[X] Plan Defense and Request
-[X] Expanding the Workshop, Defense: The natural formation of the stone is good for funnelling in any would-be invaders, but you've a few ideas that can make a bad time into a truly horrible time for your enemies. [Cost: 2 actions.]
--[X] 2 Actions
-[X] [Simple] Rune. Those. Halls!: A goodly amount of the future main hall has been excavated and are in desperate need of a good runic...eh be-rune-ing? It needs runes alright? A good enough start, but now there's arterial ways, clan homes and foundries to think about. [Cost: (4-1)=3 actions] Productivity Like No Other will proc.
-[X] 2 Actions
-[X] Dragon's Blood: Seeing as you don't know the location of any dragons right now, the best you can do is get the word out that you need dragon's blood. It will take a bit of time to get here, but you'll have it eventually. Thankfully you just need any old dragon's blood and not an Elder Wyrm. [Cost: 2 Turns]
--[X] No Actions required
-[X] Teach your apprentices.
--[X] 1 Action
[X] Plan: No such thing as Overkill
-[X] [Simple] Rune. Those. Halls!: A goodly amount of the future main hall has been excavated and are in desperate need of a good runic...eh be-rune-ing? It needs runes alright? A good enough start, but now there's arterial ways, clan homes and foundries to think about. [Cost: (4-1)=3 actions] Productivity Like No Other will proc. --[X] 4 actions
-[X] Teach your apprentices.
-[X] Dragon's Blood: Seeing as you don't know the location of any dragons right now, the best you can do is get the word out that you need dragon's blood. It will take a bit of time to get here, but you'll have it eventually. Thankfully you just need any old dragon's blood and not an Elder Wyrm. [Cost: 2 Turns]