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Discord.

On Thread Etiquette:

I'm not going to weigh in on the logic of either side's arguments, but I will ask that everyone read over what they write and really consider if the words they used are polite and won't be inflammatory intentionally or not. You cant account for people's tolerances perfectly but at least try to say your piece without saying things that can be easily construed as overly dismissive of the other side of the argument, thank you.

Please endeavour to be cordial. :^)
 
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Not feeling particularly pressured into making a new weapon for when the campaign comes up, frankly. On a huge campaign like this, backed by multiple Hold's kings and likely tens or hundreds of Thanes, we'd serve much better in an advisory and support position. That's what Runesmiths are mostly meant to do on the campaign trail anyways. Sure, they're decent in melee, and it's not uncommon for them to get their hands dirty, but it ought to be up to the Thanes, Kings and Princes to serve as the proverbial hammer on the frontlines of the melee while the Runelords focus on buffing them and the rest of the army up and serving as a force multiplier. Having armour strong enough to protect us from just about anything while we focus most of our efforts on carrying out that task is more then enough for me.
 
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I`d guess the Rune of Purification returns things to their base/past state.
e.g.
Gromril before it got contaminated by the Winds
Dragons, who are highly adaptable to the Winds, to before they adapted to a single one

Though the blood may also simply not interact with the Rune and just be a catalyst, and the degradation is merely the result of destillation, ie. getting the salt (wind adaption the dragon underwent) out of the water (dragons blood).
 
As I say, we have time. A few decades should be enough to significantly progress Runemetal given the drips of progress and Brotherhood favour we're earning.

We also don't need the weapon by the time the crusade happens. I trust Otrek and co to be fully capable of holding their own.
They said they'll be done by the turn of the century that means we have three turns to design and build the weapon while fitting in space to contribute. And after that its over.
THAT EVERY LAST HOLD THAT STANDS SHALL BE MADE WHOLE BY THE CENTURY'S END

Heres how I see that timeline working out:
T27: 3 actions in Arm them to 5 finishing it off (possibly also calling in favour and doing long term solution because this will leave us with more amputee dwarves), 1 Action in design of weapon. 1 Apprentice action somewhere else.
T28: Build weapon either 3 actions and we do something else or 4.
T29: We finally get involved in the actual war. This turn ends AP.202 or something and the crusade is over.


This is even before considering that a war going on is going to present new commissions and stuff to do that may be a higher priority. Where do you fit in research in there?

E: Why would people post while I'm typing. It makes me almost miss things :(

Not feeling particularly pressured into making a new weapon for when the campaign comes up, frankly. On a huge campaign like this, backed by multiple Hold's kings and likely tens or hundreds of Thanes, we'd serve much better in an advisory and support position. That's what Runesmiths are mostly meant to do on the campaign trail anyways. Sure, they're decent in melee, and it's not uncommon for them to get their hands dirty, but it ought to be up to the Thanes, Kings and Princes to serve as the proverbial hammer on the frontlines of the melee while the Runelords focus on buffing them and the rest of the army up and serving as a force multiplier. Having armour strong enough to protect us from just about anything while we focus most of our efforts on carrying out that task is more then enough for me.
Indeed look at all these advisorery roles:
Advising how to kill daemon possessed trolls.
With one last, all-mighty effort, you charge, head down.

Your helm gores the Troll, pinning it to you as its flesh grows around the intrusions into its torso.

You run, pushing the engored body back.

The beast digs in its heels.

You push regardless, the distance between the two of you and the chasm closing by meters.

It rains hammer blows down on your back, the bone-crushing force stunted by your glowing cloak and Gromril armour into simple bruises and cracks.

You push regardless, another meter.

It rains lances of energy down on you, but your amulet still functions, drawing in the energy and forming a shield around you.

You push regardless.

When at last you reach the cliff's edge, your relentless charge ceaselessly pushing it back despite its weakening efforts does the beast scream in hate, grabbing at you weakly as it slides off the cliff, body more akin to a great ball of multicoloured lights shining through flaking flesh.

