Risen to the Stars

Edit: On an entirely different note, why research nuclear and shield capacitors? That's not usefull at all, unless we want to create new ship designs. We've only just done that, so I don't see a reason to do it again.
Except for crystal study the 4 tech we have are for ship parts so taking the time now to progress two in different categories and try to get them close to finishing. I do want to unlock some sapiens tech but we have not had a 3rd focus to do so.
 
It is stupid to throw an entire generation into the battlefield because stuff like logistics, morale and economies matter in wars and the QM is clearly going for verisimilitude in this quest. Reality cares for facts not Hard Men making Hard Decisions.

I don't see which facts you operate on if irl there were only two wars of roughly the same scale and both of them had entire generations thrown into a grinder. The bolded part of your quote matters only if conscripting an entire generation would pose logistical, morale or economics penalties, which they don't, as far as we know.

I also do not argue for mindlessly throwing soldiers into the fray because I believe in drawning enemy in bodies, regardless of what it might seem as to you. I assume the same level of competence among officers regardless of how many people we contribute. But an army of 5 million can do more than an army of 500 thousands assuming the same equipment and skill; and, probably, with less casualties.

It won't. First of all, sending additional forces is more likely to weaken our side than to strengthen it. The Hivemind is psionic, and our units can not stand against that psionic might. The more forces we send, the greater a weakness we create within the allied defenses, and the more intel the hivemind has access to.

This is a fair stance to take. But in that case, we should pull out our ground forces completely. We can't increase them but then decide we can't add more, because more is actually worse.

Secondly, the war has not yet started. What were doing now is a pre-emptive strike.

The problem is, that if this succeeds we'll face a much weakened swarm. But if this offensive fails, we will face it's full potential.
 
The bolded part of your quote matters only if conscripting an entire generation would pose logistical, morale or economics penalties, which they don't, as far as we know.

We do know that it does. Heck, just doing the whole conscripting an entire generation would have given us negative population growth and we know that going to war has had a political/social impact of making us more militaristic. If you are going to ignore that certain events have and will have indirect effects that aren't explicitly told to us when we choose them, then there is no point arguing with you because you haven't been paying proper attention to the details of the quest.
 
We do know that it does. Heck, just doing the whole conscripting an entire generation would have given us negative population growth and we know that going to war has had a political/social impact of making us more militaristic. If you are going to ignore that certain events have and will have indirect effects that aren't explicitly told to us when we choose them, then there is no point arguing with you because you haven't been paying proper attention to the details of the quest.

Social impact is not a penalty. I don't see anything wrong with becoming a bit more militaristic on the eve of a galactic scale war for the survival of a number of sapient species. Including ours.
 
For terms of scale to these arguments:

The Gellar Monarchy is committing only a few billion ground forces, with it's constituent species committing more than half their own populations of their own accord (considering one of their homeworlds is one of the reclamation targets), a good chunk of their industry, and well over two hundred size-worth of ships. The An'tak'he have committed close to ten billion on the ground, roughly two thirds the ship value, and about as much industry. Halon has decided to almost entirely commit industrial strength and ships.

All in all, your commitments of a million ground soldiers hasn't even been enough to be more than a particularly small subdivision of a cleansing invasion, though it is accepted as reasonably scaled to your size. Your commitment of the one fleet detachment has been much more effective, solely because you have psions capable of detecting the gestalt's main organizational ships that are up in the thick of combat, without having quite the extreme proximity to the Psoq'a that ground troops have. You have not committed any industries, which, again, given your relative development, is mostly expected.

For more specific measurements of the current state of things:

This is, indeed, a pre-emptive invasion. If it fails at it's current stage, the Psoq'a planned offensive will still be greatly reduced from it's forecasted strength (though they will probably put great efforts into hardlining directly at your face, enough that they would be even more predictable on offense, The Consciousness is very petty and vindictive and does not like you). However, the primary goal of this invasion is humanitarian; all conquests are to be returned to the species that originally populated them. As a consequence, your population, which is currently led by the sapient equivalent to humanitarians, would see significant boosts to opinion, though you might end up with a permanent hate-boner for the Psoq'a and a strong militaristic bent (Think of all the creatures and species that couldn't escape these beasts! Think of all the species that can't escape because these monsters are left free to run rampant across every other arm of the galaxy!).

