RimWorld 1.2.2711 rev719
Verse.Log:Message(String, Boolean)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()
Tried loading mod with the same packageId multiple times: VanillaExpanded.VFESpacer. Ignoring the duplicates.
D:\Steam has no penis\steamapps\workshop\content\294100\2028381079
D:\Steam has no penis\steamapps\workshop\content\294100\1836382920
Verse.Log:Error(String, Boolean)
Verse.ModLister:TryAddMod(ModMetaData)
Verse.ModLister:RebuildModList()
Verse.Steam.WorkshopItems:RebuildItemsList()
Verse.Steam.WorkshopItems:.cctor()
Verse.ModLister:RebuildModList()
Verse.ModLister:.cctor()
Verse.ModsConfig:.cctor()
Verse.LoadedModManager:InitializeMods()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
ReflectionTypeLoadException getting types in assembly WhileYoureUp: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <f2299c3da1454405a6629963fd24987e>:0
Loader exceptions:
=> System.TypeLoadException: Could not resolve type with token 0100001c (from typeref, class/assembly HugsLib.ModBase, HugsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)
Verse.Log:Error(String, Boolean)
Verse.ModAssemblyHandler:AssemblyIsUsable(Assembly)
Verse.ModAssemblyHandler:ReloadAll()
Verse.ModContentPack:ReloadContent()
Verse.LoadedModManager:LoadModContent()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
XML error: <expandingIconTexture>World/WorldObjects/Expanding/Castle</expandingIconTexture> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="VFEM_MedievalFactionBase"><raidLootValueFromPointsCurve><points><li>(35, 15)</li><li>(100, 120)</li><li>(1000, 500)</li><li>(2000, 800)</li><li>(4000, 1000)</li></points></raidLootValueFromPointsCurve><goodwillDailyGain>0.20</goodwillDailyGain><goodwillDailyFall>0.20</goodwillDailyFall><pawnSingular>subject</pawnSingular><pawnsPlural>subjects</pawnsPlural><listOrderPriority>25</listOrderPriority><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><canMakeRandomly>true</canMakeRandomly><canStageAttacks>true</canStageAttacks><expandingIconTexture>World/WorldObjects/Expanding/Castle</expandingIconTexture><geneticVariance>0.1</geneticVariance><factionNameMaker>VFEM_NamerFactionMedieval</factionNameMaker><settlementNameMaker>VFEM_NamerSettlementMedieval</settlementNameMaker><techLevel>Medieval</techLevel><backstoryCategories><li>Tribal</li></backstoryCategories><leaderTitle>lord</leaderTitle><hairTags><li>Rural</li></hairTags><raidCommonalityFromPointsCurve><points><li>(0, 1)</li></points></raidCommonalityFromPointsCurve><caravanTraderKinds><li>VFEM_Caravan_Medieval_Farmer</li><li>VFEM_Caravan_Medieval_WineMerchant</li><li>VFEM_Caravan_Medieval_ArtPatron</li><li>VFEM_Caravan_Medieval_Armourer</li><li>VFEM_Caravan_Medieval_Weaponsmith</li><li>VFEM_Caravan_Medieval_Sellswords</li></caravanTraderKinds><visitorTraderKinds><li>VFEM_Visitor_Medieval_Standard</li></visitorTraderKinds><baseTraderKinds><li>VFEM_Base_Medieval_Standard</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-40</min><max>45</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(120, 60)</li><li>(600, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><kindDef>Combat</kindDef><commonality>100</commonality><options><VFEM_Medieval_Peasant>20</VFEM_Medieval_Peasant><VFEM_Medieval_Squire>40</VFEM_Medieval_Squire><VFEM_Medieval_Footsoldier>30</VFEM_Medieval_Footsoldier><VFEM_Medieval_Bowman>50</VFEM_Medieval_Bowman><VFEM_Medieval_Knight>20</VFEM_Medieval_Knight><VFEM_Medieval_Lord>10</VFEM_Medieval_Lord></options></li><li><kindDef>Combat</kindDef><commonality>30</commonality><options><VFEM_Medieval_Bowman>100</VFEM_Medieval_Bowman></options></li><li><kindDef>Combat</kindDef><commonality>60</commonality><options><VFEM_Medieval_Peasant>15</VFEM_Medieval_Peasant><VFEM_Medieval_Squire>40</VFEM_Medieval_Squire><VFEM_Medieval_Footsoldier>40</VFEM_Medieval_Footsoldier><VFEM_Medieval_Knight>25</VFEM_Medieval_Knight><VFEM_Medieval_Lord>10</VFEM_Medieval_Lord></options></li><li><kindDef>Peaceful</kindDef><options><VFEM_Medieval_Squire>30</VFEM_Medieval_Squire><VFEM_Medieval_Footsoldier>30</VFEM_Medieval_Footsoldier><VFEM_Medieval_Bowman>40</VFEM_Medieval_Bowman><VFEM_Medieval_Knight>20</VFEM_Medieval_Knight><VFEM_Medieval_Lord>10</VFEM_Medieval_Lord></options></li><li><kindDef>Trader</kindDef><traders><VFEM_Medieval_Merchant>1</VFEM_Medieval_Merchant></traders><carriers><Muffalo>6</Muffalo><Dromedary>5</Dromedary><Alpaca>2.5</Alpaca><Elephant>2</Elephant></carriers><guards><VFEM_Medieval_Squire>30</VFEM_Medieval_Squire><VFEM_Medieval_Footsoldier>30</VFEM_Medieval_Footsoldier><VFEM_Medieval_Bowman>40</VFEM_Medieval_Bowman><VFEM_Medieval_Knight>10</VFEM_Medieval_Knight></guards></li><li><kindDef>Settlement</kindDef><options><VFEM_Medieval_Peasant>30</VFEM_Medieval_Peasant><VFEM_Medieval_Squire>30</VFEM_Medieval_Squire><VFEM_Medieval_Footsoldier>30</VFEM_Medieval_Footsoldier><VFEM_Medieval_Bowman>50</VFEM_Medieval_Bowman><VFEM_Medieval_Knight>25</VFEM_Medieval_Knight><VFEM_Medieval_Lord>60</VFEM_Medieval_Lord></options></li></pawnGroupMakers><homeIconPath>World/WorldObjects/MedievalSettlement</homeIconPath><modExtensions><li Class="VFECore.FactionDefExtension"><packAnimalTexNameSuffix>MedievalPack</packAnimalTexNameSuffix><settlementGenerationSymbol>VFEM_medievalSettlement</settlementGenerationSymbol><hasCities>false</hasCities></li></modExtensions><defName>VFEM_KingdomCivil</defName><label>civil kingdom</label><description>These people have been here for a shorter period of time than their neolithic bretheren. It is believed that some tribespeople and outlanders had come to embrace the medieval ways of life and decided to unite.\n\nThough still technologically inferior to many other factions, the subjects of this kingdom are well-known for using towering fortifications to protect their assets, as well as adopting the use of shields in combat and fighting in a particularly orderly manner.\n\nThis particular kingdom is open to keeping trade relations good with other settlements to bolster their economic position.</description><colorSpectrum><li>(0.34, 0.73, 0.76)</li><li>(0.47, 1, 1)</li></colorSpectrum><startingGoodwill><min>-0</min><max>0</max></startingGoodwill><naturalColonyGoodwill><min>-50</min><max>50</max></naturalColonyGoodwill></FactionDef>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
XML error: <homeIconPath>World/WorldObjects/MedievalSettlement</homeIconPath> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="VFEM_MedievalFactionBase"><raidLootValueFromPointsCurve><points><li>(35, 15)</li><li>(100, 120)</li><li>(1000, 500)</li><li>(2000, 800)</li><li>(4000, 1000)</li></points></raidLootValueFromPointsCurve><goodwillDailyGain>0.20</goodwillDailyGain><goodwillDailyFall>0.20</goodwillDailyFall><pawnSingular>subject</pawnSingular><pawnsPlural>subjects</pawnsPlural><listOrderPriority>25</listOrderPriority><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><canMakeRandomly>true</canMakeRandomly><canStageAttacks>true</canStageAttacks><expandingIconTexture>World/WorldObjects/Expanding/Castle</expandingIconTexture><geneticVariance>0.1</geneticVariance><factionNameMaker>VFEM_NamerFactionMedieval</factionNameMaker><settlementNameMaker>VFEM_NamerSettlementMedieval</settlementNameMaker><techLevel>Medieval</techLevel><backstoryCategories><li>Tribal</li></backstoryCategories><leaderTitle>lord</leaderTitle><hairTags><li>Rural</li></hairTags><raidCommonalityFromPointsCurve><points><li>(0, 1)</li></points></raidCommonalityFromPointsCurve><caravanTraderKinds><li>VFEM_Caravan_Medieval_Farmer</li><li>VFEM_Caravan_Medieval_WineMerchant</li><li>VFEM_Caravan_Medieval_ArtPatron</li><li>VFEM_Caravan_Medieval_Armourer</li><li>VFEM_Caravan_Medieval_Weaponsmith</li><li>VFEM_Caravan_Medieval_Sellswords</li></caravanTraderKinds><visitorTraderKinds><li>VFEM_Visitor_Medieval_Standard</li></visitorTraderKinds><baseTraderKinds><li>VFEM_Base_Medieval_Standard</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-40</min><max>45</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(120, 