Its arms find no purchase in your armour, slipping off gracelessly. It grabs at the cloak, but the fabric simply tears in its claws. It grasps at your helmet, but it simply flies off your head as the beast falls to its doom.
Two Runesmiths advising how to fight the most powerful dragon ogre:
You get up again. Numb to the pain, and march, with possibly broken legs, back towards the scene of the battle.

You have been thrown, chucked, and slammed about too many Grungni damn times.

But you do not relent.

You will never relent, not until your heart is mush and your body is a clump of mulched flesh on the ground. Not when thousands upon thousands of innocent and defenceless dwarfs stand behind you.

Not now.

Not ever.

You raise your axe, building to a charge of terrible power, bellowing incoherently as you run towards the enemy.

Only to be thrown back by a hand that wasn't even aiming to get you, swatting instead at Otrek.

You crash against the wall of a tower, followed shortly by your Master. Lightning crackling and fizzling out, your broken body acting entirely on autopilot by this point. Yorri looks at you, and grunts up at the half-broken and abandoned tower you're both resting against.

Understanding fills you.

Together, the two of you raise your hammers, and as one, bring down the weight of the mountains on the crumbling tower.

This far and no further, you mouth.
Runelord advising how to upset Dragons, at this time all Kings and Thanes where incapacitated:
Wear it down, she thinks as she casts Wrath and Ruin, make it forget the giant rock above it. Get it mad, buy time for the others.

"IS THAT THE BEST YOU CAN DO!" she screams, casting more lightning for good measure, "YOU COWARDLY LIZARD, YOU ROCK EATING SCAVENGER, YOU UNSCRUPULOUS THIEF!"

She jumps out of the way of another gout of flame, getting up and continuing her barrage of nonsensical insults. Enraging the dragon to the point that it ignores the throng attempting and failing to damage it, only taking the time to dodge the shots fired from The Reckoner and Retaliator.

"HORRID GECKO!"

A gout of lava that licks the bottom of her boots and singes her braids.

"HIDEOUS SILVER HEDGEHOG!"

A roar of anger that almost blows her off her feet.

"SHODDY FAT CRAGGY, STRETCHED OUT EXCUSE FOR PORCUPINE!"

A claw swipe that sends Lorna sprawling to the earth, the arm and leg that took the brunt of the blow broken behind the Gromril plating. Her body is broken, she cannot stand, but she forces herself up regardless. One of her braids has come undone, blood pours down one of her eyes, and her other arm is limp and bent at an unnatural angle.

The beast glares down at her, gas and flames flaring out of the gaps in its maw. Its eyes alight with delight at her wounded visage, mind savouring the moment.

Fool, Lorna thinks, half concussed.

She lifts her hammer with one hand, keeping herself upright with one leg, and aims the hammer's head to the ceiling.

"Die," she whispers, two lightning bolts crackling out of the Gromril. One hits the creature in the eye, the current and the damage stunning it, the other strikes the massive stalactite.
There are also things that I wasn't able to get a good quote to prove. For example in the battle against debra, it was Runelords that Otrek delegated command of the other forces too rather than Thanes.
It just makes me wonder if some people are reading the same quest as I am.
 
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Concerning Snorri's new armor, would the Tireless Function be able to be used during smithing? How would that even work mechanically?
 
They said they'll be done by the turn of the century that means we have three turns to design and build the weapon while fitting in space to contribute. And after that its over.



Heres how I see that timeline working out:
T27: 3 actions in Arm them to 5 finishing it off (possibly also calling in favour and doing long term solution because this will leave us with more amputee dwarves), 1 Action in design of weapon. 1 Apprentice action somewhere else.
T28: Build weapon either 3 actions and we do something else or 4.
T29: We finally get involved in the actual war. This turn ends AP.202 or something and the crusade is over.


This is even before considering that a war going on is going to present new commissions and stuff to do that may be a higher priority. Where do you fit in research in there?

E: Why would people post while I'm typing. It makes me almost miss things :(


Indeed look at all these advisorery roles:
Advising how to kill daemon possessed trolls.

Two Runesmiths advising how to fight the most powerful dragon ogre:

Runelord advising how to upset Dragons, at this time all Kings and Thanes where incapacitated:

There are also things that I wasn't able to get a good quote to prove. For example in the battle against debra, it was Runelords that Otrek delegated command of the other forces too rather than Thanes.
It just makes me wonder if some people are reading the same quest as I am.


