Vote tally - RHUNRIKKI STROLLAR (Warhammer Fantasy Golden Age Dwarf Runelord Quest)

Adhoc vote count started by Ancient Scholar on Apr 6, 2020 at 8:10 PM, finished with 218 posts and 34 votes.

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Ancient Scholar
RHUNRIKKI STROLLAR (Warhammer Fantasy Golden Age Dwarf Runelord Quest)
Post #5403
Post #5620

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Yes
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Enabled
Enabled
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34
218

  • [X] Plan Leaving the nest Underway
    -[X] Teach your apprentices. [Cost: 1 Action] Locked in for 0 turns. Apprentices can now be released into the world
    -- [X] Release them: Your bumbling charges are now of an age where they can begin the journeyman's trial. It will be perilous, but considering the state of things right now, its unlike they'll leave the immediate area or the hold for a while yet. [Cost: 2 apprentice actions permanently] Action cost will switch to Snerra
    -[X] Teach your apprentice. [Cost: 2 Apprentice Actions] Locked in for 2 turns.
    -[X] [Simple] The Underway: King Otrek does not mince words, he wants the connection to the Underway ready as soon as possible. The number of monsters that are appearing have not only forced the throng into ever increasing levels of conflict, but slowed overland travel and trade to a near standstill. The north is effectively being cut off from the rest of the Karaz Ankor inch by inch. He is calling any aid a dwarf can provide in excavating the connection south. [Cost: variable normal and apprentice actions] Productivity Like No Other will proc. 2 Progress per action, 1 progress per apprentice action. 17 out of (25+ 15[Delayed South]) =40 Progress. 5 progress a turn regardless of input.
    [X] Plan Leaving the nest Underway +Proper Apprentice Actions
    -[X] Teach your apprentices
    -- [X] Release them
    -[X] [Simple] The Underway: 4 Snorri actions, 2 Apprentice actions
    [X] Plan More Dramatic to Sprint Last:
    -[X] Teach your apprentices
    -- [X] Release them
    -[X] [Simple] The Underway: 1 Snorri action, 2 Apprentice actions
    [X] Plan Hi Ho! Hi Ho! To Off Some Daemons we Go!
    -[X] Teach your apprentices
    -- [X] Release them
    -[X] [Simple] The Underway: 1 Snorri action, 2 Apprentice actions
    - [X] [Difficult] A Higher Standard Pt. 1: You've gazed upon the face of the Ancestors a lot in the past few years, especially when you were making your alchemical flame spitters, and it's inspired you. A banner to rally behind, something that dwarfs will look to and fight all the harder with it at their back. A banner worthy of the hold of Kraka Drakk to be held aloft with pride by an equally worthy standard bearer. [Cost: 1 action] If a rune you want requires special ingredients that you don't have access to I will alert you.
    -- [X] 3 actions, Master Rune of Valaya, Rune of Grungni, Rune of Spellbreaking
    [X] Plan All In
    -[X] Teach your apprentices. [Cost: 1 Action] Locked in for 0 turns. Apprentices can now be released into the world
    -- [X] Release them: Your bumbling charges are now of an age where they can begin the journeyman's trial. It will be perilous, but considering the state of things right now, its unlike they'll leave the immediate area or the hold for a while yet. [Cost: 2 apprentice actions permanently] Action cost will switch to Snerra
    -[X] Teach your apprentice. [Cost: 2 Apprentice Actions] Locked in for 2 turns.
    -[X] [Simple] The Underway: King Otrek does not mince words, he wants the connection to the Underway ready as soon as possible. The number of monsters that are appearing have not only forced the throng into ever increasing levels of conflict, but slowed overland travel and trade to a near standstill. The north is effectively being cut off from the rest of the Karaz Ankor inch by inch. He is calling any aid a dwarf can provide in excavating the connection south. [Cost: variable normal and apprentice actions] Productivity Like No Other will proc. 2 Progress per action, 1 progress per apprentice action. 17 out of (25+ 15[Delayed South]) =40 Progress. 5 progress a turn regardless of input.
    -- [X] Four Snorri actions, two apprentice
    [X] 4 actions, 1 Apprentice action
    [X] Plan All in Tunnel
    -[X] Teach your apprentices. [Cost: 1 Action] Locked in for 0 turns. Apprentices can now be released into the world
    --[X] Hold them
    -[X] Teach your apprentice. [Cost: 2 Apprentice Actions] Locked in for 2 turns.
    -[X] [Simple] The Underway
    --[X] 4 Actions + 2 apprentice actions
    [X] Plan Underway: Mostly All In
    -[X] Teach your apprentices
    -- [X] Release them
    -[X] [Simple] The Underway: 4 Snorri actions, 1 Apprentice action
    -[X] [Simple] Apprentice work: 1 Apprentice action
    [X] The Rune Metal Pt. 4: You've made Adamant, a form of Gromril harder and stronger than any you've ever seen. The metal abhors magic, even that of Runes to some extent[Cost: 8 actions] Student of the Odd and Mind of Metal will proc. 3 actions
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