Skyrim mods?

So I am two years behind, and I just picked up skyrim for that $5 special on steam.

It looks freakin beautiful....but I am told there are LOTS of mods to make it look even better.

I don't want to change the game too much, or add something like 20 mods, but what are some you would suggest together? I am currently looking into some city improvements mods...
 
Those three are the more important, I think.
After that, you still have plenty of patches, texture packs, enhancements, etc...but it's mostly to your tastes.
They're mainly here.
 
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So I am two years behind, and I just picked up skyrim for that $5 special on steam.

It looks freakin beautiful....but I am told there are LOTS of mods to make it look even better.

I don't want to change the game too much, or add something like 20 mods, but what are some you would suggest together? I am currently looking into some city improvements mods...

Ha ha "20 mods". That's a resolution that won't last.

Step 1: Get a mod organizer because you'll need it. Mod Organizer is generally considered the best; NMM works as well but doesn't have all of MO's tools. They will make adding, removing, changing load orders, and keeping track of your mods much, much easier.
Step 2: Get LOOT (or, as it used to be known, BOSS). Again, you'll need it. This is a tool that automatically reorders the load order of your mods based on a constantly updated master list to help keep them all playing together properly. Sometimes you may need to manually alter its decisions, but the fact that it gets things right 99% of the time is a huge help.
Step 3: Get Skyrim Script Extender. Many of the best mods use this to achieve their effects. In particular, it's used for the SkyUI mod and any mods that hook into SkyUI's MCM menu for configuration-- which a great many do.
Step 4: Get SkyUI and the Unofficial Patches for Skyrim and any DLC you have.


As for what mods beyond that? Well, I have my list in my signature. I'll quote it here.


Okay so

I've been promising myself I'd do this because people keep asking and I hate having to retype it every damn time.


FOAMY'S MODLIST


Essential: I never play without these.

Skyrim Script Extender
SkyUI
Unofficial Skyrim Patch
Unofficial Dawnguard Patch
Unofficial Hearthfire Patch
Unofficial Dragonborn Patch
Practical Female Armours

Gameplay: Quest mods, general AI scripting, gear changes, etc.


Major:

Frostfall - Makes Skyrim a place where the cold can kill you.
Realistic Needs & Diseases - Now you need to eat, drink, and sleep. Also makes diseases considerably more debilitating.
Ultimate Follower Overhaul - Provides a variety of follower management options and allows for multiple followers. A bit old and creaky, though.
Cloaks of Skyrim - Hands out faction capes in levelled lists as well as a variety of hand-placed unique ones. Looks snazzy and is Frostfall compatible.
Convenient Horses - Makes owning and riding a horse much, much less of a headache.
Trade & Barter - Adds variety and MCM control over merchant bartering prices.
Loot & Degradation - Enemies carry smithing-improved versions of the gear based on your level. MCM configurable to turn on or off features like paying blacksmiths to temper your gear.
Deadly Dragons - Makes dragons tougher.
The Paarthurnax Dilemma - Lets you tell the Blades to eat it and keep Paarthurnax alive.
Run & Hide - NPCs hide indoors from dragons.
When Vampires Attack - NPCs hide indoors from vampires.
Small-Town Merchants - Adds additional merchants (and/or innkeepers) to places like Karthwasten, Ivarstead, and Morthal that were missing them.
The Dance of Death - Allows you to configure the frequency and parameters of killmoves.
Bandoliers & Bags - Adds gear that lets you carry more stuff. Looks best on armour.
Infinite Charge Daedric Artifacts & De-Leveled Items - Daedric items never require being recharged and various quest rewards (e.g. the Shield of Solitude) are set to always be their best version.
Even Better Quest Objectives - Quest objectives are more descriptive and useful.
Hunterborn - Adds a cleaning, skinning, and harvesting mechanic and level system to looting wildlife, new alchemy ingredients, and new items. MCM configuration of various features.
Bounty Gold - Allows MCM configuration of the gold rewards for bounty quests, because getting 500 gold for killing a dragon at level 80 is kind of dumb.
A Quality World Map - A much more detailed world map that shows a great many small roads you might otherwise miss.
Simple Taxes - Owning homes or horses costs money now.


