HolyDragoon
Call Gespenst!
- Location
- Portugal
So, I finally surrendered and got Rule the Waves.
With my naval stategy being... well, Imperialism (those of you who played get the joke), I wonder how many gallons of gasoline will be fed to the fire before it all goes down.
I have only the faintest idea on naval tactics, technology, and... pretty much everything. I also don't know how to play this game, but that's the point of this let's play, so sit back, open a beer and laugh at my fails.
With no further delays, onwards!
Chapter 1: Countries and designs and ships, oh my!
So, let's begin.
First screen, the game gives me a list of options. Huh, all of them seem more or less interesting, but I don't feel drawn to any of them.
Oh wait. There's custom nations? Let's check it out.
Confederates or Spain? Spain it is. Fleet Size large, dunno what this is but it should be fun.
All right, so, a nice list of ships to check. Also, there's that almanac thingie that says...
Only Austria-Hungary is behind. Colour me surprised. Not. the CSA seems to have some kind of bone to pick against me, and it has more CAs. Another thing to worry about.
I have two kinds of battleship. Hmm... But, I also have ships underway... most of them belonging to yet another battleship class... which has more gun and less armor, packing 10-in guns instead of the 9-in of the heavier middle sister. I don't quite understand how this thing works, to be honest.
Okay, let's make heads or tails of this stuff... maybe try to design a destroyer. Destroyers are tin cans. I can do a tin can.
Uh... yeahhh... let's fold that for now. All my designs seem to end up in something worse. Then again, I'm trying to do an AOK design, which current destroyer ones aren't. Given that I have a fleet for now, maybe I should stick to the current designs and invest on researching.
All right, let's advance turns, and see how things roll to our side. Oh, and some intel for the Confeds.
One month into the game, and I start getting this kind of stuff.
Ah well, I picked a Latin country. This was expectable.
Oh, a proposal! Coastal subs. I like this idea. Let's put 4 of them already building, just because. I also forgot to take a screenie of it. Bummer.
And as 1901 dawns, my Armored Cruiser is now ready! Also, I eventually managed to get Krupp armour. I wonder how much difference will 1% make, but I guess it's a matter of the weights involved.
April 1901 gives me some bad news... sort of? Either way, I don't get a fast battleship, I get a fat one. I assume this will have repercussions in speed? Ugh, maybe it's time to get to the drawing board and try to see if there's anything else wrong with that default design.
On the other hand, another CA was completed in the same month. Maybe not all is bad.
This freeing up of the budget might be a blessing. Checking how the foreign forces are, I realize there's a gap when it comes to cruiser numbers. Logically, I need to build more. Let's see... maybe 2 CAs. I can squeeze a CL and a DD in there, and have a little bit of surplus. That will do, for now.
And as the last picture for this... guys, can't you just get along? You have a lot of space in there...
Okay, this is it for now. Let's see what this game throws at me in the next stretch. One year has gone, with no international conflicts too! This must be an achievement!
With my naval stategy being... well, Imperialism (those of you who played get the joke), I wonder how many gallons of gasoline will be fed to the fire before it all goes down.
I have only the faintest idea on naval tactics, technology, and... pretty much everything. I also don't know how to play this game, but that's the point of this let's play, so sit back, open a beer and laugh at my fails.
With no further delays, onwards!
Chapter 1: Countries and designs and ships, oh my!
So, let's begin.
First screen, the game gives me a list of options. Huh, all of them seem more or less interesting, but I don't feel drawn to any of them.
Oh wait. There's custom nations? Let's check it out.
Confederates or Spain? Spain it is. Fleet Size large, dunno what this is but it should be fun.
All right, so, a nice list of ships to check. Also, there's that almanac thingie that says...
Only Austria-Hungary is behind. Colour me surprised. Not. the CSA seems to have some kind of bone to pick against me, and it has more CAs. Another thing to worry about.
I have two kinds of battleship. Hmm... But, I also have ships underway... most of them belonging to yet another battleship class... which has more gun and less armor, packing 10-in guns instead of the 9-in of the heavier middle sister. I don't quite understand how this thing works, to be honest.
Okay, let's make heads or tails of this stuff... maybe try to design a destroyer. Destroyers are tin cans. I can do a tin can.
Uh... yeahhh... let's fold that for now. All my designs seem to end up in something worse. Then again, I'm trying to do an AOK design, which current destroyer ones aren't. Given that I have a fleet for now, maybe I should stick to the current designs and invest on researching.
All right, let's advance turns, and see how things roll to our side. Oh, and some intel for the Confeds.
One month into the game, and I start getting this kind of stuff.
Ah well, I picked a Latin country. This was expectable.
Oh, a proposal! Coastal subs. I like this idea. Let's put 4 of them already building, just because. I also forgot to take a screenie of it. Bummer.
And as 1901 dawns, my Armored Cruiser is now ready! Also, I eventually managed to get Krupp armour. I wonder how much difference will 1% make, but I guess it's a matter of the weights involved.
April 1901 gives me some bad news... sort of? Either way, I don't get a fast battleship, I get a fat one. I assume this will have repercussions in speed? Ugh, maybe it's time to get to the drawing board and try to see if there's anything else wrong with that default design.
On the other hand, another CA was completed in the same month. Maybe not all is bad.
This freeing up of the budget might be a blessing. Checking how the foreign forces are, I realize there's a gap when it comes to cruiser numbers. Logically, I need to build more. Let's see... maybe 2 CAs. I can squeeze a CL and a DD in there, and have a little bit of surplus. That will do, for now.
And as the last picture for this... guys, can't you just get along? You have a lot of space in there...
Okay, this is it for now. Let's see what this game throws at me in the next stretch. One year has gone, with no international conflicts too! This must be an achievement!