Opening Post // Character Sheet // Rules
WarShipper
I'm here to stay, alright?
It was an accident, we're pretty sure. Random people suddenly drawn from their homes, their lives, their places in the universe to live inside a ship with no crew and no destination? Filled to the brim with things that one couldn't comprehend and can hardly be expected to survive?
It had to be an accident. So please, when you arrive, don't blame us. You should be thanking us, really. Without us there'd be no chance of your survival.
Oh? Well, I suppose we could just send you back home. But... nah.
So, you're probably wondering who we are. To sum, we're powerful. We have a bit of a hand on the pulse of the multiverse. We noticed that reality was getting breached and screwed with in a few fundamental ways, and came over to look.
And found you guys.
Put simply, somebody has been playing with some very powerful technology. Of the "destroy several different universes by accident" type. They lost their prototype, and you lost your homes.
Literally. Your home universe doesn't exist anymore. Sorry about that, but thems' the breaks. If it makes you feel any better, there's an infinite variety of near-exact duplicates out there.
Anyway, we took a look at the inside of that ship and... yeah, it's not something any of you are going to survive. Not, that is, without a little bit of help.
So we're giving you all a gift. Call it a housewarming present. Something to give you, at the very least, a chance.
Anyway, that's the deal. We give you gifts and send you back along your way. If any of you survive, you can keep the ship, do whatever you want with it. If not, well, too bad for you.
Have fun!
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Rules:
1. I expect a basic competence in the english language. I don't mind if you're not all that good at it, but I'm not going to tolerate players who only ever post a sentence or two or who can't make themselves understood. Sorry, but that's how it is.
2. In case you're not familiar with how roleplays work - I'm the Boss. You can argue, you can discuss, you can theorize, you can disagree, and you can control your character however you want. But I control the world, I control the NPCs, and I control the game. You act; I react. Not you act, I bow down and say Yesh Mashtah.
3. Don't be a dick. I mean as a player, not a character. Your characters can be dicks if you want to play them that way. You can be Murder McRapeface all you want, so long as you abide by the general forum rules, because this is a game and a story, and your character is exactly that; yours. But don't be an asshole to other players, don't drag out of character drama into character, nada.
The Premise:
So, this game is not First Come First Serve. Neither, however, is it "I Pick Whoever Has the Best Application." This game goes a little bit differently from most.
Every Player fills out their application, and then -so long as there are no outstanding issues with their application, I shove them into the Gauntlet. The Player Character has to survive and fulfil their objective. I'll do this with all applicants up to a certain number. The Player Character is pretty much an SI - a human being from modern Earth, or equivalent. If they've got any significant medical issues, consider them resolved.
By the end, there should only be a few survivors. Those player characters who survive the gauntlet get into the overall game. Those who didn't don't. That simple. If there are no survivors - there should be because I'm aiming to make this a "fair" death gauntlet, but nobody's perfecy - if here are no survivors, then I'll just pick from who was most effective/interesting and go from there.
Once the survivors have been resolved, they get a ship that can travel the multiverse and start exploring said multiverse. Of course, it's not as simple as "Go whereever, do whatever," since a story without conflict is boring and unrestricted access to the multiverse is liable to end in some serious powergaming in approximately three nanoseconds, but you get the idea, I'm sure.
Now, without further adieu:
-=Character Sheet=-
Player: What player is controlling this character?
Name: What is the name of the character?
Age: What is the age of the character?
Gender/Sex: What is the gender and the sex of the character?
Appearance: What does the character look like, roughly?
Skills: What kind of skills does the character have? Anything from amateur artist to professional computer technician - everybody learns a lot over their lives, after all.
Chosen Gift: What kind of Gift did they decide to be inserted with? A Mass Effect Techsuite? Complete understanding of a specific skillset? Firebending? A pet varren? The body of an alien?
On the topic of the Gift... your characters don't start with anything that makes them a "protagonist." Not a hero, not a super, not a monster. If you start with firebending, you can expect to be as skilled as your average Fire Nation soldier or little league Pro Bender. If you start with a complete understanding of, say, swordsmanship, you can expect to be a hell of a lot better than most real life swordsmen - but still constrained by the limits of reality and your own body.
On the other hand, I'm not going to deliberately screw you over. If you pick a pet critter, they'll come trained and loyal to you - within reason. If you pick super strength, you're not going to break your own back because you're not as durable as you are strong. So on.
In addition, I'm not giving complete free reign of what your gift is. You see, I've actually ran this game before, and I ran into... issues regarding freeform power selection. So select one of the below, and then detail it as you see fit. I'll respond with tweaks and adjustments that need to be made. If you've got an idea for something weird or outside the box, then feel free to ask me, but I make no guarantees.
-Peak Human: You have general peak human physical abilities. Think Batman or lower-tier versions of Captain America.
-Pet: You have a pet, or multiple. This could be a Nightfury, a Pokémon, or a robot. Be advised I will make adjustments and power level judgements as appropriate.
-Tech/Equipment Package: You receive some equipment and technology. Generally speaking this isn't going o comprise much more than what a single soldier would carry - so say, Hardsuit, guns, Omnitool for a Mass Effect package. Ect. Magic counts for this, such as enchanted armor and a magic crossbow, or so on. Does not come with training beyond the most basic requirements for use - how to put a suit on, or which direction to point the weapon.
-Artifact: This differs from Packages because an "Artifact" will typically be singular, and much more powerful individually. Expect heavy scrutiny on any artifacts - no world destroyers or wish granters or the like.
-Perfect Skill: A single skill is raised to the absolute limits of human ability, and maybe a bit beyond.
-Magic System: Gain access to a single system of magic. Or psionics, or whatever. Skill level and power varies.
-Transformation: Either permenantly change into something other than base human - Cyborg, Geth, tyranid, whatever - or gain the ability to transform into one or a few select forms and back. Might be able to bargain ability to gain new forms under heavy restrictions.
-Superpowered Attribute: Supercharge an attribute to a ridiculous degree. Want to regenerate an amputation, punch through solid steel, or outrun a Cheetah? Never have to rest, or know your surroundings by echolocation?
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