Rimworld: Anomaly - Void Gods, Golden Cubes and Wall Lights (1.5)

Progress Update on Alpha 17
This is just a quick update on what we're working on now, since it's been some time since Alpha 16 came out and I don't want anyone thinking I died or became a Venezuelan monk or something.

Alpha 17 is in progress. This update is going to be a refinement build. That means we're focusing entirely on fixing things that are wrong with the game, and are not adding wholly new features.

So far we've fixed hundreds of bugs. I've made a collection of new balance analysis tools and using those, along with community feedback and videos, have rebalanced several gameplay systems. We're also doing a review of how memory is handled, to reduce memory waste that leads to sub-optimal performance or out-of-memory crashes. I've compiled a list of exploit strategies that players use to gain advantage by exploiting tricky gaps in game logic, or bugs, and worked out solutions to most of them. Some exploit fixes are mechanics changes, some are balance changes, and quite a few involve reworking the AI. We've also been adding bits of feedback or micro-features here and there where needed; one example would be the new "mass" column in each character's "gear" tab, so you can tell how heavy each stack is.

It turns out that in a game this complex, there are quite a few places for subtle problems to hide! In fact I'm continually amazed at how many problems can be layered into a game that still manages to entertain so many people.

The current plan is to finish refinements and then release that as Alpha 17. But – there is the possibility we'll not release a "refinements-only" update and just wait until we've finished the refinements, and then some additional features beyond, to push a public release. This is because each release does create some chaos in the community, since it inevitably breaks mod compatibility (though maybe not vanilla save game compatibility, since the mechanics aren't being redesigned drastically). The question of whether we'll release Alpha 17 as a refinements-only build, or wait to add on significant new content remains open.

I invite your thoughts on this in this forum poll and thread.

So basically what Tynan is saying boils down to this:

A. Wait longer for Alpha 17, get new content.
B. Get more releases, more bug fixes, easier modding fixes for mods.

Go and vote now!
 
So basically what Tynan is saying boils down to this:

A. Wait longer for Alpha 17, get new content.
B. Get more releases, more bug fixes, easier modding fixes for mods.

Go and vote now!
The thing I want to win is winning as far as I can tell so I think I'll refrain from creating an account to vote once and never again use it.
 
I actually voted for "wait for more content" but I admit, a lot of the arguments in favor of more frequent updates are convincing. Medicine system is utterly bunk right now, and for people playing on ironman then it's quite the error. I think Tynan should just release an alpha on steam and have people opt for it, kinda like he did with A16 when it was new.
 
The fact that literally every enemy troop is disposable and none of yours are doesn't help.

Well considering A17 is "bug fixes + content" I hope Tynan does something about it. I doubt he'll add big ass contents like A16 did, but if there are things overhaul it's certainly the melee system.
 
I also enjoy digging into mountains!

I'm not compensating for not being beardy enough to play Dwarf Fortress! Honest! :cry:
 
send nudes pics of base
As soon as I can, buddy.

Though my favorite bit is the killzone around my prison, with a gun complex, MG turrets, and a loose rock storage zone in between them and the steel door to my actual base.

I'd put a deadfall trap over the door to the prisoner barracks, but I'm worried that I wouldn't be able to feed the prisoners.
 
As soon as I can, buddy.

Though my favorite bit is the killzone around my prison, with a gun complex, MG turrets, and a loose rock storage zone in between them and the steel door to my actual base.

I'd put a deadfall trap over the door to the prisoner barracks, but I'm worried that I wouldn't be able to feed the prisoners.
You feed your prisoners? I find them to be a drain on resources so I normally just feed them to the cannibal.
 
This is why I install perimeter walls with paved concrete at the entrances and just let everything outside of that burn. Other than the generators, but those can be walled off easily.

Fuck forest fires.

Actually wooden floors are effective fire breaks. Wooden tiles don't burn down.

Steel walls burn down but not wooden floors!

Oh, Tynan. :rolleyes:
 
Actually wooden floors are effective fire breaks. Wooden tiles don't burn down.

Steel walls burn down but not wooden floors!

Oh, Tynan. :rolleyes:

I'm aware of that. But I had a very large stockpile of steel, so concrete was easier since you don't have to haul as much.

OTOH, steel walls are dumb when granite works just fine.
 
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"And now... the darkness holds dominion – black as death."
 
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