Star Control: Who had the better philosophy; the Ur-Quan Kzer-Za or the Ur-Quan Kohr-Ah?

Spartakrod

Judeo-Spartacist Bolshevik-Kabbalist
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Sanctum Arcanorum
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Fae/Faer/Faers/Faerself
We're obviously not talking about which of the Ur-Quan faction's philosophy was better for the rest of the universe, because that's just a "servitude versus oblivion" choice and the choice is pretty obvious every time. Rather this is more about who actually had a better system to ensure that the Ur-Quan would never be enslaved again as they were by the Dnyarri.

Some context: The Ur-Quan are the primary antagonists of the Star Control series, a centipede esque solitary species, the Ur-Quan were intensely territorial due to their solitary nature; only really coming together to mate, though they still developed technology and intelligence to claw their way up to the top of the food chain. When they met other species, the Ur-Quan found that most of them set off their fight or flight mechanisms, and while they joined the Sentient Milieu (basically a multi-state confederacy) they mostly kept to themselves, though the Silicoid Taalo did not trigger their hostility and so were essentially their only actual friends. A few thousand years into the Milieu they encountered the psychic Dnyarri, who expanded their civilization primarily through mind controlling other sapient life forms to do their work for them. The Ur-Quan were especially susceptible to Dnyarri telepathy and the Dnyarri ordered them and their other puppets to kill off the Taalo due the Taalo being immune to their psychic powers. The Dnyarri split the Ur-Quan into two castes, the Greens who would be their thinkers; scientists, administrators, engineers and so on, while the blacks would be their soldiers and labourers.

For thousands of years the Dnyarri ruled their region of space with an iron fist until an Ur-Quan named Kohr-Ah discovered that the Dnyarri broke off mind control with individuals who were about to die or were in extreme pain due to being able to feel that pain. Working with a scientist named Kzer-Za who created a device that would inflict excruciating (albeit nonlethal) pain upon the subject, the Ur-Quan revolted and destroyed the Dnyarri utterly, reducing the remaining Dnyarri into nonsapient animals that would be used as translation tools by the Ur-Quan as reminders of their victory. However with the destruction of the Dnyarri empire came the question of how to avoid this from happening again, and Kohr-Ah and Kzer-Za had a falling out over this.

Kohr-Ah's faction suggested the Eternal Doctrine: the belief that the only way to guarantee the Ur-Quan species' freedom was to eradicate every last single other form of intelligent life in the universe; organic, robotic, gaseous, solid, all of them. Due to Ur-Quan belief in reincarnation, Kohr-Ah also advocated that once there was no other form of life to reincarnate as, all those they killed would reincarnate as Ur-Quan anyway. Kzer-Za and their faction instead suggested the Path of Now and Forever, where the Ur-Quan would ensure that no threat could ever rise against them by conquering all other civilizations; who upon being militarily vanquished would be given the choice to either be confined to their homeworld beneath a massive planetary shield as Fallow Slaves; allowed to mostly govern themselves but never to leave their planet again; or take the path of Battle Thralls, those who would be allowed to remain spacefaring but would be subject to Ur-Quan regulations and would have to join the Ur-Quan war effort to conquer all other life.

The Kohr-Ah and the Kzer-Za would both subject a single species to their respective doctrines before meeting each other over the homeworld of the Melnorm where attempted philosophical debate broke into open conflict, letting the Melnorm escape while the Ur-Quan fought their doctrinal war. The Kzer-Za managed to win thanks to uncovering a precursor ship they called the Sa-Matra that was capable of devastating whole planets and fleets from across the breadth of solar systems while itself being essentially invulnerable to all modern weaponry, but not sure if theirs was the right way; exiled the Kohr-Ah instead of conquering them, offering them a rematch when they met each other again as the Kohr-Ah were sent off to travel around the Galaxy in one direction while the Kzer-Za would conquer everything they came across while going in another direction.

Of course in canon both ended up being defeated in the second game and by the third game that we shall not speak of the Ur-Quan seem to have rejected both doctrines in favor of peaceful coexistence with other life forms after their vanquishers decided to show them mercy, but there is the question of who actually had the better way to ensure the survival and freedom of the Ur-Quan.

The Kohr-Ah way of course, is far more final. If every other form of intelligent life in existence has been wiped out then there really will never be anything that can threaten the Ur-Quan ever again. However literally everyone was willing to contribute resources to stopping the Kohr-Ah death march once the threat they posed to all life was made apparent after they won their second conflict with the Kzer-Za and took control of the Sa-Matra. Their annihilationist world view means that it is in every living being's interest to stop the Kohr-Ah which would provide for a short term increase in the chances of someone overcoming the Ur-Quan in the end; something only really hampered by the Ur-Quan having the best military technology and the largest military machine in Star Control.

The Kzer-Za way on the other hand offers the chance of an uprising in the future that they tried to counteract by generally ruling over their subjects with a velvet glove and generally only stepping in to prevent in fighting, keep battle thralls focused on the military objectives of the Ur-Quan Kzer-Za Hierarchy, and ensure that Fallow Slaves remained disarmed, planetbound, and kept up their rotating cycles of starbase crews. Otherwise subjects were largely allowed to retain their cultures and live without too much intervention from the Kzer-Za.

