Rising Stars (Stellaris) [Video Quest]

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Fourteen years ago, the worlds end began. For a seventh time, Earth went to war with a...
T0P1

Fourteen years ago, the worlds end began. For a seventh time, Earth went to war with a totality of effort, the blossoms of nuclear light spread across the world. All over the revelation and desire to posses the latest technological marvel, The Hyperdrive. Whoever controlled it would control access to the stars, and the fate of the entire world.

No one won. Still scared and still weakened from the sixth world war a mere decade and half before, most of the worlds nations quickly collapsed in the chaos, their populations descending into the anarchy of survival. The greater nations lasted less then a month later, before the earth herself rebelled. No one knows what triggered it. Cosmic chance, a stray nuke, or simply the will of the planet, it mattered not. Yellowstone erupted, Iceland turned to fire, and the great African rift became a sea of molten rock. The hundreds of volcanos erupting across the world at the same time was just icing on the cake. With the ecology of earth radically shifting, and soon the greater nations collapsed to internal strife, as the sky's darkened with ash.

It was seven years ago that we managed to assemble a measure of order to this chaotic mess. To reclaim civilization once again from barbarity. For once, Humanity was united. It is now January 1st, 2200, and the first exploration ship has been finished, ready to set out and map the hyperlanes, and to start the path that will see humanity rise to the stars!

but first, a few questions, to see who humanity is now that it is united and whole once again.
---------

In what ways was it united in the aftermath of this great disaster?

[] Through absolute force. Once control over the orbitals was established, crushing any resistance was easy.
[] As the last remnants of a great nations army, it was easy to intimidate the small remaining militias to submit.
[] With the fate of humanity on the line no one but a few bandit groups wished to make trouble.
[] through words and diplomacy. agreements were reached to minimize points of conflict, and minimize our conflict until the survival of humanity has been guaranteed.
[] Humanity was sick of war. to many times had the world been reduced to barbarity, and now it was the potential death of Terra itself.
[] All is one and one is all.
-----------

How dose humanity see potential alien life that might be out there among the stars.

[] Despite the many hardships inflicted on the world, many still dreamed of finding life in the stars.
[] Perhaps they would even inspire humanity to be better then their past would indicate, and drive them to new heights.
[] or they could be just like us.
[] full of prejustices, spite, and pettiness.
[] something to be shunned and feared.
[] All is one and one is all.
------------------

What is the roll of the government, at least in relation of order and freedom?

[] We are to unruly and unpredictable to survive, without absolute governmental authority to insure order. we have proved to many times that we can not be trusted to be ruled by the masses.
[] Strong governmental control is necessary to keep order, but it itself must have checks and measures to keep it in line.
[] government is a fine balancing act between order and freedom.
[]Government is meant to serve the people, not control them. even if it is not efferent, the freedom of the individual must be preserved.
[] Government is there only to deal with the greater issues, not regulate day to day life.
[] All is one and one is all.
----------------------

How dose the population view technology and it's roll in the past/future?

[] Our Lord in heaven lighted our way to recovery, and cast down those who looked to machines to save them.
[] Yet it was also these machines that our lord blessed that will guide us into the heavens.
[] Most of the population is indifferent to technology at large. a convenient tool, but just a tool.
[] Without technology, we would not have managed to recover from our civilizations destruction so many times.
[] In fact, despite it's roll in our destruction, it has improved our lives so much, and given us ever greater hope for the future!
[] All is one and one is all.
----------------------

What is the core of the new government of united humanity?

[] The Imperial family were the ones who saved us. who lead us out of the dark time and gave us hope for a future.
[] The Military held control firmly, and it was through them that order was maintained in the dark times.
[] the council helped establish our current peace, and organize our efforts to return to the heavens above.
[] Once the initial crisis was over, our leaders were elected, and firm checks were emplaced to insure the success of our democracy.
[] All is one and one is all.
--------------
OOC: one vote per section. No plan-voting for chargen.
Write ins are.. acceptable, but won't affect gameplay other then flavor right now, as mechanics are purely mechanical at this point and have no flexibility.

Anyway, Welcome to Rising Stars.. and experimental stellar civilization game. Gameplay is pretty straight forward, It's going to be the updates that are a bit experimental... how so you will see in part two of turn zero, when the rest of the options for set up are listed. I hope you will give it a chance till at least then. I'll reserve one post for links and stuff, but feel free to post after that.
 