60)</li><li>(600, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><kindDef>Combat</kindDef><commonality>100</commonality><options><VFEM_Medieval_Peasant>20</VFEM_Medieval_Peasant><VFEM_Medieval_Squire>40</VFEM_Medieval_Squire><VFEM_Medieval_Footsoldier>30</VFEM_Medieval_Footsoldier><VFEM_Medieval_Bowman>50</VFEM_Medieval_Bowman><VFEM_Medieval_Knight>20</VFEM_Medieval_Knight><VFEM_Medieval_Lord>10</VFEM_Medieval_Lord></options></li><li><kindDef>Combat</kindDef><commonality>30</commonality><options><VFEM_Medieval_Bowman>100</VFEM_Medieval_Bowman></options></li><li><kindDef>Combat</kindDef><commonality>60</commonality><options><VFEM_Medieval_Peasant>15</VFEM_Medieval_Peasant><VFEM_Medieval_Squire>40</VFEM_Medieval_Squire><VFEM_Medieval_Footsoldier>40</VFEM_Medieval_Footsoldier><VFEM_Medieval_Knight>25</VFEM_Medieval_Knight><VFEM_Medieval_Lord>10</VFEM_Medieval_Lord></options></li><li><kindDef>Peaceful</kindDef><options><VFEM_Medieval_Squire>30</VFEM_Medieval_Squire><VFEM_Medieval_Footsoldier>30</VFEM_Medieval_Footsoldier><VFEM_Medieval_Bowman>40</VFEM_Medieval_Bowman><VFEM_Medieval_Knight>20</VFEM_Medieval_Knight><VFEM_Medieval_Lord>10</VFEM_Medieval_Lord></options></li><li><kindDef>Trader</kindDef><traders><VFEM_Medieval_Merchant>1</VFEM_Medieval_Merchant></traders><carriers><Muffalo>6</Muffalo><Dromedary>5</Dromedary><Alpaca>2.5</Alpaca><Elephant>2</Elephant></carriers><guards><VFEM_Medieval_Squire>30</VFEM_Medieval_Squire><VFEM_Medieval_Footsoldier>30</VFEM_Medieval_Footsoldier><VFEM_Medieval_Bowman>40</VFEM_Medieval_Bowman><VFEM_Medieval_Knight>10</VFEM_Medieval_Knight></guards></li><li><kindDef>Settlement</kindDef><options><VFEM_Medieval_Peasant>30</VFEM_Medieval_Peasant><VFEM_Medieval_Squire>30</VFEM_Medieval_Squire><VFEM_Medieval_Footsoldier>30</VFEM_Medieval_Footsoldier><VFEM_Medieval_Bowman>50</VFEM_Medieval_Bowman><VFEM_Medieval_Knight>25</VFEM_Medieval_Knight><VFEM_Medieval_Lord>60</VFEM_Medieval_Lord></options></li></pawnGroupMakers><homeIconPath>World/WorldObjects/MedievalSettlement</homeIconPath><modExtensions><li Class="VFECore.FactionDefExtension"><packAnimalTexNameSuffix>MedievalPack</packAnimalTexNameSuffix><settlementGenerationSymbol>VFEM_medievalSettlement</settlementGenerationSymbol><hasCities>false</hasCities></li></modExtensions><defName>VFEM_KingdomCivil</defName><label>civil kingdom</label><description>These people have been here for a shorter period of time than their neolithic bretheren. It is believed that some tribespeople and outlanders had come to embrace the medieval ways of life and decided to unite.\n\nThough still technologically inferior to many other factions, the subjects of this kingdom are well-known for using towering fortifications to protect their assets, as well as adopting the use of shields in combat and fighting in a particularly orderly manner.\n\nThis particular kingdom is open to keeping trade relations good with other settlements to bolster their economic position.</description><colorSpectrum><li>(0.34, 0.73, 0.76)</li><li>(0.47, 1, 1)</li></colorSpectrum><startingGoodwill><min>-0</min><max>0</max></startingGoodwill><naturalColonyGoodwill><min>-50</min><max>50</max></naturalColonyGoodwill></FactionDef>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
XML error: <expandingIconTexture>World/WorldObjects/Expanding/Castle</expandingIconTexture> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="VFEM_MedievalFactionBase"><raidLootValueFromPointsCurve><points><li>(35, 15)</li><li>(100, 120)</li><li>(1000, 500)</li><li>(2000, 800)</li><li>(4000, 1000)</li></points></raidLootValueFromPointsCurve><goodwillDailyGain>0.20</goodwillDailyGain><goodwillDailyFall>0.20</goodwillDailyFall><pawnSingular>subject</pawnSingular><pawnsPlural>subjects</pawnsPlural><listOrderPriority>25</listOrderPriority><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><canMakeRandomly>true</canMakeRandomly><canStageAttacks>true</canStageAttacks><expandingIconTexture>World/WorldObjects/Expanding/Castle</expandingIconTexture><geneticVariance>0.1</geneticVariance><factionNameMaker>VFEM_NamerFactionMedieval</factionNameMaker><settlementNameMaker>VFEM_NamerSettlementMedieval</settlementNameMaker><techLevel>Medieval</techLevel><backstoryCategories><li>Tribal</li></backstoryCategories><leaderTitle>lord</leaderTitle><hairTags><li>Rural</li></hairTags><raidCommonalityFromPointsCurve><points><li>(0, 1)</li></points></raidCommonalityFromPointsCurve><caravanTraderKinds><li>VFEM_Caravan_Medieval_Farmer</li><li>VFEM_Caravan_Medieval_WineMerchant</li><li>VFEM_Caravan_Medieval_ArtPatron</li><li>VFEM_Caravan_Medieval_Armourer</li><li>VFEM_Caravan_Medieval_Weaponsmith</li><li>VFEM_Caravan_Medieval_Sellswords</li></caravanTraderKinds><visitorTraderKinds><li>VFEM_Visitor_Medieval_Standard</li></visitorTraderKinds><baseTraderKinds><li>VFEM_Base_Medieval_Standard</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-40</min><max>45</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(120, 60)</li><li>(600, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><kindDef>Combat</kindDef><commonality>100</commonality><options><VFEM_Medieval_Peasant>20</VFEM_Medieval_Peasant><VFEM_Medieval_Squire>40</VFEM_Medieval_Squire><VFEM_Medieval_Footsoldier>30</VFEM_Medieval_Footsoldier><VFEM_Medieval_Bowman>50</VFEM_Medieval_Bowman><VFEM_Medieval_Knight>20</VFEM_Medieval_Knight><VFEM_Medieval_Lord>10</VFEM_Medieval_Lord></options></li><li><kindDef>Combat</kindDef><commonality>30</commonality><options><VFEM_Medieval_Bowman>100</VFEM_Medieval_Bowman></options></li><li><kindDef>Combat</kindDef><commonality>60</commonality><options><VFEM_Medieval_Peasant>15</VFEM_Medieval_Peasant><VFEM_Medieval_Squire>40</VFEM_Medieval_Squire><VFEM_Medieval_Footsoldier>40</VFEM_Medieval_Footsoldier><VFEM_Medieval_Knight>25</VFEM_Medieval_Knight><VFEM_Medieval_Lord>10</VFEM_Medieval_Lord></options></li><li><kindDef>Peaceful</kindDef><options><VFEM_Medieval_Squire>30</VFEM_Medieval_Squire><VFEM_Medieval_Footsoldier>30</VFEM_Medieval_Footsoldier><VFEM_Medieval_Bowman>40</VFEM_Medieval_Bowman><VFEM_Medieval_Knight>20</VFEM_Medieval_Knight><VFEM_Medieval_Lord>10</VFEM_Medieval_Lord></options></li><li><kindDef>Trader</kindDef><traders><VFEM_Medieval_Merchant>1</VFEM_Medieval_Merchant></traders><carriers><Muffalo>6</Muffalo><Dromedary>5</Dromedary><Alpaca>2.5</Alpaca><Elephant>2</Elephant></carriers><guards><VFEM_Medieval_Squire>30</VFEM_Medieval_Squire><VFEM_Medieval_Footsoldier>30</VFEM_Medieval_Footsoldier><VFEM_Medieval_Bowman>40</VFEM_Medieval_Bowman><VFEM_Medieval_Knight>10</VFEM_Medieval_Knight></guards></li><li><kindDef>Settlement</kindDef><options><VFEM_Medieval_Peasant>30</VFEM_Medieval_Peasant><VFEM_Medieval_Squire>30</VFEM_Medieval_Squire><VFEM_Medieval_Footsoldier>30</VFEM_Medieval_Footsoldier><VFEM_Medieval_Bowman>50</VFEM_Medieval_Bowman><VFEM_Medieval_Knight>25</VFEM_Medieval_Knight><VFEM_Medieval_Lord>60</VFEM_Medieval_Lord></options></li></pawnGroupMakers><homeIconPath>World/WorldObjects/MedievalSettlement</homeIconPath><modExtensions><li Class="VFECore.FactionDefExtension"><packAnimalTexNameSuffix>MedievalPack</packAnimalTexNameSuffix><settlementGenerationSymbol>VFEM_medievalSettlement</settlementGenerationSymbol><hasCities>false</hasCities></li></modExtensions><defName>VFEM_KingdomRough</defName><label>rough kingdom</label><description>These people have been here for a shorter period of time than their neolithic bretheren. It is believed that some tribespeople and outlanders had come to embrace the medieval ways of life and decided to unite.\n\nThough still technologically inferior to many other factions, the subjects of this kingdom are well-known for using towering fortifications to protect their assets, as well as adopting the use of shields in combat and fighting in a particularly orderly manner.\n\nThis particular kingdom is ruled under a heavy hand and wishes to expand by laying the less fortunate to waste - though it is still possible to befriend them.</description><colorSpectrum><li>(0.99, 0.65, 0.40)</li><li>(1, 0.65, 0.40)</li></colorSpectrum><startingGoodwill><min>-20</min><max>-20</max></startingGoodwill><naturalColonyGoodwill><min>-100</min><max>-80</max></naturalColonyGoodwill></FactionDef>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
XML error: <homeIconPath>World/WorldObjects/MedievalSettlement</homeIconPath> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="VFEM_MedievalFactionBase"><raidLootValueFromPointsCurve><points><li>(35, 15)</li><li>(100, 120)</li><li>(1000, 500)</li><li>(2000, 800)</li><li>(4000, 1000)</li></points></raidLootValueFromPointsCurve><goodwillDailyGain>0.20</goodwillDailyGain><goodwillDailyFall>0.20</goodwillDailyFall><pawnSingular>subject</pawnSingular><pawnsPlural>subjects</pawnsPlural><listOrderPriority>25</listOrderPriority><settlementGenerationWeight>1</settlementGenerationWeight><requiredCountAtGameStart>1</requiredCountAtGameStart><canMakeRandomly>true</canMakeRandomly><canStageAttacks>true</canStageAttacks><expandingIconTexture>World/WorldObjects/Expanding/Castle</expandingIconTexture><geneticVariance>0.1</geneticVariance><factionNameMaker>VFEM_NamerFactionMedieval</factionNameMaker><settlementNameMaker>VFEM_NamerSettlementMedieval</settlementNameMaker><techLevel>Medieval</techLevel><backstoryCategories><li>Tribal</li></backstoryCategories><leaderTitle>lord</leaderTitle><hairTags><li>Rural</li></hairTags><raidCommonalityFromPointsCurve><points><li>(0, 1)</li></points></raidCommonalityFromPointsCurve><caravanTraderKinds><li>VFEM_Caravan_Medieval_Farmer</li><li>VFEM_Caravan_Medieval_WineMerchant</li><li>VFEM_Caravan_Medieval_ArtPatron</li><li>VFEM_Caravan_Medieval_Armourer</li><li>VFEM_Caravan_Medieval_Weaponsmith</li><li>VFEM_Caravan_Medieval_Sellswords</li></caravanTraderKinds><visitorTraderKinds><li>VFEM_Visitor_Medieval_Standard</li></visitorTraderKinds><baseTraderKinds><li>VFEM_Base_Medieval_Standard</li></baseTraderKinds><allowedArrivalTemperatureRange><min>-40</min><max>45</max></allowedArrivalTemperatureRange><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(120, 