The Kzer-Za were even willing to help conquered species with problems that arose; for example after conquering the Syreen who were left without a planet after their homeworld's destruction, they scoured through their territory to find an ideal world for them to settle, and they stepped in to stop self destructive actions like the Thraddash's tendency to nuke themselves back to a pre-industrial state every time their government was deemed to have failed to restart their culture. So you had a number of species who were genuinely loyal to the Ur-Quan, although their actions to the Spathi who only ended up being Battle Thralls due to a prank by one of the Ur-Quan's other subject governments, are quite dickish as the Ur-Quan don't seem to accept the concept of "backsies".

There is something to be said about safety in numbers, and the Hierarchy was able to draw on the technologies of conquered people while the Kohr-Ah generally refused to communicate beyond politely telling their victims to make whatever preparations for death are required of them by their religions and cultures before the Kohr-Ah start shooting; let alone bother to learn much of anything from the technological achievements of the cultures they extinguished.

As you can see I've given this an inordinate amount of thought, especially for someone who only got into Star Control earlier this year, but I was wondering if anyone else had given the subject any thought?

And yes, from a moral standpoint both the Kohr-Ah and the Kzer-Za are incredibly abhorrent, with the Kzer-Za only being somewhat less awful than the Kohr-Ah, but that's not really the point here. It's more about who actually has the better means of ensuring that the Ur-Quan never repeat the Dnyarri experience.
 
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One of the ways adds to battle power and is also more flexible to pivot should a softening be desired. The other way means all battle costs fall on Ur-Quan and there's less flexibility.
 
One of the ways adds to battle power and is also more flexible to pivot should a softening be desired. The other way means all battle costs fall on Ur-Quan and there's less flexibility.

Didn't the Kzer-Za only lose the second match against the Kohr-Ah, because the Shofixti decided to blow up their own sun when the majority of the Kzer-Za fleet was in their system?

Edit: Or was it a third of all Kzer-Za forces? Some huge percentage.
 
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Didn't the Kzer-Za only lose the second match against the Kohr-Ah, because the Shofixti decided to blow up their own sun when the majority of the Kzer-Za fleet was in their system?

Edit: Or was it a third of all Kzer-Za forces? Some huge percentage.
The Shofitxti inducing a super nova in their own sun took out a large portion of the Kzer-Za fleet; something on the order of a few hundred to over a thousand dreadnoughts, which in-universe is speculated to be a reason why the Kzer-Za can't beat the Kohr-Ah the second time around. It was never stated to be the majority of their fleet though.
 
The Kzer-Za is definitely the better method. They get reinforcements by conquering other races, and don't need to fight them to the death if they accept surrender and being Shielded. Against the Kzer-Za, only the Shofixti go Shofixti, but in the face of utter annhilation, a lot more races would use those kind of suicide tactics.

On the other hand, absent the Death March, it is entirely possible that the Chmmr would have finished their joining properly, become even more OP, cracked their own Slave Shield, and launched into a campaign of freeing thrall planets while stalling the Ur-Quan, and end up with a gigantic war that way.

I think that the clear answer is that making an enemy of everyone you run into is not a survival strategy, no matter how powerful you are as a stellar power.
 
The Kzer-Za is definitely the better method. They get reinforcements by conquering other races, and don't need to fight them to the death if they accept surrender and being Shielded. Against the Kzer-Za, only the Shofixti go Shofixti, but in the face of utter annhilation, a lot more races would use those kind of suicide tactics.

On the other hand, absent the Death March, it is entirely possible that the Chmmr would have finished their joining properly, become even more OP, cracked their own Slave Shield, and launched into a campaign of freeing thrall planets while stalling the Ur-Quan, and end up with a gigantic war that way.

I think that the clear answer is that making an enemy of everyone you run into is not a survival strategy, no matter how powerful you are as a stellar power.
My only concern with the Chmmr plan is that any attempt to defeat the Ur-Quan Hierarchy would have needed a plan to deal with the Sa-Matra, given that the Ur-Quan slave war went from a stalemate to a crushing Hierarchy victory once the Kzer-Za decided to use the Sa-Matra against the Alliance. The last time it was used, the Alliance fleets crumpled like paper every time it showed up to a battle and their whole war effort collapsed in what I remember to be a few months at most and when the Kohr-Ah use it to start the Death March in earnest there is literally nothing any of the people they attack can do to stop them. Not even Orz, and Orz is an intensely creepy lovecraftian horror.

The ship could fire planet sterilizing blasts from across a solar system and do so with extreme accuracy and a very high rate of fire, meaning that approaching it without a Dnyarri to open a gap in the screening fleet is essentially suicide. And then of course, a Precursor planet busting bomb wasn't enough to kill it without Chmmr enhancements so we know it's also well beyond the ability of most ships in star control to even scratch the paint job of. Though the Chmmr definitely knew what they were doing and they came up with the plan that destroyed the Sa-Matra in II so I presume they had some scheme cooking.
 
