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Stryfe isn't for the faint of heart. Everybody wants to become an immortal… or die trying. Ever since the Thearchic Nine emerged from their portals, fleeing their ruined world for greener pastures. Nine immortals spread their art of immortal ascension to the various fantastical races of Stryfe. They didn't just banish the shen to the furthest reaches of the galactic spiral, they started a bloody age like none other—the Thearchic Age.

Hello! This is my first quest, so I'll still be figuring some things out! Please be patient... but also enjoy!
Sectbreaker - An Overview New
Pronouns
He
Reach for the heavens! Riches and immortality await on the diverse and dangerous worlds of Stryfe. Nothing ventured, nothing gained!

You will take control of a hero and guide them along their journey to become a true immortal. You will help them acquire opportunities such as thearchic techniques and spirit tools! You must navigate risks and potential rewards. Joining a sect will open up opportunities but might limit the freedom of your hero! Becoming a loose thearchic artist will give you all the agency in the world, but Stryfe is rarely forgiving to those without trusted allies and resources to draw upon.


Action Tutorial: The Basics
Voters may come across different types of actions throughout Serenity's adventure across Stryfe! The most basic of these will simply be the standard actions which voters can choose from to shape the direction of her quest. However, some choices—such as [PERSONALITY] actions—are less obvious to the voter. These decisions shape Serenity's internal motivations rather than her immediate decisions, influencing how she reacts and develops over time as well as her general attitude and personality.

Action Tutorial II: LOOT!!!
At certain points in Serenity's journey, voters will choose one reward from three options after completing a phase of a mainline or sideline quest. These rewards can vary anywhere from an inventory item to even thearchic techniques.

Action Tutorial III: Interludes
Between quests, voters will guide Serenity through the "Interludes," a planning phase where they decide her next course of action. The Interludes consist of three distinct phases. The first is the Meditation Sessions, where Serenity not only replenishes her stock of Breaths but also has the opportunity to meditate with various NPCs. The specific NPC would be decided on by a line vote. These sessions allow her to socialize, increasing or weakening her relationship with the chosen individual based on Serenity's personality and the traits of the NPC involved. The next phase, Commune, will give voters three different tasks they can perform at the commune, whether it be undertaking a job, buying equipment, or gambling for rare jades, her decisions are in the hands of the voters. The last phase, Preparation, allows voters to decide upon three actions Serenity can take over the course of the next chapter. She can decide to drop mainline or sideline quests, take new quests within her queue up, or jump on other opportunities that the story might give her.

Party Tutorial: The Basics
When Serenity reaches 70 influence (or sometimes as low as 30, depending on the situation), she can recruit NPCs into her party, provided it makes sense within the world of Stryfe. So don't expect to drag the innkeeper into a dangerous battle! Serenity can only have two companions at a time in her party, but these individuals can be swapped out during planning phases between quests, as long as the necessary influence is met.

Quests Tutorial: The Basics
Specific quests in Sectbreaker can be divided into three categories. Mainline quests are the core of the game, representing major undertakings that drive the primary narrative forward. These quests are often divided into multiple phases, each building upon the last, and are central to the overarching storyline of Serenity's journey. Completing these quests often unlocks new locations, characters, and significant plot developments. Sideline quests, on the other hand, are smaller in scope and can typically be completed within a single chapter. While not essential to the main storyline, these quests offer rewards, character development, opportunities for exploration, and most importantly, allow Serenity to meet possible party members who will travel and fight alongside her.

Combat Tutorial: The Basics
During the pre-planning stage of any major combat encounter in Sectbreaker, battles are governed by the Triarchic Shift System, a dynamic framework that guides the flow of combat rather than locking in singular decisions. Serenity's actions unfold over three distinct phases, during which voters determine the general course of action she will take in each phase. Mortal weaponry, Thearchic Arts from different techniques, and consumables can be utilized as combat actions, or just c-action for short. Each c-action should be written with a brief directive.

Please note the example below.

Serenity is faced by a horde of angry bandits and a thearchic artist of the first strata.