Kraka Drakk is different than most other dwarf holds with our Runelords being young(ish) and very involved in the hold's day to day affairs.

I don't think it's a question of command being preferentially delegated to Runelords, but more a direct reflection of the Deferrence the dwarfs of the Dragon hold have for Runesmiths and by extension, Runelords.
There are multiple thanes present? Yes
Who is calling the shots?
Is there a King or a prince? No.
Is there a Runelord? Yes. There's your commander
 
SO. On the one hand: wow, that is a lot of extra research and which I was not expecting!

On the other hand: ack, there is yet more to research about the Runes of Prosthesis? Ack! Are we sure we can make the replacements then?

And yet, at the same time... I don't know if I want to delay Arm Them for multiple turns. I mean, we could put 1 action this turn and then 2 the next; while putting 3 and then 2 actions into Mind Part 2. Thus finishing both the commission and the research in 2 turns.

On the other hand, I had kind of been looking forward to finishing off the 8-action version of Arm Them by throwing 3 Snorri actions and Clerical aid into it on the same turn, thus finishing the enormous commission action all in one massive go after starting it the previous turn. Finishing it -- a 9-action commission -- by putting 1 and then 2 Snorri actions into it just doesn't feel the same to me. =/

I'll live with it of course, but... A 9-action commission, which Snorri would up only spending 3 AP total on? Mrgh. =/ It feels different to me, you know?

... I suppose what we could do is... This turn, put 4 Snorri AP into Mind of Things Part 2, while activating the Clerical Aid on Arm Them. Bringing down the research by 6-4(5)=1, while bringing the Arm Them down by 8-3=5...

And then the turn after this, we put 3 Snorri actions into Arm Them, and 1 Snorri action into the Research! Yeah.

I mean, it would mean that the first turn of Arm Them was 1 Apprentice action; the 2nd was 3 Clerical Aid actions; and the 3rd turn was 3(5) Snorri actions. That would be a bit weird, but... at least it would feel like Snorri put a lot of effort into it, no?
The supposition being that the Master Rune of Purification had also forced the Elder Wyrm's blood to undergo a similar process, but for some reason removing its overall potency. Whether that power went into the forging of the Adamant, which was most likely in your opinion, or used as a more efficient conductor for the energy being used, you couldn't say. Regardless, the blood's properties proved at the very least that the Master Rune of Purification worked on more than just Gromril, which was in itself a welcome boon, but on the other hand it led to another set of questions entirely.

First and foremost why? Followed shortly after by how?

Oh you most certainly knew on some level. The Rune removed what it considered impure from the substance being subjected to its incomprehensible functions then shunted it off somewhere. But you knew not how the Rune chose what was impure, or even where that impurity disappeared to. You know it's been removed and you can make an educated guess as to what it was that got removed, but no more than that. Was it reducing the blood down to some base state that was shared amongst all the ingredients it replaced? What then of the ones it could not, what separated a Magma Wyrm's blood for the Master Rune of Conduction from the "normal," blood you used on the warded Rune array?

It's the knowledge that you have no way of figuring out. Of having a puzzle with a few pieces missing that you knew you'd never find. You could learn much, maybe even fill in the shape with your most educated hypothesis but you'd never know for sure if it was right, if there was some quirk or oddity there that changed everything. Master Yorri had described it as working with a machine whose inner workings you could never see. The Runesmith then, was one could change and replace parts of it, learn what pieces did what and how to get what they wanted from the machine, but for all that skill and knowledge, they would never truly know how the machine did what it did.
Nothing for it, you certainly couldn't do what Durin the Lost, hells even Thungni and Grungni could not. For your folk are stone born, and Runes are about as sensible as magic will ever get to you. You'll have to be satisfied just knowing what the blood did and having a very well educated guess as to how the Master Rune brought it to such a state.
... You know, I wonder if what it did is drive out the Winds of Magic from it?

