Main
General Concept for the Game's Universe
The game would be set in a San Francisco that had a zombie outbreak in January of 1936 (with the Infection being called APP). It is now the year 2013 and the spread of APP is contained to the area specified in the image below. Because some strains of APP are extremely benificial to humans when used by themselves several megacorporations, the U.S. Government, the New York Mafia, and the Mexican Drug Cartels all compete to control the Containment Zone, leading to firefights between "Delvers" as well as the "Zed". There are 6 major enclaves, one for each faction. Each contains an entrance to the Containment Zone as well as possessing shops for "Delvers," processing areas for captured APP "colonies" and crystals, and many, many guards.
General Concept and Ideas for the Actual Game
Borders of Containment Area in Red
About APP
The Zombie Virus called APP (Antigen Producing Pathogens) is actually groups of bacteria and viruses that work in tandem to change, fish, mammals, reptiles, and amphibians into a zombie-like organism. In other words, there are multiple strains of APP and an individual strain might be extremely helpful to humans (and would have a different scientific name) but the cocktail that makes up APP is extremely deleterious to all complex life-forms. APP itself actually has no scientific name, because it is actually a cocktail of interdependent species of viruses and bacteria, not a single species. Funnily enough, the species that make up APP on average do not live for more than 195 hours without the complete cocktail. APP as a whole is extremely dangerous to those who work around it and exceptionally hard to contain. It can melt through any substance but lead (and those containing lead) within 20 minutes of exposure. Pure lead will stop APP indefinitely, while lead based products (such as lead-infused glass) tend to last a month while in contact of APP. The objects APP "destroys" are not truly destroyed, they are just evaporated. The APP cocktail seems to have an animal-like intelligence, seeking out uninflected organisms to infect and trying to escape it's containment, making it extremely dangerous to work with or purify outside the infected area.
APP and It's Derivatives
Stages of Infection for APP
1. Infected organism produces antigens well above the normal amount, causing necrosis in its heart and skin as a strain of the pathogen kills them and sends them through the blood to to the surface of the skin.
1. This stage will generally last three weeks to a month. At this stage, the organism is generally incapacitated and in excruciating pain. The infected do not seem to attack individuals at this stage.
1. Speeds up metabolism, reaction speed, and sensitivity to pain, while deriving sustenance from gaseous or liquid APP if food and water are not available.
1. Indiviuals maintain their mental faculties during this stage, only to lose them during the course of stage 2.
2. Removes neural connections others than those needed for organism's survival and replaces it with it's own. This reduction is especially noticeable in humans and causes a rapid decrease in the intelligence of the organism.
2. Infected organisms can no longer be cured using RAID.
2. Infected organism has lost the sense of touch and pain. Necrosis speeds up.
2. Infected organism seeks non-infected organisms to infect, usually by biting or scratching them.
2. Organisms at this stage emit pheromones to attract other infected organisms to uninflected organisms or areas with high concentrations of gaseous APP.
2. This stage will last anywhere from two months to two and a half years, depending on the organism's size when this stage begins.
3. Organisms may attempt to breed. Infected humans produce babies that grow in approximately three weeks, depending on the concentration of liquid or gaseous APP but infected animals generally grow much faster.
3. Infected organism's spawn are generally at the same level of mental faculties as their progenitor when born.
3. This stage will last approximately two to three months, depending on the APP density where the organism resides.
4. Metabolism slows to a crawl
4. The organism starts dying when the gaseous APP ppm are below 100. It also produces 1 ml of concentrated APP every 24 hours, which is generally released into the air as it is produced.
4. The speed which muscles contract and the organism's reactions slow to a crawl. This is caused by the spreading necrosis in the heart and brain and the organism's deteriorated and deteriorating neural connections.
4. The organisms tissue effected by necrosis is colonized by a strain of APP and starts to be replaced by colonies of all strains of APP. This extends the organisms lifespan and at this point the organism has no neural connections to the extremities at all.
4. This stage lasts anywhere from 10 to 40 years.
5. The organism becomes a colony of APP.
Feedback is welcome, I want to know what you guys think.
If you come up with any more miracle drugs, propose their usage, common name and, scientific name and I'll see if I can include them. I want true miracle drugs or powerful recreational drugs (because Cartels and Mafia are in there too), don't give me something like Tylenol. The supply is low because the ingrediants must be retrieved from the containment zone, so make it unique!
I look forward to seeing the comments and what you guys come up with!
