Sartier Quest: A Tale of Song, Gods, and Trouble (CK2-Let's Go Hunt Gods, SV!)

a new application was discovered which allowed users to have more oomph when they wielded those weapons in battle. It's not unusual to hear spellswords humming or singing aloud while fighting. Because it's more recently discovered, the full capabilities of spellswords are not known as of yet.
Well I sure hope we don't end up nuking ourselves with Songs like Arc Tonelico.
 
Well I sure hope we don't end up nuking ourselves with Songs like Arc Tonelico.
There isn't really a mis-cast mechanic at play at the moment, so that shouldn't be a concern. Spellswords, btw, tend to be high combat, middling magic and use their skills to augment their individual combat, in comparison to Songweavers who (usually) are more traditional high magic, stand-off, bring the rain sort of casters.
 
[X] Great House Sonissimo, the Stewards

I firmly believe that the best way to win is to get the best possible base for an army - that is, making sure that infrastructure and economy alike runs smoothly, and that we have plenty of manpower to call upon. Yes, the Capo and the Teller starts better off in terms of martial strength, but both are likely to face internal problems, whereas the Sonissimo seems very stable. Assuming that we won't get stabbed in the back without ever knowing it's coming. Ah well, it'll be interesting!
 
I'm personally a big fan, as far as CK2 quests go, of Ulthuan Quest, Embers in the Dusk, and Imperial Knightly Order Quest (on SB), so those are big influences of mine for this quest.
:3

Okay, let's take a look...

Sonissimo - no. If Actions are going to be based on agents, then being able to trust our people is paramount. Therefore, background checks are paramount, therefore Intrigue is critical. Sonissimo has a lot to recommend it, but the drawbacks are a deal-breaker.

Capo - Mm, maybe. Internal strife will be a problem, but the greater skill at intrigue seems like it will balance the increased difficulty in knowing who to trust, with extra benefits if we can recruit agents outside the House. Gold mines also mean a skilled administrator should be easy to find, which combined with its powerful military might be everything we need. A risky option, but one with the prospect of great rewards.

Tellar - Magic and mystery and monsters, oh my. There's a lot to like here; a powerful military to stand against Tuev, enough low-intensity military problems to field-test new innovations and season new troops, no malus against Intrigue getting in the way of background checks... Keeping on top of Carlisle will be an issue, but I think we'll want to pay a lot of attention to them anyway. They're the moneybags, so building them up would be integral to overcoming Tellar's infrastructure problem. All in all, Tellar seems like a fixer-upper, but one that has clear (if not easy) steps to fix up, and with the potential to become truly mighty.

Hmm. I think who to go with will depend a lot on... @OneirosTheWriter, do Sartieran nobles practice any kind of fostering system? It seems like a Tellar leader fostered in Capo to pick up their skill at intrigue might be a very attractive option.
 
It likely to be turn coats. THAT dubious honor goes to the Capo, and three of their neighboring Houses. Including the Dales, who work for the Tellarn!

Edit: Ugh, tablet absolutely butchered this.

Anyway, what I meant was that Sonissimo has the least to worry about when it comes to spies. At least, when it comes to Teuv. Nor are they completely incapable of Intrigue, they just need to rely on House Sarba to do the talking for them.

Also, Sonissimo has MORE INFLUENCE DICE, how can anyone just pass that up?

[X] Great House Sonissimo, the Stewards

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Morning everyone, looks like there's been a surge in votes for Sonissimmo overnight.

Just a quick head's up that we'll be closing the voting at Monday 2AM PST.

@Imrix Not ignoring your question, just going to clarify a couple things before I respond~
 
:3

Okay, let's take a look...

Sonissimo - no. If Actions are going to be based on agents, then being able to trust our people is paramount. Therefore, background checks are paramount, therefore Intrigue is critical. Sonissimo has a lot to recommend it, but the drawbacks are a deal-breaker.

Capo - Mm, maybe. Internal strife will be a problem, but the greater skill at intrigue seems like it will balance the increased difficulty in knowing who to trust, with extra benefits if we can recruit agents outside the House. Gold mines also mean a skilled administrator should be easy to find, which combined with its powerful military might be everything we need. A risky option, but one with the prospect of great rewards.

Tellar - Magic and mystery and monsters, oh my. There's a lot to like here; a powerful military to stand against Tuev, enough low-intensity military problems to field-test new innovations and season new troops, no malus against Intrigue getting in the way of background checks... Keeping on top of Carlisle will be an issue, but I think we'll want to pay a lot of attention to them anyway. They're the moneybags, so building them up would be integral to overcoming Tellar's infrastructure problem. All in all, Tellar seems like a fixer-upper, but one that has clear (if not easy) steps to fix up, and with the potential to become truly mighty.

Hmm. I think who to go with will depend a lot on... @OneirosTheWriter, do Sartieran nobles practice any kind of fostering system? It seems like a Tellar leader fostered in Capo to pick up their skill at intrigue might be a very attractive option.

Yes, fostering is something you can arrange.

In mechanic terms it will give you half the normal bonus set for being born to a particular House, and you have an increased chance of getting traits relevant to that house, as well as a diplomatic bonus between the Houses.
 
[X] Great House Tellar, the Songweavers
Also, Sonissimo has MORE INFLUENCE DICE, how can anyone just pass that up?
Same way people passed up Avelorn in my quest. Other things can be more important.