60)</li><li>(600, 100)</li><li>(1300, 150)</li><li>(100000, 10000)</li></points></maxPawnCostPerTotalPointsCurve><pawnGroupMakers><li><kindDef>Combat</kindDef><commonality>100</commonality><options><VFEM_Medieval_Peasant>20</VFEM_Medieval_Peasant><VFEM_Medieval_Squire>40</VFEM_Medieval_Squire><VFEM_Medieval_Footsoldier>30</VFEM_Medieval_Footsoldier><VFEM_Medieval_Bowman>50</VFEM_Medieval_Bowman><VFEM_Medieval_Knight>20</VFEM_Medieval_Knight><VFEM_Medieval_Lord>10</VFEM_Medieval_Lord></options></li><li><kindDef>Combat</kindDef><commonality>30</commonality><options><VFEM_Medieval_Bowman>100</VFEM_Medieval_Bowman></options></li><li><kindDef>Combat</kindDef><commonality>60</commonality><options><VFEM_Medieval_Peasant>15</VFEM_Medieval_Peasant><VFEM_Medieval_Squire>40</VFEM_Medieval_Squire><VFEM_Medieval_Footsoldier>40</VFEM_Medieval_Footsoldier><VFEM_Medieval_Knight>25</VFEM_Medieval_Knight><VFEM_Medieval_Lord>10</VFEM_Medieval_Lord></options></li><li><kindDef>Peaceful</kindDef><options><VFEM_Medieval_Squire>30</VFEM_Medieval_Squire><VFEM_Medieval_Footsoldier>30</VFEM_Medieval_Footsoldier><VFEM_Medieval_Bowman>40</VFEM_Medieval_Bowman><VFEM_Medieval_Knight>20</VFEM_Medieval_Knight><VFEM_Medieval_Lord>10</VFEM_Medieval_Lord></options></li><li><kindDef>Trader</kindDef><traders><VFEM_Medieval_Merchant>1</VFEM_Medieval_Merchant></traders><carriers><Muffalo>6</Muffalo><Dromedary>5</Dromedary><Alpaca>2.5</Alpaca><Elephant>2</Elephant></carriers><guards><VFEM_Medieval_Squire>30</VFEM_Medieval_Squire><VFEM_Medieval_Footsoldier>30</VFEM_Medieval_Footsoldier><VFEM_Medieval_Bowman>40</VFEM_Medieval_Bowman><VFEM_Medieval_Knight>10</VFEM_Medieval_Knight></guards></li><li><kindDef>Settlement</kindDef><options><VFEM_Medieval_Peasant>30</VFEM_Medieval_Peasant><VFEM_Medieval_Squire>30</VFEM_Medieval_Squire><VFEM_Medieval_Footsoldier>30</VFEM_Medieval_Footsoldier><VFEM_Medieval_Bowman>50</VFEM_Medieval_Bowman><VFEM_Medieval_Knight>25</VFEM_Medieval_Knight><VFEM_Medieval_Lord>60</VFEM_Medieval_Lord></options></li></pawnGroupMakers><homeIconPath>World/WorldObjects/MedievalSettlement</homeIconPath><modExtensions><li Class="VFECore.FactionDefExtension"><packAnimalTexNameSuffix>MedievalPack</packAnimalTexNameSuffix><settlementGenerationSymbol>VFEM_medievalSettlement</settlementGenerationSymbol><hasCities>false</hasCities></li></modExtensions><defName>VFEM_KingdomRough</defName><label>rough kingdom</label><description>These people have been here for a shorter period of time than their neolithic bretheren. It is believed that some tribespeople and outlanders had come to embrace the medieval ways of life and decided to unite.\n\nThough still technologically inferior to many other factions, the subjects of this kingdom are well-known for using towering fortifications to protect their assets, as well as adopting the use of shields in combat and fighting in a particularly orderly manner.\n\nThis particular kingdom is ruled under a heavy hand and wishes to expand by laying the less fortunate to waste - though it is still possible to befriend them.</description><colorSpectrum><li>(0.99, 0.65, 0.40)</li><li>(1, 0.65, 0.40)</li></colorSpectrum><startingGoodwill><min>-20</min><max>-20</max></startingGoodwill><naturalColonyGoodwill><min>-100</min><max>-80</max></naturalColonyGoodwill></FactionDef>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
XML error: <expandingIconTexture>World/WorldObjects/Expanding/Castle</expandingIconTexture> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="PlayerFactionBase"><raidLootValueFromPointsCurve><points><li>(35, 15)</li><li>(100, 120)</li><li>(1000, 500)</li><li>(2000, 800)</li><li>(4000, 1000)</li></points></raidLootValueFromPointsCurve><settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath><colorSpectrum><li>(0, 0.737, 0.847)</li></colorSpectrum><defName>VFEM_PlayerKingdom</defName><label>New Kingdom</label><description>A small kingdom.</description><isPlayer>true</isPlayer><pawnSingular>subject</pawnSingular><pawnsPlural>subjects</pawnsPlural><basicMemberKind>VFEM_Subject</basicMemberKind><techLevel>Medieval</techLevel><backstoryCategories><li>Tribal</li></backstoryCategories><expandingIconTexture>World/WorldObjects/Expanding/Castle</expandingIconTexture><homeIconPath>World/WorldObjects/MedievalSettlement</homeIconPath><playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker><factionNameMaker>VFEM_NamerFactionMedieval</factionNameMaker><settlementNameMaker>VFEM_NamerSettlementMedieval</settlementNameMaker><geneticVariance>1</geneticVariance><startingResearchTags><li>TribalStart</li><li>VFEM_MedievalStart</li></startingResearchTags><hairTags><li>Rural</li></hairTags><apparelStuffFilter><thingDefs><li>Cloth</li></thingDefs></apparelStuffFilter><modExtensions><li Class="VFECore.FactionDefExtension"><packAnimalTexNameSuffix>MedievalPack</packAnimalTexNameSuffix><strangerInBlackReplacement>VFEM_KnightInBlack</strangerInBlackReplacement></li></modExtensions></FactionDef>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
XML error: <homeIconPath>World/WorldObjects/MedievalSettlement</homeIconPath> doesn't correspond to any field in type FactionDef. Context: <FactionDef ParentName="PlayerFactionBase"><raidLootValueFromPointsCurve><points><li>(35, 15)</li><li>(100, 120)</li><li>(1000, 500)</li><li>(2000, 800)</li><li>(4000, 1000)</li></points></raidLootValueFromPointsCurve><settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath><colorSpectrum><li>(0, 0.737, 0.847)</li></colorSpectrum><defName>VFEM_PlayerKingdom</defName><label>New Kingdom</label><description>A small kingdom.</description><isPlayer>true</isPlayer><pawnSingular>subject</pawnSingular><pawnsPlural>subjects</pawnsPlural><basicMemberKind>VFEM_Subject</basicMemberKind><techLevel>Medieval</techLevel><backstoryCategories><li>Tribal</li></backstoryCategories><expandingIconTexture>World/WorldObjects/Expanding/Castle</expandingIconTexture><homeIconPath>World/WorldObjects/MedievalSettlement</homeIconPath><playerInitialSettlementNameMaker>NamerInitialSettlementColony</playerInitialSettlementNameMaker><factionNameMaker>VFEM_NamerFactionMedieval</factionNameMaker><settlementNameMaker>VFEM_NamerSettlementMedieval</settlementNameMaker><geneticVariance>1</geneticVariance><startingResearchTags><li>TribalStart</li><li>VFEM_MedievalStart</li></startingResearchTags><hairTags><li>Rural</li></hairTags><apparelStuffFilter><thingDefs><li>Cloth</li></thingDefs></apparelStuffFilter><modExtensions><li Class="VFECore.FactionDefExtension"><packAnimalTexNameSuffix>MedievalPack</packAnimalTexNameSuffix><strangerInBlackReplacement>VFEM_KnightInBlack</strangerInBlackReplacement></li></modExtensions></FactionDef>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Exception loading from System.Xml.XmlElement: System.TypeLoadException: Type VFEMedieval.GenStep_CastleRuins has invalid vtable method slot 7 with method none
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.DirectXmlToObject.ObjectFromXml[T] (System.Xml.XmlNode xmlRoot, System.Boolean doPostLoad) [0x004e4] in <f2299c3da1454405a6629963fd24987e>:0
at Verse.DirectXmlToObject.ObjectFromXmlReflection[T] (System.Xml.XmlNode xmlRoot, System.Boolean doPostLoad) [0x00000] in <f2299c3da1454405a6629963fd24987e>:0
at Verse.DirectXmlToObject.ObjectFromXml[T] (System.Xml.XmlNode xmlRoot, System.Boolean doPostLoad) [0x008e5] in <f2299c3da1454405a6629963fd24987e>:0
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Exception while executing PostLoad on VFEM_CastleRuins: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
at Verse.GenStepDef.PostLoad () [0x00006] in <f2299c3da1454405a6629963fd24987e>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <567df3e0919241ba98db88bec4c6696f>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.DirectXmlToObject.TryDoPostLoad (System.Object obj) [0x00024] in <f2299c3da1454405a6629963fd24987e>:0
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:TryDoPostLoad(Object)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
XML error: <applyRaidBeaconThreatMtbFactor>true</applyRaidBeaconThreatMtbFactor> doesn't correspond to any field in type StorytellerCompProperties_OnOffCycle. Context: <li Class="StorytellerCompProperties_OnOffCycle"><category>RaidBeacon</category><allowedTargetTags><li>Map_RaidBeacon</li></allowedTargetTags><onDays>1.0</onDays><offDays>0.5</offDays><minSpacingDays>0.04</minSpacingDays><applyRaidBeaconThreatMtbFactor>true</applyRaidBeaconThreatMtbFactor><numIncidentsRange>1~2</numIncidentsRange></li>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not find type named StorytellerCompProperties_JourneyOffer from node <li Class="StorytellerCompProperties_JourneyOffer" />