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T0P2
Vote tally:
--------- Militant-pacifistic 16+2-5-2= 11
[8] Through absolute force. once control over the orbitals was established, crushing any resistance was easy. (+2MP)
[2] As the last remnants of a great nations army, it was easy to intimidate the small remaining militias to submit. (+1MP)
[0] With the fate of humanity on the line no one but a few bandit groups wished to make trouble.[0MP]
[5] through words and diplomacy. agreements were reached to minimize points of conflict, and minimize our conflict until the survival of humanity has been guaranteed.[-1MP]
[1] Humanity was sick of war. to many times had the world been reduced to barbarity, and now it was the potential death of Terra itself. [-2MP]
[Hidden][3] All is one and one is all.
-----------
Xeno-relations 6-2-4=0
[0] Despite the many hardships inflicted on the world, many still dreamed of finding life in the stars. [1X]
[3] Perhaps they would even inspire humanity to be better then their past would indicate, and drive them to new heights. [2X]
[9] or they could be just like us.. [0X]
[2] full of prejustices, spite, and pettiness. [-1X]
[2] something to be shunned and feared. [-2X]
[Hidden][3] All is one and one is all.
------------------
Authoritarian-Egalitarian 8+8=16
[4] We are to unruly and unpredictable to survive, without absolute government authority to insure order. we have proved to many times that we can not be trusted to be ruled by the masses. [+2AE]
[8] Strong governmental control is necessary to keep order, but it itself must have checks and measures to keep it in line. [+1AE]
[4] government is a fine balancing act between order and freedom. [0AE]
[0]Government is meant to serve the people, not control them. even if it is not efficient, the freedom of the individual must be preserved. [-1AE]
[0] Government is there only to deal with the greater issues, not regulate day to day life. [-2AE]
[Hidden][3] All is one and one is all.
----------------------
Spiritualist-Materialist 2+3-2-12= -9
[1] Our Lord in heaven lighted our way to recovery, and cast down those who looked to machines to save them. [+2SM]
[3] Yet it was also these machines that our lord blessed that will guide us into the heavens. [+1SM]
[4] Most of the population is indifferent to technology at large. a convenient tool, but just a tool. [-0SM]
[2] Without technology, we would not have managed to recover from our civilizations destruction so many times. [-1SM]
[6] In fact, despite it's roll in our destruction, it has improved our lives so much, and given us ever greater hope for the future! [-2SM]
[Hidden][3] All is one and one is all.
----------------------
[8] The Imperial family were the ones who saved us. who lead us out of the dark time and gave us hope for a future.
[3] The Military held control firmly, and it was through them that order was maintained in the dark times.
[1] the council helped establish our current peace, and organize our efforts to return to the heavens above.
-[1]The Church has saved humanity, and the high priests rule over the masses speaking with the wisdom of the Lord.
[3] Once the initial crisis was over, our leaders were elected, and firm checks were emplaced to insure the success of our democracy.
[Hidden][3] All is one and one is all.
--------------
supplementary vote:
[0-2]Government Authority
[3-3]Technology
3 votes for technology on time, 6 votes total. 2 against but nether on item. quota needed... 5. Technology dose not meet the required threshold.
that means the winning outcome of the votes are...
Fanatic Authoritarian and Militarist, with an Imperial family to rule us.
So we have our starting ethics, and can move onto the rest of the character creation, which is a lot more straight forward.
But perhaps I should get into the game itself before I do anything else..



As you can likely guess, the experimental part of the game is the fact that the updates will be in video format, rather then written. Mechanics will be handled by the computer game "Stellaris" with a lot of mods added. Turns will be one in game year, which I comment on, read events out, and try to give a dramatic flair to.

Turn starts with me imputing the results of the forums voting. using console commands to add any bonus/penalties from omakes, and last turns random event. Sending out any forum proposed diplomacy, and any other tasks the forum sets me to do in game.
Once everything is done, I set a science ship or fleet to follow, then hit start. I provide commentary, report off any events and anomalies in a dramatic fashion, possibly even read out any cannon omakes. minor choices will be done as they happen, and will favor our ethics and/or any disagreement with previous ones via the forum. If a major event like a war or in game crisis happens, I'll pause and put up for vote for reaction to it.
When we reach January 1st again, I will pause the game and save. then I'll list all the potential options we have to build, list technologies available to research if one has been finished, possible stars to explore, and anything else that needs to be put up to vote. I will also roll a 1D100 for a random event, with something positive happening on a 81-100 or something negative on a 1-20.
I will be using console commands to reflect forum made choices and the random events, but don't worry to much. I'm setting the difficulty to the second highest setting, in addition to the erratic results that might happen due to player voting, so it's going to be more of a equalizer then anything else.
anyways, here is the written format of the potential options for the second half of the faction creation.