Sonissimo has the least cause to worry about internal intrigue, initially, but they're likely to be vulnerable to spies coming in from the outside. Also, again, Agents are intimately bound up in how many actions we have in this quest, therefore we need to know we can trust people we recruit. Sonissimo recruits will probably be trustworthy, but what if we recruit from elsewhere? What if Tuev decides to turn one of our agents coat? We need to be prepared for that kind of thing, so we need to be capable of running thorough background checks.
 
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Sartieran fostering is similar in some ways to the traditional historical forms. It is meant to encourage good relations between Houses as well as giving children, particularly those identified as potential rulers or policymakers, a more diverse learning experience. Additionally, the exchange is often reciprocal. You won't see the years-long stints that sometimes used to happen, more frequently a child will spend a season (e.g. summer) for a few years fostering elsewhere. For example, a child of Sonissimmo might go to summer with House Tellar for 3 years, and in return, a child of Tellar will summer with House Sonissimmo for the 3 years following.

The likelihood of a fostering arrangement happening is obviously dependent on the relationships between the Houses. It's probably relevant to note that vassal Houses of a Great House fostering to the other Great Houses is not affected by the relationships between the Great Houses. For example, if Capo and Tellar hated each other, that doesn't necessarily preclude House Raleigh from sending a child over to House Capo to foster and vice versa.
 
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Hey @OneirosTheWriter and @Macchiato , can we through rolls and random events have heroes in the form of musical expys?

Having Joakim Broden and his merry band of Sabaton expys would be fun!:)

Or if you want the music to fit in the setting, maybe Tarja Turnen and Nightwish would do....:D:lol:p
 
Hey @OneirosTheWriter and @Macchiato , can we through rolls and random events have heroes in the form of musical expys?

Having Joakim Broden and his merry band of Sabaton expys would be fun!:)

Or if you want the music to fit in the setting, maybe Tarja Turnen and Nightwish would do....:D:lol:p
While I appreciate the sentiment, I'm inclined to say no.

We've done a lot of work behind the scenes to create the world of Sartier and that includes characters both key and minor. I'm unfortunately too much of a control freak to allow the introduction of characters willy nilly outside of that scope without prior consultation and approval by me and Oneiros.

I know Oneiros has been involved with quests before, it's why he's handling the mechanics here, but this is my first. I'm coming at this with a background as a prolific reader/writer. That means my expectations around characters and this world are very high and it's been designed accordingly. Positive side, this world and its peoples have serious depth so it's going to be awesome to play in. Negative side, I'm going to be pretty careful about what gets introduced to canon through omakes and write-ins.

And yes, there will be a writing thread once we've got the first turn post up which I'll be running.
 
[X] Great House Tellar, the Songweavers

The Intrigue malus for Sonissimo is a deal breaker. Also, I like magic knights.
 
[X] Great House Tellar, the Songweavers

The Intrigue malus for Sonissimo is a deal breaker. Also, I like magic knights.
IT'S NOT THAT BIG OF A MALUS! It's not that they are incapable of it, they just aren't as good, and even then we can just use agents from House Sarba as our hands in the shadows! On top of that, they have a buff to diplomacy, lower piety scores, and the ability to recruit higher quality agent's of whatever kind they need in a pinch! They also have the most stable of the three Lesser Houses as their vassals, and a very strong defensive position, if only from their special units!

One of the Con's of the Sonissimo is Teuv being wary of them! There's a bloody reason for that, and it's because they are probably the most likely to actually unite Sartier in more than just name!

The Tellar are the military powerhouse whose best, if not first resort, to opposition is 'crush it with wood wind accompaniment!' No, really, it's their best attribute. Furthermore, the Tellar have easily the most upfront problems to fix in their own lands, with every one of their Vassal Houses posing a serious problem, even before (and especially if) the peasants rise up in revolt.

House Carlisle is the biggest problem, holding Tellar's purse strings, and coveting the position of Great House. Expect to be doing a lot of favors for them. Next in line are the Raleigh, filthy peasant loving monks who actually show up on the wrong side of the field when the peasant's take up arms against their Lords. And even when they aren't in open conflict, expect them to push for better treatment of the peasantry, which could sink Tellar deeper in debt to Carlisle. And then their's the Vincennes, who, on top of being locked in a perpetual grudge match against the Dales, also suffer from that most terrible plague of 'religion.'

The Tellar are badass warriors and knights. But don't expect them to hold to the ideals of Chivalry and Honor, they'd have a intrigue debuff if they did.

Also, can someone else post long winded diatribe analysis about the politcal landscape of Fictional Houses that we haven't seen in action yet? I'm feeling a little lonely.

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[X] Great House Sonissimmo, the Stewards


I like the diplomacy and stewardship bonuses, and the reduction in piety.
 
I like to think of House Sonissimo as a cross between Gondor (a mighty citadel who can call upon pretty much anybody for aid) and (a more powerful/less doomed version of) the Starks (Honorable, almost past the point of reason, but beloved for it).

Ok, hands up. How many of you voters actually read through the Lesser Houses? I know that it seems like a lot of information, especially if you just plowed through the Great Houses, but trust me, they add a lot to the landscape of their lieges. For example, I've gone on several times now about House Sarba, a Vassal to the Sonissimo, who have a bonus to Intrigue and Diplomacy. Additionally, did you know that Sonissimo have a Vassal House filled with horse archers? I did, because I read through the vassal pages! Find out what secrets they hide today!

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[X] Great House Capo, the Spymasters

I like the chance to play a more intrigue focused character and house. Just a change from the other characters in CK2 quests I follow. I will admit all three are very interesting options.
 
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