Vote tally - Semper Ad Meliora (Code Geass/Britannian Royalty Quest)

Adhoc vote count started by chriswriter90 on Jul 1, 2019 at 2:55 PM, finished with 56 posts and 28 votes.

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chriswriter90
Semper Ad Meliora (Code Geass/Britannian Royalty Quest)
Post #943
Post #998

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  • [X] Plan A Solid Foundation
    -[X] Royal Flight
    -[X] Sailor, Soldier
    -[X] Far East Approachment
    -[X] Keep or Castle:
    [X] Plan Red Knight, A.S.
    -[X] Knights & Days
    -[X] Royal Flight
    -[X] Noble Birth
    -[X] Investment Opportunities
    [X] Plan Pirates Hunt: Air Superiority
    -[X] Raise a Unit
    -[X] Royal Flight
    -[X] Translators
    -[X] Resource Scouting
    [X] Plan: Laying the Foundations
    -[X] Cross-Training: The more 'cost-effective' option to raising your own unit. Instead of getting mainline combat troops, you'll be taking the men (and women) you already have and putting your spies through formal military training under Jeanne. Of course, you'll also be picking up a few more men and turn the ones you got last year into officers. This will take your specialists and allow them to be used in regular military operations, not just Intrigue operations. Cost: 300; Upkeep 0; DC: 30; Rewards: Turn your spies into soldier(-spies), broaden their uses. (OCCUPIES SPY UNIT FOR TURN THREE, WILL NOT BE AVAILABLE FOR INTRIGUE OPTIONS)
    -[X] Sailor, Soldier: The navy is no less important than the air force, though still not as glorious as the conquest of land for the empire. After all, one can hardly build impressive structure or erect monuments on water. Still, a battle won is a mighty thing. Cost: 50; Upkeep: 0; DC: 10; Rewards: Learn to captain a ship/Possible Martial Trait/Vary by degree of success.
    -[X] Translators: Hiring a few people who can speak foreign tongues would be a good idea if you intend to go abroad, but do you intend to? Still, having them available if you run into Chinese pirates in Australia, Russian-speaking tribes in Asia, or other odd tongues in odd places might be a good thing, just to cover your bases. Cost: 100; Upkeep: 50; DC: 20; Rewards: Remove any penalty for attempting diplomacy with non-english speaking foreign groups. Potential trait gain.
    -[X] Keep or Castle: You need somewhere to set up shop. Preferably, a very secure base of operation from which to run your general affairs out of before you even start considering sallying forth with a military unit in glorious conquest. Plus, it would help if your mother was no longer able to 'check in on you' while you were conducting meetings. Cost: 750; Upkeep: 300; DC: 20; Rewards: Base of Operations, Potential Bonuses.
    [X] Plan Ocean trade
    -[X] Sailor, Soldier
    -[X] Raise a Unit
    -[X] Translators
    -[X] Investment Opportunities
    [X] The Knights who Skulk
    -[X] Cross-Training:
    -[X] Royal Flight
    -[X] Noble Birth
    -[X] Keep or Castle:
    [X] The Knights who Skulk
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