The end goal is going to slightly widen the 'frontline' against the swarm, but since you've targeted several hyperlane hubs, it will massively widen theirs, which is part of the reason this is so attractive; the swarm does not like to drop below a minimum threshold for defensive garrisons, and every ship it defends with is one it does not attack with.
 
The Gellar Monarchy is committing only a few billion ground forces, with it's constituent species committing more than half their own populations of their own accord (considering one of their homeworlds is one of the reclamation targets), a good chunk of their industry, and well over two hundred size-worth of ships. The An'tak'he have committed close to ten billion on the ground, roughly two thirds the ship value, and about as much industry. Halon has decided to almost entirely commit industrial strength and ships.
So, with that in mind, the difference between committing 100 million forces is of very little significance. It'd amount to less than 1% increase in deployed ground forces, while opening the offensive up to major risks in the form of betrayal and invasion, as well as various kinds of disruption.

In addition, people should keep in mind that our space forces (which are vastly more effective) consume energy, which we're rapidly bleeding. We need that pop to gain energy.
 
Last edited:
That does change things. If this operation's failure is still benefitial to the Federation and others believe that we're doing alright, then I'll trust in their competence that we're indeed doing alright.

[X] Plan Reasonable Commitment and Hoping for Alloy
 
[X] Plan fleet Commitment and more characters
-[X] Aid the Offensive (Fleet commitment, Industrial Sector commitment, Population commitment)
--[X] Deploy our entire fleet and 1 Million Soldiers from the Capital (growth rate is 87 mil so we can afford it)
-[X] Fill Most Valiant of the Hearth (Head of Planetary Defense and Expansion)
-[X] 4d Crystal Study

Our fleet is doing more then our ground troops so i am sending the entire fleet and research subsidies will add two new projects to research.
Crystal Study has a chance to give new projects as well and give something nice when done.
 
Last edited:
So, by any chance would expanding the number of people sent to the front mean a higher chance of gaining a tech to study based on resisting psichic pressure, or something similar? Or a military thing to help train our troops to do it, or something like that. Not immediate unlock of the tech, but a small number of research points already put in it.

[X] Plan Reasonable Commitment and Hoping for Alloy
 
So, with that in mind, the difference between committing 100 million forces is of very little significance. It'd amount to less than 1% increase in deployed ground forces, while opening the offensive up to major risks in the form of betrayal and invasion, as well as various kinds of disruption.

In addition, people should keep in mind that our space forces (which are vastly more effective) consume energy, which we're rapidly bleeding. We need that pop to gain energy.
Well it is 50 million, I revised it down and kept it there which is less than one turns pop growth on our home world and is likely pulling in part from reserves. We are nowhere near scrapping the barrel with that deployment.
 
Well it is 50 million, I revised it down and kept it there which is less than one turns pop growth on our home world and is likely pulling in part from reserves. We are nowhere near scrapping the barrel with that deployment.
We're deep in the red on energy expenditure. We're already going to be scraping the barrel with zero deployment.
 
Our fleet is doing more then our ground troops so i am sending the entire fleet and research subsidies will add two new projects to research.
It might add one utterly random project, and only if the gained die goes into the chance of those projects. You have a lot of active projects, the chance of this happening is smaller than usual.
So, by any chance would expanding the number of people sent to the front mean a higher chance of gaining a tech to study based on resisting psichic pressure, or something similar? Or a military thing to help train our troops to do it, or something like that. Not immediate unlock of the tech, but a small number of research points already put in it.

[X] Plan Reasonable Commitment and Hoping for Alloy
It would increase your reserved Order progress considerably, but the issue is a matter of psychic maturity, not technology. Yes, if you put together a proper psi-division, they will naturally be more resilient, because you won't be accepting Dalfea with weak or latent abilities, but you can't just increase the level of strength of the average Dalfea.
Our energy reserves increased by 6 this turn. And sending 50 million still ends up with us up 20+ million pop on our homeworld so it wont be going down from there.
That... was a big error I made.