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
XML error: 0.3~1.00 doesn't correspond to any field in type FloatRange. Context: <visualSizeRange>0.3~1.00<min>0.3</min><max>1.05</max></visualSizeRange>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Exception loading list element from XML: System.TypeLoadException: Type VFEMedieval.StockGenerator_MedievalMercs has invalid vtable method slot 5 with method none
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.DirectXmlToObject.ObjectFromXml[T] (System.Xml.XmlNode xmlRoot, System.Boolean doPostLoad) [0x004e4] in <f2299c3da1454405a6629963fd24987e>:0
at Verse.DirectXmlToObject.ListFromXml[T] (System.Xml.XmlNode listRootNode) [0x000ab] in <f2299c3da1454405a6629963fd24987e>:0
XML:
<stockGenerators><li Class="StockGenerator_SingleDef"><thingDef>Silver</thingDef><countRange><min>800</min><max>3000</max></countRange></li><li Class="StockGenerator_Category"><categoryDef>StoneBlocks</categoryDef><thingDefCountRange><min>2</min><max>3</max></thingDefCountRange><totalPriceRange><min>400</min><max>800</max></totalPriceRange></li><li Class="StockGenerator_SingleDef"><thingDef>Steel</thingDef><countRange><min>500</min><max>800</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>WoodLog</thingDef><countRange><min>400</min><max>700</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Cloth</thingDef><countRange><min>400</min><max>600</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Gold</thingDef><countRange><min>120</min><max>240</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Chocolate</thingDef><countRange><min>-30</min><max>70</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>VFEM_Wine</thingDef><countRange><min>-40</min><max>100</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>MedicineHerbal</thingDef><countRange><min>25</min><max>50</max></countRange></li><li Class="StockGenerator_Category"><categoryDef>Textiles</categoryDef><thingDefCountRange><min>1</min><max>2</max></thingDefCountRange><totalPriceRange><min>400</min><max>800</max></totalPriceRange></li><li Class="StockGenerator_Category"><categoryDef>ResourcesRaw</categoryDef><thingDefCountRange><min>2</min><max>4</max></thingDefCountRange><totalPriceRange><min>400</min><max>800</max></totalPriceRange></li><li Class="StockGenerator_Category"><categoryDef>FoodRaw</categoryDef><excludedCategories><li>EggsFertilized</li></excludedCategories><thingDefCountRange><min>2</min><max>4</max></thingDefCountRange><totalPriceRange><min>400</min><max>800</max></totalPriceRange></li><li Class="StockGenerator_Animals"><tradeTagsSell><li>AnimalFarm</li></tradeTagsSell><tradeTagsBuy><li>AnimalUncommon</li><li>AnimalExotic</li></tradeTagsBuy><kindCountRange><min>2</min><max>3</max></kindCountRange><countRange><min>3</min><max>8</max></countRange></li><li Class="StockGenerator_Animals"><tradeTagsSell><li>AnimalFarm</li><li>AnimalPet</li></tradeTagsSell><tradeTagsBuy><li>AnimalUncommon</li><li>AnimalExotic</li></tradeTagsBuy><kindCountRange><min>2</min><max>4</max></kindCountRange><countRange><min>3</min><max>8</max></countRange></li><li Class="StockGenerator_Clothes"><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><countRange><min>8</min><max>12</max></countRange></li><li Class="StockGenerator_WeaponsRanged"><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><countRange><min>4</min><max>6</max></countRange></li><li Class="StockGenerator_Category"><categoryDef>WeaponsMelee</categoryDef><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><excludedCategories><li>VFEC_Shields</li></excludedCategories><thingDefCountRange><min>3</min><max>4</max></thingDefCountRange><countRange><min>2</min><max>3</max></countRange></li><li Class="StockGenerator_Category"><categoryDef>VFEC_Shields</categoryDef><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><thingDefCountRange><min>2</min><max>3</max></thingDefCountRange><countRange><min>2</min><max>3</max></countRange></li><li Class="StockGenerator_Armor"><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><countRange><min>2</min><max>4</max></countRange></li><li Class="StockGenerator_Tag"><tradeTag>Artifact</tradeTag><thingDefCountRange><min>1</min><max>3</max></thingDefCountRange><countRange><min>1</min><max>1</max></countRange></li><li Class="StockGenerator_Category"><categoryDef>Apparel</categoryDef><thingDefCountRange><min>3</min><max>6</max></thingDefCountRange><countRange><min>1</min><max>10</max></countRange></li><li Class="StockGenerator_Art"><countRange><min>5</min><max>10</max></countRange></li><li Class="VFEMedieval.StockGenerator_MedievalMercs"><countRange><min>2</min><max>4</max></countRange></li><li Class="StockGenerator_MultiDef"><thingDefs><li>Kibble</li></thingDefs></li><li Class="StockGenerator_BuyArt" /><li Class="StockGenerator_BuyExpensiveSimple" /><li Class="StockGenerator_BuyWeirdOrganic" /></stockGenerators>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not find type named StockGenerator_BuyArt from node <li Class="StockGenerator_BuyArt" />
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Exception loading list element from XML: System.MissingMethodException: Default constructor not found for type RimWorld.StockGenerator
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x0007b] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.DirectXmlToObject.ObjectFromXml[T] (System.Xml.XmlNode xmlRoot, System.Boolean doPostLoad) [0x004e4] in <f2299c3da1454405a6629963fd24987e>:0
at Verse.DirectXmlToObject.ListFromXml[T] (System.Xml.XmlNode listRootNode) [0x000ab] in <f2299c3da1454405a6629963fd24987e>:0
XML:
<stockGenerators><li Class="StockGenerator_SingleDef"><thingDef>Silver</thingDef><countRange><min>800</min><max>3000</max></countRange></li><li Class="StockGenerator_Category"><categoryDef>StoneBlocks</categoryDef><thingDefCountRange><min>2</min><max>3</max></thingDefCountRange><totalPriceRange><min>400</min><max>800</max></totalPriceRange></li><li Class="StockGenerator_SingleDef"><thingDef>Steel</thingDef><countRange><min>500</min><max>800</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>WoodLog</thingDef><countRange><min>400</min><max>700</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Cloth</thingDef><countRange><min>400</min><max>600</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Gold</thingDef><countRange><min>120</min><max>240</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Chocolate</thingDef><countRange><min>-30</min><max>70</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>VFEM_Wine</thingDef><countRange><min>-40</min><max>100</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>MedicineHerbal</thingDef><countRange><min>25</min><max>50</max></countRange></li><li Class="StockGenerator_Category"><categoryDef>Textiles</categoryDef><thingDefCountRange><min>1</min><max>2</max></thingDefCountRange><totalPriceRange><min>400</min><max>800</max></totalPriceRange></li><li Class="StockGenerator_Category"><categoryDef>ResourcesRaw</categoryDef><thingDefCountRange><min>2</min><max>4</max></thingDefCountRange><totalPriceRange><min>400</min><max>800</max></totalPriceRange></li><li Class="StockGenerator_Category"><categoryDef>FoodRaw</categoryDef><excludedCategories><li>EggsFertilized</li></excludedCategories><thingDefCountRange><min>2</min><max>4</max></thingDefCountRange><totalPriceRange><min>400</min><max>800</max></totalPriceRange></li><li Class="StockGenerator_Animals"><tradeTagsSell><li>AnimalFarm</li></tradeTagsSell><tradeTagsBuy><li>AnimalUncommon</li><li>AnimalExotic</li></tradeTagsBuy><kindCountRange><min>2</min><max>3</max></kindCountRange><countRange><min>3</min><max>8</max></countRange></li><li Class="StockGenerator_Animals"><tradeTagsSell><li>AnimalFarm</li><li>AnimalPet</li></tradeTagsSell><tradeTagsBuy><li>AnimalUncommon</li><li>AnimalExotic</li></tradeTagsBuy><kindCountRange><min>2</min><max>4</max></kindCountRange><countRange><min>3</min><max>8</max></countRange></li><li Class="StockGenerator_Clothes"><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><countRange><min>8</min><max>12</max></countRange></li><li Class="StockGenerator_WeaponsRanged"><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><countRange><min>4</min><max>6</max></countRange></li><li Class="StockGenerator_Category"><categoryDef>WeaponsMelee</categoryDef><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><excludedCategories><li>VFEC_Shields</li></excludedCategories><thingDefCountRange><min>3</min><max>4</max></thingDefCountRange><countRange><min>2</min><max>3</max></countRange></li><li Class="StockGenerator_Category"><categoryDef>VFEC_Shields</categoryDef><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><thingDefCountRange><min>2</min><max>3</max></thingDefCountRange><countRange><min>2</min><max>3</max></countRange></li><li Class="StockGenerator_Armor"><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><countRange><min>2</min><max>4</max></countRange></li><li Class="StockGenerator_Tag"><tradeTag>Artifact</tradeTag><thingDefCountRange><min>1</min><max>3</max></thingDefCountRange><countRange><min>1</min><max>1</max></countRange></li><li Class="StockGenerator_Category"><categoryDef>Apparel</categoryDef><thingDefCountRange><min>3</min><max>6</max></thingDefCountRange><countRange><min>1</min><max>10</max></countRange></li><li Class="StockGenerator_Art"><countRange><min>5</min><max>10</max></countRange></li><li Class="VFEMedieval.StockGenerator_MedievalMercs"><countRange><min>2</min><max>4</max></countRange></li><li Class="StockGenerator_MultiDef"><thingDefs><li>Kibble</li></thingDefs></li><li Class="StockGenerator_BuyArt" /><li Class="StockGenerator_BuyExpensiveSimple" /><li Class="StockGenerator_BuyWeirdOrganic" /></stockGenerators>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not find type named StockGenerator_BuyWeirdOrganic from node <li Class="StockGenerator_BuyWeirdOrganic" />