Game will continue as long as possible, and will end when I get no votes, or an update to the game or mods break the game. (which should not happen, as I think I managed to turn updates for it off). I am going to try and get a update out every 2-3 days, barring RL interruptions. which might happen since I am in the process of moving.
--------------
Biography
[]Omake write-in, if someone wants to do one. popular choice between them if more then one is submitted.
City appearance
[]Drow city
[]Ilythiiri city
[]Elven city
[]Humanoid city
[]Mammalian city
[]Reptilian city
Civics 1
[]Climate Shift
[]Ecological Disaster
Civic 2
[]Aristocratic Elite
[]Barbaric Despoilers
[]Corvee System
[]Cutthroat politics
[]Distinguished Admiralty
[]Ecumenopolis Home
[]Efficient Bureaucracy
[]Elegant Artistry
[]Environmentalist
[]Feudal Society
[]Functional Architecture
[]Great firewall
[]Mining Guilds
[]Nationalistic Zeal
[]Philosopher King
[]Police state
[]Shield Power Relays
[]Slaver Guilds
[]Warrior Culture

Advisor Voice
[]Original
[]Authoritarian
[]Militarist
[]The Soldier

Empire Name
[] Random generation
[] Write in

Ship appearance
[]Drow ships
[]Ilythiiri ship
[]Elven ships
[]Asari Ships
[]Pirate ships
[]Humanoid ships
-[]Dark humanoid ships
[]Mammalian ships
[]Reptilian ships
[]Avian ships
[]Molluscoid ships
[]Fungoid ships
[]Arthropoid ships
[]System alliance ships
[]CIS ships
[]Republic ships

Ruler gender:
[]Male
[]Female

Ruler name
[] Write in
 
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T0P3


Available energy: 100 credits
Available Minerals: 450 Minerals
Food: 100 units
Influence: 100 points
Unity: 0 points
----------------
Plan voting enabled

Options for research: (select one from each section)
Physics:
[]Quantum Theory: unlocks Physics lab I(better physics research) (500)
[]Fusion power: More power for our ships (750)
[]Administrative AI: general research speed boost (500)
Society:
[]Biodiversity studies: Unlocks Biolab I(better Society research) (500)
[]Planetary Unification: +2 monthly unity, unlocks campaign edicts (500)
[]Space trading: unlocks starbase building "Offworld trading Company" (1000)
Engineering:
[]Nanomechanics: Unlocks Engineering Facility I (better engineering research) (500)
[]Ceramo-Metal Materials: improved armor for our ships (750)
[]Afterburners: ship component to improve their speed and evasion (750)

Construction: (select as many as you want, as long as it dose not exceed current mineral reserves.)
Earth:
-Buildings:
--Physics tile (no population)
[] Autochthon Monument(+2 unity) (cost: 90 minerals)
[]Basic science lab (+1 all research)(synths with tile) (cost: 54 minerals)
[]Hydroponics Farm I (+2 food) (cost: 54 minerals)
[]Mining Network I (+2 minerals) (cost: 54 minerals)
[]Power plant I (+2 energy) (cost: 54 minerals)
[]Stronghold (-30 unrest, 3 defensive armor) (cost: 270 minerals)
--Blank tile: (no population)
[] Autochthon Monument(+2 unity) (cost: 90 minerals)
[]Basic science lab (+1 all research) (cost: 54 minerals)
[]Hydroponics Farm I (+2 food) (cost: 54 minerals)
[]Mining Network I (+2 minerals) (cost: 54 minerals)
[]Power plant I (+2 credits) (cost: 54 minerals)
[]Stronghold (-30 unrest, 3 defensive armor) (cost: 270 minerals)
--Clear tile
[]Sprawling slum (empty) (cost: 100 credits)
[]Sprawling slum (+2 credit tile) (cost: 100 credits)
[]Sprawling slum (+2 mineral tile) (cost: 100 credits)
[]Industrial wasteland (+1 Physics research tile) (cost: 100 credits)
[]Industrial wasteland (+1 Engineering research tile) (cost: 100 credits)
[]Industrial wasteland (+1 Society research tile) (cost: 100 credits)
-Armies
[]Conscript army (cost: 30 minerals)
[]Assault army (cost: 100 minerals)
-Space port
[]Construction ship (cost: 100 minerals)
[]Science ship (cost: 100 minerals)
[]Colony ship (cost: 300 minerals)

