Sartier Quest: A Tale of Song, Gods, and Trouble (CK2-Let's Go Hunt Gods, SV!)

Melody Plays
Renmi's not my fav. I'd never been before this trip and I didn't think I'd be coming back. The trail of Renmi informants who'd failed to please and suffered the consequences certainly didn't help either. And my less than illustrious colleagues trying to stab me in the back just pushed more rice under my skin. Best persuasion tool ever, by the way. The expressions it brings out on people's faces is better than sex. Just kidding, not really. It's what comes out of their mouths because of it that makes it the best.

It started as soon as we landed. Daisy Connor was with me and she seemed to think she was in charge because she'd been around longer. Not a chance. After the third or fourth time I'd giggled when she was trying to plan what we were going to do, I thought she took the hint. But as soon as we got off the boat, she tried to kill me. Like seriously. That's so insulting. And it wasn't even in a fun way, she tried to put something in my drink. Puh-lease. Master poisoner over here, helloooo.

She obviously hadn't done her research. I knew Hamid wouldn't like it very much if I got rid of her, which was really the only reason she's still breathing. Anyway, she covered her surprise pretty well. And I didn't leave scars anywhere obvious so it's fine.

Once that was sorted, we got down to the hunt. Renmi are very helpful. They're like me, they look after themselves. Except I have a sense of shame. Makes them useless as spies and informants, though. At any sign of a threat, they're gone, even under threat of removed limbs or ironing their cut skin over rice grains. Nothing. Not big long-term thinkers, Renmi. Very inconvenient.

Fortunately, there were loose ends to be found and we started following them, mostly in the form of Renmi girls who had some...memorable custom. After all, it's not every day that Renmi girls get to see Sartierans in their beds, and ones rumoured to be favoured by the occupying force, too. Obedience just ticks boxes for some people, and that desire to survive whatever the cost that the Renmi have could definitely be that. Fortunately, that also means they spill the beans pretty quickly. So we got some leads there.

But then it started getting troublesome. All those leads seemed to get us nowhere. Daisy and I used everything in our arsenal, trying to chase down leads, but we kept hitting dead ends. So frustrating. Whenever we thought we had a breakthrough, it seemed like we'd just missed our prey.

Then I got landed with another piece of baggage. Phedre Dell. She'd been sent out by House Vincennes to pretty much do what me and Daisy were doing, but I think Vincennes wanted a backup plan. Anyway, she wasn't getting any joy either, so after she realised we were here, too, she asked if we could join up together.

She'd mostly done what we'd already done, so we were still more or less where we started. Oh, except that she'd realised there was another group of Sartierans here. I guess that helped a bit because it put us onto Olivia Feliste and her handy dandy assassin buddy Richard.

As it turns out, they weren't here for the same reason we were, necessarily. They were really here to get Angelica Laine back, that girl that disappeared at the same time. Any collateral damage that happened along the way was all to the good, but I think they were trusting us to do what needed to be done. Lucky for them our interests overlapped there.

But tricky tricky Olivia. She was a Teuvian on the down low and was actually only pretending to help. If she'd gotten her hands on Angelica, I bet she would've offed her. Which might've been okay if I could watch, but Richard seems like he would've objected to that so I guess it's better we didn't.

It didn't get to that point, obviously, but she did cause us an awful lot of hassle in the meantime. Feeding us bad information, sneaking off to tip you off so you could get away just in time. We took care of them once we figured this out, of course. And now here we are.

---
"You've given me a fine chase, Arnold," purred Melody, "but we're nearing the finale." Arnold, being gagged for the moment, could not reply although he jerked rather defiantly in his bonds.

"Uh Melody, can I talk to you over here for a second?" intruded Daisy. Melody grimaced and flounced over to the former Spymaster heir apparent.

"What, I was just getting started."

"Yeah, and that's great, we all appreciated the totally-not-insulting storytelling you did there. But I just want to make sure we're on the same page and we're bringing him back alive." Daisy glowered at her counterpart. She hadn't appreciated much of anything about how this whole venture had turned out, which she hadn't made a secret of.

Melody frowned at Daisy, "No. Why would we?"

"Well, I just thought since we had the option, that it might be more useful..." Daisy trailed off.

