Rule The Waves with Lord-Admiral K
Lord K
Awful Teitoku
- Location
- Kiwiland
Welcome to Rule the Waves, where I take charge of a turn of the century Navy at the beginning of the 1900s, and then in the grand tradition of guys like Jackie Fisher, make lots of important decisions and design choices that seem good at the time, but in retrospect, will probably bite me in the ass.
What is Rule the Waves some of you may be asking? Well, supposedly it is 1-part ship designer, 1 part politics-simulator, and then with a final part thrown in where you toss your derpy looking creations into battle with against derpy creations other nations of the time have created in their own endeavors to keep up with the hilariously breakneck speed of naval technology in the period between 1900 to 1925.
To quote one Anon on 4chan; "60% of the game is designing warships with the technology R&D has produced and putting them in the ocean mere weeks after the march of technology has rendered them obsolete, 30% is based around being a jingoistic warmongerer and helping dictate national policy, and 10% is fightan pixelbatles where There Is Something Wrong With Your Ships Today"
Also in case anybody hasn't been able to tell already, I'm pretty much going into this mess blind, with the gist of my understanding of the game being watching a few videos on youtube to understand the mechanics behind this game and it's menus.
For my first foray into this inevitable train-wreck, I'm going to be playing Japan.
And no it's not because of Weebness either. Barring shenanigans by the computer, I'm pretty sure most of the foreign naval forces kept in the Pacific by most of the European nations during this time period are token (but still formidable) at best, and utter clown shows at worst (I'm looking at you Russia). Considering Japan's own Navy is still in the fledging stages however, that doesn't mean I should discount the Germans and Russians as threats just yet, and I certainly don't want to piss off the British, US or French any time soon either.
Before I can even start harboring plans for "Baby-Empire's First Co-Prosperity Sphere" however, first I need to build my starting/pre-1900 navy.
I could have just gone with the historical navy Japan had, or have the game automatically design some vessels for me if I was lazy, but I want to get some experience with the ship builder and preemptively head off any historical derpiness (no doubt though, I'll just be adding derpiness of my own flavor instead )
Eventually after far to much mucking about and with some assistance from the computer, I finally come up with a basic Pre-Drednought, Armored Cruiser, and Light Cruiser designs to form my beginning fleet. Only time will tell how bad these things probably are, if they aren't immediately rendered obsolescent soon enough.
And yes, I pretty much have done my best to rip-off the St.Louis for my starting Armored Cruisers. I also didn't bother putting torpedoes on anything larger than a DD, since I don't remember submerged-broadside launchers ever being that much good to anybody, and historically torps are all pretty shit at this point anyway.
Immediately I then go about sending these things to their postings. Originally I was gonna try for a really fancy angle naming all my ships, but then I realized how much effort that would entail for the DDs.
Fuck that, they can keep their auto-generated names then.
The next step is to select/set ships that will already be under construction at the start of the game (I take the opportunity to add a slightly faster but less heavily armed pre-dread to the fleet's future assets, as well as another CA).
And now with Intel effort set to Low on everyone (at least for now), and a dock-size upgrade already purchased, that appears to be all the set up work done.
All that's left to do it seems, is hit continue, and get this trainwreck rolling.
What is Rule the Waves some of you may be asking? Well, supposedly it is 1-part ship designer, 1 part politics-simulator, and then with a final part thrown in where you toss your derpy looking creations into battle with against derpy creations other nations of the time have created in their own endeavors to keep up with the hilariously breakneck speed of naval technology in the period between 1900 to 1925.
To quote one Anon on 4chan; "60% of the game is designing warships with the technology R&D has produced and putting them in the ocean mere weeks after the march of technology has rendered them obsolete, 30% is based around being a jingoistic warmongerer and helping dictate national policy, and 10% is fightan pixelbatles where There Is Something Wrong With Your Ships Today"
Also in case anybody hasn't been able to tell already, I'm pretty much going into this mess blind, with the gist of my understanding of the game being watching a few videos on youtube to understand the mechanics behind this game and it's menus.
For my first foray into this inevitable train-wreck, I'm going to be playing Japan.
And no it's not because of Weebness either. Barring shenanigans by the computer, I'm pretty sure most of the foreign naval forces kept in the Pacific by most of the European nations during this time period are token (but still formidable) at best, and utter clown shows at worst (I'm looking at you Russia). Considering Japan's own Navy is still in the fledging stages however, that doesn't mean I should discount the Germans and Russians as threats just yet, and I certainly don't want to piss off the British, US or French any time soon either.
Before I can even start harboring plans for "Baby-Empire's First Co-Prosperity Sphere" however, first I need to build my starting/pre-1900 navy.
I could have just gone with the historical navy Japan had, or have the game automatically design some vessels for me if I was lazy, but I want to get some experience with the ship builder and preemptively head off any historical derpiness (no doubt though, I'll just be adding derpiness of my own flavor instead )
Eventually after far to much mucking about and with some assistance from the computer, I finally come up with a basic Pre-Drednought, Armored Cruiser, and Light Cruiser designs to form my beginning fleet. Only time will tell how bad these things probably are, if they aren't immediately rendered obsolescent soon enough.
And yes, I pretty much have done my best to rip-off the St.Louis for my starting Armored Cruisers. I also didn't bother putting torpedoes on anything larger than a DD, since I don't remember submerged-broadside launchers ever being that much good to anybody, and historically torps are all pretty shit at this point anyway.
Immediately I then go about sending these things to their postings. Originally I was gonna try for a really fancy angle naming all my ships, but then I realized how much effort that would entail for the DDs.
Fuck that, they can keep their auto-generated names then.
The next step is to select/set ships that will already be under construction at the start of the game (I take the opportunity to add a slightly faster but less heavily armed pre-dread to the fleet's future assets, as well as another CA).
And now with Intel effort set to Low on everyone (at least for now), and a dock-size upgrade already purchased, that appears to be all the set up work done.
All that's left to do it seems, is hit continue, and get this trainwreck rolling.
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