Rimworld: Anomaly - Void Gods, Golden Cubes and Wall Lights (1.5)

Xenohumans... Look interesting, but I'm bothered by multiple dependencies on other mods.
Those two are used by a bunch of other mods anyway. I wouldn't worry about it.

There's more than one writing mod? RimWriter mentions reduced sanity loss, so I figured it's a companion mod to all those Cthulhu things.
It's a spin-off from them, I believe, and designed to replace the (ultimately kind of clunky) book system from Additional Joy Objects.
 
Those two are used by a bunch of other mods anyway. I wouldn't worry about it.
Well, I was planning to add several other non-human mods, so there really is nothing to worry about. And the "RimWorld of Magic" I was considering uses the same JecsTools - as well as HugsLib, which, I'm told, is used in many more mods.

It's a spin-off from them, I believe, and designed to replace the (ultimately kind of clunky) book system from Additional Joy Objects.
Basically, I'm looking for something that would let me craft skillbooks. And/or buy them. If all else fails, that one mod that adds Training Dummies worked so far.
 
Also being able to name stockpiles is great. I love making little jokes like "WEED" and "Poh-tay-toes", and the ability to quickly see what a zone is supposed to be doing is very nice.
 
Basically, I'm looking for something that would let me craft skillbooks. And/or buy them. If all else fails, that one mod that adds Training Dummies worked so far.
It definitely has skillbooks that you can buy. Making them craftable once you have someone with a sufficient skill level (unspecified but probably at least 10) is planned for a future update.
 
Rimwriter, IMO, is a bit too jank for my liking.

It helps with sanity yes, but that's kinda useless without the Rim of Madness mod. Making books are also a bit of a hassle, because the shelves themselves are a hassle. A lot of times pawns don't even pick up and read a book. When they do, they don't put them back into the shelves. Doesn't matter what book it is, it usually happens to be like one book and you have this situation where you write a lot of books but pawns just go read the same thing.

As for Infused, yeah 200% boost for everything and one piece of clothing have a bunch of bonuses on it with neither thought not strategy makes your pawns godlike faster than EPOE does. It's Diablo loot without the balance.
 
A lot of times pawns don't even pick up and read a book. When they do, they don't put them back into the shelves. Doesn't matter what book it is, it usually happens to be like one book and you have this situation where you write a lot of books but pawns just go read the same thing.
I've known people like that in real life.
 
Anyway, I feel that Rimwriter kinda took bits and pieces of the Sims writing but doesn't do much to justify all the hassle. Even the act of writing and selling novels, while niche in playstyle, is simply not that viable as compared to that in the Sims. An unfair comparison perhaps, because Sims writing is a career on its own and baked into the game and not a mod, but that's my thought on it.
 
What are some good ways to tame really wild animals like the Thrumbo? Any good strategies to minimize the risk? Is there any mods that can help with it?
 
What are some good ways to tame really wild animals like the Thrumbo? Any good strategies to minimize the risk? Is there any mods that can help with it?

In short? No not really. Short of sending a level 20 handler with a regiment of bears to back them up or gambling with down/saving method, it's pretty much high risk low reward.

I've had a few Thrumbos in the past and IMO, they're pretty much a white elephant that eats trees and all your food at a stupid rate. If you want to do it for the sake of doing it go ahead but otherwise stick with boars, bears and mufallo.
 
There's apparently a mod that lets you have Muffalobears, if you want. On the topic of Thrumbos, there are "Animal Self-Tamed" and "Random Animal Joins" events. If I remember well, someone discovered, digging though code, that animals with higher Wildness are more likely to get picked by this event. And Thrumbos have the highest vanilla Wildness.

I'd like to thank y'all for the advice on mods. I've picked around 40 that I definitely want to use, and that's probably enough to start a new game. Now I just need to send off my existing colony into space. Once that happens, I can amuse you with stories of how it all went. Text-only, I don't think there will be pictures.
 
I'd like to thank y'all for the advice on mods. I've picked around 40 that I definitely want to use, and that's probably enough to start a new game. Now I just need to send off my existing colony into space. Once that happens, I can amuse you with stories of how it all went. Text-only, I don't think there will be pictures.

Screenshot your modlist so I may judge you harshly.
 
For the same reason I won't be posting the screenshots of the actual game, here's a text list.

Alien Races
Crystalloid
Common Sense
- Combat Shields
- Defences expanded
-- these two from the same author
Don't Shave Your Head
- Dual Wield
- Run and Gun
- Simple Sidearms
-- depending on how well they play with Combat Shields, one of them might go
Ferian - some kind of fox race
Genetic Rim
Hand and Footwear - if you can suggest a better mod that does the same, I'll be glad
High Quality Textures
HugsLib
JecsTools
Krysas - the cute-looking rat people
Mad Skills - for hardly any reason, the mere idea of skill decay vexes me
Milkable Colonists
MiningCo Mineral Scanner
Ratkin - the anime-looking rat people
Proper Shutguns
RBSE
Rainbeau's Fertile Fields
Rainbeau's Packed Lunches
Rainbeau's Pawns are Capable
Rainbeau's Rational Romance - not sure how, or if, it will help me make the characters actually romance each other, but I'll keep trying
Rainbeau's Realistic Planets
Rainbeau's Smooth Stone Walls - if the book-writing mod sucks, this'll give the pawns something else to Art with
Rainbeau's Tribal Pawn Names
Rimlaser
RIMMSLoadUp
RimNGE
Rimsenal Hair
Rimsenal Vanilla
RimWorld of Magic - still not sure about this one
Show Draftee's Weapon
Spartan Foundry
Vegetable Garden - for the bulk meals recipe
Vegetable Garden: Medicine - for the craftable Glitterworld Medicine
Vegetable Garden: Tools - Fertile Fields does most of the things I wanted this mod to do
I did play a few games with some of Haplo's mods, and I liked them, but now I want to try a game without them. Except for the Map Generator, because I'd like to try different biomes.
 
Yep, that's a solid mod list. Now I haven't tried Rimworld of Magic, but I've watched a few Let's Plays with them on. It does verge into the OP side, but as long as you keep them varied, you're gonna have a good time regardless.

Also 40 is very conservative, considering people's modlist often can go into the hundred range lol.
 
That's precisely why I want to stop before 50. It would be much more difficult to stop later.
 
I've added like 10 mods the past few days despite not playing because if I start playing RW again I'll drop my current Fallout 2 run I know for a fact I won't finish it.

I'm doing a Punch Everything Run btw.
 
Oi, man, I feel you so much. Except for the Punch Everything bit. I could never overcome the Stealth Sniper Imperative.
 
So apparently Humanoid Aliens Framework broke. It didn't for me mind, it just added 3 minutes of load time by itself. Just a warning to everyone.
 
What are some good ways to tame really wild animals like the Thrumbo? Any good strategies to minimize the risk? Is there any mods that can help with it?

Make sure your tamer is a cyborg who can run away really fast if things go bad. Unfortunately Thrumbos are kind of a trophy anyway. After taming them, half the time they end up with brain damage the first time I send them into combat.
 
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