"That was your first problem, thinking. No, I'll get what I can out of him and we'll bring his head back. Plus, it's way easier to do than trying to bring a struggling prisoner." She ignored the Daisy death glare aimed at her. They both knew that if they tried to put it to a vote, Melody would win. All Phedre cared about was making sure Arnold was dealt with.

"Now, leave me alone with Arnold to take care of business, and then we can get out of this song-forsaken place," she patted Daisy lightly on the cheek.

Melody turned away and smiled to herself as she heard the angry stride of Daisy retreating, followed by the door slamming shortly afterwards.

Returning to the bound man, Melody pulled out the gag and surveyed him, arms crossed.

"Someone's in trouble," she crooned lovingly.

"Lady, you're batshit," spat Arnold.

She tilted her head, bird-like, "Maybe." A smile spread slowly, "But I'm not the one tied and at my mercy, so I'd start thinking about how you'll make your pain stop faster."

"What the fuck are you on about, woman," Arnold said, shaken despite his bluster.

"Dead or alive was the directive. But there wasn't anything said about what we needed to in between, if anything," Melody noted conversationally as she circled Arnold. "I'm sure there is plenty of lovely information in that head of yours. The question is how long you'll hold onto it."

"You wouldn't…"

"Darling, I'm not one of your precious nobles. I don't have sensitivities about dirtying my hands. The human body is such a beautiful, unique instrument to play. And I," she leaned over, licking the sweat trickling down his face, "am a virtuoso."

---

Beautiful, but delicato. The scales can only be played so many times before the strain becomes too much. Even human vocal chords fray under too much pressure, after all.

But oh the arpeggios that can be produced before then. The lento tug of fingernail, the crescendo and then sostenuto of pain. I shudder at the purity of it. Soon I will have to gag him again, lest we draw too much attention.


This is merely the prelude to a glorious composition.
 
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@Macchiato I would use one of the like buttons but there is none for horrified but cant look away at this train wreck.... I do admit I am very glad she holds some sense of loyalty to Hamid at least but man if she is not scary.

Also one of the pursuit part was Teuv... not too much of a surprise there. Still will be interesting to see what she gets from Arnold.

Also since she is crazy if she tries to kill a soothsinger would her crazy mess up their warning visions :evil:
 
@Macchiato I would say that was a delightful interlude, but I'm not quite sure delightful is the correct word... Chilling perhaps.

And my less than illustrious colleagues trying to stab me in the back just pushed more rice under my skin. Best persuasion tool ever, by the way.

Wow. Melody is certainly... creative. :o

Daisy Connor was with me and she seemed to think she was in charge because she'd been around longer. Not a chance. After the third or fourth time I'd giggled when she was trying to plan what we were going to do, I thought she took the hint. But as soon as we got off the boat, she tried to kill me. Like seriously. That's so insulting. And it wasn't even in a fun way, she tried to put something in my drink. Puh-lease. Master poisoner over here, helloooo.

Wait, I don't care how much you don't like Melody, but trying to kill our agent is pretty much a no-no! I mean, unless she's acting against our interest, but she's not. She's just annoying. And really good at ... persuading people apparently.

Anyway, she covered her surprise pretty well. And I didn't leave scars anywhere obvious so it's fine.

Mental scars in the form of trauma aren't obvious...

Except I have a sense of shame.

You do?! Also, I'm not sure running off from threatened dismemberment is considered shameless.

But tricky tricky Olivia. She was a Teuvian on the down low and was actually only pretending to help. If she'd gotten her hands on Angelica, I bet she would've offed her.

... Um. Wait, Olivia is ... an agent of Dale. That Melody... probably just killed. That seems like ... a minor diplomatic incident, to say the least. Oh man, I guess we are so lucky that Richard was there so he can verify our story, and apparently, he's bringing back Angelica too so - we come bearing gifts. And killing Olivia was, uh, a bonus. A gift that you didn't know you wanted. Really.

"Yeah, and that's great, we all appreciated the totally-not-insulting storytelling you did there. But I just want to make sure we're on the same page and we're bringing him back alive."

:lol. Are you sure you have a sense of shame, Melody? That's hilarious. Does she usually monologue to prisoners? Are we sure Melody isn't an evil henchwoman in disguise? No, wait, she's definitely an evil henchwoman. She just happens to be our evil henchwoman.

