Vote tally - Situation Foxtrot (SAO/Foxhole) [COMPLETE]

Adhoc vote count started by 7734 on Jan 5, 2023 at 9:31 PM, finished with 17 posts and 9 votes.

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Simple majority
7734
Situation Foxtrot (SAO/Foxhole) [COMPLETE]
Post #1899
Post #1915

Block
Yes
Enabled
Enabled
Enabled
Enabled
9
17

  • [X] Plan Follow Up
    -[X] Expand your bunker base with Defensive Patterns (Requires techniques, vote to begin development)
    --[X] With medium patterns (x2 to go to New Base Completion)
    --[X] With Modernist patterns (x2 to go to New Base Completion)
    -[X] Assign an Architect and Build Team elsewhere
    --[X] To the 163 Motor Rifle
    -[X] Go and recruit more personnel
    --[X] Frontline recruitment: Go to the front and snag some blueberries! (Recruits 1d10+1 Orange personnel)
    -[X] Commit training!
    --[X] Artillery Training: It is time to actually learn what the limitations of these guns are. It'll be expensive, but you need to know to keep mistakes from happening.
    -[X] Begin operational planning for Something Big
    --[X] Start writing the Doctrine (Regimental)
    -[X] Go out and get yourself a lieutenant! (You may have one per twenty Regiment members, minimum one)
    --[X] Teach them the way of the organizer, so you have more time to put out more fires (Adds one action to Upgrades)
    -[X] Get in touch with another regiment that does something you need (Discovers and improves relations with one random regiment inside the search group)
    --[X] 14e Medical
    -[X] Go talk to someone specific/Meet a Specific Regiment
    --[X] 11e Infantry
    -[X] Begin preparing for a gradual push
    --[X] Invest and secure Crow's Nest: You want to eat it.
    -[X] Search for more regiments to add to the Brigade: you have to catch them all!
    --[X] Medical
    [X] Plan Implacable But Glacial
    -[X] Assign an Architect and Build Team elsewhere
    --[X] To the 163 Motor Rifle
    -[X] Expand your bunker base with Defensive Patterns (Requires techniques, vote to begin development)
    --[X] With medium patterns (x2 to go to New Base Completion)
    -[X] Begin design for a new, planned base.
    --[X] Crow's Nest; let's try to have something resembling a build plan before we end up with a splatter all over the place.
    -[X] Go and recruit more personnel
    --[X] Picky recruitment: Get people who are at least as skilled as you are! (Recruits 2d10+2 Yellow personnel)
    -[X] Commit training!
    --[X] Rocket Artillery Training: This is going to be an entirely different kettle of fish from the guns, and you need to respect that or it'll never pay off.
    -[X] Begin operational planning for Something Big
    --[X] Start writing the Doctrine (Regimental)
    -[X] Find a, uh, techmaid, and get some prototype kits by hook or by crook.
    --[X] Heavy Artillery: 120mm guns, Wasp's Nests, and other high-logistics artillery.
    ---[X] Wasp's Nests; some bunker-be-quiet is about what the doctor ordered, right now.
    -[X] Go out and get yourself a lieutenant! (You may have one per twenty Regiment members, minimum one)
    --[X] Teach them the way of the talker, so you don't have to do that crap! (Adds one action to Personnel)
    -[X] Requisition Material
    --[X] Logistics Support: Flatbeds, Fuel, and other niceties.
    -[X] Begin preparing for a gradual push
    --[X] Invest and secure Crow's Nest: You want to eat it.
    -[X] Promote an officer to Brigade Staff
    --[X] Scout from another Regiment in the Brigade
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