Well I sure hope we don't end up nuking ourselves with Songs like Arc Tonelico.a new application was discovered which allowed users to have more oomph when they wielded those weapons in battle. It's not unusual to hear spellswords humming or singing aloud while fighting. Because it's more recently discovered, the full capabilities of spellswords are not known as of yet.
There isn't really a mis-cast mechanic at play at the moment, so that shouldn't be a concern. Spellswords, btw, tend to be high combat, middling magic and use their skills to augment their individual combat, in comparison to Songweavers who (usually) are more traditional high magic, stand-off, bring the rain sort of casters.Well I sure hope we don't end up nuking ourselves with Songs like Arc Tonelico.
:3I'm personally a big fan, as far as CK2 quests go, of Ulthuan Quest, Embers in the Dusk, and Imperial Knightly Order Quest (on SB), so those are big influences of mine for this quest.
:3
Okay, let's take a look...
Sonissimo - no. If Actions are going to be based on agents, then being able to trust our people is paramount. Therefore, background checks are paramount, therefore Intrigue is critical. Sonissimo has a lot to recommend it, but the drawbacks are a deal-breaker.
Capo - Mm, maybe. Internal strife will be a problem, but the greater skill at intrigue seems like it will balance the increased difficulty in knowing who to trust, with extra benefits if we can recruit agents outside the House. Gold mines also mean a skilled administrator should be easy to find, which combined with its powerful military might be everything we need. A risky option, but one with the prospect of great rewards.
Tellar - Magic and mystery and monsters, oh my. There's a lot to like here; a powerful military to stand against Tuev, enough low-intensity military problems to field-test new innovations and season new troops, no malus against Intrigue getting in the way of background checks... Keeping on top of Carlisle will be an issue, but I think we'll want to pay a lot of attention to them anyway. They're the moneybags, so building them up would be integral to overcoming Tellar's infrastructure problem. All in all, Tellar seems like a fixer-upper, but one that has clear (if not easy) steps to fix up, and with the potential to become truly mighty.
Hmm. I think who to go with will depend a lot on... @OneirosTheWriter, do Sartieran nobles practice any kind of fostering system? It seems like a Tellar leader fostered in Capo to pick up their skill at intrigue might be a very attractive option.
Same way people passed up Avelorn in my quest. Other things can be more important.Also, Sonissimo has MORE INFLUENCE DICE, how can anyone just pass that up?
While I appreciate the sentiment, I'm inclined to say no.Hey @OneirosTheWriter and @Macchiato , can we through rolls and random events have heroes in the form of musical expys?
Having Joakim Broden and his merry band of Sabaton expys would be fun!
Or if you want the music to fit in the setting, maybe Tarja Turnen and Nightwish would do....p
Just for everyone's benefit, this is actually a possibility.
IT'S NOT THAT BIG OF A MALUS! It's not that they are incapable of it, they just aren't as good, and even then we can just use agents from House Sarba as our hands in the shadows! On top of that, they have a buff to diplomacy, lower piety scores, and the ability to recruit higher quality agent's of whatever kind they need in a pinch! They also have the most stable of the three Lesser Houses as their vassals, and a very strong defensive position, if only from their special units![X] Great House Tellar, the Songweavers
The Intrigue malus for Sonissimo is a deal breaker. Also, I like magic knights.