... OK. I guess... this Renmi adventure is, uh, mostly satisfactorily concluded. Evil guy dead and hopefully confessed to all his juicy secrets, Teuvian infiltrator killed with witness who can back up our story, damsel in distress rescued, and our squad didn't (successfully) kill each other. Well done all around. :ninja:
 
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@Macchiato I would use one of the like buttons but there is none for horrified but cant look away at this train wreck.... I do admit I am very glad she holds some sense of loyalty to Hamid at least but man if she is not scary.
:rofl:

On a more serious note, I'm just going to point out her relationship with Hamid is probably not the most stable of factors to be basing loyalty on. I mean he did sort of abandon her >.> And as evidenced by their meeting a few turns back.

Also since she is crazy if she tries to kill a soothsinger would her crazy mess up their warning visions :evil:
It would probably be a bit of a confusing mix, yes. Although I'd guess her face shows up. But like, it's Melody, you should already know to look out <.<

@Macchiato I would say that was a delightful interlude, but I'm not quite sure delightful is the correct word... Chilling perhaps.
Is it wrong that this reaction fills me with glee? :rofl:

I'm glad the fact that she's crazy was successfully conveyed :D

Wow. Melody is certainly... creative. :o
I think this method was rumoured to be used by Chinese torturers back in the day?

You do?! Also, I'm not sure running off from threatened dismemberment is considered shameless.
Well sure. She's not amoral, her morals are just different than most people's >.>

She just happens to be our evil henchwoman.

... OK. I guess... this Renmi adventure is, uh, mostly satisfactorily concluded. Evil guy dead and hopefully confessed to all his juicy secrets, Teuvian infiltrator killed with witness who can back up our story, damsel in distress rescued, and our squad didn't (successfully) kill each other. Well done all around. :ninja:
For the moment, anyway. Hopefully Hamid doesn't piss her off and send her running to someone else. And Melody's certainly.... satisfied, I'd say. Ahem.

I told you guys she was crazy. Now would you rather take her over Clara? :V
 
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Gotta say I love Melody. We so seldom get non-cheesy bad guys, much less non-cheesy token evil teammates. 'Pragmatic sadist' is a seldom played straight in games like these despite all opportunity, and it's entirely doable while holding to board rules. It's nice to see one who's scary as hell but not completely off her rocker. (The latter is debatable I guess, but she seems functional in her typical environment.)
 
Yep. The other option is we run Juan into Dale this turn, have May start the Harbor upgrade while we RTM Tarrant and Sonissimo same turn.

Either way will work, I think.
I'm open to something like that. Well, in my view, it would be still RTM Vincennes, not a second go at Tarrant. I'm not sure we can RTM them a second time nor do I think that doing so only for the missed Ports bonus is worthwhile. Yes, committing to a specific project, but we do have only so many actions and taking a really inefficient one isn't the best from a long term perspective either.

As for Harbour Forts bonus, there are no Forts there as far as I'm aware, so I wouldn't go out of my way for those bonuses only if they show up.

@Katreus @Void Stalker @Zoxabels @Terrabrand
I need some kind of consensus here. Currently we are set up to have May do the Bridge next turn. Juan is RTMing Antilles for the other Bridge bonus, then Juan and Louise will RTM Sonissimmo and Vincennes for the Architecture bonuses, which May will hopefully pass the subrolls to incorporate any lessons involved there afterwards after the first turn of construction.

The proposition is to be braver and have Juan swap to RTM Dale for the Ports and Trade bonuses, then have May do the Harbor fixes instead. We would probably still do Vincennes and Sonissimmo (architecture is architecture), maybe Capo instead of Sonissimmo because the Bridge would be Grand while the Harbor likely isn't and we can pick up the Harbor Forts (if there are any) that way.

1) Advantages to staying are that the Bridge takes us to Infrastructure Level 3, it will do pretty big things for the city, and that it keeps Juan far away from Dale in case of any Teuvian shenanigans. It's also technically cheaper as a project by 7.5k.

2) Advantages to swapping are that the Harbor does not have 4k of Civil Upkeep afterwards, that it will benefit Raleigh/Dyelin, and that RTMing Dale will let us pick up Trade bonuses potentially. Also, if there are any additional lessons to be had from Architecture/Harbor Fort bonuses, they're likely easier to put into place after the first turn than in the Bridge. (And frankly if we miss them, I'm not going to cry about it, whereas for an important project like the Bridge I'd be a hair more annoyed.) Also, as a boost to Trade, there are probably synergy bonuses more naturally from all the other projects on the table. (The one that makes that new ship connection that Khironex scouted for us, for example.)