FIRST C-ACTION - Against bandits.
[ ] [INVENTORY] PIN & PRICK

SECOND C-ACTION - Weaken the thearchic artist.
[ ] [INVENTORY] GOURD

THIRD C-ACTION - Finish off the thearchic artist.
[ ] [ART] MIST STRIDE SHRIKE

The combat encounter will play out according to Serenity's specific attributes and characteristics. For instance, if she possesses the weapon mastery for daggers of a combat master, she might find greater success with the daggers as opposed to a different, non-combat-facing role like state-scholar or alchemist. There are other factors such as the weaknesses and strengths of the enemy. Pin & Prick might be useful against mortals and other Thearchic Artists on the same level, but a much stronger foe or supernatural enemies might put your dagger-wielding badass at a disadvantage. VOTING FOR C-ACTIONS WILL BE CONDUCTED BY BLOCK!

Note that using Thearchic Arts consumes Breaths! Each level of thearchic progression grants Serenity three Breaths. To replenish them, she must schedule a meditation session! If she's in the midst of a dangerous situation, be mindful—burning through all her Breaths too quickly could leave her vulnerable to the hazards ahead. Plan your c-actions wisely!

Combat Tutorial II: Party Formations
Coming soon!
 
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PRELUDE - A ROUGH LANDING I New
The modified troop transport streaked across the void of space. Even so far removed from its glory days, its sails were still high-end star-powered artifacts and the tall observation decks were outfitted with enough firepower in cannons to chase off a baby shen. Unfortunately, it was a fully grown shen, practically a nascent dragon god, that they'd disturbed. The shen, close to the size of their ship in length, chased after them, spewing fire from its maws.

Rocks and all manner of space debris bounced off the hull of the ship as it fled toward the closest possible planet that could save their lives. Hopefully, their planetary defenses, a thearchic artist or two, could fend off the shen. If their ship could even last so long.
Deep within the bowels of the ship, families huddled together in fear. It took a hardy sort to become a space migrant, but none had expected to run into a shen during their exodus. Even on the Frontier, the furthest reaches of the galactic spiral of Stryfe, they were a rare sight since the Thearchic Wars of Extermination.

But there were some amongst the migrants that were fearless. They did not weep or pray to whichever of the Thearchic Nine they worshipped. They were the rare and few heroes scattered throughout the ship, so confident in their glorious futures they already considered themselves immortal.

They weren't just migrating for a better life like the rest of the poor sods, but for a chance to become a thearchic artist themselves. A chance to become just as immortal and eternally powerful as the gods mortals worshipped.

Daredan, a member of the ship's guard force, stood at the back on the interior deck, studying each of the future heroes with a critical eye. The chances were that everyone on board would die, but in the odd event of survival… Well, he hadn't survived countless skirmishes by sticking his head in the dirt and praying to long dead deities. When their ship crashed, pretty much an inevitability with the way the walls shook and the formation shields flickered after each instance of the damned shen's fiery breath, he needed friends on the ground.

[ ] [CHARACTER] ALTWIN FANG
Daredan watched this man carefully. Even before his current predicament, he knew Altwin Fang was up to no good. The man appeared in his early-twenties, a mop of sandy hair on his head, strongly built and possessing a rakish and roguish charm that won over village girls who didn't know any better. He was dressed in the dust-covered robes of a well-traveled soldier, and if he even remotely knew how to use the sword strapped to his back, Daredan might find a capable ally in this human male. And it was always nice to fight alongside another human, even if they had the looks Daredan never managed to pull off after his many trips to the flesh-weavers.

[ ] [CHARACTER] SERENITY SHAN
Elves were nothing but trouble. And this woman wasn't looking to convince anyone otherwise. A pair of daggers dangled from her slender hip. She was tall, nearly coming up to Daredan's shoulders. She was dressed in elegant yet functional robes, wearing breeches and tall boots beneath a flowing skirt. Her hair was dark and long, falling over half of her pretty face. All the elves were pretty, but this one was beautiful. She revealed her ears freely, a scarf draped around her pale neck. Most elves who knew better hid their distinguishing features away from the world. This one screamed trouble indeed. From her blades to her ears down to the contemptful gaze across her face. But Daredan wasn't picky with his allies today.