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Exception loading list element from XML: System.MissingMethodException: Default constructor not found for type RimWorld.StockGenerator
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x0007b] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.DirectXmlToObject.ObjectFromXml[T] (System.Xml.XmlNode xmlRoot, System.Boolean doPostLoad) [0x004e4] in <f2299c3da1454405a6629963fd24987e>:0
at Verse.DirectXmlToObject.ListFromXml[T] (System.Xml.XmlNode listRootNode) [0x000ab] in <f2299c3da1454405a6629963fd24987e>:0
XML:
<stockGenerators><li Class="StockGenerator_SingleDef"><thingDef>Silver</thingDef><countRange><min>800</min><max>3000</max></countRange></li><li Class="StockGenerator_Category"><categoryDef>StoneBlocks</categoryDef><thingDefCountRange><min>2</min><max>3</max></thingDefCountRange><totalPriceRange><min>400</min><max>800</max></totalPriceRange></li><li Class="StockGenerator_SingleDef"><thingDef>Steel</thingDef><countRange><min>500</min><max>800</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>WoodLog</thingDef><countRange><min>400</min><max>700</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Cloth</thingDef><countRange><min>400</min><max>600</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Gold</thingDef><countRange><min>120</min><max>240</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Chocolate</thingDef><countRange><min>-30</min><max>70</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>VFEM_Wine</thingDef><countRange><min>-40</min><max>100</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>MedicineHerbal</thingDef><countRange><min>25</min><max>50</max></countRange></li><li Class="StockGenerator_Category"><categoryDef>Textiles</categoryDef><thingDefCountRange><min>1</min><max>2</max></thingDefCountRange><totalPriceRange><min>400</min><max>800</max></totalPriceRange></li><li Class="StockGenerator_Category"><categoryDef>ResourcesRaw</categoryDef><thingDefCountRange><min>2</min><max>4</max></thingDefCountRange><totalPriceRange><min>400</min><max>800</max></totalPriceRange></li><li Class="StockGenerator_Category"><categoryDef>FoodRaw</categoryDef><excludedCategories><li>EggsFertilized</li></excludedCategories><thingDefCountRange><min>2</min><max>4</max></thingDefCountRange><totalPriceRange><min>400</min><max>800</max></totalPriceRange></li><li Class="StockGenerator_Animals"><tradeTagsSell><li>AnimalFarm</li></tradeTagsSell><tradeTagsBuy><li>AnimalUncommon</li><li>AnimalExotic</li></tradeTagsBuy><kindCountRange><min>2</min><max>3</max></kindCountRange><countRange><min>3</min><max>8</max></countRange></li><li Class="StockGenerator_Animals"><tradeTagsSell><li>AnimalFarm</li><li>AnimalPet</li></tradeTagsSell><tradeTagsBuy><li>AnimalUncommon</li><li>AnimalExotic</li></tradeTagsBuy><kindCountRange><min>2</min><max>4</max></kindCountRange><countRange><min>3</min><max>8</max></countRange></li><li Class="StockGenerator_Clothes"><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><countRange><min>8</min><max>12</max></countRange></li><li Class="StockGenerator_WeaponsRanged"><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><countRange><min>4</min><max>6</max></countRange></li><li Class="StockGenerator_Category"><categoryDef>WeaponsMelee</categoryDef><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><excludedCategories><li>VFEC_Shields</li></excludedCategories><thingDefCountRange><min>3</min><max>4</max></thingDefCountRange><countRange><min>2</min><max>3</max></countRange></li><li Class="StockGenerator_Category"><categoryDef>VFEC_Shields</categoryDef><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><thingDefCountRange><min>2</min><max>3</max></thingDefCountRange><countRange><min>2</min><max>3</max></countRange></li><li Class="StockGenerator_Armor"><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><countRange><min>2</min><max>4</max></countRange></li><li Class="StockGenerator_Tag"><tradeTag>Artifact</tradeTag><thingDefCountRange><min>1</min><max>3</max></thingDefCountRange><countRange><min>1</min><max>1</max></countRange></li><li Class="StockGenerator_Category"><categoryDef>Apparel</categoryDef><thingDefCountRange><min>3</min><max>6</max></thingDefCountRange><countRange><min>1</min><max>10</max></countRange></li><li Class="StockGenerator_Art"><countRange><min>5</min><max>10</max></countRange></li><li Class="VFEMedieval.StockGenerator_MedievalMercs"><countRange><min>2</min><max>4</max></countRange></li><li Class="StockGenerator_MultiDef"><thingDefs><li>Kibble</li></thingDefs></li><li Class="StockGenerator_BuyArt" /><li Class="StockGenerator_BuyExpensiveSimple" /><li Class="StockGenerator_BuyWeirdOrganic" /></stockGenerators>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not find type named StockGenerator_BuyArt from node <li Class="StockGenerator_BuyArt" />
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Exception loading list element from XML: System.MissingMethodException: Default constructor not found for type RimWorld.StockGenerator
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x0007b] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.DirectXmlToObject.ObjectFromXml[T] (System.Xml.XmlNode xmlRoot, System.Boolean doPostLoad) [0x004e4] in <f2299c3da1454405a6629963fd24987e>:0
at Verse.DirectXmlToObject.ListFromXml[T] (System.Xml.XmlNode listRootNode) [0x000ab] in <f2299c3da1454405a6629963fd24987e>:0
XML:
<stockGenerators><li Class="StockGenerator_SingleDef"><thingDef>Silver</thingDef><countRange><min>750</min><max>1200</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Hay</thingDef><countRange><min>350</min><max>1000</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Kibble</thingDef><countRange><min>150</min><max>400</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>WoodLog</thingDef><countRange><min>100</min><max>450</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Cloth</thingDef><countRange><min>100</min><max>450</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>MedicineHerbal</thingDef><countRange><min>0</min><max>24</max></countRange></li><li Class="StockGenerator_Animals"><maxWildness>0.70</maxWildness><tradeTagsSell><li>AnimalFarm</li></tradeTagsSell><tradeTagsBuy><li>AnimalExotic</li></tradeTagsBuy><kindCountRange><min>2</min><max>6</max></kindCountRange><countRange><min>4</min><max>8</max></countRange></li><li Class="StockGenerator_Category"><categoryDef>Drugs</categoryDef></li><li Class="StockGenerator_Category"><categoryDef>Textiles</categoryDef></li><li Class="StockGenerator_BuyArt" /><li Class="StockGenerator_BuyWeirdOrganic" /></stockGenerators>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not find type named StockGenerator_BuyWeirdOrganic from node <li Class="StockGenerator_BuyWeirdOrganic" />
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Exception loading list element from XML: System.MissingMethodException: Default constructor not found for type RimWorld.StockGenerator
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x0007b] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.DirectXmlToObject.ObjectFromXml[T] (System.Xml.XmlNode xmlRoot, System.Boolean doPostLoad) [0x004e4] in <f2299c3da1454405a6629963fd24987e>:0
at Verse.DirectXmlToObject.ListFromXml[T] (System.Xml.XmlNode listRootNode) [0x000ab] in <f2299c3da1454405a6629963fd24987e>:0
XML:
