Vote tally - Seasons of Heroes: A D&D-inspired Adventure!

Adhoc vote count started by The Laurent on Feb 5, 2020 at 8:35 PM, finished with 21 posts and 10 votes.

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The Laurent
Seasons of Heroes: A D&D-inspired Adventure!
Post #987
Post #1007

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  • [X] Yes
    [X] Leave Few Traces (Level 2): The experience of being on one side of the hunt makes you wonder how you'd hide your tracks if you were being hunted, or tracked by hostile enemies, as sometimes does happen in adventures. You've begun to practice how not to be followed in the woods, and perhaps elsewhere.
    [X] Steel Nerves (General, Level 3): You've seen enough strange places and done enough fantastic things that you are less likely to panic in terrible situations, and more likely to think things through, however difficult. This doesn't mean you can't panic at all, but you have a grip on those nerves.
    [X] Slithering Shadows (Level 3, Divine): You can blend into the shadows better than you should be able to. At night, and in darker areas, you can seem to shift away from sight. It doesn't work well in a wide-open space, but that little bit of extra secrecy can be very useful as a hunter, and as someone who might need to sneak through various areas.
    [X] Snake Eyes (Level 1, Physical, Lamia): You can see in the dark pretty well. It isn't perfect, but the night is not nearly so dark and full of dangers as you expected it would be, for whatever reason.
    [X] Captivating Eyes (Level 2, Divine): You can sometimes 'catch' people with your eyes. If you're concentrating, they'll find it slightly more difficult to look away, though any sense of threat or danger breaks it immediately, and they'll hear your words clearly, actually listening… or at least hearing them. There's no requirement to listen to them, nor does it seem as if anyone's mind is being altered in any way, but it's an interesting, if bizarre, power, and certainly is a new take on 'lost in their eyes.'
    [X] There are rumors of a large beastfolk village in one of the largest forests in the region. The hints are very subtle, and as it was written five years ago, it might not still be there. But if it is, it is almost certain there are lamia, including priests who would no doubt know quite a lot about Lotte's soul… though of course she'd have to be very, very careful with who learns what, and a Beastfolk village might be as uncomfortable for the humans as… literally everywhere Lotte has ever been since the change has been for her.
    [X] Nibbly Teeth (Level 2, Divine): You have fangs as well as teeth. Yes, they lack any of the poison of a snake, and while they no doubt hurt to be bit with, it seems more cosmetic… at least as far as Lotte can tell at the moment.
    [X] A Two Way Mirror (Level 3, Divine, pre-req: Captivating Eyes): When one looks into eyes, the mirror of the soul, you can look back. When they are caught by your eyes, you can see flashes of thoughts related to what's being talked about, or memories or emotions dredged up. These are just flashes, and you cannot dig deeper, willingly or unwillingly, into the mind of another, but even the ability to glimpse memories and know what they're feeling can be used to help them, understand them, or could even be used against them… though Lotte isn't sure how comfortable she is with the latter.
    [X] A Taste For Lies (Level 3, Divine): You sometimes have a feeling whenever Gods are lying. It's hard to describe, since it's far from simple and certainly not straightforward, but there's a flavor in the air when a God lies, though of course subtle or clever lies can escape that, and humans can lie to Lotte all the livelong day without being noticed. And of course, the Forgotten God is an accomplished liar, so it might not work on them either…
    [X] Well-Built (Level 1, Human/Lamia, Physical): You were already pretty fit, but your experiences have given you plenty of practice. You are built to take hits and give them, built to work all the live-long day and still be standing at the end of it. You're not an Orime, but who is? Besides Orime.are not like you, either.
    [X] Iron Stomach (Level 1, Physical, Lamia): You are not quite immune to poison, but you can survive it… and in fact rotten food, a lot better than you could before you became a lamia.
    [X] Stone Stomach (Level 3, Physical, Lamia, Pre-req Iron Stomach): You're basically immune to poison, and it'd take really bad food to really feel it. There are a few well-known poisons that are exceptions, but even those you can build up a resistance to. In fact, poison tastes oddly… good to you, as if it's doing something important and good to be ingesting some of it, as long as it doesn't hurt you.
    [X] Faithful Companion
    [x] Way With Animals (Level 1)
    [x] Skinning (Level 3, Hunter)
    [X] One Nocked (Level 3, Hunter): You've gotten used to the idea that your hunting skills will also be used in battle, or else you'd not be so skilled. You can loose arrows with reasonable accuracy faster than before, sometimes even faster than your enemy can respond, if a fight suddenly breaks out, and if you're willing to panic and move as fast as you can, you can get some impressive speed, even if it harms the accuracy.
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