You sent... 1 main cruiser, 1 destroyer, 1 frigate, 4 Corvettes... that's 7 energy, 1 alloy. So, -14 energy, -2 alloy
Honestly I am expecting our fleet contribution to take casualties which means we will want a steady supply of ships to at least reinforce up to the current level of deployment.
They are taking some damage, but as part of the most unreasonably lucky task force, they did not take enough that field repair stations can't fix them up, even this time despite being the most hotly contested area.
 
It might add one utterly random project, and only if the gained die goes into the chance of those projects. You have a lot of active projects, the chance of this happening is smaller than usual.
Thanks for the info, replaced it with filing the Most Valiant of the Hearth (Head of Planetary Defense and Expansion)
 
It would increase your reserved Order progress considerably, but the issue is a matter of psychic maturity, not technology. Yes, if you put together a proper psi-division, they will naturally be more resilient, because you won't be accepting Dalfea with weak or latent abilities, but you can't just increase the level of strength of the average Dalfea.
Would adversity not speed maturity? Force the psi abilities of the army Dalfea to get up to par faster than it would normally occur? Just in order to survive on the battlefield despite the hive mind attention

Why is it just time that increases psi powers? Is it a genetic thing which naturally increases through the generations? Or what? Is there anything we could do to speed our Psionic maturity?
 
Would adversity not speed maturity? Force the psi abilities of the army Dalfea to get up to par faster than it would normally occur? Just in order to survive on the battlefield despite the hive mind attention

Why is it just time that increases psi powers? Is it a genetic thing which naturally increases through the generations? Or what? Is there anything we could do to speed our Psionic maturity?
The overall power of a psionic isn't something you can train, edit, or even generationally select for more of. Notably, the average strength of your race's potential does rise as more of them exist, but this only affects the overall average. There will always be Dalfea whose abilities are weaker than their neighbor's.

The only surefire solution to this is to separate out the most resilient and powerful for military training, or develop a level of collective thought that would border on hive-minded, yourself, so that the weaker wills can be overshadowed by stronger ones.
 
Inserted tally
Adhoc vote count started by Powerofmind on May 31, 2020 at 8:54 PM, finished with 46 posts and 12 votes.

  • [X] Plan Reasonable Commitment and Hoping for Alloy
    -[X] Aid the Offensive (Fleet commitment, Industrial Sector commitment, Population commitment)
    --[X] Deploy the 4 New Corvettes and 10 Million Soldiers from the Capital (growth rate is 87 mil so we can afford it)
    -[X] Develop Hetor's Rest System (-1 Alloy, -2 Minerals, 1 Energy upkeep)
    -[X] 2d Tactical Nuclear Weapons
    -[X] 2d Wave Capacitors
    [X] Plan Offensive and Hoping for Alloy
    -[X] Aid the Offensive (Fleet commitment, Industrial Sector commitment, Population commitment)
    --[X] Deploy the 4 New Corvettes and 50 Million Soldiers from the Capital (growth rate is 87 mil so we can afford it)
    -[X] Develop Hetor's Rest System (-1 Alloy, -2 Minerals, 1 Energy upkeep)
    -[X] 2d Tactical Nuclear Weapons
    -[X] 2d Wave Capacitors
    [X] Plan fleet Commitment and more characters
    -[X] Aid the Offensive (Fleet commitment, Industrial Sector commitment, Population commitment)
    --[X] Deploy our entire fleet and 1 Million Soldiers from the Capital (growth rate is 87 mil so we can afford it)
    -[X] Fill Most Valiant of the Hearth (Head of Planetary Defense and Expansion)
    -[X] 4d Crystal Study
 
Turn 21, Nearly Through
[X] Plan Reasonable Commitment and Hoping for Alloy
-[X] Aid the Offensive (Fleet commitment, Industrial Sector commitment, Population commitment)
--[X] Deploy the 4 New Corvettes and 10 Million Soldiers from the Capital (growth rate is 87 mil so we can afford it)
-[X] Develop Hetor's Rest System (-1 Alloy, -2 Minerals, 1 Energy upkeep)
-[X] 2d Tactical Nuclear Weapons
-[X] 2d Wave Capacitors

Colonial Progress: 47
Normal progress
Progress 6/10

Adding commitments...