[ ] [CHARACTER] VIGILANCE JIN
Dwarves were a hardy sort. Bull-headed, severe, and uncompromising in their creative values. The bulk of this one's muscles was apparent even under his thick layers of winter clothing. He wasn't just an artist, but a fighter too. A man who could write up formations and spell arrays just as easily as crack a bruiser over the head in a bar fight. His ruddy beard was braided and his scalp shaved clean. A wicked war axe was strapped to his back. Daredan winced, he wasn't looking to be on the receiving end of those again. Unless Daredan was greatly mistaken, the dwarf was exactly the type of mad genius that would've left his stuffy clan for a chance at becoming a thearchic artist.

Allies were rare to come by on Stryfe, but there was nothing like a full-grown shen knocking at one's doors to thaw the ice. And as soon as the immediate threat was gone… Well, there was a reason alliances were short-lived in Stryfe.

The door that Daredan was supposed to be watching burst open, a panting guardsman on the other end. His helmet was lopsided and his official cloak was halfway to falling off. And judging from the youthfulness of his face, he was a rookie. Pity his first mission might end up being his last.

"Sir," the rookie sputtered. "The captain said we're due to land on…"

[ ] [PLANET] WRATH SOLITUDE
Daredan had only heard rumors of this world. Apparently, one of the Thearchic Nine, Sindai, had perished while locked in combat with one of the old shen gods. The once bountiful planet was reduced to an arid badland with pockets of artificial oases maintained by sects seeking to find Sindai's inheritance. Last he heard, the surface of Wrath Solitude was crawling with bandit war parties, loose thearchic artists owing no allegiance to the sects, vast swathes of shen territories, and the most vicious spirit beasts ever recorded to sect bestiaries.

[ ] [PLANET] SACRED GROWTH
This world was more jungle than civilization, and the few pockets that did exist amidst the man-eating flora and fauna were locked in constant battle for survival everyday. There were also rumors of demonic cults and sects that had escaped the Thearchic Wars of Extermination finding new life deep within the jungles, waiting for a chance to rise up from the ashes of their destruction. Sacred Growth was littered with the bones of sects that had presumed to conquer its wilds, and there were more than enough foolhardy thearchic artists looking to pick those remains clean.
 
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Serenity Shan New
Serenity Shan - Character Sheet

Current Planet: SACRED GROWTH

Personality
Dominion: null
Virtue: moderate
Charm: lesser​

Thearchic Level:

Thearchic Technique:
Arts:
Passives:
Bloodline: Pale Spring Communion
Formation & Arrays:

Secular Skills: Apothecary

Inventory: Gourd (empty), Pin & Prick, Old Jezail, Traveler's Robes, Talent Purse (25s, 0g), Shadowless Formula Scroll

Quests:
A New Home (Mainline): Assist the Cynic with their task.​

Bonds:
Altwin Fang: 55/100
Vigilance Jin: 55/100​
 
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Wrath Solitude feels too hostile, while Sacred Growth could have some inheritances or old cultivation techniques. Also, elves are cool.

[X] [CHARACTER] SERENITY SHAN
[X] [PLANET] SACRED GROWTH
 
[X] [CHARACTER] VIGILANCE JIN
I like dwarves and the idea of a dwarf cultivator is cool.

[X] [PLANET] WRATH SOLITUDE

Less likely to get us killed immediately.
 
PRELUDE - A ROUGH LANDING II New
Hello! Glad to see so many votes! The Heavens have decided that we shall follow the journey of Serenity Shan as she finds herself thrust into the jungle world of Sacred Growth! Voting will generally close within a day or two after the posting of a new threadmark! Here is the next chapter in the Prelude to Sectbreaker! NOTICE: VOTING SHALL BE DECIDED BY LINE AND NOT BLOCK!

Serenity Shan awoke with the taste of blood on her lips.

