Just updated to 0.18.1712!
I figure I'll just post the raw git changelog since the last update so y'all can see a bit how the sausage is made.
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Fix: Pawn column shift click doesn't work on Linux.
Fix: It's possible to create a starting pawn with blank name.
Fix: If you resurrect a pawn, his luciferium addiction is gone but the buffs stay forever.
Changed cold bog texture a bit because it was too similar to tundra.
Cleaned up PawnsFinder.
Fix: Errors during saving if you kill a pawn and then remove his outfit from the outfits database.
Fix: Scrolling is slow and reversed on Linux.
Fix: JobDriver_TakeToBed can cause 10jobs10ticks errors if the other pawn is also trying to find a bed at the same time.
Fix: It's not possible to deliver resources to 2 blueprints in the same cell in one go.
Fix: Pawns can wear multiple clothes of the same type after changing the game language.
Added "Remove hediff" debug action.
Fix: Downed pawns can't watch TV in their bed without falling out from it.
Blight now spreads 50% faster.
Fix: Min construction skill requirement applies to install blueprints.
Optimized Dialog_DebugLogMenu so it doesn't lag.
Add Battle Royale combat-power tester.
Disable Steam flag in Unity in order to prevent Unity from automatically connecting to Steam.
Fix: Some ground tiles get silently converted into inconsistent water tiles when generating a map.
Fix: Mineable items could show up as both the request and the reward.
Add a few more log categories.
Categorize debug logs more easily.
Make psychite pekoe a little less immediately dangerous to use.
Add patch operation to test for mod existence.
Fix: Birch has leaflessGraphicPath defined twice.
Fix: It's not possible to reinstall infinite chemreactor.
Fix: Uninstalled CompSpawners can sometimes cause errors.
Fix: Cave plants can spawn in hydroponics basins.
Fix: Now that frames are passable it's possible to construct walls on top of pawns and items. Refactored how blocking things are handled. Cleaned up GenConstruct.
Reduced the probability of tornadoes by 50%.
We no longer send the area-revealed letter if the revealed area is on-screen and it is less than 600 cells.
Added forced trait to Xia 'Xue' Xue: Beautiful.
Fix 3099: Too many iterations. - error during all melee raid.
Fix: StartErrorRecoverJob() can sometimes cause errors.
Added debug command: "Spread blight".
Removed copyrighted name.
Balanced tornado damage.
Tornadoes now deal less damage to downed pawns.
Refugees from downed refugee quests no longer spawn without legs.
Support clicking transition logs to select pawns.
Tweak downed/dead/damaged icons in battle log.
Fix: Many combat log messages make no sense for mechanoids.
Simplify usages of GrammarUtility.RulesForPawn().
Fix 3093: Mace and Club lack tool labels for main attack
Fix 3145: Inspect string for uninstalled firefoam popper contains empty lines.
Fix: Combat log can show up with a small font size.
Ensure that non-pawn death messages show up properly.
Properly record turret ranged attacks.
Fix 3109: Tutorial, dragging character from Left Behind to Selected resets Randomising Characters tutorial
Fix 3101: Melee fighters don't always use their melee weapon as excepted
Fix: butcherProducts prevents butchers from hauling meat to stockpile
Fix: Command+key system-wide hotkeys are caught by KeyBindingDefs.
Removed unused PawnKindDef XML node: MechanoidBase.
Fix: Released prisoners stay in bed longer than necessary, and are still in restraints.
Tweak world features a little further to generate more applicable forest names.
Fix: GameEnder.gameEnding is never reset, even if new colonists join the colony.
Fix 3055: Attempting to get melee damage for a non-melee verb VerbProperties(LMG) when clicking Info icon on colonist
Fix 049: Tried to add health diff to missing part BodyPartRecord(LeftFootSecondToe parts.Count=0)
Fix 3014: Fog does not render correctly on all ores
Add specialized rainforest namer.
Fix: Charge rifle missing weapon bulk stat.
Modify bedroll description to make it clear that cloth isn't necessary.
Fix: RectTriggers send incorrect signals after save/load
Reverted minor tornado visuals change.
Fix: Colonists can join parties outside their allowed area.
Fix 3113: Psychoid pekoe research cost is way too high.
Animal migration incident can no longer use thrumbos.
Caves are no longer so big all the time.
Tornadoes no longer damage natural walls.
Reduced the amount of wood per tree.
PlayerItemAccessibilityUtility now takes into account items you can craft.
Fix: The form caravan command appears in the landing site screen and overlaps other buttons.
Fix: Colony name dialog never shows.
Fix: Per-maneuver flavor text isn't properly connected.
Tweak a few messages on the Shredded maneuver type.
Add tornado combat event log messages.
Fix: Flavorful combat tests don't work in a subtle way on non-weapon-based damage types.
Improve debug instrumentation for failed grammar resolutions.
maneuver_->damaged_
Split smash/scratch damage into its own rulepack for tornado use.
Fix: Flavorful combat tests don't work on non-weapon-based damage types.
Flesh out Bite maneuver text.
Add combat log entries for the power beam.
destroyed -> destroyed_past, damaging -> damaged_present, destroying -> destroyed_present
Display proper combat text for orbital bombardment.
Fix 3000: Team skills don't always show the correct values
Add rulepacks for the remaining mortar type damages.
Rebalance new tale interest.
Allow miniguns to target empty ground.
Caravan request incidents now ask for only those resources which the player has or can get soon.