Maybe that's what the Dwarfs can't see and can't sense. But which Elves could. (My other guess was "Age" actually. "Maybe it de-aged the Gromril, to before it was affected by magic and warpstone, and it did the same for the dragonblood -- which inadvertently means the dragonblood turns into un-elementally-aspected dragonblood as a result?" But then I came up with the Wind idea, and that made more sense than time.)
"Well enough, I was just seeing a colleague off before I go meet with a few young masters about their conduct, standard foolishness that got a bit out of hand. The usual really," you grumble back before asking," I take it you're not just down here on a whim as well?"
The quote mark needs to be moved over to the right a space.
"Note to self, buy some good ale of Klorah and sic Master Snorri on the rockhead before the next seven days. Now," she says before yawning loudly, "back to bed."
for
"Lord Gift Giver," she says, scrutinizing you as you did her, "Valma Stoneshaper of Kraka Dorden, it's an honour to meet you. I offer apologies from Lord Baragmaker, the Crankhead's been bit by It hard enough to leave a mark. "

"
I wish him well then," you reply, " and what of you Lady Stoneshaper, what draws you out from Dorden to Kraka Drakk?"
Spacing corrections to be made.
As many of them hailed for the Torrent Gate and the Black Water themselves.
from
"But the task is not done!" Svarti picks up where his fellow king left off, "Our foes our slain and our roads reclaimed
are
So its to no one's surprise that the birth of either a girl or rarer still, multiple children, is a cause for great acclaim.
Should be "it's" or "it is"
"Hello?" The Singer speaks, the tune of her song now like his own," I am Ythariel the Wavedancer, mage of the Kingdom of Saphery in the employ of Lord Arahathli the Dawnseeker, a noble lord of the kingdom of Cothique. Might I know your name, noble Griffon?"
Spacing again.
- +1 Progress to Arm Them, Literally, new totals: [Cost: (6 -1) =5 actions]
Since we took "A Long Term Solution", this should also get +3 actions to the total needed actions too.
Kraka Drakk, "The Dragon Hold": Standing 10, Favours 130
- Bara Steelplate, Runelord from Kraka Drakk: Standing 7, Favours 0
- Dwalin Thunderlung, Runelord from Kraka Drakk: Standing 7, Favours 0
- Lorna Hammerfall, Runelord from Kraka Drakk: Standing 9, Favours 20
- Brynna Gildedeyes, Runelord from Karak Zorn: Standing 1, Favours 0
Kraka Ornsmotek, "The Eagle's Peak Hold": Standing 8
- Vrangni Silverbrand, Runelord of Kraka Ornsmotek: Standing 4*, Favours 0
- Igna Metalheart, Runelord of Karak Dum: Standing 6, Favours 0
- Korr Dorrisson, Stonefist, King of Kraka Ornsmotek: Standing 8, Favours 0
Kraka Dorden, "The Thunder Hold": Standing 9
- Sven Baragmaker, Runelord of Kraka Dorden: Standing 6, Favours 0
- Valma Stoneshaper, Runelord from Kraka Dorden: Standing 6, Favours 0
- Svarti Sindrisson, the Clever, King of Kraka Dorden: Standing 8, Favours 0
Kraka Ravnsvake, "The Raven's Roost Hold": Standing 9
- Skegg Borsson, Runelord of Kraka Ravnsvake: Standing 6, Favours 0
- Skjoll Borsson, Runelord of Kraka Ravnsvake: Standing 6, Favours 0
- Vili Borsson, Ravenhaired, King of Kraka Ravnsvake: Standing 8, Favours 0
So, interesting thing about Kraka Ravnsvake. The two Runelords are related to the King. That's neat.

And Kraka Dorden... Reading about it being founded by somebody from Zhufbar, and how it wound up sitting on mineral deposits good for engineering, and then further getting two Runelords focused on engineering, and then further hearing about Morgrim spending time there... That was really really cool. That made that place, and the North in general, feel more characterful to me, you know? Like, "Wow, this place has character and definition of its own!" I wonder what Ornsmotek, the Eagle's Peak Hold, is known for?

(Also, odd thought: Valma is written as "Runelord from Kraka Dorden" whereas the other Runelords are just "of" their hold. Meanwhile Igna Metalheart is "Runelord of Karak Dum", but is listed under Dorden. Though to be fair, Brynna is noted as "Runelord from Karak Zorn" which makes perfect sense and is not odd at all. Of course, a bunch of the Kraka Drakk Runelords get "from" in their notations, sos what do I know, heh.)
 