Construction ship:
-ISS Anvil
[] Build mine at Saturn (+3 minerals) (Cost: 90 Minerals)
-[] Build mine at 136108 Haumea (+2 minerals) (Cost: 90 Minerals)
[]Build mine at Jupiter (+3 credits) (Cost: 90 Minerals)
[]Build research station at Titan (+2 engineering research) (Cost: 90 Minerals)

Sol station:
-Modules:
[]shipyard (+1 shipyard space) (cost: 100 minerals)
[]Anchorage (+4 naval capacity) (cost: 100 minerals)
[]Gun battery (+guns) (cost: 200 minerals)
[]Missile Battery(+Missile) (cost: 200 minerals)
[]Trading hub(+4 energy credit) (cost: 100 minerals)
-Buildings:
[]Hydroponics bay (+3 food) (cost: 100 minerals)
[]Resources Silo (+2500 credit/mineral storage) (cost: 100 minerals)
[]Target uplink computer (+50% weapons range) (cost: 200 minerals)
[]Communications Jammer (-20% enemy ship speed/disengagement chance) (cost: 100 minerals)
[]Disruption field generator (-20% enemy shields) (cost: 200 minerals)
[-]Starbase Administrator(+1 influence, +5.3 unity, 10% system happiness, +100 influence storage) (cost: 1000 credits, 1000 minerals, 50 influence)
[]Starbase customs Office (-25% unrest, +20% G-ethics attraction, +15% migration speed, -15% alien migration speed)
[]Solar panel network (+2 credits) (cost: 125 minerals)
-Defenses:
[]Platform 20-class (cost: 217 minerals)
-Shipyard:
[] Scarab-class Corvette (cost: 145 minerals)

Exploration: (Orders for Science ship and be queued up, you can also add conditional orders if you wish)
-ISS Copernicus
--visit
[] Trinary(south)
[] Single star
[] Binary
[] Trinary (north)
--survey
[] Trinary(south)
[] Single star
[] Binary
[] Trinary (north)

non-plan votes:
Rename construction ship ISS Anvil.
[]No (default if no vote chosen)
[]write in
Rename Science ship ISS Copernicus
[]No (default if no vote chosen)
[]write in
Rename Scarab-class Corvette
[]No (default if no vote chosen)
[]write in
Rename Platform 20-class Defense platform
[]No (default if no vote chosen)
[]write in
 
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Turn 1


Available energy: 171 credits
Available Minerals: 472 Minerals
Food: 141 units
Influence: 141 points
Unity: 37 points