The game would be set in a San Francisco that had a zombie outbreak in January of 1936 (with the Infection being called APP). It is now the year 2013 and the spread of APP is contained to the area specified in the image below. Because some strains of APP are extremely benificial to humans when used by themselves several megacorporations, the U.S. Government, the New York Mafia, and the Mexican Drug Cartels all compete to control the Containment Zone, leading to firefights between "Delvers" as well as the "Zed". There are 6 major enclaves, one for each faction. Each contains an entrance to the Containment Zone as well as possessing shops for "Delvers," processing areas for captured APP "colonies" and crystals, and many, many guards.
General Concept and Ideas for the Actual Game
- Honestly, I'm not exactly sure what this will turn out as yet, but I was thinking about making this similar to Warframe in the missions and crafting.
- Obviously, you wouldn't be in space, so you wouldn't have your own ship, instead you'd have an apartment in an enclave, making it easier to trade with survivors and meet new people, as well as letting NPC shops be a major thing, in addition to crafting.
- I was thinking that it would be a mission based game, with a map like warframe, with each mission taking a sector of the map and the goals of the missions changing randomly each day but with the enemies staying the same level.
- I was also thinking that parkour around natural and artificial obstacles would be cool to include, at least if it was seamless.
- All the weapon types in warframe would get a showing, though they wouldn't be the same weapons, obviously. I was thinking that the Warframe abilities would be "ascessories", letting you combo any ability with any outfit (which would go into determining HP and armor and determine your character's appearance both during and out of missions).
- I'm not sure, but I think Armor would be a stat, as would Armor points. Armor points would act as a first bar of HP and as they decrerased, your armour would decrease as well, making it so that if your Armor Points were empty, you would not have any Armor at all, meaning you would take the base value of all attacks straight to your HP.
- I would like to include weapon and armor durability, so instead of mastery, you would just have a general exp level that would increase. With ammunition being craftable, buyable, and limited.
- Instead of a preset load-out, like in Warframe, you would have a weight limit based on your level and could equip anything below that weight limit. You would be limited to having three active weapons (of any type) and one active armor.
- It would take 30 seconds to change which weapon or armor was active when you are in the middle of a mission.
- You could also find precrafted (and usually with damaged durability) weapons, ascessories, and outfits during missions, but you would have to have to be below your weight limit to pick them up.
- It would be possible to repair equipment if you were out of a mission and had the resources. It would take a minute to repair 100 points of durability, no matter how powerful the equipment was.
- You could craft / repair an amount of items equal to the number of machines of that type in your apartment. For instance, you could only craft ammunition if you had a "Gunsmith Workbench," but you would have to have metal that you looted from the world as well as gunpowder that you could loot or get from a "Chemist's Station" if you had the appropriate ingrediants. You would start with two machines that were types of your choice, as well as one "Free Slot" that could be used for any type of item.
- You could sell any item to a player, "The Exchange", or the auction house. If you sold an item at The Exchange, it would remain in the store for an hour for other players to buy before being removed. The exception to this was if it was a form of processed or unprocessed APP or its derrivatives with the exception of RAIDA, in which case it would never be available at the price it was sold at at the exchange and couldn't be posted on the Auction House, it could only be traded between players through the mail or in person. Any form of APP would sell for much more than any other item or ingredient.
- Every player would have reputation with each faction which could be raised and lowered in different ways (I won't specify them here, that would take too long). If your reputation was high enough with a certain faction, you could get basic equipment for free and have special recipes and premade items available to you as well as being able to call for NPC help during a mission. If your reputation was low enough, you might get a bounty for players in that faction who killed you, or even NPC kill teams sent in your direction during a mission.
- You would always have a pistol that doesn't use ammunition and never runs out of durability as well as a knife with infinite durability as hold-out weapons in case you screwed up. They would be the weakest weapons in the game, only intended to be used in absolute emergancies.
- If you died during a mission, your equipment would drop and though your teammates could give it to you, they wouldn't have to. Friendly fire for players in the same faction or players on your friends list would be off. This would mean that you would probably save your best weapon for emergencies, maybe not even equipping it at all during some missions and trading would be much more useful.
- Each mission in the game would be open multiplayer, with multiple parties in the map at once. You could attack other factions when a mission and steal their gear.