Developing Hetor's Rest, 1-5 (alloy), 6-0 (strategic resource): 1, Salvage Graveyard (+2 Alloy per turn)

Kalvanox remembers tribute?: 88, KALVANOX CAN'T JUST DROP IN AFTER SO LONG UNANNOUNCED. MAYBE KALVANOX SHOULD WAIT FOR THEM TO CALL FIRST... WOULD KALVANOX LOOK TOO ALOOF? MAYBE KALVANOX SHOULD JUST VISIT. OR KALVANOX COULD JUST HAPPEN TO BE AT THE SAME STAR SYSTEM ON A RAID... THAT WOULD SO LOOK MORE ORGANIC. KALVANOX IS TRULY BRILLIANT!

Excess Amenities, bonus check: 87
Content Enclave: 77
Happy Progress: +20 all accumulated

Exploration ship 1/2 turns out of action

Chancellor Effect: 3d4% - 5%
Focus Check: 90/88! Extra focus
Chancellor developing experience... 11/54
Researcher Effect: +45 to Destroyers
Researcher developing experience... New skill level reached
Trait check: none 2/54
Welfare director developing experience... 9/30
Attikoverious effect: 91/91! rolled: 8
Psion developing experience... 11/54
Diplomat developing experience... 26/46

Party Politics... turning political wheels...

Cultural Dice:
1d100+2d10+21: 81+4+2+21=108
1d100+2d10+21: 65+4+8+21=98
1d100+2d10+21 * 3/7: 83+7+10+21*3/7 = 52
1d100+2d10+21 * 0.4: 39+2+10+21*0.4 = 29
-Progress and Discovery: 287*1.05, 612/550 -> 62/600

Gained Culture of Learning - +50% Character experience gain per turn

Accumulating 30 Materials Science progress...
Accumulating 35 Sapiens Science progress...
Accumulating 25 Physics Progress...

Tech Dice - 1d100: 4dTech, 1dSapiens(1d5)
-Crystal: 303/1000
-Tactical Nuclear Weapons: 30+1(convert to 8 from crit fail)+69*1.05, 188/250
-Destroyer-Class Ships Construction: 45*1.05, 47/450
-Wave Capacitors: 25+42+28=95*1.05, 165/400
-Spatial Matrix Targeting: 0/450

Resource generation:
Minerals: 64.5 + 4 + 3d2 (5) - 2 = 71.5
Energy: 29 + 0.5 + 4d2 (6) - 10 = 25.5
Food: 50.5 + 4.25 = 54.75
Alloys: 4 + 4 - 3 = 5

The invasion is winding down, even as much of the fighting gets worse. Cinematic views of heroic federation ships storming frightful looking bio-orbital stations, and various task forces coming together to down node ships, all look good to the public and keep morale high, but the reality of the matter is that one of the main objectives is dangerously close to slipping out of the attackers' grasp.

While this all happens, the Council continues to expand it's holdings in the reaches of Aldiron, laying claim to an ancient orbital graveyard, filled with twisted metal and stripped relics of a bygone era.

Last turn's attrition: 37 - suffered losses and damages - 2 corvettes, 1 frigate
Fleet commitment: 1 Cruiser, 1 Destroyer, 6 Corvettes

Overall commitment size: Small (Fleet attached to a main task force... Task Force Delphi, Far Rim Raiding)
Subordinate to... Mercenary Commander Ka'sak'sho

Adding 10 million ground forces... Assigned to inner reach garrisons

Iterating Heroic Push in the Core...
A series of masterstroke offenses have rolled up massive swathes of Psoq'a hivespace in the galactic core area. Fighting is fierce, but despite the intense commitments in the area, the Psoq'a are being pushed back to the objective lines, and the fleet is setting a course for the Inner Reaches, to repair and prepare to weather the approaching offensive.
92, 90, 95 v 74, 30, 70

Quiet Fortification of the Inner Reach...
Defenses are built with almost no resistance or counterattacks, and the entire region is being thoroughly cleansed of Psoq'a holdouts by ground forces unmolested.
-Your own troops are stationed on worlds with limited expected presence of Psoq'a tunnels or underground networks, and see only a little action, with much less risk to the psychically sensitive.
88, 45, 16 v 3, 8, 2