[/font]
Construction: (select as many as you want, as long as it dose not exceed current mineral reserves.)
Earth:
-Buildings:
--Blank tile: (no population)
[] Autochthon Monument(+2 unity) (cost: 90 minerals)
[]Basic science lab (+1 all research) (cost: 54 minerals)
[]Hydroponics Farm I (+2 food) (cost: 54 minerals)
[]Mining Network I (+2 minerals) (cost: 54 minerals)
[]Power plant I (+2 credits) (cost: 54 minerals)
[]Stronghold (-30 unrest, 3 defensive armor) (cost: 270 minerals)
--Clear tile
[]Sprawling slum (empty) (cost: 100 credits)
[]Sprawling slum (+2 credit tile) (cost: 100 credits)
[]Sprawling slum (+2 mineral tile) (cost: 100 credits)
[]Industrial wasteland (+1 Physics research tile) (cost: 100 credits)
[]Industrial wasteland (+1 Engineering research tile) (cost: 100 credits)
[]Industrial wasteland (+1 Society research tile) (cost: 100 credits)
-Armies
[]Conscript army (cost: 30 minerals)
[]Assault army (cost: 100 minerals)
-Space port
[]Construction ship (cost: 100 minerals)
[]Science ship (cost: 100 minerals)(if built, include dispatch order.)
[]Colony ship (cost: 300 minerals)
Construction ship:
-ISS Anvil
[] Build mine at 136108 Haumea (+2 minerals) (Cost: 90 Minerals)
[]Build mine at Jupiter (+3 credits) (Cost: 90 Minerals)
[]Build research station at Titan (+2 engineering research) (Cost: 90 Minerals)
Sol station:
-Modules:
[]shipyard (+1 shipyard space) (cost: 100 minerals)
[]Anchorage (+4 naval capacity) (cost: 100 minerals)
[]Gun battery (+guns) (cost: 200 minerals)
[]Missile Battery(+Missile) (cost: 200 minerals)
[]Trading hub(+4 energy credit) (cost: 100 minerals)
-Buildings:
[]Hydroponics bay (+3 food) (cost: 100 minerals)
[]Resources Silo (+2500 credit/mineral storage) (cost: 100 minerals)
[]Target uplink computer (+50% weapons range) (cost: 200 minerals)
[]Communications Jammer (-20% enemy ship speed/disengagement chance) (cost: 100 minerals)
[]Disruption field generator (-20% enemy shields) (cost: 200 minerals)
[-]Starbase Administrator(+1 influence, +5.3 unity, 10% system happiness, +100 influence storage) (cost: 1000 credits, 1000 minerals, 50 influence)
[]Starbase customs Office (-25% unrest, +20% G-ethics attraction, +15% migration speed, -15% alien migration speed)
[]Solar panel network (+2 credits) (cost: 125 minerals)
-Defenses:
[]Platform 20-class (cost: 217 minerals)
-Shipyard:
[] Scarab-class Corvette (cost: 145 minerals)
Exploration: (Orders for Science ship and be queued up, you can also add conditional orders if you wish)
-ISS Copernicus
--visit
[] Trinary(south)(Alpha Centuri?)
[] Single star (Barnards star?)
[] Binary (UV Ceti?)
[] Single (west of EZ Aquarii)
[] Single (North of EZ Aquarii)
[] Trinary (east of EZ Aquarii)
--survey
[] Trinary(south)(Alpha Centuri?)
[] Single star (Barnards star?)
[] Binary (UV Ceti?)
[IP] Trinary (north) (will finish first unless stated in orders)
[] Single (west of EZ Aquarii)
[] Single (North of EZ Aquarii)
[] Trinary (east of EZ Aquarii)

non-plan votes:
Rename a ship, leader, or ship class
-[]Write in

The crown Prince has yet to step into the public spotlight, despite being selected by the emperor. Everyone in the empire is wondering "Who is he?"
Name of the prince
[]Write in with the last name "Habsburg"

Despite Yet being revealed to the public, Rumors abound that the prince has gotten into a bet with another Aristracrat of house "Alba", over an inter-solar race from Earth to Saturn to Sol station. already, many bets are being made between various aristocratic houses and some cruder ones among the resident populations. what should we do about this rumor? (Multiple non-contradictory votes allowed)
[] Make the race official, and open it up to the other houses.. for a sign up fee.
[] Regulate and tax the betting between various parties, be the ace official or not, we want a cut of the profits.
[] Deny the actual race, and imprison whoever started the rumor. the Crown prince never made such a bet.
[] Write in

Rumors are going around that the empire is preparing to commission another science ship. If it is true, then who should captain it?
[]Iris Evans, age 50. oldest of the candidates, she is a renown Archaeologist. (+50% anomaly research speed)
[] Carter Gorney, age 39. the youngest of the candidates, he is quite carefree and quite the opposite of Iris. (+35% anomaly research speed)
[] Dwight Novak, age 43. A Genius level intellect, he is not the best selection to captain a ship, but perhaps he could free up one of our other scientist to do so (+10% research speed)
-[] he will replace Tricia Walker, who is currently leading Society research. at 28 with a Resilient lifespan, she could server as a ships captain for a long long time.
-[] he will replace Conan Crosby, who is currently leading Physics research. at 41 with a Resilient lifespan, she could server as a ships captain for an extended period of time.

event roll was 98 this turn.
 