Tweaks:

More Cooking Pots - Adds usable cooking pots to a lot of places (e.g. the Winking Skeever) that really should've had one to start with. Pairs excellently with Realistic Needs.
Leather Tents & Bedroll - Camping equipment. Pairs excellently with both Realistic Needs and Frostfall.
Long-Lost Smelters of Skyrim - Adds smelters to all the vanilla blacksmithies that lacked one.
Think To Yourself Messages - All vanilla notifications are now in first-persion ("I" instead of "you")
Weighted Items - A whole raft of previously weightless items, such as keys and arrows, now have weight.
Totem of Hircine Quest Always Available - Ibid.
Stormcloak Robes - Mage robes in the Stormcloak colours. Equivalent to Expert College Robes with a supplemental stamina recharge enchantment.
Imperial Robes - Mage robes in the Imperial colours. Equivalent to Expert College Robes with a supplemental health recharge enchantment.
Better Archmage Quarters - Adds functionality, mannequins, and storage to the Archmage's quarters.
Really Radiant Raiment - Radiant Raiment now sells every piece of unenchanted clothing in the base game
Pickpocketing Chance Caps - Allows pickpocketing chances to reach 100%. Having a one in twenty chance at blowing lifting a single septim from a sleeping drunkard when I can steal steel plate off someones back without them noticing was just plain ridiculous.
Perfect Touch Perk Works on Essential Characters - Ibid. Stealing the clothes off Maven's back is always fun.
No Psychic Lock Knowledge - Can't see what rank the lock is.
No Empty Tag on Empty Containers - Can't tell if something is empty.
Leather Backpack - A thing to carry other things in.
Immersive HUD - Hides the HUD elements when not wanted. Configurable with MCM.
High Hrothgar Shelter - Adds a small cabin on the path up High Hrothgar, right where the frost troll jumps you. Handy for Frostfall users.
Fortify Weapon Block - Makes a number of the Block perks work with weapons as well, unless they specifically say "shield" in the description.
Fires Hurt - Duh.
Dragon Plate Is Superior - Swaps the armour rating of daedric and dragon plate armours.
D13 Faster Get Up - The animation for getting up after knockdowns goes faster, both for you and for enemies.
Companions More Radiant Quests - The Companions will always have radiant quests available for you, regardless of where you are in their questline.
Uthgerd Go Home - Uthgerd the Unbroken will actually use her house.
Lore-worthy Nettlebane - Adds a small damage bonus against Spriggans to Nettlebane



Cosmetic:


Major:
W.A.T.E.R - Improves the look and flow of rivers and oceans.
Wet & Cold - When people are in the rain or snow they look like it.
Apachii SkyHair - In the mass of model hairdos there's a few ones I quite like.
Apachii SkyHair Natural Rexture - But the base textures are far too glossy for my taste.
Ponytail Hairstyles - More hairstyles!
Static Mesh Improvement - Dramatically improves a bunch of low-quality vanilla meshwork.
Distinct Hold Guards - Each hold has a different armour look; they're no longer palette-swapped Stormcloaks.
Book Covers Skyrim - Unique meshes and visually distinct covers for every book in the game. Looks fantastic.
Improved NPC Clothing - Higher resolution and better looking clothing for everybody.
Enhanced Distant Terrain - Makes far LOD terrain look much better. Particularly noticeable with waterfalls.
Better Shaped Weapons - Swords are much less oar-like.
Unique Uniques - Unique items have unique textures and meshes.
Superior Lore-Friendly Hair - A much better hair texture set than vanilla.
Guard Dialogue Overhaul - Guards are less insulting and more responsive to what you've done. They still talk about arrow-knees though.
Improved Closefaced Helmets - You can see people's eyes even if they're wearing a heavy helm.
Relighting Skyrim - More lights and torches in civilized areas.
Sexy Boats - Despite the name, these are SFW and just meant to make the various towns, boats, and cities look better.
Sexy Riften
Sexy Solitude
Sexy Towns & Villages
Sexy Whiterun
Sexy Windhelm
Sexy Winterhold College