<stockGenerators><li Class="StockGenerator_SingleDef"><thingDef>Silver</thingDef><countRange><min>750</min><max>1200</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Hay</thingDef><countRange><min>350</min><max>1000</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Kibble</thingDef><countRange><min>150</min><max>400</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>WoodLog</thingDef><countRange><min>100</min><max>450</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Cloth</thingDef><countRange><min>100</min><max>450</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>MedicineHerbal</thingDef><countRange><min>0</min><max>24</max></countRange></li><li Class="StockGenerator_Animals"><maxWildness>0.70</maxWildness><tradeTagsSell><li>AnimalFarm</li></tradeTagsSell><tradeTagsBuy><li>AnimalExotic</li></tradeTagsBuy><kindCountRange><min>2</min><max>6</max></kindCountRange><countRange><min>4</min><max>8</max></countRange></li><li Class="StockGenerator_Category"><categoryDef>Drugs</categoryDef></li><li Class="StockGenerator_Category"><categoryDef>Textiles</categoryDef></li><li Class="StockGenerator_BuyArt" /><li Class="StockGenerator_BuyWeirdOrganic" /></stockGenerators>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not find type named StockGenerator_BuyArt from node <li Class="StockGenerator_BuyArt" />
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Exception loading list element from XML: System.MissingMethodException: Default constructor not found for type RimWorld.StockGenerator
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x0007b] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.DirectXmlToObject.ObjectFromXml[T] (System.Xml.XmlNode xmlRoot, System.Boolean doPostLoad) [0x004e4] in <f2299c3da1454405a6629963fd24987e>:0
at Verse.DirectXmlToObject.ListFromXml[T] (System.Xml.XmlNode listRootNode) [0x000ab] in <f2299c3da1454405a6629963fd24987e>:0
XML:
<stockGenerators><li Class="StockGenerator_SingleDef"><thingDef>Silver</thingDef><countRange><min>750</min><max>1200</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>VFEM_Wine</thingDef><countRange><min>50</min><max>150</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>VFEM_RawGrapes</thingDef><countRange><min>400</min><max>600</max></countRange></li><li Class="StockGenerator_BuyArt" /></stockGenerators>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not find type named StockGenerator_BuyArt from node <li Class="StockGenerator_BuyArt" />
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Exception loading list element from XML: System.MissingMethodException: Default constructor not found for type RimWorld.StockGenerator
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x0007b] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.DirectXmlToObject.ObjectFromXml[T] (System.Xml.XmlNode xmlRoot, System.Boolean doPostLoad) [0x004e4] in <f2299c3da1454405a6629963fd24987e>:0
at Verse.DirectXmlToObject.ListFromXml[T] (System.Xml.XmlNode listRootNode) [0x000ab] in <f2299c3da1454405a6629963fd24987e>:0
XML:
<stockGenerators><li Class="StockGenerator_SingleDef"><thingDef>Silver</thingDef><countRange><min>750</min><max>1200</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Gold</thingDef><countRange><min>50</min><max>100</max></countRange></li><li Class="StockGenerator_Tag"><tradeTag>Artifact</tradeTag><thingDefCountRange><min>2</min><max>4</max></thingDefCountRange><countRange><min>1</min><max>1</max></countRange></li><li Class="StockGenerator_Art"><countRange><min>6</min><max>12</max></countRange></li><li Class="StockGenerator_Animals"><checkTemperature>false</checkTemperature><tradeTagsSell><li>AnimalUncommon</li><li>AnimalFighter</li></tradeTagsSell><tradeTagsBuy><li>AnimalExotic</li></tradeTagsBuy><kindCountRange><min>1</min><max>2</max></kindCountRange><countRange><min>1</min><max>2</max></countRange></li><li Class="StockGenerator_BuyArt" /><li Class="StockGenerator_BuyWeirdOrganic" /><li Class="StockGenerator_BuyExpensiveSimple" /><li Class="StockGenerator_MultiDef"><thingDefs><li>Chocolate</li></thingDefs></li></stockGenerators>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not find type named StockGenerator_BuyWeirdOrganic from node <li Class="StockGenerator_BuyWeirdOrganic" />
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Exception loading list element from XML: System.MissingMethodException: Default constructor not found for type RimWorld.StockGenerator
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x0007b] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.DirectXmlToObject.ObjectFromXml[T] (System.Xml.XmlNode xmlRoot, System.Boolean doPostLoad) [0x004e4] in <f2299c3da1454405a6629963fd24987e>:0
at Verse.DirectXmlToObject.ListFromXml[T] (System.Xml.XmlNode listRootNode) [0x000ab] in <f2299c3da1454405a6629963fd24987e>:0
XML:
<stockGenerators><li Class="StockGenerator_SingleDef"><thingDef>Silver</thingDef><countRange><min>750</min><max>1200</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Gold</thingDef><countRange><min>50</min><max>100</max></countRange></li><li Class="StockGenerator_Tag"><tradeTag>Artifact</tradeTag><thingDefCountRange><min>2</min><max>4</max></thingDefCountRange><countRange><min>1</min><max>1</max></countRange></li><li Class="StockGenerator_Art"><countRange><min>6</min><max>12</max></countRange></li><li Class="StockGenerator_Animals"><checkTemperature>false</checkTemperature><tradeTagsSell><li>AnimalUncommon</li><li>AnimalFighter</li></tradeTagsSell><tradeTagsBuy><li>AnimalExotic</li></tradeTagsBuy><kindCountRange><min>1</min><max>2</max></kindCountRange><countRange><min>1</min><max>2</max></countRange></li><li Class="StockGenerator_BuyArt" /><li Class="StockGenerator_BuyWeirdOrganic" /><li Class="StockGenerator_BuyExpensiveSimple" /><li Class="StockGenerator_MultiDef"><thingDefs><li>Chocolate</li></thingDefs></li></stockGenerators>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not find type named StockGenerator_BuyArt from node <li Class="StockGenerator_BuyArt" />
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Exception loading list element from XML: System.MissingMethodException: Default constructor not found for type RimWorld.StockGenerator
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x0007b] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.DirectXmlToObject.ObjectFromXml[T] (System.Xml.XmlNode xmlRoot, System.Boolean doPostLoad) [0x004e4] in <f2299c3da1454405a6629963fd24987e>:0
at Verse.DirectXmlToObject.ListFromXml[T] (System.Xml.XmlNode listRootNode) [0x000ab] in <f2299c3da1454405a6629963fd24987e>:0
XML:
<stockGenerators><li Class="StockGenerator_SingleDef"><thingDef>Silver</thingDef><countRange><min>750</min><max>1200</max></countRange></li><li Class="StockGenerator_Clothes"><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><countRange><min>4</min><max>6</max></countRange></li><li Class="StockGenerator_Armor"><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><countRange><min>6</min><max>10</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>VFEM_Apparel_Tabard</thingDef><countRange><min>2</min><max>5</max></countRange></li><li Class="StockGenerator_Category"><categoryDef>VFEC_Shields</categoryDef><thingDefCountRange><min>2</min><max>3</max></thingDefCountRange><totalPriceRange><min>500</min><max>800</max></totalPriceRange></li><li Class="StockGenerator_BuyArt" /></stockGenerators>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not find type named StockGenerator_BuyArt from node <li Class="StockGenerator_BuyArt" />
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Exception loading list element from XML: System.MissingMethodException: Default constructor not found for type RimWorld.StockGenerator
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x0007b] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.DirectXmlToObject.ObjectFromXml[T] (System.Xml.XmlNode xmlRoot, System.Boolean doPostLoad) [0x004e4] in <f2299c3da1454405a6629963fd24987e>:0
at Verse.DirectXmlToObject.ListFromXml[T] (System.Xml.XmlNode listRootNode) [0x000ab] in <f2299c3da1454405a6629963fd24987e>:0
XML:
<stockGenerators><li Class="StockGenerator_SingleDef"><thingDef>Silver</thingDef><countRange><min>750</min><max>1200</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Pemmican</thingDef><countRange><min>100</min><max>200</max></countRange></li><li Class="StockGenerator_WeaponsRanged"><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><countRange><min>4</min><max>4</max></countRange></li><li Class="StockGenerator_Category"><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><categoryDef>WeaponsMelee</categoryDef><thingDefCountRange><min>4</min><max>4</max></thingDefCountRange><countRange><min>2</min><max>3</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>MedicineHerbal</thingDef><countRange><min>10</min><max>40</max></countRange></li><li Class="StockGenerator_Animals"><tradeTagsSell><li>AnimalFighter</li></tradeTagsSell><tradeTagsBuy><li>AnimalExotic</li></tradeTagsBuy><kindCountRange><min>1</min><max>2</max></kindCountRange><countRange><min>1</min><max>2</max></countRange></li><li Class="StockGenerator_BuyArt" /><li Class="StockGenerator_Category"><categoryDef>Drugs</categoryDef></li><li Class="StockGenerator_BuyWeirdOrganic" /></stockGenerators>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not find type named StockGenerator_BuyWeirdOrganic from node <li Class="StockGenerator_BuyWeirdOrganic" />
