[X] Plan Theme of Preparation
-[X] Theme for Both Runes: Two trials that are meant to teach the importance of repetitive, backbreaking and tedious labor in making a better world and how things which make that tedium easier are a blessing to be used to their utmost. Trials that emphasize the importance of details and the necessities of the day to day and how these runes improve that.
[X] Plan Trial of the Ancestors
-[X] Theme for Both Runes: Six smaller trials, one for each ancestor cult organised with those cults. The trials should emphasise the runesmith working with the other cults for the betterment of all, the number of runes the journeyman can learn would depend on how many of the trials they complete.
[x][trial]
-[x]rune of repair: Put a smashed suit of armor back together again. Don't want them using the rune as a crunch after all. Also might as well make the trial something useful.
-[x]rune of stacking: deliver the hearth guards entire ale ration in one trip. They aren't going to make very good use of the rune if they aren't already good at packing and carrying.
[X]{Trial: Rune of Repair] In Valaya's name, perform an act of charity in keeping with her traditions, the worth of which to be judged by Snorri. Examples might include runing a foundling ward or the headquarters of a new clan; donating sizable amounts of runework/resources to a worthy cause, etc.
[X][Trial: Rune of Stacking] A test of productivity - the journeyman must produce a large number of weapons of acceptable quality in a very tight time frame. Regardless of whether they are judged worthy, all acceptable weapons they produce are to be donated to the throng of a northern karak that can use them.
[X] [Trial:] (both runes) Splash Dungeon, A trap/riddle filled dungeon, get through it/find a thing without getting wet and get your reward. (More dignified applicants can acquire the runes by adding a trap/riddle to the dungeon)