---

But as soon as we got off the boat, she tried to kill me. Like seriously. That's so insulting.
Wait, I don't care how much you don't like Melody, but trying to kill our agent is pretty much a no-no! I mean, unless she's acting against our interest, but she's not. She's just annoying. And really good at ... persuading people apparently.
Oh, this is just how assassins say hello to each other, it's fine.

Master poisoner over here, helloooo.
This is why we pay you~
Except I have a sense of shame.
I...kinda want to see what that looks like now. (Does Melody secretly also turn into a Renmi girl?)
But tricky tricky Olivia. She was a Teuvian on the down low and was actually only pretending to help. If she'd gotten her hands on Angelica, I bet she would've offed her.
Yep, there's that botched roll.
We took care of them once we figured this out, of course.
... Um. Wait, Olivia is ... an agent of Dale. That Melody... probably just killed. That seems like ... a minor diplomatic incident, to say the least. Oh man, I guess we are so lucky that Richard was there so he can verify our story, and apparently, he's bringing back Angelica too so - we come bearing gifts. And killing Olivia was, uh, a bonus. A gift that you didn't know you wanted. Really.
Oh...uh...she says "took care of them". RIP Richard as well, I think. He isn't referred to later, only Phedre is.
we all appreciated the totally-not-insulting storytelling you did there
She has a gift!
"That was your first problem, thinking. No, I'll get what I can out of him and we'll bring his head back. Plus, it's way easier to do than trying to bring a struggling prisoner." She ignored the Daisy death glare aimed at her. They both knew that if they tried to put it to a vote, Melody would win. All Phedre cared about was making sure Arnold was dealt with.
She's 100% right here. Extracting a potentially struggling prisoner (or their dead weight) is a ton harder out of a hostile country than just a box with their head in it.
"Lady, you're batshit," spat Arnold.

She tilted her head, bird-like, "Maybe." A smile spread slowly, "But I'm not the one tied and at my mercy, so I'd start thinking about how you'll make your pain stop faster."

"What the fuck are you on about, woman," Arnold said, shaken despite his bluster.
Arnold, as if your entire life up to this point wasn't enough evidence, you make bad decisions.

"Darling, I'm not one of your precious nobles.
To be fair, have you seen the Dread ratings on some of the other nobs around here? :V

I told you guys she was crazy. Now would you rather take her over Clara? :V
Oh, she's adorable, it's fine. Say, is she seeing anyone?

...

"Theo, I have a job for you. It might be the most important thing you ever do and will be for the rest of your life. (It also may be hazardous to Janie Tellar, Madeleine Chin, Daisy Connor, and Sonja Raleigh.) Do you accept?"

---

The one minor thing I will say is that it feels like her voice shifted a little bit/was uneven across the entire piece. It's a hair valley-ish at the start and middle, then that last bit is something else entirely.
 
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oh im not really sure, both options have their up and downs but can we send some lifeguards with Juan if he goes to Dale? because if he can get some protection then im onboard to switch him.
 
oh im not really sure, both options have their up and downs but can we send some lifeguards with Juan if he goes to Dale? because if he can get some protection then im onboard to switch him.
I do not believe Juan currently qualifies for Lifeguards (of our agents, I believe it's currently Evelyn, Dominic, Carmen, and Luna who get them). There is new research on the table to allow us to purchase bodyguards for the rest but it's obviously not been done yet as it only just popped up.
 
The thing is I would like to do the Bells Are Ringing next turn as it is guaranteed income with a research option that will increase its value. Also at 2k it is the largest of the trade deals. Could we aim for a large project to start turn 6? One of the subrolls I have seen every time has been a decrease duration, so if this turn we do dale for ports and trade and next turn we do Vincennes for architecture. Combine that with the +10 to subrolls from when we RTM Carlise that should be enough to shave a turn off whatever project we pursue. That would also let us do an RTM turn 6 that would be applied to the project.