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Didn't see this at the time. Bit of a Star Control fan myself, so here I go.

Now, first, neither scheme is viable in the long run. A mass migration, enslaving/exterminating as you find sentient species, is nowhere near reliable enough to keep the Milky Way pacified indefinitely. It took the Ur-Quan 20,000 years to cross the galaxy in their first sweep, and it assuredly wasn't wide enough to cover the whole disc. 20,000 years is an awful lot of time - particularly with races like the Spathi around who advanced from the Bronze Age to spaceships in a century when sufficiently motivated. If you don't keep a presence in the whole galaxy, sooner or later one of those kinds of races is going to pop up somewhere and you aren't going to be in time to deal with them. Any sensible strategy requires the occupation of the whole galactic disc in order to work.

Second, I think a good thought experiment would be to reverse the positions of the Kzer-Za and Kohr-Ah for Star Control I. It's noteworthy that the Kzer-Za didn't have to work all that hard to assemble some of their battle thralls for the battle with the Alliance of Free Stars - the Ilwrath gladly accepted combat in exchange for Ur-Quan technology, the VUX kinda fell out on their side due to diplomatic gaffes with the Alliance, and the Mycon outright volunteered to join. The Mycon in particular are noted as being devastating to the Alliance. With the Kohr-Ah replacing the Kzer-Za there's no Ilwrath (on either side; they'd be a piece of cake to knock over), the VUX are at best neutral, and the Mycon will probably join the Alliance. Between all those, and without the Sa-Matra, the Kohr-Ah would conceivably not have made it to the Second Doctrinal War at all (whereas the Hierarchy without Sa-Matra would probably have held out until the Kohr-Ah dropped by).
 
As others have said, neither plan was actually viable. Remember that the Druuge - a large and fairly expansionist/piratical interstellar polity - were able to completely dodge them just by tricking them into noticing someone else first and then laying low until they passed on by. Who knows how many other races have used that trick, or something like it? Occupying the entire spiral is the only way.

I've actually headcanoned that a bunch of ur-quan actually are still spread out across the space they've been through. Just enough kzer-za to keep the slave worlds alive and watched. Just enough kohr-ah to stand guard and look for anyone peeking their heads back out. When the doctrinal war happened, they abandoned all the nearby regions to throw as many ships as possible at each other, but there are still plenty more guarding the more distant parts of the galaxy who just wouldn't have been able to make it in time. This would also be great sequel material, imo.

That said, the kzer-za don't force everyone they meet to fight to literally their very last ship, and the kohr-ah do. Even if the kzer-za have to leave a much bigger garrison in the space they've conquered, I'm pretty damned sure that they still come out ahead.

If it turns out that there really is another psionic threat like the dnyarri out there...I still give it to the kzer-za. The kzer-za can peruse the histories of their conquered races and interview their explorers and scientists to look for anything that hints at evil psychics in the region. The kohr-ah can't. I suppose that there's a rik of a conquered race DEVELOPING such powers after the fact, but somehow that seems far more unlikely to me than them just missing one, which the kohr-ah are at greater risk of.

Neither of them are being rational, but the kzer-za are at least making a token effort.
 
The Orz demonstrate another problem: the Star Control galaxy isn't a closed system. Things can come in from outside*, so no amount of killing or enslaving will get everything. Among other issues, that means that even if they were theologically correct the claim of the Kohr-Ah that once all other species are dead everyone will reincarnate as Ur-Quan is incorrect by their own logic, because they can't even reach every other species much less kill them all.

* Or leave for that matter, there's evidence the Taalo still exist for example; the Orz talk about them.
 
Remember that the Druuge - a large and fairly expansionist/piratical interstellar polity - were able to completely dodge them just by tricking them into noticing someone else first and then laying low until they passed on by.

It didn't actually work. The Druuge thought it worked, but they were wrong. The Kohr-Ah were going to get to them once they were finished with the Burvixese, but then they caught the transmissions from the Kzer-Za and headed off to the Doctrinal War. That's why the Kohr-Ah always hit the Druuge first in the Death March.

The Orz demonstrate another problem: the Star Control galaxy isn't a closed system. Things can come in from outside*, so no amount of killing or enslaving will get everything. Among other issues, that means that even if they were theologically correct the claim of the Kohr-Ah that once all other species are dead everyone will reincarnate as Ur-Quan is incorrect by their own logic, because they can't even reach every other species much less kill them all.

* Or leave for that matter, there's evidence the Taalo still exist for example; the Orz talk about them.

In fairness, the Kzer-Za do mention running into... stuff. Some of it sounds a bit similar to Orz.

We will protect you from the hazards of this hostile universe, from dangers so hideous
your simple minds cannot imagine their dark scope.
You imagine the threat of unknown invaders, or alien pestilence borne on the solar wind.
We have seen these.

I don't think the Kohr-Ah technically say that they expect everyone to be born an Ur-Quan, only that they try to make the opportunity available to all - and it's really more of a comfort than an actual reason to do it. Of course, actually killing Orz (as opposed to cutting off its *fingers*) is almost certainly beyond the Ur-Quan, and they don't appear to be able to access QuasiSpace.
 
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