Major fighting in the Outer Reach...
The reach task force continues to suffer setbacks, and a series of trap maneuvers catches the Far Rim aid off guard, almost annihilating the fleet. Despite the damage, the fleet has nearly claimed the main regional hub. One final attack is expected to claim the system, but there isn't much time left to fortify it.
Slow Progress.
-Your detachment has the great fortune to have not be utterly annihilated in the pitched Battle of Heavy Gate Singularity, and the commander continues to brutalize hive capital ships, and even scuttled a few key orbitals in the region.
-Solon is here managing foresight for the final objectives, but focused attention from the Consciousness has worn his abilities thin.
23, 35, 72 v 73, 83, 25

Far Rim Reinforcements...
2, 4, 100 dumped into Outer Reach

ONE FINAL TURN OF OFFENSES POSSIBLE

---

Stockpile: 71.5 Mineral, 25.5 Energy, 54.75 Food, 5 Alloy
Dice: 4dTech, 1.4dCulture
Trade: 10/turn (Culture dice)

As the Most Beneficent Chancellor of the Dalfea people, it falls to you to direct the course of the ship of state. Your powers are far-reaching and with few caveats, but there is much to do. The complexities of government, and the slow cogs of state, limit you to THREE actions, or Focuses, this turn. You may also freely assign any unassigned tech or social dice to open projects, or reassign assigned dice.

Current Federal Agenda: Threat Alert
Gellar proposal completed - Next proposal on docket
Threat Containment Initiative (Federal Chairperson Proposing)
-The Psoq'a hives have become increasingly aggressive across the hyperspace lanes leading to Fafna. Xeno analysts are predicting a major offensive by the swarm within the decade, and military experts suggest a preemptive attack. We have no choice. In order to protect the Aldiron Arm and the lives of our sapient races, we must engage in a scorched-earth offensive against the swarm.
-Commit fleets, industry, and manpower to the joint offensive command.

Active Threat special effects:
Worlds will not be upset if their World Amenities needs are not met.
Militarism is becoming more popular.
Xenophilia is becoming less popular.


Use this format to produce your plan:

[] Plan Name
-[] Action 1
-[] Action 2
-[] Project - number of dice
-[] Project - number of dice
-[] X Trade/turn - X resources
repeat similar abilities as needed

[] Trade into X Energy/turn
-Divert trade into Energy at 1 to 1.

[] Trade into X Minerals/turn
-Divert trade into Minerals at 1.5 to 1.

[] Trade into X Alloys/turn
-Divert trade into Alloys at 3 to 1.

[] Trade into X Strategic Resources/turn [Exotic Gas, Rare Crystal, Reactive Compound]
-Divert trade into a select resource at 5 to 1.

[] Trade into X Culture/turn
-Divert trade into culture and tourism at 7 to 1dCulture.

[] Trade into X Tech/turn
-Divert trade into scientific cooperation at 7 to 1dTech.

*Incomplete transfers provide fractional returns per turn

[] Colonize Ossina I (Seed population ~50,000, -4 Alloy)
-Colonize the tundra world of Ossina I. It will take several years for the colony to become fully established, and other costs in food, energy, or minerals may arise in that time. This planet is Mineral Poor (-50% final mineral output), and produces: 1*(Pops)+2d2 / 2 Mineral, 0.5*(Pops)+2d2 Energy, 2+0.5*(Pops) Food

[] Develop Favalan System (-1 Alloy, -2 Minerals, 1 Energy upkeep)
-Fill the system with orbital stations that provide a variety of resources and other bonuses (current stage 2 of 4) (stages here can give energy, minerals, flat sapiens trickle, or exotic gasses)

[] Develop Ossina System (-1 Alloy, -2 Minerals, 1 Energy upkeep)
-Fill the system with orbital stations that provide a variety of resources and other bonuses (current stage 1 of 2) (stages here will most likely give large research trickles, with a smaller chance of energy or minerals, or strategic resources)

[] Develop Hetor's Rest System (-1 Alloy, -2 Minerals, 1 Energy upkeep)
-Fill the system with orbital stations that provide a variety of resources and other bonuses (current stage 1 of 2) (Higher chance of strategic resources)

[] Begin raising a Starbase over... (-5 Alloy, -3 Minerals, 4 Energy) - No valid systems at this time

[] Dedicate shipyard space [Select order]
-Begin construction of the ordered ships at a rate of 4 size/turn, and 1 Alloy/size.