I am thinking next turn start the Bells are Ringing with Louise, May can work on Making Connections and something else while Juan does another RTM. Then on turn 6, Louise would still be on Bells, Juan can hit up another RTM and May can start on either the ports or the bridge.

That way if we want to go bridge we hit up Antilles turn 6, if we want to go harbor then Capo
 
The one minor thing I will say is that it feels like her voice shifted a little bit/was uneven across the entire piece. It's a hair valley-ish at the start and middle, then that last bit is something else entirely.
I'm on my phone so I'll look properly tomorrow but just quickly, have you ever noticed that you speak differently in your head than aloud? Start was her talking (okay fine, monologuing) to Arnold, middle was third person-ish but still her speaking aloud, end was in her head. Besides, people with her condition(s) may not have a consistent voice /cough
 
I'm open to something like that. Well, in my view, it would be still RTM Vincennes, not a second go at Tarrant. I'm not sure we can RTM them a second time nor do I think that doing so only for the missed Ports bonus is worthwhile. Yes, committing to a specific project, but we do have only so many actions and taking a really inefficient one isn't the best from a long term perspective either.

Ah, I guess it makes more sense anyway to send him to Vincennes because we know Tarrant is a Chiv-based Steward, and TBH, I don't think Juan has picked up that many new stewardship since the last time he did Tarrant. If possible, I think it's worth sending Louise there again, because IIRC, our bonii weren't that big from that province. It might help with the bridge too.

@OneirosTheWriter Just to confirm, can we RTM provinces we've already done? If so, under what circumstances? (i.e. missed a subroll or just try to get higher bonii)?

The proposition is to be braver and have Juan swap to RTM Dale for the Ports and Trade bonuses, then have May do the Harbor fixes instead. We would probably still do Vincennes and Sonissimmo (architecture is architecture), maybe Capo instead of Sonissimmo because the Bridge would be Grand while the Harbor likely isn't and we can pick up the Harbor Forts (if there are any) that way.

I would recommend not doing Capo btw. Or, at least, not until after Sonissimo. We'll want the shipbuilding and gentry bonus, and in any case, I don't recall much Harbor Fort on refitting the Harbor. I think it would have been more helpful if we had RTMed prior to the Cape Sous upgrade. Plus, as you mention later on, it's easier to add on Harbor Forts to Harbors.

1) Advantages to staying are that the Bridge takes us to Infrastructure Level 3, it will do pretty big things for the city, and that it keeps Juan far away from Dale in case of any Teuvian shenanigans. It's also technically cheaper as a project by 7.5k.

The bridge would only take us to lvl 2 after its completed, a good 5 turns. The Cradle of a Fleet only takes 2 turns to get done and that's another +1 infrastructure action. And it synergies well with the bonii we'd be picking up for Harbor, plus it decreases costs.

2) Advantages to swapping are that the Harbor does not have 4k of Civil Upkeep afterwards, that it will benefit Raleigh/Dyelin, and that RTMing Dale will let us pick up Trade bonuses potentially. Also, if there are any additional lessons to be had from Architecture/Harbor Fort bonuses, they're likely easier to put into place after the first turn than in the Bridge. (And frankly if we miss them, I'm not going to cry about it, whereas for an important project like the Bridge I'd be a hair more annoyed.) Also, as a boost to Trade, there are probably synergy bonuses more naturally from all the other projects on the table. (The one that makes that new ship connection that Khironex scouted for us, for example.)

Other thing of note is that the Harbor upgrade is a "notable increase in trade income" for a bunch of settlements along that river whereas the Bridge bonus is a "trade bonus." The Harbor seems to have a bigger upside in terms of income. The Bridge seems to make our peasants happier with us.

I am thinking next turn start the Bells are Ringing with Louise, May can work on Making Connections and something else while Juan does another RTM. Then on turn 6, Louise would still be on Bells, Juan can hit up another RTM and May can start on either the ports or the bridge.

That way if we want to go bridge we hit up Antilles turn 6, if we want to go harbor then Capo

Also, ugh, no, I will not support anything that does not have us start infrastructure next turn that actually brings income. We desperately need income, and if we don't start now, we won't have it even started before the fines run out.

And TBH, 2K is really not that much money.