Kraka Drakk is different than most other dwarf holds with our Runelords being young(ish) and very involved in the hold's day to day affairs.

I don't think it's a question of command being preferentially delegated to Runelords, but more a direct reflection of the Deferrence the dwarfs of the Dragon hold have for Runesmiths and by extension, Runelords.
There are multiple thanes present? Yes
Who is calling the shots?
Is there a King or a prince? No.
Is there a Runelord? Yes. There's your commander
I'm not sure what you're trying to argue here. Even if Kraka Drakk is an anomaly, its where we live. And how we've acted in the past.
So why would we expect to behave differently in the future?

Concerning Snorri's new armor, would the Tireless Function be able to be used during smithing? How would that even work mechanically?
Probably not although it might have narrative influences and we don't know.
Its unclear what the mechanics (if there are any) underlying the creation process to be. Our best theory I think, is that soulcake eyeballs it based on certain factors like actions invested, the combo and materials used.

E:

(Also, odd thought: Valma is written as "Runelord from Kraka Dorden" whereas the other Runelords are just "of" their hold. Meanwhile Igna Metalheart is "Runelord of Karak Dum", but is listed under Dorden. Though to be fair, Brynna is noted as "Runelord from Karak Zorn" which makes perfect sense and is not odd at all. Of course, a bunch of the Kraka Drakk Runelords get "from" in their notations, sos what do I know, heh.)
Igna's hold got cut off and possibly destroyed.
She's living in Kraka Dorden but only until she can reclaim/uncover what happened to Karak Dum
I think From and Of are being used to indicate if they're one of multiple Runelords from that place or the only one.
 
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(Also, odd thought: Valma is written as "Runelord from Kraka Dorden" whereas the other Runelords are just "of" their hold. Meanwhile Igna Metalheart is "Runelord of Karak Dum", but is listed under Dorden. Though to be fair, Brynna is noted as "Runelord from Karak Zorn" which makes perfect sense and is not odd at all. Of course, a bunch of the Kraka Drakk Runelords get "from" in their notations, sos what do I know, heh.)
Very likely a seniority/leadership thing, Good Ole' Snorri has the title of "Runelord of Karaka Drakk" after all.
 
They said they'll be done by the turn of the century that means we have three turns to design and build the weapon while fitting in space to contribute. And after that its over.



Heres how I see that timeline working out:
T27: 3 actions in Arm them to 5 finishing it off (possibly also calling in favour and doing long term solution because this will leave us with more amputee dwarves), 1 Action in design of weapon. 1 Apprentice action somewhere else.
T28: Build weapon either 3 actions and we do something else or 4.
T29: We finally get involved in the actual war. This turn ends AP.202 or something and the crusade is over.


This is even before considering that a war going on is going to present new commissions and stuff to do that may be a higher priority. Where do you fit in research in there?

E: Why would people post while I'm typing. It makes me almost miss things :(


Indeed look at all these advisorery roles:
Advising how to kill daemon possessed trolls.

Two Runesmiths advising how to fight the most powerful dragon ogre:

Runelord advising how to upset Dragons, at this time all Kings and Thanes where incapacitated:

There are also things that I wasn't able to get a good quote to prove. For example in the battle against debra, it was Runelords that Otrek delegated command of the other forces too rather than Thanes.
It just makes me wonder if some people are reading the same quest as I am.
Ah yes, our first campaign against the trolls, in which we spent much of the initial conflict buffing our troops, debuffing the enemies, and countering magic, and only stepped in since there were literally no other decently equipped and sufficiently skilled combatants around at the time, since the Hold was new and hadn't even elected a King yet. Of course. Or the battle against Kholek, where we contributed, frankly speaking, through our creations, which inflicted ACTUAL harm against Kholek, and by basically taking a few hits for the KoTS and Otrek, who actually killed him. We were definitely integral to the battle, but it certainly wasn't our individual battle prowess that won it, considering we got smacked around like a ping pong ball. It was the giant crossbow we made beforehand, or all those cool duds we equipped Otrek, the dude who actually killed Kholek, with. Or right, the battle against the magma dragon, where Otrek served as the hammer and met it in direct combat while the Runelords backed him up.