Through her hazy vision, she could make out vague shapes in the darkness of the crashed ship. What was she doing here? Everything was so slow to return to her. Her memories told her…

[ ] [ORIGIN] SHACKLE-SEEKER
Serenity didn't exactly choose the life of a bounty hunter. She was a scrappy street rat when they first recruited her off the streets of the mid-spiral world Null Proxima. But armed with the enhanced senses that kept her alive during her time on the streets, and plenty of experience dealing with desperate debtors and bloodthirsty criminals, she's ready for anything that Stryfe is willing to throw at her. After spending months on the trail of a defector, the thearchic artist known as Yinzha, from the Orthodoxy—-an alliance of Stryfe's nine most powerful sects, Serenity's finally managed to track her trail down to the world of Sacred Growth. But finding her was the easy part. Taking in a thearchic artist remains an impossible feat for a mortal shackle-seeker, unless that mortal happens to get her hands on some Thearchic Arts of her own…

Grants [ORIGIN QUEST] - Mad Pursuit

Grants [BLOODLINE] - Bloodhound:
Serenity can sniff out danger miles before it even rears its ugly head. She's always seemed to have the unnatural ability to notice the finer details others might miss… increased perception and chances of finding treasures.

Grants [SKILL] - Underworld Connections: Serenity knows how to handle herself around the worst society has to offer. She's immersed within the world of cutthroats, bandits, and general good-for-nothings. Everyone wants to be on a shackle-seeker's good side.

Grants [INVENTORY] - Shackles (3): Throwing these ought to ruin someone's day, or at the very least, trip them up.

Grants [INVENTORY] - Pin & Prick: A pair of long, slender daggers that have stuck with Serenity through thick and thin. They come together at the hilts to form a double-bladed throwing projectile in a pinch.

Grants [INVENTORY] - Traveler's Robes: Well-worn robes that have served their purpose well. Consists of a gray-colored skirt with many concealable pockets, breeches, tall boots made of a light material, a sleeveless tunic, and finally, a head scarf around her neck.

[ ] [ORIGIN] OCCULTIC VAGRANT
When Serenity first awoke to her abilities to interact with the dead, it nearly drove her out of her clan in the mid-spiral world of Blessed Harvest. But the village wise elf, Lady Sirzu, took her in and taught her the ways of the shaman. She learned to tame and refine violent ghosts, soothe wild spirit beasts, and even tap into the realm of the dead for a time. But the peaceful days didn't last long. When the Orthodoxy took control of her village, her teacher was branded an agent of the shen and taken away by a squad of sect agents. With nothing but the robes on her back, her master's occultic gourd, and a pair of daggers, she set off to become a thearchic artist strong enough to contend against the Orthodoxy for her master's freedom.

Grants [ORIGIN QUEST] - A Shaman's Path

Grants [BLOODLINE] - Pale Spring Communion:
Serenity has seen the realm below. She's been talking to the dead for as long as the living have been trying to talk to her. But the dead are better listeners and have hundreds of more uses... ability to commune with the dead and a friendlier relationship with all things dead and rotting.

Grants [SKILL] - Apothecary: Serenity was trained by the wise woman Sirzu, who imparted many lessons—manners, how to talk with the living, and the important distinction between medicine and desecration. But it was the field of apothecary that captured her attention. She can just as easily identify herbs to ease a headache… or ensure you'll never have to feel anything again.

Grants [INVENTORY] - Gourd (filled with weak vengeful ghost): Sirzu's gourd which can capture and refine ghosts of middling strength. Once refined, the ghost can act as Serenity's offensive tool or defensive shield.

Grants [INVENTORY] - Pin & Prick: A pair of long, slender daggers that have stuck with Serenity through thick and thin. They come together at the hilts to form a double-bladed throwing projectile in a pinch.

Grants [INVENTORY] - Traveler's Robes: Well-worn robes that have served their purpose well. Consists of a gray-colored skirt with many concealable pockets, breeches, tall boots made of a light material, a sleeveless tunic, and finally, a head scarf around her neck.

[ ] [ORIGIN] SOLDIER OF FATE
Serenity didn't leave her village to embark on a pilgrimage to see all the sacred trees or regions worshipped by her people. She intended to follow the ways of her ancestors. Her grandparents were amongst the first and last to resist the Orthodoxy when it began its efforts to subjugate all the civilized worlds of Stryfe. Armed with her grandparent's sabre and her grandmother's bow, she took to the skies to wage war against the sects but only found skirmishes and petty land squabbles between regional warlords. Striking against the Orthodoxy may be impossible for a mortal on her lonesome, but it wasn't in her blood to just quit when faced with insurmountable odds. And if she were to get her hands on a thearchic technique.

