Rimworld: Anomaly - Void Gods, Golden Cubes and Wall Lights (1.5)

While my defence setup usually amounts to "spam more turrets", something to note for your bunker is that you should probably have a inner wall/fallback room that your pawns can retreat into if things get dicey.

Also can you build turrets/fortified firing positions on rivers with platforms? Because that sounds like a great way to troll melee users.
 
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In fact, you might be better off having multiple smaller bunkers. Especially now that the AI is smarter about avoiding chokepoints and killboxes.
 
In fact, you might be better off having multiple smaller bunkers. Especially now that the AI is smarter about avoiding chokepoints and killboxes.

I have two hallways of death and while they're now three tiles wide instead of two, they do get some enemies. It's not the death hall of B18 and before but they're viable still, but at the cost of actually using up resources.
 
"Pacifist", also "controller of a giant mechanical horror and unleashes it upon enemies without guilt".

I fucking love this game.

My colony leader is a pacifist with the nickname 'Hatchet'. He's surrounded by psychopaths most of whom have been granted nice sounding names just so the irony can be played out.

Or as he would probably say... 'Oh no, I do not kill people. That's their job'.
 
Could someone take a look at this error log I have been getting? I am trying to find out which mod this is coming from. The errors are about SoundDef's I believe, and I am trying to figure out where its coming from.

RimWorld 0.19.2009 rev486 Verse.Log:Message(String, Boolean) RimWorld.VersionC - Pastebin.com

Wow that's a lot. Are you sure you've updated all the mods?

I must confess I'm no expert at this, so you better be off asking in the Rimworld discord under troubleshooting: Discord - Free voice and text chat for gamers
 
Well I uninstalled the game and all mods and reinstalled and the error is now gone. Looks like its good to go.

Imagine a bug in Rimworld where a broken machine needs a component and all you need to actually do is turn it on/off. :V

I would recommend visiting the Rimworld Discord if new bugs appear. We're a friendly bunch of cannibals really!
 
Does anyone know of any mods that add martial arts? I know Rimworld of Magic adds Magic and Might classes but they either are dependent on Magic for spells or weapons for Might, is there any mod that could make a pawn an unarmed nightmare?
 
Does anyone know of any mods that add martial arts? I know Rimworld of Magic adds Magic and Might classes but they either are dependent on Magic for spells or weapons for Might, is there any mod that could make a pawn an unarmed nightmare?

If you count werewolves, sadly no. :( Even a high melee pawn would benefit better from a plasteel longsword/spear than claws.

In other news, HOLYCRAP NEW JECRELL MOD





https://steamcommunity.com/sharedfiles/filedetails/?id=1521844535
 
I love the Middle Earth mod so much. It might be a little simple atm, but having a colony of drofs adds so much enjoyment to the game. Love it with Hospitality and showing those Elves how to build a nice hotel fortress.
 

The host, very popular with the elvish ladies for some reason. There's a elvish crafter that's Kind, Beautiful, and something else positive that I'm going to have him recruit as soon as I can take the -50 relations hit from doing so.


The hotel. I've been getting 100 scores on hospitality with it and with Gamli buttering people up.



Full base, entrances in yellow. The LoTR mods doesn't have any kind of extra defenses like a Ballista or mortars. Makes me sad. It does have Dwarven fortress walls, which are a good bit stronger then normal walls.

The LoTR mod, at least the base version, doesn't have refrigeration. It doesn't really need it, as the red circle is Salted Pots that make meals last 60 days. The green circle is Lembas and it will last 3 years on a pantry shelf. Pantry Shelves make the rest of non-meal/meat foods last a good long while, rice for instance lasts a little over a year.
 
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A most excellent base! I approve.

I see that Jecrell has not yet updated the art for the salted pots and using the plant pots art instead. I actually brought this up to him a while back. Ah well, good to know the man is doing fine work and that 500+ USD is going to some quality mods!

I don't recall using the walls however. What were their benefits again? I stuck to vanilla walls back in my B18 playthrough.
 
A most excellent base! I approve.

I see that Jecrell has not yet updated the art for the salted pots and using the plant pots art instead. I actually brought this up to him a while back. Ah well, good to know the man is doing fine work and that 500+ USD is going to some quality mods!

I don't recall using the walls however. What were their benefits again? I stuck to vanilla walls back in my B18 playthrough.

Normal Granite Walls have 595 HP, Dwarven Granite Walls have 850.

Is Mythril just a random ore or?
 
Dang, I don't know! I've never seen mithril in ore shaped before. I've bought mithril weapons, but that's about it. I assume it's more or less the plasteel equivalent.
 
Fuck infestations with an everything. The art gallery I spent several in-game years putting together is completely trashed, a third of my population ended up in hospital, two pawns have developed a prescription painkiller addiction and the idyllic and prosperous village I'm exceptionally proud of currently looks like the set of a horror movie. Seriously, I keep meaning to take a bunch of screenshots because this is my most successful colony yet: You could practically film an episode of Countryfile or Grand Designs there, and I've been putting off building the ship because I'm too happy with the place to give it up.

Oh well. At least the only fatalities were a very unlucky dog and a couple of horses.
 
Yeah, bugs is the reason I stopped spawning in mountains. Tho forest and desert spawn have their own problems too, just not as bad as sudden bugs.
 
Just disable them in the scenario editor next time!

Also, making sure traders come every X amount of days also helps alleviate frustration.
 
Cowards, disabling bugs. The bug's purposes are to feed my DOGS (and other animals)! It's just like farming but a little bit more deadly. Also nothing feels better then managing your base just right and getting the RNG for the bugs to spawn in your kill tunnel as you wait for another raid to get annihilated by bugs.

The real hell is being in Tropical areas, dealing with the swamp tiles and then suddenly two thirds of your colonists dying of malaria.
 
A trade for Masterwork Marine Armor

...for 150 plain leather.
The people who organize these trades seem to have a funky sense of priority.

I once had a trade for a healer mech serum for twenty newsboy caps. In another case, I received an orbital bombardment beacon for a bunch of shirts.
 
Trade requests are the only quests where things are still somewhat imbalanced because the game doesn't take into account the manpower actually needed for a fair barter.

For example, the leathers for power armour. That's kinda dumb because leathers are easily gained. You're better off selling raw material than making things out of it. It's more profitable to sell 50 leathers than selling a high quality t-shirt.

Then you have "give 20 things made out of components" and that's far more unreasonable. 20 pistols may not seem like much but considering that an autopistol costs 30 steel + 2 component + 250 work, and you trade it for a measly gold statue, I'm better off finding the gold and making my own statue.
 
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