Look, I don't want to get snippy, but if you're going to act like a smartass I'll respond in kind. Like I said, Runelords CAN fight in melee, there's plenty of precedent for it, and Snorri's hardly a weakling in melee combat. But frankly speaking, they're not melee specialists. If we wanted to be the best at melee we wouldn't be a Runelord, we'd be a Thane. That certainly might change down the line, once we've fought in campaigns for longer then most Kings have lived, but for the time being, spending however many actions we'd take making ourselves a melee weapon for this upcoming campaign, when there's going to be multiple skilled, battle-tested Kings and Thanes participating and fighting on the frontlines is, in my opinion, a waste. There are better things we could be doing right now then making a melee weapon for ourself that would, bluntly speaking, be redundant when the campaign's going to be headed by characters that are just flat our better then us in melee combat.
 
(Also, odd thought: Valma is written as "Runelord from Kraka Dorden" whereas the other Runelords are just "of" their hold. Meanwhile Igna Metalheart is "Runelord of Karak Dum", but is listed under Dorden. Though to be fair, Brynna is noted as "Runelord from Karak Zorn" which makes perfect sense and is not odd at all. Of course, a bunch of the Kraka Drakk Runelords get "from" in their notations, sos what do I know, heh.)

It makes sense: there is Primacy to take into account, there's a Runelord of the Hold, i.e. the Runelord in charge of the Hold, and a Runelord from the Hold, i.e. one that merely lives there.
From the introductions in the Rhunkalbrogg:
Thungni was the Runelord of Karaz Ankor
Alric Thugnisson was the Runelord of Karaz-a-Karak, despite definitely not being the only runelord of that hold

Igna Metalheart is listed as of Karag Dum, but is Listed under Dorden, because the status of Karag Dum is currently unknown. Once it's reclaimed, that hold will be her responsability to monitor.


I'm not sure what you're trying to argue here. Even if Kraka Drakk is an anomaly, its where we live. And how we've acted in the past.
So why would we expect to behave differently in the future?
I was just illustrating a Cultural change that is taking place thanks to Otrek's gratuitous runesmith recruiting and our own deeds (Greedy one) and contributions to the Hold (ex: the communal gromril smelter).
 
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Why do you all reckon the elves are out here, anyways? From the sound of it they were blown ashore in a storm or something and their ships were damaged, but even with that considered they're rather far out of their typical stomping grounds, if I remember right. I'm rather curious why they're even in the area. Are they planning on establishing a colony in the North do you think?
It's tough to know where exactly they are. After all the griffons flew for what sounds like six days south. I don't think we know how far a griffon could travel in a day, so we really don't have a range for them to be in besides south.
They're probably somewhere in modern day Nordland, likely near where the forest goblins are hanging out with their big scary spider god. The far north of the Empire at least.
Suppose you're right. Considering they crossed over water, hmmm...Kislev area maybe? Or the Northern reaches of where the Empire will eventually form, like where Nordland or Ostland will take shape. Thought maybe Albion at first, but that's a little too far West, I think.
Hmm...

Actually, you know what?

I think they might be in Bretonnia.

If these are elf explorers or colonists who first landed on the old world... what if it is Bretonnia that they've landed in?
And with Movement of Things reduced to 2 actions we can knock that out super easy while working on something else like Arm Them and not need to worry about a thing.
There might be a problem with that. Namely the fact that...
[ ] The Movement of Things Pt. 2: [Cost: (8 -4) =4 actions] Student of the Odd will proc. The Rune of Waking or Animation as some would call it is a rare rune. How Master Yorri knows both the regular and Master Rune could be explained by either a harrowing adventure full of terror, beasties and treasure or by something as mundane as asking a friend, you could never be sure with the man. Yorri's given you a few pointers but something he said nags at you. Why is it that only bipedal golems work for the Master Rune of Waking?
Movement of Things is the "Why is it that only bipedal golems work for the Master Rune of Waking?" research tree.