Tweaks:
360 Run and Walk - Lets you walk towards the camera by pressing 'S' as long as you weapons are sheathed.
A Matter of Faith - Adds priest and worshipper robes for each of the Daedric Princes.
aMidianBorn Ebony - Awesome rework of these gears
aMidianBorn Nordic Carved
aMidianBorn Orcish
aMidianBorn Targe of the Blooded
Argonian Sneak Tail Twist Fix - Argonian tails no longer pivot 90 degrees when sneaking
Ashara Romantic Outfit - Radiant Raiment Replacer - Turns the Radiant Raiment Fine Clothes into a unique ballgown.
Bigger Argonian Tails - Dur.
Better Circlets HQ - Dur.
Breylna Tweak - Changes Breylna's hairstyle and slightly alters her face.
Clothe Dead NPCs - If you remove a corpses' equipped clothing, they will automatically swap to anything else in their inventory. If they are nude and you give them clothes, they'll put them on.
Clothing Show Jewelry Fix - Makes jewelry be visible on clothing more often.
College Boots on Corpse - Adds a set of College boots to the mage corpse in the Helgen torture chambers.
Colored Dragon Armor - Dragon scales are different colours, why shouldn't your armour be as well?
Delphine Wears Armor of Blades - Dur.
Elisif the Fair - Emphasis on Fair - Tweaks Elisif's appearance.
Female Mannequins - Dur.
Hold Border Banners - Adds neat looking hold banners where major roads cross the borders.
Ladies Ragged Trousers - Makes the female ragged trousers similar to the male ones-- i.e., trousers.
Makers Mark Ingots - An excellent retexture of the various ingots, with different engraved marks on each kind to represent where it came from.
Menu Shouts Written in Dragons Language - For example, the words for Unrelenting Force are written as "Fus Ro Dah".
Mjoll the Lioness Facelift - Tweaks Mjoll's appearance.
Morthal Fortified - Adds a palisade and gate to Morthal.
Noble Wedding Dress - Fancier wedding dress.
Opulent Outfits - Mage Robes of Winterhold - HQ mage robes with distinct colours for each school and distinct designs for the different ranks.
Prince and the Pauper - Adds variety to the clothes children wear; noble children get fancier stuff than the orphans.
Rens HD Shrines - Very, very nice looking shrines to the Divines.
Respectful Guard Animations - They'll salute you when they say something nice about you. Goes well with Guard Dialogue Overhaul.
Roadsigns Redone - Roadsigns are easier to read.
Shiny Rings Amulets Circlets - Dur.
Skaal Kid Aeta Coat - Aeta gets a warm fur coat instead of the default children's clothing.
Thalmor Justiciars Headquarters Actually Are Thalmor - Adds a bunch of Thalmor to the Thalmor HQ in Solitude for your mass-murdering convenience.
Thundering Shouts - Adds some nice OOMPH to that good ol' shoutan fightan.
True Alteration Armor Visuals - Cast Dragonskin? Now you look like a dragon. Awesome stuff.
Ulfrics Clothes For Women - Makes the female version of Ulfric's clothes look like the ones he's wearing instead of the fur-trimmed cloak it turns into in vanilla.
Uthgerd the Unbroken Skyrim Facelifts - Young - Tweaks Uthgerd's appearance to make her look younger but still battle-scarred.
Waterbreathing Breathless Emerge - Why the fuck should an Argonian gasp for breath when they surface?
Wilderness Thieves Wear Thieves Guild Armor - Dur.
 
Better towns and better cities (can't link at the moment) are great for beautification. It's frustrating that it means some things will randomly appear as you walk towards a place, even more noticeably than in vanilla, but it makes everything gorgeous.

i personally have a fairly limited modset, but among them are some prettifying mods of various sorts, one cheat mod (lockpick pro) that I installed after I beat the game the first time, dance of death ( a kill move mod that greatly enhances the variety of execute animations and allows you to specify how often they trigger ) and an archery realism mod that makes bows much longer ranged and modifies damage according to speed.
 
I've had good results with SPERG. It makes the perk system a lot more fun to play around with, and in particular cuts out a lot of the duller '+20% damage' style perks, which makes it a lot more feasible for your character to branch out into multiple specialisations. It also adds a lot more perks that give you unique and interesting capabilities (like an Archery perk that lets you use summoned arrows when you've run out, or a chain of Lockpicking perks that make torches a viable off-hand weapon). Overall, I've found it's made levelling a lot more interesting.

Other than that, I also really like Immersive Armours, though that's very much down to my personal preference - before I found it, my favourite armour was the basic Steel armour, for reference.
 
Okay so a lot of these mods require starting a new character.

I would like to continue with my character. And I like the game play....so If I just want to make things prettier, what mods are safe?

i like the idea of the new UI. is that safe with my character?