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Exception loading list element from XML: System.MissingMethodException: Default constructor not found for type RimWorld.StockGenerator
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x0007b] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.DirectXmlToObject.ObjectFromXml[T] (System.Xml.XmlNode xmlRoot, System.Boolean doPostLoad) [0x004e4] in <f2299c3da1454405a6629963fd24987e>:0
at Verse.DirectXmlToObject.ListFromXml[T] (System.Xml.XmlNode listRootNode) [0x000ab] in <f2299c3da1454405a6629963fd24987e>:0
XML:
<stockGenerators><li Class="StockGenerator_SingleDef"><thingDef>Silver</thingDef><countRange><min>750</min><max>1200</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Pemmican</thingDef><countRange><min>100</min><max>200</max></countRange></li><li Class="StockGenerator_WeaponsRanged"><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><countRange><min>4</min><max>4</max></countRange></li><li Class="StockGenerator_Category"><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><categoryDef>WeaponsMelee</categoryDef><thingDefCountRange><min>4</min><max>4</max></thingDefCountRange><countRange><min>2</min><max>3</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>MedicineHerbal</thingDef><countRange><min>10</min><max>40</max></countRange></li><li Class="StockGenerator_Animals"><tradeTagsSell><li>AnimalFighter</li></tradeTagsSell><tradeTagsBuy><li>AnimalExotic</li></tradeTagsBuy><kindCountRange><min>1</min><max>2</max></kindCountRange><countRange><min>1</min><max>2</max></countRange></li><li Class="StockGenerator_BuyArt" /><li Class="StockGenerator_Category"><categoryDef>Drugs</categoryDef></li><li Class="StockGenerator_BuyWeirdOrganic" /></stockGenerators>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Exception loading list element from XML: System.TypeLoadException: Type VFEMedieval.StockGenerator_MedievalMercs has invalid vtable method slot 5 with method none
at System.Reflection.MonoCMethod.InternalInvoke (System.Object obj, System.Object[] parameters) [0x00018] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x000a8] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.DirectXmlToObject.ObjectFromXml[T] (System.Xml.XmlNode xmlRoot, System.Boolean doPostLoad) [0x004e4] in <f2299c3da1454405a6629963fd24987e>:0
at Verse.DirectXmlToObject.ListFromXml[T] (System.Xml.XmlNode listRootNode) [0x000ab] in <f2299c3da1454405a6629963fd24987e>:0
XML:
<stockGenerators><li Class="StockGenerator_SingleDef"><thingDef>Silver</thingDef><countRange><min>750</min><max>1200</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Gold</thingDef><countRange><min>20</min><max>40</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Pemmican</thingDef><countRange><min>150</min><max>300</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>MedicineHerbal</thingDef><countRange><min>10</min><max>20</max></countRange></li><li Class="VFEMedieval.StockGenerator_MedievalMercs"><countRange><min>2</min><max>3</max></countRange></li><li Class="StockGenerator_BuyArt" /></stockGenerators>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not find type named StockGenerator_BuyArt from node <li Class="StockGenerator_BuyArt" />
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Exception loading list element from XML: System.MissingMethodException: Default constructor not found for type RimWorld.StockGenerator
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x0007b] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.DirectXmlToObject.ObjectFromXml[T] (System.Xml.XmlNode xmlRoot, System.Boolean doPostLoad) [0x004e4] in <f2299c3da1454405a6629963fd24987e>:0
at Verse.DirectXmlToObject.ListFromXml[T] (System.Xml.XmlNode listRootNode) [0x000ab] in <f2299c3da1454405a6629963fd24987e>:0
XML:
<stockGenerators><li Class="StockGenerator_SingleDef"><thingDef>Silver</thingDef><countRange><min>750</min><max>1200</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Gold</thingDef><countRange><min>20</min><max>40</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Pemmican</thingDef><countRange><min>150</min><max>300</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>MedicineHerbal</thingDef><countRange><min>10</min><max>20</max></countRange></li><li Class="VFEMedieval.StockGenerator_MedievalMercs"><countRange><min>2</min><max>3</max></countRange></li><li Class="StockGenerator_BuyArt" /></stockGenerators>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not find type named StockGenerator_BuyArt from node <li Class="StockGenerator_BuyArt" />
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Exception loading list element from XML: System.MissingMethodException: Default constructor not found for type RimWorld.StockGenerator
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x0007b] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.DirectXmlToObject.ObjectFromXml[T] (System.Xml.XmlNode xmlRoot, System.Boolean doPostLoad) [0x004e4] in <f2299c3da1454405a6629963fd24987e>:0
at Verse.DirectXmlToObject.ListFromXml[T] (System.Xml.XmlNode listRootNode) [0x000ab] in <f2299c3da1454405a6629963fd24987e>:0
XML:
<stockGenerators><li Class="StockGenerator_SingleDef"><thingDef>Silver</thingDef><countRange><min>50</min><max>250</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Pemmican</thingDef><countRange><min>60</min><max>120</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>MedicineHerbal</thingDef><countRange><min>1</min><max>6</max></countRange></li><li Class="StockGenerator_WeaponsRanged"><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><countRange><min>0</min><max>1</max></countRange></li><li Class="StockGenerator_Category"><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><categoryDef>WeaponsMelee</categoryDef><countRange><min>0</min><max>1</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>VFEM_Wine</thingDef><countRange><min>1</min><max>10</max></countRange></li><li Class="StockGenerator_Clothes"><countRange><min>0</min><max>1</max></countRange></li><li Class="StockGenerator_BuyArt" /><li Class="StockGenerator_BuyWeirdOrganic" /><li Class="StockGenerator_MultiDef"><thingDefs><li>Cloth</li><li>Chocolate</li></thingDefs></li></stockGenerators>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not find type named StockGenerator_BuyWeirdOrganic from node <li Class="StockGenerator_BuyWeirdOrganic" />
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ClassTypeOf(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Exception loading list element from XML: System.MissingMethodException: Default constructor not found for type RimWorld.StockGenerator
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic) [0x0007b] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00009] in <567df3e0919241ba98db88bec4c6696f>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Threading.StackCrawlMark& stackMark) [0x00027] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00020] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.DirectXmlToObject.ObjectFromXml[T] (System.Xml.XmlNode xmlRoot, System.Boolean doPostLoad) [0x004e4] in <f2299c3da1454405a6629963fd24987e>:0
at Verse.DirectXmlToObject.ListFromXml[T] (System.Xml.XmlNode listRootNode) [0x000ab] in <f2299c3da1454405a6629963fd24987e>:0
XML:
<stockGenerators><li Class="StockGenerator_SingleDef"><thingDef>Silver</thingDef><countRange><min>50</min><max>250</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>Pemmican</thingDef><countRange><min>60</min><max>120</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>MedicineHerbal</thingDef><countRange><min>1</min><max>6</max></countRange></li><li Class="StockGenerator_WeaponsRanged"><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><countRange><min>0</min><max>1</max></countRange></li><li Class="StockGenerator_Category"><maxTechLevelGenerate>Medieval</maxTechLevelGenerate><categoryDef>WeaponsMelee</categoryDef><countRange><min>0</min><max>1</max></countRange></li><li Class="StockGenerator_SingleDef"><thingDef>VFEM_Wine</thingDef><countRange><min>1</min><max>10</max></countRange></li><li Class="StockGenerator_Clothes"><countRange><min>0</min><max>1</max></countRange></li><li Class="StockGenerator_BuyArt" /><li Class="StockGenerator_BuyWeirdOrganic" /><li Class="StockGenerator_MultiDef"><thingDefs><li>Cloth</li><li>Chocolate</li></thingDefs></li></stockGenerators>
Verse.Log:Error(String, Boolean)
Verse.DirectXmlToObject:ListFromXml(XmlNode)
Verse.DirectXmlToObject:ListFromXmlReflection(XmlNode)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.DirectXmlToObject:ObjectFromXmlReflection(XmlNode, Boolean)
Verse.DirectXmlLoader
efFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager
arseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[Vanilla Furniture Expanded - Spacer Module] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[defName = "Bed_Kingsize"]/comps/li[@Class = "CompProperties_AffectedByFacilities"]/linkableFacilities) failed