Grants [ORIGIN QUEST] - Seizing Opportunity

Grants [BLOODLINE] - Wrath of the Ancestors:
Scholars say that an elf's ancestors are more than just bones buried within the dirt. When pushed to the brink, Serenity can hear the advice of those who came before. If one person's wisdom isn't enough... try calling upon thousands of years of knowledge.

Grants [SKILL] - Combat Mastery: With the lifespan of an elf, Serenity's skills in blades, bows, rifles, and weaponry of all kinds have far exceeded mortal expectations. She could probably kill a man with a brush... try not to put it to the test.

Grants [INVENTORY] - Solunar Set: A pair of heirlooms left behind by her grandparents. Rumored to possess mystical abilities, though Serenity has yet to draw them forth.
Sunbeam: Her grandfather's sabre. Polished to perfection. Intricate, golden hilt with a slender, curving blade.
Moonbeam: Her grandmother's bow. The pale wood hums to her at night. Charms and small talismans are tied to its limbs.​

Grants [INVENTORY] - Pin & Prick: A pair of long, slender daggers that have stuck with Serenity through thick and thin. They come together at the hilts to form a double-bladed throwing projectile in a pinch.

Grants [INVENTORY] - Traveler's Robes: Well-worn robes that have served their purpose well. Consists of a gray-colored skirt with many concealable pockets, breeches, tall boots made of a light material, a sleeveless tunic, and finally, a head scarf around her neck.

Serenity navigated the wreckage of the ship, ignoring the tortured calls for help. She couldn't help them now. The sounds of combat were distant beyond the walls of the downed transport. Sunlight poked through a breach in the hull just large enough to admit her. She made her way toward it, vision woozy and legs trembling. Just how hard had she hit her head during their crash landing?

Outside the wreckage, the fighting was in full swing. Corpse-eaters, the revived corpses of mortal cannibals, swarmed out from the thick foliage of the surrounding jungle. They were humanoid, vaguely resembling who they'd once been in life. Bone shards jutted out from their pale, bloated flesh. Their jaws were deformed with fangs that emerged from bleeding gums.

She wasn't sure just where they'd landed, but the situation was looking precarious. The jungle loomed in around them. When the ship fell, it burned away enough trees to form a clearing and had probably attracted the attention of every hungry spirit beast and foul entity within a hundred-mile radius.

Above, she could see the distant shen battling a humanoid figure. If the figure could fly up to the shen, it likely meant they were a thearchic artist. But with their attention preoccupied by a dragon god, Serenity wouldn't count on any help arriving from them anytime soon. And the nearest mortal settlement could be miles from their wreck.

Serenity cursed, crouching close to the ground. The corpse-eaters had yet to notice her, but it wouldn't be long until a stray sniffed out her scent. And if the fighting was prolonged any longer, there wasn't any telling what could crawl out of the jungle next. Her next step was...

[ ] [ACTION] BOLSTER THE DEFENSES
Families were huddled close to the wreckage further down the length of the transport. The able men and women alike, most clearly untrained in the art of warfare, formed a loose yet purposeful perimeter around the vulnerable and young. They wielded spears, pitchforks, even loose planks from the transport ship. The defenses were coordinated by two heroes at the forefront of battle. A young human male with an iron sword slicing corpse-eaters into ribbons and a squat dwarf organizing the formation of the defenders.

[ ] [ACTION] UTILIZE THE DISTRACTION TO FLEE
Serenity glanced at the other end of the wreckage. Cloaked guardsman from the ship were rallied around by a commander of sorts—a middle-aged man with a carefully groomed beard, the rest of his face concealed by his helmet. He barked orders as they inched away from the ship in a tight formation, shields up and spears out. Serenity could slip away with them. The screams of the families at the other end of the ship drew most of the corpse-eaters' attention anyway.
 
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This setting looks interesting

[X] [ORIGIN] SOLDIER OF FATE
[X] [ACTION] BOLSTER THE DEFENSES
 
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