Vote tally - Springbreaker - A Forever Winter Planquest

Scheduled vote count started by BOTcommander on Dec 4, 2024 at 12:44 PM, finished with 109 posts and 53 votes.

Tally configuration

Simple majority
BOTcommander
Springbreaker - A Forever Winter Planquest
Post #1273
Post #1381

Disabled
Disabled
Enabled
Block
Yes
Enabled
Enabled
Enabled
Enabled
53
109

  • [X] Plan: Do Remember There's a War On
    -[X]Repair Power Grid (Phase 1 of 3)(0/100 Progress: 20 Resources per Die)(Power ++) 2D 40R
    -[X]Power Plant Maintenance
    --[X]Solar Farms and Wind Turbines (0/200 Progress: 10 Resources per Die)(Power ++) 3D 30R
    -[X]Night Shift Salvage Operations (Phase 1)(0/100 Progress: 15 Resources per Die)(+5 Resources per Turn, Raw Materials ++, Labor-) 3D 45R
    -[X]Rationing Systems Audit 0/150 Progress: 5 Resources per Die) 1 AI Dice + 1D 10R
    -[X]Establish Contact with the Arizona and Nevada Sector (0/150 Progress: 5 Resources per Die) 1D + 1AI Dice 10R
    -[X] Conscript Brigade Mechanization (Stage 1 of 4) 2 dice 20 R
    -[X]Enemy Analysis
    --[X]Euraskan Empire Threat Evaluation (0/100 Progress: 15 Resources per Die) 1AID + 1 D 30R
    --[X]Eurasian Federation Threat Evaluation 1AID 15R
    -[X]Reconstitute Forces
    --[X] Europan Alliance Armed Forces (EAAF) (172/200 Progress: 10 Resources per Die) 1D 10R
    -[X]N/A
    [X]Plan Know Your Enemy
    -[X]Infrastructure (4/4 dice, +14) 60 Resources
    --[X]Logistics Integrity Assessment, 2 dice (20R) 4%
    --[X]Repair Power Grid (Phase 1 of 3), 2 dice (40R) 75%
    -[X]Industry (3/3 dice, +4) 30 Resources
    --[X]Power Plant Maintenance (Solar Farms + Wind Turbines), 3 dice (30R) 25%
    -[X]Scavenging (0/3 dice, +4) 0 Resources
    --[X]Idle
    -[X]Services (3/3 dice + 2 AI dice, +4) 35 Resources
    --[X]Rationing Systems Audit, 2 dice (1 SR/1 AI) (20R) 72%
    --[X]Establish Contact with the Arizona and Nevada Sector, 3 dice (2 SR/1AI) (15R) 71%
    -[X]Military (4/4 dice + 2 AI dice, +4) 80 Resources
    --[X]Conscript Brigade Mechanization (Stage 1 of 4), 1 die (10R) 5%
    --[X]Enemy Analysis (Euraskan Empire), 2 dice (1 MIL/1AI) (30R) 72%
    --[X]Enemy Analysis (Eurasian Federation), 2 dice (1 MIL/1AI) (30R) 72%
    --[X]Reconstitute Forces (EAAF), 1 die (10R) 77%
    -[X]AI (4/4 dice, +19) 0 Resources
    --[X]Assigned to other sectors, 4 dice (unrolled)
    -[X]Total Cost: 205/215 Resources, 18 dice rolled
    [X] Plan: Insufficient Raw materials and low power.
    -[X]Enclave Reconstruction
    --[X]Lost Angels (Phase 1 of 6)(0/200 Progress: 15 Resources per Die)(Power +) 1D + 1AID 30R
    -[X]Repair Power Grid (Phase 1 of 3)(0/100 Progress: 20 Resources per Die)(Power ++) 3D 60R
    -[X]Power Plant Maintenance
    --[X]Solar Farms and Wind Turbines (0/200 Progress: 10 Resources per Die)(Power ++) 3D 30R
    -[X]Night Shift Salvage Operations (Phase 1)(0/100 Progress: 15 Resources per Die)(+5 Resources per Turn, Raw Materials ++, Labor-) 2D + 1AID 45R
    -[X]Establish Contact with the Arizona and Nevada Sector (0/150 Progress: 5 Resources per Die) 2D 10R
    -[X]Enemy Analysis
    --[X]Euraskan Empire Threat Evaluation (0/100 Progress: 15 Resources per Die) 1D + 1AID 30R
    -[X]Reconstitue Forces
    --[X] Europan Alliance Armed Forces (EAAF) (172/200 Progress: 10 Resources per Die) 1AID 10R
    -[X]N/A
    [X] Plan: Throat Clearing
    -[X]Infrastructure (4 Dice, +14 Roll Bonus) 60
    --[X]Logistics Integrity Assessment (0/200) 2 dice, 20 Resources
    --[X]Repair Power Grid (0/100) 2 dice, 40 Resources
    -[X]Industry (3 Dice, +4 Roll Bonus) 30
    --[X]Power Plant Maintenance
    ---[X]Solar Farms and Wind Turbines (0/200) 3 die, 30 Resources
    -[X]Scavenging (3 Dice, +4 Roll Bonus) 30
    --[X]Night Shift Salvage Operations (0/200) 2 die, 30 Resources
    -[X]Services (3 Dice, +4 Roll Bonus) 10
    --[X]System Repair
    ---[X]Military (0/100) 1 die, 10 Resources
    -[X]Military (4 Dice, +4 Dice Roll Bonus) 10
    --[X]Reconstitute Forces
    ---[X]Europan Alliance Armed Forces (EAAF) (172/200) 1 die, 10 Resources
    -[X]AI (4 Dice, +18 Dice Roll Bonus.) 75
    --[X]Refinery Repair (0/100) 2 dice, 50 Resources
    --[X]Wreckage Analysis (107/200) 1 die, 15 Resources
    [X] Plan: Immediate Concerns
    -- [X] Logistics Integrity Assessment (2 dice, -20 Resources) [195 remainig]
    -- [X] Repair Power Grid [2 dice, -20 Resources] [175R]
    -- [X] Refinery Repair (Stage 1/4) (2 dice, -50 r) [125 R]
    -- [X] Solar Farms and Wind Turbines (2 dice, -20 R) [105 R]
    -- [X] Establish Contact with Arizona and Nevada (3 dice (+1 AI), -15 R) [90 R]
    -- [X] Rationing Systems Audit (1 dice, -10 R) [80 R]
    --[X]Reconstitute Forces
    ---[x] Europan Alliance Armed Forces (EAAF) [1 dice, -10 R] [70 R]
    -- [X] Enclave Munition Workshops Expansion (Stage 1) [2 dice, -20 R] [50 R]
    -- [X] Clean Clash Logs (Stage 3) [2 dice, -10 R] [40 R]
    --[X]System Repair
    --- [X] Military (Phase 1) (1 AI/1 Military) [-10 R] [30 R]
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