EDIT: TFW when the SV players are just as bad as Tellar at economics. We totally spent a bunch of money on really expensive magic research that TBH, I'm not sure what we really got from them. And we've had two giant infrastructure actions (Chiming Forest, Cape Sous) that failed their roll to count as infrastructure too. :(
 
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have you ever noticed that you speak differently in your head than aloud
Honestly? Not really. But I also find it helpful to verbalize thought processes often enough to get everyone on the same page and soften critique.

The thing is I would like to do the Bells Are Ringing next turn as it is guaranteed income with a research option that will increase its value. Also at 2k it is the largest of the trade deals. Could we aim for a large project to start turn 6? One of the subrolls I have seen every time has been a decrease duration, so if this turn we do dale for ports and trade and next turn we do Vincennes for architecture. Combine that with the +10 to subrolls from when we RTM Carlise that should be enough to shave a turn off whatever project we pursue. That would also let us do an RTM turn 6 that would be applied to the project.

I am thinking next turn start the Bells are Ringing with Louise, May can work on Making Connections and something else while Juan does another RTM. Then on turn 6, Louise would still be on Bells, Juan can hit up another RTM and May can start on either the ports or the bridge.

That way if we want to go bridge we hit up Antilles turn 6, if we want to go harbor then Capo
I don't have any confidence in making any Decrease Duration subroll, only the Don't Increase Cost ones, honestly. (Thanks Dominic.) I'm going to propose a project on Turn 5 almost no matter what, we have SO MUCH to do and we've put it off long enough with prep by now that we're just dragging our feet.
The bridge would only take us to lvl 2 after its completed, a good 5 turns. The Cradle of a Fleet only takes 2 turns to get done and that's another +1 infrastructure action. And it synergies well with the bonii we'd be picking up for Harbor, plus it decreases costs.
Sorry, mistyped/misremembered. Thought we were 2 going to 3, not 1 going to 2. (Dammit Tellar.)

Now, what could be possible would be to RTM Vincennes only next turn and have the other do the Trade Deal. (Explicitly: May on Harbor, better of diplo between Juan/Louise on Trade, other one on RTM Vincennes.) Sonissimmo did have a Civil Planning and Economics boost in there I would have wanted to pick up but there's enough else going on that sending the other away and delaying a turn on that is probably not awful. 2k isn't that much but honestly none of these bonuses are that big and it'll automatically get better as other Trade stuff kicks in. (Seriously, look again at the Granaries one, that is awful.) We're not going to fix our econ in one single action, sadly, every little bit does help.
 
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@Spectrum I rate Sonissimo higher than Vincennes TBH. That's better bonii across the board - I really think you're underestimating the ship building bonus - and I think it's worth it to build in a way that can be expanded later on. Also, just in general, I would imagine architecture would apply more to buildings than to harbors.

And in any case, I think Logistics is more important than the trade deal, especially since we'd actually have to send someone to Khironex to work out the deal. See: "Destination: Khironex" and red text for multiple years. I think they're coming to us anyway.
 
Spectrum I rate Sonissimo higher than Vincennes TBH. That's better bonii across the board - I really think you're underestimating the ship building bonus - and I think it's worth it to build in a way that can be expanded later on. Also, just in general, I would imagine architecture would apply more to buildings than to harbors.

And in any case, I think Logistics is more important than the trade deal, especially since we'd actually have to send someone to Khironex to work out the deal. See: "Destination: Khironex" and red text for multiple years. I think they're coming to us anyway.
The Ship Building bonus is also useful but our fleet's in an okay shape until I take us down the next research paths (2-3 turns away, have to walk through Boffins and then whatever that specifically opens and then actually start building ships...along with any Lumber offered upgrades and you get the picture) to open up some new improvements so it's not pressing. I'm not committed to it either way, though, I hear what you're saying.

Logistics appears to be just the Levy, so if we have to raise a bunch of them, I think everyone fucked up? Not sure about the Trade Deal, note that Kabilee is an option also even if they just sent an envoy. If we weren't doing the Trade Deal, I would say the best bet would be "How Can We Help?" or '"Making Connections". The latter can probably keep a couple turns until the Big Project gets closer but may have a one-turn option cheaply in what it opens.
 
The Ship Building bonus is also useful but our fleet's in an okay shape until I take us down the next research paths (2-3 turns away, have to walk through Boffins and then whatever that specifically opens and then actually start building ships...along with any Lumber offered upgrades and you get the picture) to open up some new improvements so it's not pressing. I'm not committed to it either way, though, I hear what you're saying.

