[X] Juuoki - The Japanese name for Altered Beast, a 2D Belt scroller. (This was a recognizable arcade title, so you might want to keep the name... unless you have a better idea?)
[X] Osomatsu-kun: Hachamecha Gekijou - a platformer starring a famous gag manga sextuplet family. (You need to license the property, because ain't no one's ever heard of a Osomatsu-kun. Cost: $2,000,000. Risk: D)
[X] Super League - a baseball game. (Dodger's manager Tommy Lasorda has offered his endorsement for this game, but you'll need to pay the cash for him. Cost: $5 Million USD. Unlocks "Arcade Experience" Ad Campaign)
[X] Double Dare - The game show you love in a form that's leagues better than that cruddy NES incarnation. Cost: $2 Million USD, Viacom will become a major partner in exchange for a push to brand it as the Nickelodeon Genesis)
[X] Finders Keepers - An elaborate video game version of the famous game show that blows the cruddy NES Double Dare out of the water all the way down to the graphics. Cost: $1 Million USD, Viacom will become a major partner in exchange for a push to brand it as the Nickelodeon Genesis)
[X] Gauntlet - A classic cooperative dungeon crawler. Known for its multiplayer action. The fast-paced gameplay and high replayability make it a perfect fit for the Sega Genesis, appealing to both nostalgic players and new audiences. In addition, Tengen hate Nintendo for their business practices (around this time they even illegally bypassed the Nintendo blocking chip), so maybe they will be good partners for us if we offer them good Terms, and this will give us a fairly large library of atari exclusives.
[X] Shinobi was a commercial success in arcades; it topped the monthly Japanese table arcade charts in December 1987, and became a blockbuster arcade hit in the United States, where it was the highest-grossing conversion kit of 1988 and one of the top five conversion kits of 1989. It was adapted by Sega for its Master System game console, but it is very important that the PC Engine version be released exclusively in Japan by Asmik on December 8, 1989. Therefore, it should be quite easy to make it for our console. Plus "System 16" Served as the basis for the design of the Mega Drive/Genesis.