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Turn 2


Energy: 45 credits
Minerals: 529 units
Food: 190 units
Influence: 194 points
Unity: 74 points (will likely proc this year or next)

Construction: (select as many as you want, as long as it dose not exceed current mineral reserves.)
Earth:
-Buildings:
--Blank tile: (no population)
[] Autochthon Monument(+2 unity) (cost: 90 minerals)
[]Basic science lab (+1 all research) (cost: 54 minerals)
[]Hydroponics Farm I (+2 food) (cost: 54 minerals)
[]Mining Network I (+2 minerals) (cost: 54 minerals)
[]Power plant I (+2 credits) (cost: 54 minerals)
[]Stronghold (-30 unrest, 3 defensive armor) (cost: 270 minerals)
--Clear tile
[]Sprawling slum (empty) (cost: 100 credits)
[]Sprawling slum (+2 credit tile) (cost: 100 credits)
[]Sprawling slum (+2 mineral tile) (cost: 100 credits)
[]Industrial wasteland (+1 Physics research tile) (cost: 100 credits)
[]Industrial wasteland (+1 Engineering research tile) (cost: 100 credits)
[]Industrial wasteland (+1 Society research tile) (cost: 100 credits)
-Armies
[]Conscript army (cost: 30 minerals)
[]Assault army (cost: 100 minerals)
-Space port
[]Construction ship (cost: 100 minerals)
[]Science ship (cost: 100 minerals)(if built, include dispatch order.)
[]Colony ship (cost: 300 minerals)

Construction ship:
-ISS Anvil
[]Build mine at Jupiter (+3 credits) (Cost: 90 Minerals)
[]Build research station at Titan (+2 engineering research) (Cost: 90 Minerals)
[]Build station at EZ Aquarii once survey is done. (Cost: 100 minerals, 75 Influence)
[]Build station at UV Ceti once Survey is done. (Cost: 100 minerals, 75 Influence) (will happen late in year, not recommended)

Sol station:
-Modules:
[]shipyard (+1 shipyard space) (cost: 100 minerals)
[]Anchorage (+4 naval capacity) (cost: 100 minerals)
[]Gun battery (+guns) (cost: 200 minerals)
[]Missile Battery(+Missile) (cost: 200 minerals)
[]Trading hub(+4 energy credit) (cost: 100 minerals)
-Buildings:
[]Hydroponics bay (+3 food) (cost: 100 minerals)
[]Resources Silo (+2500 credit/mineral storage) (cost: 100 minerals)
[]Target uplink computer (+50% weapons range) (cost: 200 minerals)
[]Communications Jammer (-20% enemy ship speed/disengagement chance) (cost: 100 minerals)
[]Disruption field generator (-20% enemy shields) (cost: 200 minerals)
[-]Starbase Administrator(+1 influence, +5.3 unity, 10% system happiness, +100 influence storage) (cost: 1000 credits, 1000 minerals, 50 influence)
[]Starbase customs Office (-25% unrest, +20% G-ethics attraction, +15% migration speed, -15% alien migration speed)
[]Solar panel network (+2 credits) (cost: 125 minerals)
-Defenses:
[]White picket-class (cost: 217 minerals)
-Shipyard:
[] Legionnaire-class Corvette (cost: 145 minerals)

Exploration: (Orders for Science ship and be queued up, you can also add conditional orders if you wish)
-ISS Copernicus (will likely finish this year, needs new orders)
-ISS Einstein (will likely finish this year, needs new orders)
--visit
[] Trinary(south)(Alpha Centuri?)
[] Single star (Barnards star?)
[] Single (west of EZ Aquarii)(Epsilon Erdie?)
[] Single (North of EZ Aquarii) (Mirach?)
[] Trinary (east of EZ Aquarii)(Miztar?)
[] Single (north of UV Ceti)
[] Single (south west of UV ceti) (Altair?)
--survey
[] Trinary(south)(Alpha Centuri?)
[] Single star (Barnards star?)
[ISSE] UV Ceti
[ISSC] EZ Aquarii
[] Single (west of EZ Aquarii)
[] Single (North of EZ Aquarii)
[] Trinary (east of EZ Aquarii)

NP votes:
Start Investigate Eta Aliens project (60 society research, 10 months)
[] Yes
[] No
Investigate the strange temple
[] Yes (-25 influence, 60 society research, Potential gain in captain experience, engineering and society research)
[] No (90 Society research)

Kaltrox, you should only vote in one of the forums, not both. since the one one SB was placed a minute before the one on SV, I counted that one.
Traditions video will be put up before the next update.
 
Tradition options
Okay, here are the tradition videos. there are5 videos in total, covering a total of 52 traditions.
I am using the "!Lots of Traditions" mod to add all these traditions incase you are curious. it's a collection of several other tradition mods.
Video's here

A vote for the first tradition tree is now open. If there is a tie at the time, I'll cast a vote to act as a tiebreaker. but only if the votes are tied.
 
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