I think shipbuilding will help with The Cradle of a Fleet, which is an easy infrastructure action that also decreases upkeep costs so we'll definitely want to get it done soonish.

But in any case, I think it's worth it to run Louise to RTM Tarrant for the ports bonus if we do harbor while Juan starts Logistics. That port bonus from Carlisle really bumped that Harbor up from 'eh' to 'everyone is getting lots more trade along the river if we do this!'

Logistics appears to be just the Levy, so if we have to raise a bunch of them, I think everyone fucked up?

IIRC, isn't the levy call up also in response to bandit uprisings? These seem to be on a turn-by-turn roll that may end up with SURPRISE!! uprisings. Which, given that we're Tellar, happens more frequently than normal.

Not sure about the Trade Deal, note that Kabilee is an option also even if they just sent an envoy.

Well, we haven't even told them if we want a trade deal yet.
 
I think shipbuilding will help with The Cradle of a Fleet, which is an easy infrastructure action that also decreases upkeep costs so we'll definitely want to get it done soonish.

But in any case, I think it's worth it to run Louise to RTM Tarrant for the ports bonus if we do harbor while Juan starts Logistics. That port bonus from Carlisle really bumped that Harbor up from 'eh' to 'everyone is getting lots more trade along the river if we do this!'
Having an agent go somewhere not much else is going on for what is basically around a 40-50% chance is VERY inefficient given all the other stuff going on. Logistics, Making Connections, any given trade deal, RTM somewhere that doesn't have just a single bonus, How Can We Help, Bean Counter would all IMV be higher priority than that.

Supporting a big action is one thing, but as was just argued, not overly at the detriment of setting up everything else as well. The difference between picking between separate good options that support different things and a good option that does a few things vs a narrow option that only does one.
IIRC, isn't the levy call up also in response to bandit uprisings? These seem to be on a turn-by-turn roll that may end up with SURPRISE!! uprisings. Which, given that we're Tellar, happens more frequently than normal.
I don't think we call the Levy up for Bandit uprisings? Maybe if response rolls are flubbed. Thought that was only called up for higher issues like entire regions potentially being at war.
Well, we haven't even told them if we want a trade deal yet.
We can wait and see, I guess, if Khironex really do show up and obviate the need.
 
@OneirosTheWriter - When there's only one thing we're trying to RTM on in a province, would the initial RTM roll suffice to count as the subroll? Or would it be a RTM roll then a diplomacy roll with the Exchequer followed by a sub-roll for the research itself?

If there are only 2 things to RTM (a la Vincennes), are the subrolls 51+? Are we allowed to tell an agent to only focus on RTMing certain things? If so, would that decrease the subroll difficulty?
 
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I think the biggest thing is to figure out which major project we want next. Though would Husbandry be an option? That improves Gentry, gives an income boost to our minors and us and has no upkeep cost and is four turns but it is more than the bridge. I also don't think we have any more RTMs that would boost it. Also did we auto get all the bonuses from Carlisle since we did that before the focuses were established?

So options:
Riverside Docks 10k +6k/turn for 5 turns, 2 infrastructure actions, notable increase to trade income
Houses to RTM-Tarrant(Port), Dale(Port)

Granaries 4k/turn for 5 turns, 1 infrastructure .5% base income increase (which we won't know until we do more research on our finances)
Houses to RTM-None

Bridging Rivers 4k, 5k/turn for 4 turns, 1 infrastructure action +1 relations to minor houses and +2% minor house income
House to RTM-Antilles(Bridge Building)

Big Bridge 15k +3.5k/turn for 5 turns, +4k upkeep, 3 infrastructure actions, +2 commoner mood, Trade bonus
Houses to RTM-Antilles(Bridge Building), Sonissimo(Grand Architecture), Dale (Trade)

Husbandry 12k +6k/turn for 4 turn, 1 gentry action, minor house +5% income, Tellar +1.5% income
Houses to RTM-Timbre(Gentry Improvements)

RTM bonuses to get:
Tellar - Songweaver academies (Stewardship poor, don't expect much)
Carlisle - Ports, Trade, Economics, Shipbuilding (we may have these)
Raleigh - Mining, Smithing (Stewardship poor, don't expect much)
Vincennes - Architecture, Fortress Building

