You are a Doll, here in this dream to look after hunters… Or so you were. Nowadays, you are looking after a young child. Of course, he was a hunter before, so maybe you're still doing the same thing?
Anyway, being a single mother was hard, especially when you were never made to be one. Still, despite all the dificulties, you think it was worth it.
I mean… look at its cute little tentacles. Isn't it adorable?
Aww…
Oh… you must have drifted off for a while. Not that you could say if any time passed since the scenery doesn't change no matter what, but you know you have this bad habit.
Now, what were you doing before? Ah, yes. Amidst the many copies of "How to pick up fair maidens" - no, you won't judge Gehrman's taste in litterature, though you easily could - you found a book about how to raise young children.
It was really helpful, with cute little images to go along with the text, though the children in it weren't nearly as cute as yours.
I mean, two arms, two legs, two eyes?
Not nearly as cute.
However, drawings aside, this book contained many useful informations… such as the fact that you should take children out, to parks and such, so that they could meet other people their age and have an adequate mental development.
This… was a problem.
In all of Yharnam, there was around two, maybe three, people still alive, perhaps one not reduced to a gibbering mess, and none of the required age.
That wouldn't do. You re-read the passage to be sure you understood it correctly before coming to a decision:
If you want your child to grow up to be a good Old God, you must leave the dream and find a town not devoid of all life.
You might have to go far, far away.
You gather your precious things (a small hair ornament and… that's all), take a crib, a barely blood-soaked music box (given it was the hunter's, it's a miracle there's so little) and various blades and leather coats (also the hunter's, also blood-soaked).
You probably didn't forget anything, but you check one last time.
Oh.
You take your child and put it in the crib.
That… would have been embarassing.
Now that you have everything secured, you make your way to the lanterns, only falling once because of the weight of the many, many weapons in your enormous bag, and look deep into their lights.
There appears to be a few adequate places, though there doesn't seem to be any way to come back easily from any of them.
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[] "A world where friendship is bright pink and burns like a thousand suns. Weaponised suns."
[] "A world where twelve knights fight for its right to exist. That being said… is the swordfish an astrological sign?"
[] "A world where a planet once red turned blue. It kinda was supposed to be greenish, though."
[] "A world where a fairy searches for her head. This town's inhabitants are strange, and you've lived in Yharnam."
You can propose other worlds, though I can refuse if I simply don't know the setting or don't have any inspiration for it. And of course, you can try to guess what each of these worlds are before the voting is over.
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A quest made of fluff! Also, tentacles and madness, but isn't it the cutest little Eldritch horror?
(acceptable answers were either "Yes", "Of course" or "D'awww")
Now, do your best to raise your child until it's a... well... thing. It doesn't matter as long as it's in good health and happy!
What do you mean there's plot going around you? Meh. Doesn't matter as long as the child's happy.