file: D:\Steam has no penis\steamapps\workshop\content\294100\1836382920\Patches\Linkables_Patch.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[Vanilla Furniture Expanded - Spacer Module] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[defName = "Bed_Ergonomic"]/comps/li[@Class = "CompProperties_AffectedByFacilities"]/linkableFacilities) failed
file: D:\Steam has no penis\steamapps\workshop\content\294100\1836382920\Patches\Linkables_Patch.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
[Vanilla Furniture Expanded - Spacer Module] Patch operation Verse.PatchOperationAdd(Defs/ThingDef[defName = "Bed_DoubleErgonomic"]/comps/li[@Class = "CompProperties_AffectedByFacilities"]/linkableFacilities) failed
file: D:\Steam has no penis\steamapps\workshop\content\294100\1836382920\Patches\Linkables_Patch.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Exception getting types in assembly VFEMedieval, Version=1.0.5.0, Culture=neutral, PublicKeyToken=null
Verse.Log:Error(String, Boolean)
Verse.<get_AllTypes>d__4:MoveNext()
System.Linq.WhereEnumerableIterator`1:MoveNext()
Verse.<AllDefTypesWithDatabases>d__3:MoveNext()
Verse.LoadedLanguage:EnsureAllDefTypesHaveDefInjectionPackage()
Verse.LoadedLanguage:LoadData()
Verse.LoadedLanguage:TryGetTextFromKey(String, TaggedString&)
Verse.Translator:TryTranslate(String, TaggedString&)
Verse.Translator:Translate(String)
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef StandingLamp (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue
ispatch()
System.Threading._ThreadPoolWaitCallback
erformWaitCallback()
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef StandingLamp_Red (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue
ispatch()
System.Threading._ThreadPoolWaitCallback
erformWaitCallback()
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef StandingLamp_Green (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue
ispatch()
System.Threading._ThreadPoolWaitCallback
erformWaitCallback()
Could not resolve cross-reference: No Verse.SoundDef named BulletImpactMetal found to give to Verse.ThingDef StandingLamp_Blue (using undefined sound instead)
Verse.Log:Warning(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue
ispatch()
System.Threading._ThreadPoolWaitCallback
erformWaitCallback()
Exception getting types in assembly VFEMedieval, Version=1.0.5.0, Culture=neutral, PublicKeyToken=null
Verse.Log:Error(String, Boolean)
Verse.<get_AllTypes>d__4:MoveNext()
System.Linq.WhereEnumerableIterator`1:MoveNext()
RimWorld.DefOfHelper:RebindAllDefOfs(Boolean)
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Could not resolve cross-reference to Verse.ResearchProjectDef named MF_ModernFurniture (wanter=prerequisites)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue
ispatch()
System.Threading._ThreadPoolWaitCallback
erformWaitCallback()
Could not resolve cross-reference: No Verse.DesignationCategoryDef named AOMorefurniture found to give to Verse.ThingDef Table_IlluminatedDresser
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue
ispatch()
System.Threading._ThreadPoolWaitCallback
erformWaitCallback()
Could not resolve cross-reference: No RimWorld.ResearchTabDef named OA_MoreFurniture found to give to Verse.ResearchProjectDef SpacerElectronics
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue
ispatch()
System.Threading._ThreadPoolWaitCallback
erformWaitCallback()
Could not resolve cross-reference to Verse.ThingDef named Table_Wardrobe (wanter=linkableFacilities)
Verse.Log:Error(String, Boolean)
Verse.DirectXmlCrossRefLoader:TryResolveDef(String, FailMode, Object)
Verse.WantedRefForList`1:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue
ispatch()
System.Threading._ThreadPoolWaitCallback
erformWaitCallback()
Could not resolve cross-reference: No Verse.DesignationCategoryDef named AOMorefurniture found to give to Verse.ThingDef Table_IlluminatedEndTable
Verse.Log:Error(String, Boolean)
Verse.WantedRefForObject:TryResolve(FailMode)
Verse.<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0(WantedRef)
Verse.<>c__DisplayClass6_1`1:<ParallelForEach>b__0(Object)
System.Threading.QueueUserWorkItemCallback:WaitCallback_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
System.Threading.ThreadPoolWorkQueue
ispatch()
System.Threading._ThreadPoolWaitCallback
erformWaitCallback()
Exception getting types in assembly VFEMedieval, Version=1.0.5.0, Culture=neutral, PublicKeyToken=null
Verse.Log:Error(String, Boolean)
Verse.<get_AllTypes>d__4:MoveNext()
System.Linq.WhereEnumerableIterator`1:MoveNext()
RimWorld.DefOfHelper:RebindAllDefOfs(Boolean)
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Failed to find RimWorld.JoyKindDef named Gaming_Electronic. There are 9 defs of this type loaded.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:GetNamed(String, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String, Object[])
Verse.GenDefDatabase:GetDef(Type, String, Boolean)
RimWorld.DefOfHelper:BindDefsFor(Type)
RimWorld.DefOfHelper:RebindAllDefOfs(Boolean)
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Exception getting types in assembly VFEMedieval, Version=1.0.5.0, Culture=neutral, PublicKeyToken=null
Verse.Log:Error(String, Boolean)
Verse.<get_AllTypes>d__4:MoveNext()
System.Linq.WhereEnumerableIterator`1:MoveNext()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Key binding conflict: Dev_ChangeSelectedDebugAction and MainTab_Architect are both bound to Tab.
Verse.Log:Warning(String, Boolean)
Verse.KeyPrefsData:ErrorCheckOn(KeyBindingDef, BindingSlot)
Verse.KeyPrefsData:ErrorCheck()
Verse.KeyPrefs:Init()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Exception getting types in assembly VFEMedieval, Version=1.0.5.0, Culture=neutral, PublicKeyToken=null
Verse.Log:Error(String, Boolean)
Verse.<get_AllTypes>d__4:MoveNext()
System.Linq.WhereEnumerableIterator`1:MoveNext()
Verse.<AllDefTypesWithDatabases>d__3:MoveNext()
Verse.ShortHashGiver:GiveAllShortHashes()
Verse.PlayDataLoader
oPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Error in static constructor of VFECore.HarmonyPatches: System.TypeInitializationException: The type initializer for 'VFECore.HarmonyPatches' threw an exception. ---> System.MissingMethodException: System.Type Verse.GenTypes.GetTypeInAnyAssemblyNew(string,string)
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x0001a] in <f2299c3da1454405a6629963fd24987e>:0
Verse.Log:Error(String, Boolean)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()
Error in static constructor of VFECore.NonPublicMethods: System.TypeInitializationException: The type initializer for 'VFECore.NonPublicMethods' threw an exception. ---> System.ArgumentException: method arguments are incompatible
at System.Delegate.CreateDelegate (System.Type type, System.Object firstArgument, System.Reflection.MethodInfo method, System.Boolean throwOnBindFailure, System.Boolean allowClosed) [0x002e3] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Delegate.CreateDelegate (System.Type type, System.Reflection.MethodInfo method, System.Boolean throwOnBindFailure) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Delegate.CreateDelegate (System.Type type, System.Reflection.MethodInfo method) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at VFECore.NonPublicMethods..cctor () [0x0007f] in <6254bea4e01b45c78f51fc8de2c40cb5>:0
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x0001a] in <f2299c3da1454405a6629963fd24987e>:0
Verse.Log:Error(String, Boolean)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()
Error in static constructor of VFECore.NonPublicMethods+DualWield: System.TypeInitializationException: The type initializer for 'DualWield' threw an exception. ---> System.MissingMethodException: System.Type Verse.GenTypes.GetTypeInAnyAssemblyNew(string,string)
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x0001a] in <f2299c3da1454405a6629963fd24987e>:0
Verse.Log:Error(String, Boolean)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()
Error in static constructor of VFECore.NonPublicMethods+RimCities: System.TypeInitializationException: The type initializer for 'RimCities' threw an exception. ---> System.MissingMethodException: System.Type Verse.GenTypes.GetTypeInAnyAssemblyNew(string,string)
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.StaticConstructorOnStartupUtility.CallAll () [0x0001a] in <f2299c3da1454405a6629963fd24987e>:0
Verse.Log:Error(String, Boolean)
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()
Exception getting types in assembly VFEMedieval, Version=1.0.5.0, Culture=neutral, PublicKeyToken=null
Verse.Log:Error(String, Boolean)
Verse.<get_AllTypes>d__4:MoveNext()
System.Linq.WhereEnumerableIterator`1:MoveNext()
Verse.StaticConstructorOnStartupUtility:CallAll()
Verse.<>c:<DoPlayLoad>b__4_2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()