Sonissimmo - Grand Architecture, Shipbuilding, Civil Planning, Economics
Tarrant - Ports
Sarba - Agriculture, Artisinal Architecture (Stewardship poor, don't expect much)
Timbre - Agriculture, Civil Planning, Gentry Improvements

Capo - Mining, Resource Gathering, Harbour Fort Building
Antilles - Bridge building, Waterwheels, Mass Crafthalls
Dale - Trade, Ports, Fortress Building

Now Sarba and Timbre are likely to open new actions through Agriculture, Civil Planning may also improve our building. Vincennes and Sonissimmo also have Architecture which should be useful in general, and Sonissimmo has economics as well. Tellar would likely be the last one we RTM. Sarba and Raleigh would be 8 and 9 with Tellar at 10 in terms of order as those three yield the least.
 
I think the biggest thing is to figure out which major project we want next. Though would Husbandry be an option? That improves Gentry, gives an income boost to our minors and us and has no upkeep cost and is four turns but it is more than the bridge. I also don't think we have any more RTMs that would boost it. Also did we auto get all the bonuses from Carlisle since we did that before the focuses were established?
Husbandry is 36k for something like +500 income to minors and +1500 to Tellar. Agriculture or Civil Planning may end up interlocking with it to help it out but it's not very attractive right now.

Bridging Rivers 4k, 5k/turn for 4 turns, 1 infrastructure action +1 relations to minor houses and +2% minor house income
House to RTM-Antilles(Bridge Building)
Yeah, the relations is nice but I dunno about picking up 24k for +200 or thereabouts to the Minors.

Granaries 4k/turn for 5 turns, 1 infrastructure .5% base income increase (which we won't know until we do more research on our finances)
Houses to RTM-None
As stated before, 20k for 500 income is not very good.

Honestly the ROI on all of these actions is shit. The Bridge and Docks are ahead only because flat Trade is probably better than all of these and because of the uncertainty as to the magnitude of their boosts.

As an aside serious ROFL @ Carlisle's treasury. Bank of Gambier, please...
 
Husbandry is 36k for something like +500 income to minors and +1500 to Tellar. Agriculture or Civil Planning may end up interlocking with it to help it out but it's not very attractive right now.


Yeah, the relations is nice but I dunno about picking up 24k for +200 or thereabouts to the Minors.


As stated before, 20k for 500 income is not very good.

Honestly the ROI on all of these actions is shit. The Bridge and Docks are ahead only because flat Trade is probably better than all of these and because of the uncertainty as to the magnitude of their boosts.

As an aside serious ROFL @ Carlisle's treasury. Bank of Gambier, please...
Do you know if we got the Carlisle bonuses from RTM since that was established after we did it the first time?

Edit: Also if we have trade deals the projects that boost trade may boost those as well
 
Do you know if we got the Carlisle bonuses from RTM since that was established after we did it the first time?

Edit: Also if we have trade deals the projects that boost trade may boost those as well

We got the Carlisle bonii.

Turn 1 -
[ ] - There have been calls recently to rebuild the riverside dock facilities along the Barossa River. Rebuilt piers, repairs to the cargo cranes, clearing out some of the slums that have started to intrude onto the docks, all would do wonders for improving the productivity of the river docks. [40% base chance, 6,000g/turn for 4 turns, small increase in trade income for all settlements on the Dyelin]

Turn 2 -
[ ] - There have been calls recently to rebuild the riverside dock facilities along the Barossa River. Rebuilt piers, repairs to the cargo cranes, clearing out some of the slums that have started to intrude onto the docks, all would do wonders for improving the productivity of the river docks. After going to see how Carlisle handles their port infrastructure, Juan has come back full of inspiration, and ways to expand on the project. [55% base chance, Counts as 2 Infrastructure Actions, 10,000g, 6,000g/turn for 5 turns, notable increase in trade income for all settlements on the Barossa River (Harper, Dyelin, a few Minor Houses in both provinces)]

It got more expensive and takes more time though! :( But higher base chance, counts as 2 instead of 1 infrastructure action, bigger increase in trade income, and the scope of settlements affected increased.

Edit: Is it just me? I don't see Juan's results in Turn 1 Results post.
 
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