I think it might be the research tree for making non-humanoid Gronti.
[ ] The Mind of Things Pt. 1: [Cost: (8 -2) =6 actions] Student of the Odd will proc. Master Yorri's Rune of Prosthesis allowed the bearer to mentally control the appendage with startling precision. Something that you aren't quite too sure how he managed. You can feel the dwarf chortling somewhere at your confusion.
-- +2 Progress to The Mind of Things Pt. 2, new totals: [Cost: (8 -2) =6 actions] More importantly, you can more easily see how Master Yorri developed his Rune of Prosthesis from these constituent parts.
Meanwhile, The Mind of Things is the Prosthesis research tree.


I mean... It feels like it might make sense for both or either of Mind and Movement to provide benefits to prosthetics. But only Mind of Things mentioned prosthetics, while Movement seems like it's the "how to get animal golems or weirder golems?" topic probably.
 
where Otrek served as the hammer and met it in direct combat while the Runelords backed him up
Don't worry, I like snippy ;) You do remember that Otrek the hammer broke on that occasion?
So let me clarify because my being a smartass may have obscured the point I was making. Sorry thats on me.
While Runelords can and do provide buffs and dispells, that is not their only role and they are equally heroic combatants who are far more than "decent" and "occasionally get their hands dirty". Instead they are relied on to match and counter opposing heroes EVERY SINGLE TIME THEY'VE appeared.
As of creating BA, Snorri's combat bonus is now equal to Otrek. Given that previously Otrek had three named items (Trollslayer, Wyrm's hide and Wyrmplate) its not unreasonable to assume that actually their base bonuses to melee are actually very similar. On top of that because Snorri has no good weapons whereas Otrek just needs his Talisman slots filled, Snorri is a much lower hanging fruit to improve with further creations.
1. Old Grumbler + Hearth and Home = 40. Barak Azamar +Old Grumbler =50. Barak Azamar + Hearth and Home + Old Grumbler = 60. Barak Azamar = 20
So +20 More to your dice mechanically, as well as narrative fact that you are the regenerating, unbreakable and tireless Runelord who can negate Magic at a whim and survive the kind of stuff no dwarfs usually do, and even some stuff Gronti don't (on account that you can regenerate a missing limb or something of that nature that incapacitate a Gronti)
(Hearth and home applies to the entire army so was also an equal buff for Otrek)
Additionally Otrek was incapacitated during the battle with Debra incase you forgot.
TL:DR Fighting enemy heroes is also our job and the argument that Snorri is worse at it than a Thane or King is incorrect.
I was just illustrating a Cultural change that is taking place thanks to Otrek's gratuitous runesmith recruiting and our own deeds (Greedy one) and contributions to the Hold (ex: the communal gromril smelter).
But... if anything that cultural change is that unlike southern Runelords who don't get stuck in into northern Runelords who are much more active.
 
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Dont we only need to put 2 actions to complete movement of things an apprentice action and 1 action should be enough to completebit and fpr us to focus on Arm them.
 
While perhaps overshadowed by the jubilant energy and news in the months since the combined announcement of the Far Northern Kings, the hold's mood is raised even higher by the announcement of not one, but twin girls being born to one of your students. A sign that many take as proof of Valaya's favour and blessing not only of the dwarfs in question but of Otrek's and the other King's combined efforts.
That's five kids now for Dolgi and Klorah. Two of them girls. At this point, I'm expecting sometime in the future there will need to be a whole dwarf hold to hold all of their descendants.
 
I'd rather Not make a new weapon right now. Let's face it, the goal is to have all Items slots filled with T5 gear, which requires T5 material.

Which we don't have right now.

We could probably make a chonka T4 weapon that's awesome and all that, but that's 2 actions for something we will probably end up discarding. Useful, yes, but I think that what he already has is solid enough for now as to not make it a priority.
 
I'd rather Not make a new weapon right now. Let's face, the goal is to have all Items slots filled with T5 gear, which requires T5 material.

Which we don't have right now.

We could probably make a chonka T4 weapon that's awesome and all that, but that's 2 actions for something we will probably end up discarding. Useful, yes, but I think that what he already has is solid enough for now as to not make it a priority.
Making a T4 now does not prevent us replacing it in the future when we've filled all other slots with T5.
Given the rate we get T5's that might be a hundred turns worth of value out of that item.
 