Borders of Containment Area in Red
About APP
The Zombie Virus called APP (Antigen Producing Pathogens) is actually groups of bacteria and viruses that work in tandem to change, fish, mammals, reptiles, and amphibians into a zombie-like organism. In other words, there are multiple strains of APP and an individual strain might be extremely helpful to humans (and would have a different scientific name) but the cocktail that makes up APP is extremely deleterious to all complex life-forms. APP itself actually has no scientific name, because it is actually a cocktail of interdependent species of viruses and bacteria, not a single species. Funnily enough, the species that make up APP on average do not live for more than 195 hours without the complete cocktail. APP as a whole is extremely dangerous to those who work around it and exceptionally hard to contain. It can melt through any substance but lead (and those containing lead) within 20 minutes of exposure. Pure lead will stop APP indefinitely, while lead based products (such as lead-infused glass) tend to last a month while in contact of APP. The objects APP "destroys" are not truly destroyed, they are just evaporated. The APP cocktail seems to have an animal-like intelligence, seeking out uninflected organisms to infect and trying to escape it's containment, making it extremely dangerous to work with or purify outside the infected area.
APP and It's Derivatives
- Antigen Producing Pathogen (aka APP): no scientific name
- Incredibly dangerous to all Humans. Stay away if at all possible!
- Can be cured using RAIDA
- Everything is derived from it.
- RAIDA (Rapid Antigen Immunization Development Agent): Bacillus Curafabullus
- Very Powerful General Purpose Antiviral / Antibiotic
- Can cure APP infection as long as the patient is in Stage 1
- Slowpoke: Tenuivirus Tardasecessio
- Causes all muscles to expand and contract slower
- Removes memories that the patient chooses for the average of a month
- Releases Dopamine
- Quest: 3/4 Neisseria Cessomessorem & 1/4 Bacillus Curafabullus
- Stops degradation of cell DNA and RNA, effectively halting aging
- Mental conditions can develop when a patient is on Quest, such as Dementia or Alzheimer's
- Patch: 1/10 Bacillus Curafabullus, 2/10 Tenuivirus Tardasecessio, 6/10 Bacillus Crescentesatiata 1/100 Alcohol, 9 / 100 Hydrocodone (the Opiate)
- Combat / first responder med which fills the wound, sterilizes it, and gives pain relief all in one package.
- The filling greatly accelerates the healing process, making pretty much all wounds that don't hit the brain, heart, or spine survivable.
- Others may be discovered
Stages of Infection for APP
1. Infected organism produces antigens well above the normal amount, causing necrosis in its heart and skin as a strain of the pathogen kills them and sends them through the blood to to the surface of the skin.
1. This stage will generally last three weeks to a month. At this stage, the organism is generally incapacitated and in excruciating pain. The infected do not seem to attack individuals at this stage.
1. Speeds up metabolism, reaction speed, and sensitivity to pain, while deriving sustenance from gaseous or liquid APP if food and water are not available.
1. Indiviuals maintain their mental faculties during this stage, only to lose them during the course of stage 2.
2. Removes neural connections others than those needed for organism's survival and replaces it with it's own. This reduction is especially noticeable in humans and causes a rapid decrease in the intelligence of the organism.
2. Infected organisms can no longer be cured using RAID.
2. Infected organism has lost the sense of touch and pain. Necrosis speeds up.
2. Infected organism seeks non-infected organisms to infect, usually by biting or scratching them.
2. Organisms at this stage emit pheromones to attract other infected organisms to uninflected organisms or areas with high concentrations of gaseous APP.
2. This stage will last anywhere from two months to two and a half years, depending on the organism's size when this stage begins.
3. Organisms may attempt to breed. Infected humans produce babies that grow in approximately three weeks, depending on the concentration of liquid or gaseous APP but infected animals generally grow much faster.
3. Infected organism's spawn are generally at the same level of mental faculties as their progenitor when born.
3. This stage will last approximately two to three months, depending on the APP density where the organism resides.
4. Metabolism slows to a crawl
4. The organism starts dying when the gaseous APP ppm are below 100. It also produces 1 ml of concentrated APP every 24 hours, which is generally released into the air as it is produced.
4. The speed which muscles contract and the organism's reactions slow to a crawl. This is caused by the spreading necrosis in the heart and brain and the organism's deteriorated and deteriorating neural connections.
4. The organisms tissue effected by necrosis is colonized by a strain of APP and starts to be replaced by colonies of all strains of APP. This extends the organisms lifespan and at this point the organism has no neural connections to the extremities at all.
4. This stage lasts anywhere from 10 to 40 years.
5. The organism becomes a colony of APP.
Feedback is welcome, I want to know what you guys think.
If you come up with any more miracle drugs, propose their usage, common name and, scientific name and I'll see if I can include them. I want true miracle drugs or powerful recreational drugs (because Cartels and Mafia are in there too), don't give me something like Tylenol. The supply is low because the ingrediants must be retrieved from the containment zone, so make it unique!
I look forward to seeing the comments and what you guys come up with!
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