[] Sortie [Fleet] to [Notable System OR Exercises] (Cost depends on the fleet)
-Sends the fleet out to reinforce a region, attack a threat, or just perform some fleet exercises and wargames in local space. Exercises can generate experience for officers, Order project progress, and rarely other things.

[] Design new ships (Assign tech dice)
-Focus some research efforts on new ship designs. The quality of the sum total check may enhance some components. Specific design in a subturn.

[] Exploration Program (-4 energy) Ships in the dark
-Explore the Aldiron Arm further, searching for systems of note not yet claimed by the other members of the federation.

[] Promote Growth (-5 food)
-Institute broad price reductions for foodstuffs across the empire, reducing the cost of living significantly, and hopefully raising the birthrate to match

[] Build [Building goes here] on [World]
[] Replace [Building] with [New Building]
[] Upgrade [Building]
-Research complex - Immediate cost: 5 Minerals, upkeep: 2 energy. Grants +1dTech, +1 character cap.
-Industrial Sector - Immediate cost: 5 Minerals, upkeep: 3 minerals. Grants +2 World Amenities, +2 Alloy
-(P)(U)Planetary Government - Immediate cost: 10 Minerals, no upkeep. Grants +1 Character Cap, +1dCulture
-(P)Gene Repair Complex - Immediate cost: 4 Minerals, upkeep: 1 World Amenities. Grants +0.5% base population growth (base 1.5%).
--(P)(U)Rejuvenation Center - Immediate cost: 4 Minerals, +upkeep: 1 Exotic Gas. Grants +1% additional population growth (to 3.0%)

[] Fill [Position goes here]
-Fill an open government position from a random selection of notable figures in the nation.

[] Cultural Subsidies (-3 energy)
-Gain +1dCulture * 0.5 this turn, directed towards the current social project.

[] Research Subsidies (-3 energy)
-Gain +1dTech * 0.5 this turn, directed at a random project from among the current projects and two randomly selected projects you do not possess.

[] Pursue New Avenues [Tech or Culture, choose one]
-Generate a new set of projects of the chosen type, and gain one as an active project. This occurs automatically if there are no active projects.

[] Begin large-scale gene modifications on [Species]
-Focus research effort on a retrovirus that will improve the genetic makeup of a species. Specific design in a subturn.

[] Request Federal Aid with KALVANOX??? - We have more pressing dangers to deal with
-This has become more difficult now that it seems relatively obvious that Kalvanox... doesn't particularly care that you exist. If anything, bringing the dragon up in federal chambers is more likely to end with Dallon being requested to negotiate on behalf of the federation for similar 'deals' with other worlds.

[] Study the Crystal Entity
-Focuses can be spent to add dice to the project.

Current Technological projects:
Crystal Study: 303/1000
Tactical Nuclear Weapons: 188/250
Destroyer-Class Ships Construction: 47/450
Wave Capacitors: 165/400
Spatial Matrix Targeting: 0/450

Current Cultural Projects:
First and favored is the discovery of new sights, new samples, and new places. The galaxy is a massive place, and there is impossible variety if we could only find all of it. -COMPLETE-
---
The people have become enamored with education and higher learning. Idle youth are encouraged to develop new talents, and deepen existing skills, when they get bored, and these values follow them into adulthood. -COMPLETE-
---
We live in a galaxy filled with secrets. Teasing them out is one of the highest scientific pursuits we can commit to.

So exhausted lately.
 
Kalvanox remembers tribute?: 88, KALVANOX CAN'T JUST DROP IN AFTER SO LONG UNANNOUNCED. MAYBE KALVANOX SHOULD WAIT FOR THEM TO CALL FIRST... WOULD KALVANOX LOOK TOO ALOOF? MAYBE KALVANOX SHOULD JUST VISIT. OR KALVANOX COULD JUST HAPPEN TO BE AT THE SAME STAR SYSTEM ON A RAID... THAT WOULD SO LOOK MORE ORGANIC. KALVANOX IS TRULY BRILLIANT!

KALVANOX RETURNS! WELCOME HOME, KAKLVANOX!
 
Back
Top