So, my initial theory re: the dragon's blood is that the purifier strips it of all affinity with specific magical winds - for example, aqshy is almost certainly attracted to magma dragon blood. It's still magically potent, but that's why it becomes a universal, weaker reagent.
The theory actually makes some sort of sense. Dont forget that Magma Dragon Blood is used for Fire related runes etc etc.

My current guess is that Purification rounds out the magic, instead of aligning it to any one specific wind/concept. And the reason it only works similarly to bog standard dragon blood is due to inefficiency.
Rounds out the magic, huh?

Hmm, say, what if it's not unaspected dragonblood... what if, instead, it's actually Qhaysh-aspected blood?

It's just that we can't tell how potent it is anymore. Because we don't have any Qhaysh elemental effects to compare to.

Thus making it like the way Voidstone was a ??-tier ingredient thing, and then revealed as a Tier 4 ingredient.
Very likely a seniority/leadership thing, Good Ole' Snorri has the title of "Runelord of Karaka Drakk" after all.
It makes sense: there is Primacy to take into account, there's a Runelord of the Hold, i.e. the Runelord in charge of the Hold, and a Runelord from the Hold, i.e. one that merely lives there.
From the introductions in the Rhunkalbrogg:
Thungni was the Runelord of Karaz Ankor
Alric Thugnisson was the Runelord of Karaz-a-Karak, despite definitely not being the only runelord of that hold

Igna Metalheart is listed as of Karag Dum, but is Listed under Dorden, because the status of Karag Dum is currently unknown. Once it's reclaimed, that hold will be her responsability to monitor.
I dunno, I'm not sure that quite works out I feel. Because, here, take a look at the list:

Kraka Drakk, "The Dragon Hold": Standing 10, Favours 130
- Bara Steelplate, Runelord from Kraka Drakk: Standing 7, Favours 0
- Dwalin Thunderlung, Runelord from Kraka Drakk: Standing 7, Favours 0
- Lorna Hammerfall, Runelord from Kraka Drakk: Standing 9, Favours 20
- Brynna Gildedeyes, Runelord from Karak Zorn: Standing 1, Favours 0
Kraka Ornsmotek, "The Eagle's Peak Hold": Standing 8
- Vrangni Silverbrand, Runelord of Kraka Ornsmotek: Standing 4*, Favours 0
- Igna Metalheart, Runelord of Karak Dum: Standing 6, Favours 0
Kraka Dorden, "The Thunder Hold": Standing 9
- Sven Baragmaker, Runelord of Kraka Dorden: Standing 6, Favours 0
- Valma Stoneshaper, Runelord from Kraka Dorden: Standing 6, Favours 0
Kraka Ravnsvake, "The Raven's Roost Hold": Standing 9
- Skegg Borsson, Runelord of Kraka Ravnsvake: Standing 6, Favours 0
- Skjoll Borsson, Runelord of Kraka Ravnsvake: Standing 6, Favours 0
Karak/Kraka Krum "The Drumming Deep Hold": Standing 9
- Ogra Wardmaker, Runelord of Karak Krum: Standing 5, Favours 0

Both Vrangni and Igna get "of" Kraka Ornsmotek, and same for Skegg and Skjoll getting "of" Ravnsvake.

So the consistency that I was expecting to see, to be able to determine from sight whether the words "of" or "from" is meant to denote seniority for sure, is not quite there. =/

I mean, it's a reasonable sounding guess. I'd thought about it some too. It's just not perfect, and falls afoul of some amount of statistical noise. Which thus makes me wonder how much is accident and how much intent and so on.
 
It's 2 dead actions for dubious usefulness. We killed the Troll with what we had. We can kill most things pretty easily. We don't have a shit weapon. There's no need to focus on something we don't need with actions we can't afford.
Sorry I edited that to elaborate which you might have missed.
Given the rate we get T5's that might be a hundred turns worth of value out of that item.
Our current weapons are T2. They're literally one tier above ordinary.
Additionally Snorri is a dual weilder so even if Kholeks brain is a great weapon enhancer and we made a new weapon immediately after this is all over we'll still be getting use out of the axe.
 
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