbiter that question the great journey
5 the day unsc was form
6 started of Great War
7 the great heresy/ covenant war
By the way the leaders you unlock has Time limits such as age if you pick count Dooku
Or grievance can gave great benefits they can die to old age you unlock them later but some characters you won't get the bonus such count dooku + 100 unlock planets and + 80 to construction and diplomacy
Also remember if you pick the higher number you have less time with on building your forces