Please make sure to quote this post with related responses, so I know your suggestion is safe to keep my character.
 
Okay so a lot of these mods require starting a new character.

I would like to continue with my character. And I like the game play....so If I just want to make things prettier, what mods are safe?

i like the idea of the new UI. is that safe with my character?

Please make sure to quote this post with related responses, so I know your suggestion is safe to keep my character.

The UI is safe, so are the patches. SkyRE and SPERG are not, AFAIK. Pretty much everything in my list can be dropped in whenever you like.
 
So do I have to have a subscription to Nexus in order to download mods from them? Or am I missing something?
 
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So do I have to have a subscription to Nexus in order to download mods from them? Or am I missing something?
Nexus restricts the size of the files you can download as a non-registered user. You need to make an account to access all the mods which is free to do. So just register, confirm the account and you're good to go.

Also, avoid their mod manager like the plague. Like as said before, start learning how to use Mod Organiser as the investment will save a lot of hassles later on.
 
Nexus restricts the size of the files you can download as a non-registered user. You need to make an account to access all the mods which is free to do. So just register, confirm the account and you're good to go.

Also, avoid their mod manager like the plague. Like as said before, start learning how to use Mod Organiser as the investment will save a lot of hassles later on.

Ah. Ok. I got it. I figured it wouldn't let me proceed unless I selected a subscription option. I have Mod Organizer installed and am going through the tutorial.
 
So when I downloaded SkyUI, MO complained at me that SKSE scripts were missing. Even though I already downloaded and ran the installer for SKSE. It's telling me to extract the Data folder to my Skyrim installation directory. I am extremely hesitant to do this because there is already a Data folder in my Skyrim directory. The contents of the two folders are not the same and I don't want to bork my Skyrim installation.
 
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So when I downloaded SkyUI, MO complained at me that SKSE scripts were missing. Even though I already downloaded and ran the installer for SKSE. It's telling me to extract the Data folder to my Skyrim installation directory. I am extremely hesitant to do this because there is already a Data folder in my Skyrim directory. The contents of the two folders are not the same and I don't want to bork my Skyrim installation.
In theory you should merge them since the Data folder is where all the mods go.
 
So when I downloaded SkyUI, MO complained at me that SKSE scripts were missing. Even though I already downloaded and ran the installer for SKSE. It's telling me to extract the Data folder to my Skyrim installation directory. I am extremely hesitant to do this because there is already a Data folder in my Skyrim directory. The contents of the two folders are not the same and I don't want to bork my Skyrim installation.

From the Mod Organizer page:

"Q: SkyUI (or some other mod) installer says SKSE is not installed although it is!
A: Due to the way MO works the installer can't see SKSE. If the installer allows you to continue despite the error (SkyUI does), do that and the mod will work. If the installer doesn't you have to use a different installation mechanism (i.e. a manual installer)."

:)
 
How do I know if the mods are actually being loaded or not when I boot up the game?

I have downloaded (using MO):

Static Mesh Improvement Mod
Wet and Cold
Realistic Lighting Overhaul
Project Reality - Climates Of Tamriel-V3
W.A.T.E.R - Water And Terrain Enhancement Redux
Unofficial Hearthfire Patch
SkyUI
Unofficial Dawnguard Patch
Unofficial Dragonborn Patch
Unofficial Skyrim Patch

So far.

EDIT: NVM. There is a mod configuration menu in the in game menus. Derp.
 
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Unofficial Dawnguard Patch
Unofficial Hearthfire Patch
Unofficial Dragonborn Patch

do these require the DLC? (i'm not eben sure what the DLC stuff contains)
 
Unofficial Dawnguard Patch
Unofficial Hearthfire Patch
Unofficial Dragonborn Patch

do these require the DLC? (i'm not eben sure what the DLC stuff contains)

Yes. You should only add those if you have their respective DLCs.

As for what they contain:

Dawnguard overhauls werewolf and vampire mechanics, adds a Vampires vs. Vampire Hunters questline and random vampire attacks, and onethe best companion in the game in the form of Serana.
Hearthfire adds the ability to adopt children and build customizable player houses in three of the Holds that previously did not let you purchase a house.
Dragonborn adds the island of Solstheim, a whole raft of Morrowind-style enemies and NPCs, and a great big stack of new endgame content and powers, including what are probably the three hardest individual fights in the whole game.
 
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