I'll be honest, I don't understand the inflatuation with sending two units to go debuff one unit on the enemy team.
Especially when that debuff can friendly fire with a lot of our units which means either not being able to deploy them or accepting what I find is quite unnecessary friendly fire.

Which is why I sent the units familiar with the Toxomixers or that have ways to avoid being affected by the gas first. Then when we deploy other human units, they'll likely be aware of the danger...I guess.

QMs, do us a solid. What will happen if we use our Toxomixers and then deploy grounded human units?
 
Even simply trading out toxomisters for being able to deploy Isara is a flat +7 to the contested combat roll in our favor, and that's before considering that we just gained 10 power we can use on other badniks.
 
I'll be honest, I don't understand the inflatuation with sending two units to go debuff one unit on the enemy team.
Especially when that debuff can friendly fire with a lot of our units which means either not being able to deploy them or accepting what I find is quite unnecessary friendly fire.

Toxomister will only get friendly fire from Heroes not used fighting alongside Eggman Forces.

QMs, do us a solid. What will happen if we use our Toxomixers and then deploy grounded human units?

QM once answered, it depends.

Dr. Eggman, Conquering Storm, Pronghorn Sisters and Egg Clan get no debuffs because they will be able to avoid the Toxic Cloud effects since they know the safety range.

However units like Canaan, Piastol and Agent Stone (as a example) and maybe Starline, would get a debuff since they are not used to be deployed alongside badniks therefore will get caught in the crossfire.
 
Toxomister will only get friendly fire from Heroes not used fighting alongside Eggman Forces.



QM once answered, it depends.

Dr. Eggman, Conquering Storm, Pronghorn Sisters and Egg Clan get no debuffs because they will be able to avoid the Toxic Cloud effects since they know the safety range.

However units like Canaan, Piastol and Agent Stone (as a example) and maybe Starline, would get a debuff since they are not used to be deployed alongside badniks therefore will get caught in the crossfire.

Well, good thing we have a selection of heroes that are either inorganic, are high in the sky and thus away of the toxic clouds or are used to fighting in such circumstances.
 
The GUN Negaquest made me think of something funny: Negaquesters in a Villains Victorious Quest playing one of the arguable "Good Guy" factions, wondering if they're in a Negaquest when they notice just how many protagonists have shacked up with one of the villains.
 
Even simply trading out toxomisters for being able to deploy Isara is a flat +7 to the contested combat roll in our favor, and that's before considering that we just gained 10 power we can use on other badniks.
We could also just deploy Starline, have him make a portal, and shove Zomon through. Bonus points if we close the portal before he's all the way through!
 
Also I don't wanna kill the guy, sure I want to capture and humiliate his friends then make them our eternal prisoners by bearing them so deep in a prison made of complete stone.

Plus, we're family man. We have children with us.
 
Not gonna lie the only minor complexity I'd even add to my own plan if it was allowed is recall the anti-air units once all airborne units are dead, because anti-air is still relevant wave 2 and especially wave 3.
 
Not gonna lie the only minor complexity I'd even add to my own plan if it was allowed is recall the anti-air units once all airborne units are dead, because anti-air is still relevant wave 2 and especially wave 3.
I mean, we still get a +5 during combat and we need all the bonuses against the walking big boy in front of us.

But yeah, if they survive once we hurt big boy enough, we can use them next round
 
It's literally two steps! Open portal under fat, dumb guy! Close portal! Fat guy getting portal chopped optional, but preferred!
Shall I remind you that he got stabbed and he's fine after a few months?

Anyway, we shouldn't kill him. We're a father. We should set a better example for our children.

Wait a minute I just realize something, we can put badniks on pistaol ship now,

So QM's, is it possible to put some badniks on pistaol ship as well deploy others on the battlefield?

Would that technically count as going towards the cap? Or it doesn't because we're technically placing them on her ship which has its own cap?
 
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[] Welcoming Party!
-[] Isara (Tank) (+47)
-[] Piastol (Airship) (+32, the mystical combat trait does not apply here)
-[] Conquering Storm (+36)
-[] Metal Sonic (+30, negate first enemy critical success)
-[] Canaan (+38, 58 against deadly six members)
-[] Badniks
--[] 3 Blasteroids (Power Cost 4) (+30, -30 to melee attackers)
--[] 1 Cluckoid (Power Cost 3) (+5, +15 against light or flying units.)
--[] 1 Crabmeat (Power Cost 2) (+5, +15 against flying units)
--[] 2 Turtloids (Power Cost 4) (+20, +40 if opposing unit cannot anti-air)
--[] 1 Burrowbots (Power Cost: 4) (+5, +10 first roll)
--[] The Egg Clan (Power Cost: 8) (+15)
--[] 1 swatbot (power cost 3) (+10)

47, 79, 105, 135, 193, 223, 238, 253, 293, 303, 318, 328.

This is assuming all condiitionals active and not considering imposing penalties on the enemy. otherwise, subtract 65 from the final result for a total of 273 with no conditionals active. Again before imposed penalties on the enemy. and this is without me knowing what the Egg Clan brings to the rolls.

Edit: Added Egg clan in to the calculcation since I know the bonus now.
 
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[] Welcoming Party!
-[] Isara (Tank) (+47)
-[] Piastol (Airship) ??? (at least +32, unsure if the mystical combat trait applies here)
-[] Conquering Storm (+36)
-[] Metal Sonic (+30, negate first enemy critical success)
-[] Canaan (+38, 58 against deadly six members)
-[] Badniks
--[] 3 Blasteroids (Power Cost 4) (+30, -30 to melee attackers)
--[] 1 Cluckoid (Power Cost 3) (+5, +15 against light or flying units.)
--[] 1 Crabmeat (Power Cost 2) (+5, +15 against flying units)
--[] 2 Turtloids (Power Cost 4) (+20, +40 if opposing unit cannot anti-air)
--[] 1 Burrowbots (Power Cost: 4) (+5, +10 first roll)
--[] The Egg Clan (Power Cost: 8) (+15)
--[] 1 swatbot (power cost 3) (+10)

47, 79, 105, 135, 193, 223, 238, 253, 293, 303, 318, 328.

This is assuming all condiitionals active and not considering imposing penalties on the enemy. otherwise, subtract 65 from the final result for a total of 273 with no conditionals active. Again before imposed penalties on the enemy. and this is without me knowing what the Egg Clan brings to the rolls.

Edit: Added Egg clan in to the calculcation since I know the bonus now.

This is a pretty good set up.

Although if you so desire you can take 1x blasteroied out and deploy 2x Motobugs instead for a combined power of 16 rolls in combat.
 
Although if you so desire you can take 1x blasteroied out and deploy 2x Motobugs instead for a combined power of 16 rolls in combat.

Blasteroids cost 4 power, 2x motobugs would cost 6.

That said, 3x of those for 4x motobugs wave two might be a decent idea, since that wave is not nearly as melee heavy. I'll have to consider it when wave 2 shenanigans come around.
 
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Sorry my man.

With all these power values trow around I am starting to mix things.

Also Piastol ship has a bonus of +10 in combat rolls since we installed armaments on it if you are curious while having a total of 5 HP thanks to armor.

Yeah. the trait I'm not sure applies is Mystical Combat. if it applies then that's another +10 to both values. (Eggboss is also yet another +10 to both values but I have no idea what's going on with that.)
 
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